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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. No planets, asteroids or moons? What's the purpose, then?
  2. Unfortunately, no. They are extremely different on the insides Well, I know he still logs in, maybe he will pop up again. Thats why I going to do this as a full fork with an updated name so that if he ever wants to do it again, he will be able to without causing current users to have to risk a future episode of nonsupport. I do agree, he is a wizard when he wants to
  3. @DennyTX has not responded to any messages I’ve sent him. I’ve gotten reasonable equivalents for the colors, so I hope to release my fork of this in the next few days @Daniel Prates @doudou
  4. There is a chance I will adopt it, I had it confused with another mod
  5. Open the mod filter, go through all 4 categories and make sure all are selected (green) please let me know if this fixes it
  6. Glad to hear it's resolved. I took a look at the log file anyway, and noticed that you are running KSP with mods installed in the Steam directory. This generally isn't a good idea, since Steam will sometimes update a game without letting you know. Even when you do know, Steam sometimes leaves stuff around. It's highly recommended that if you use mods, to leave the Steam install in a pristine state and copy the game directory elsewhere, then add the mods to the copy and play it from there.
  7. I just checked, the .version file in MagiCore only has a min KSP Version, so it's all set to go: { "NAME": "MagiCore", "URL": "http://ksp.spacetux.net/avc/MagiCore", "GITHUB": { "USERNAME": "linuxgurugamer", "REPOSITORY": "MagiCore", "ALLOW_PRE_RELEASE": false }, "VERSION": { "MAJOR": 1, "MINOR": 3, "PATCH": 1, "BUILD": 5 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 2, "PATCH": 0 } }
  8. Rather nebulous. Define what a "thrust engine" is. Can a rover with wheels be used?
  9. New release, 0.6.9.1 Thanks to @TonkaCrash for this: Fixed scaling issue
  10. Ok. I saw the message while on mobile, replied that way.
  11. New release (out of beta): 1.4.6.4 Optimized the stock toolbar button texture setting (for the flashing of the button) Removed log spam: UpdateTechlistIconColor Added whitelist of fuels for the "Fill Tanks" & "Fill Tanks and Launch" Moved initialization of static GUI stuff into the loader Fixed memory leak and cause of stuttering in the editor Added automatic sizing and placement to Build Plans button for UI scaling Added TextureScale.cs to support sizing & placement of the buttons Fixed error in loop, was doing a ++ instead of a -- Converted many foreach into for loops Fixed issue where launching vessel would not properly load kerbals into crewed part
  12. Is it possible that something was left out of the whitelist? I'm referring specifically to this statement: You need to post the output_log.txt or KSP.log file, the error is most likely listed in one of those
  13. New release, 0.3.5 Fixed resource filter to also filter on propellants used by engines & RCS Optimized filters a bit Added an inverse filter, to exclude specific mods/ size/resources Fixed the "Reset All" button to properly reset the Resources filters Added help screen to mod filter window Fixed inability to save Mod Filter Window settings properly Added PartModule filter Added Module Blacklist (ignores modules in the blacklist) Added ReadableNames list See OP for additional details
  14. ReStock removes many if not most of the stock textures. Mods which rely on reusing those textures break if no whitelist is provided
  15. Sounds like something needs to be whitelisted for ReStock
  16. Ok, So why, after reading my post right above yours, did you not bother to provide me with anything I asked for? I can't fix "nothing"
  17. You seem to be running over 125 mods? Is RO one of them? I'm also seeing a lot of exceptions from many different mods You need to do some troubleshooting on your own. There are just too many mods and too many exceptions for me to have any idea what's going on. Copy the install, and delete 1/2 the mods, see if it still happens. If it does, then repeat. If it doesn't put in the mods you removed and remove the other half. Try to get the smallest install which causes the issue, that will make it easier for me to figure it out.
  18. Log file would be appreciated. Also knowing what version of KSP you are running...
  19. As an FYI, When reporting bugs and issues, more information is better. It's easier to discard extra information than it is to gather missing information. In this case, what I'd like if possible is the save file with the contract active, but not yet completed or failed. A complete mission description would also help me to recreate the issue.
  20. While mine works, it's unsupported since there are other forks with active developers
  21. Start off with a log file, the save file and the craft in question
  22. If I do, it will be without the other screen colors.
  23. @Snark I ran into a small problem with the commandPod_1p5 in Missing history; the IVA being used is from the Mk2Pod, and is just a little bit too far back, so I added an offset to it. PR submitted on Github
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