

Cheesecake
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Everything posted by Cheesecake
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Im blind or an idiot. You are right, the adapter is there now and yes, i`m playing career and didn`t unlock AdvRocketry yet. Sorry, my fault. Edit: Found a little issue: Switch for Dioscuri-1 to Dioscuri-2 --> title is not changing to Dioscuri-2. SUBTYPE { name = CastorII title = Dioscuri-1 Solid Rocket Booster <-- here should be Dioscuri-2 Solid Rocket Booster descriptionSummary = The upgraded Discouri 2 give more performance and packs in a little more solid fuel too. Was used on Daleth L, M, N etc onwards through to Daleth 2000. Regressive thrust curve 100% to 86%. real_title = Castor II
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Cheesecake replied to tomek.piotrowski's topic in KSP1 Mod Releases
You only need to make a remotetech config for nfex. -
[1.10.1] Making Alternate History - Lander Pack
Cheesecake replied to bcink's topic in KSP1 Mod Releases
Why don`t you test it yourself and post your result here?- 51 replies
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They should work in 1.7.x so there is no need for an update. Download it an test it.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There is a version of the SpaceX-Launchers for 1.2.x at Spacedock. The last version of Atlas-Pack is was for 1.1.x but should work in 1.2.x. Download for the old Delta II seems to be deleted and Delta IV are only for 1.7/1.8. There where no older versions. If yous saw a Delta IV in 1.2.x then it wasn`t the one of this mod. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
First you must upload your picture. You can not use a picture from your desktop. -
@Angel-125 Here is a more modular Mod for a X-37: The only thing is: there are no Wings included.
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Thanks. I found a solution. Used your Patch for the GooExperiment, made a new config and replaced the Part with all the animated parts: @PART[ca_GRS|ca_RPWS|ca_RPWS_STEREO|ca_landv_cam_s1|ca_DUSTC|ca_ELIX|ca_LUV|ca_magneto2|mer_mag|ca_stereoBoom|ca_landv_soilScoop|ca_sciBoom|ca_argo-mk4-cam]:NEEDS[FeatureScience]:AFTER[KerbalismDefault] { !MODULE[ModuleAnimateGeneric] {} @MODULE[Experiment] { %anim_deploy = deploy } } That works.
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I did this before. The Experiments works but doesn´t extend anymore. As example: the gamma ray boom of Coatl Aerospace. I Can`t extend the boom with this patch. Here is my config:
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Is there a simple way to make science-configs for mods like coatl aerospace? The problem is that the animations (extend of experiments...) don`t work with kerbalism.
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With Shuttle Orbiter Mod do you mean Benjees Shuttle Orbiter Construction Kit? It uses oxygen and hydrogen. You can change to LFO ingame with B9 Part Switch.