modus
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Everything posted by modus
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I'll try to remember: in conversations with @adsii1970: 3 dots, in conversations with @Deddly: 4. It's hard for us non-english speakers!
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You guys made me wonder for my language and TIL I've been doing it wrong for a long time...
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
What I'm planning for my career is a terminal at the monolith and drive the kerbals there in some fancy rover. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah taking a quick look at the parts folder in FTT from the new release and the old some parts are there, some are not, some are new? The old FTT_SAS_500 is gone but there is a FTT_SAS_0500 (with different content) as I said a few posts earlier: -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I think the fixes in bleeding edge 2 (from UmbraSpaceIndustries/MKS) are the same as in bleeding edge 1 (from UmbraSpaceIndusties/UmbraSpaceIndustries) but BE2 is not the full constellation? I gotta go lie down now. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
That's...mysterious, but good enough! Long live bleeding edge 1! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
wow it's finally fixed? Great news! So what made it work? -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Ofcourse not. I just think a lot of us -and totally pleading guilty here- look at the ksp world as kinda all male. But personally couldn't care less what gender you are or aren't.- 161 replies
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- opm
- dwarf planets
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Which mks version? Sounds like a bug that was fixed a couple of versions back. -
Kerbal click program
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I was already here. To click.
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Slow clickin' here.
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Wow gotta click that out!
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Oh my yeah the clickkkkk
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
I'm trying to look at and upload the player log but it's like 5gig, same for ksp log. I have an older (from monday) also rather large ksp log -here- where I see things like- 161 replies
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- opm
- dwarf planets
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
@Interplanet JanetDon't have the game open right now but yesterday I got errors in the console, about kopernicus failing to load (certain?) dds textures. Everything looks good though, allthough I didn't land anywhere. Using version 1.1.5.- 161 replies
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- opm
- dwarf planets
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[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
I think you should read the faq in the op -
It's like Duke Nukem 3D!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Hmm. The MKS 112 you downloaded normally contains all the USI mods (that's the constellation @RookFettwas referring to), so if you put LS and Konstruction in there, they might be double which might cause trouble. Did you also copy the other files in the zip (000_USITools, Firespitter, CommuityCategoryKit, CommunityResourcePack)? -
thank you mister pilot click
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click click click!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yup. Maybe some screenshots of your Gamadata and Umbrafolder would help?