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KSP2 Release Notes
Everything posted by Combatsmithen
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Hmmm I'm thinking about adding a module to this. Maybe I'll send up a tiny RCS tug or something to aid in the docking of ships. Allowing them to have more functional parts rather than just thrusters -
Spaceplane design advice
Combatsmithen replied to eagle92lightning's topic in KSP1 The Spacecraft Exchange
EAGLE YOU NECROED YOUR OWN THREAD! Also what you see in my picture is the Kerbin shuttle. Capable of carrying a medium payload to LKO, taking off from the runway and landing back at the runway.- 77 replies
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- spaceplane design
- space shuttle
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Trouble at Neidon
Combatsmithen replied to Red Shirt's topic in KSP1 Technical Support (PC, modded installs)
Wait. so the KSC is on the Mun? SWEET -
SSTOs! Post your pictures here~
Combatsmithen replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Look to the left and also look on my profile page there is my SSTO lel -
1.3 And More: Confirmed Features
Combatsmithen replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
New features? Breaking mods. That are barely not broken as is right now...- 188 replies
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- ksp making history
- 1.3
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cool
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Back in the old days of sandbox we had to make our own objectives!
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Episode 1 is up
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Instead of sending jets to laythe we could send electric props! It would also open up possibilities on planets without oxygen atmospheres
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Stock Humvee Urban Edition
Combatsmithen replied to ghostbuzzer7's topic in KSP1 The Spacecraft Exchange
COOL -
AWESOME
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Episode 0 up!
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ignore this post.
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Combatsmithen replied to Eskandare's topic in KSP1 Mod Releases
I found an issue with the mod. Some parts weren't showing up and the only ones that were was the engine and the rudder. So I re-installed and I'm still only seeing the engine and the rudder. No hull, no island superstructure. Nothin EDIT: NVM LOL -
Steam Workshop Mod Support?
Combatsmithen replied to Combatsmithen's topic in KSP1 Suggestions & Development Discussion
Thank you sir for not hating me for asking a question lol -
Thanks for the info my dude
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Realism Overhaul Discussion Thread
Combatsmithen replied to NathanKell's topic in KSP1 Mods Discussions
I know this is out of place Ryan but I have a new video https://www.youtube.com/watch?v=5iJub94MVQ8 -
I thought PEW was broken. Never heard of blue hawk industries. But it seems like these missiles don't lead targets while standard BD Armory ones like the Aim-9 and Aim-120 do
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ITS BACK NEARLY A YEAR LATER! THE KERBAL WAR PROGRAM SERIES! Kerbal War Program Season 4 Teaser Kerbal War Program Season 4 Ep0 A New Enemy Kerbal War Program Season 4 Ep1 Anti-Ship
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Steam Workshop Mod Support?
Combatsmithen replied to Combatsmithen's topic in KSP1 Suggestions & Development Discussion
Sorry -
Can you fix the R-60 and R-77 so they can lead targets? they are useless because they can't lead targets and just end up falling behind the targets if they attack from any other angle except head on or tail on. Also it would be neat to see stuff like an Aim-7, or more Russian missiles
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Combatsmithen replied to strykersm's topic in KSP1 Mod Releases
I know this is a Necro but where is the new download? -
Su-27. Essentially a larger version of this