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BlackDinoShadows

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Everything posted by BlackDinoShadows

  1. Hey ! So I'm trying to add a font to do a test see how it works That reply already helped confirming it's possible I proceeded to first follow the steps to create a normal font that could be used (the .fnt files with TextMeshPro) Would it be possible that you explain a bit more the process see how you can finish with a .decalfont file at the end (If possible ofc) Thanks in advance
  2. Do you have deferred rendering by blackrack ? If yes make sure you have the very last version of both deferred and of conformal decal CD making part black was a bug that has been solved
  3. Seems like I fixed it. It was just some weird Normal Map bug (with the baked red NRM the reflections are weird but with the blue NRM it worked perfectly).
  4. Hi ! Ty for that mod that is beatiful Quick question. Resurfaced is not very compatible with KK Statics ? I've done a Static and implemented the shader directly in unity (without config file, just via the basic material list of unity and resurfaced for modders) But it seems that the shader didn't really like that doingg weird reflections that are static (don't move with the camera). Here's some screenshots:
  5. I recommend you to use KSA IVA Upgrade with Reviva and FreeIVA It make the cockpit much nicer and with FreeIVA you can navigate through it Here's the forum page with the cockpit images
  6. Nope, he's not adopting it. He just pulled an update to BCS and Dylan accepted it so UCTech is just annoucing it
  7. Hi ! Does anyone had that problem where you place a universal spawn point, make it a launchsite and when you try to launch to it, the game just send you back to the KSC (where you choose in which building you wanna go) ? It's happening to me and everytime I try to launch it also adds in my stock toolbar a KSPedia and the green mission list (even if I'm in sandbox) Thanks in advance for the help
  8. I would recommend BREAD of NoLifeJordan . It's newer more compatible with new BDB version and with a really great quality (the only thing is that it don't allow SMART reusability for now) https://spacedock.info/mod/3574/BREAD - Bruno's Rocket Emporium And Designs
  9. Does Staged Animation add a new staging icon ? Because this part already have a staging action. (skirt separation) I'm not sure that KSP would like to have two staging action on one part
  10. Did you made all those Parts or Statics by yourself ? They are impressive
  11. There is if you didn't touch anything with the docking mode you should try dock the two starships butt to butt
  12. What do you use or how do you do your to do textures because I really like them and I would like to have a such high quality level on my models
  13. Just what combination of mods did you use to do a terran ? (except modular launch pad) But that's a really great work ! Good job
  14. Copying the SEP server bot: For textures unlimited to correctly apply the shader, your graphical settings should be: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good
  15. It's a part of the mix between the BuranWIP extra on github and the SOCK Repainted, there's already some part like the cockpit or the engine mount but for the cargo bay you will have to get SOCK repainted. here's the links of the two if you want: https://github.com/benjee10/Shuttle-Orbiter-Construction-Kit/tree/master/Extras/Buran WIP (on the github for the buran textures)
  16. No he's right it's the old KSRSS that is in x2.5 scale the new KSRSS Reborn is x2.7 just like JNSQ and I'm not so sure about this one but isn't the KSRSS karman line at 85km ?
  17. Hi AplhaMensae , I just want to ask if there's a possibility to make the srb holes for the space shuttle a little bit bigger because with the combo "ORANGES - Photon Corp" they are to small , when I'm trying to lift off it always explode. Thanks in advance
  18. Beautifully done ! and a question is tundra exploration compatible with x1 or X2.5 system cause when i try to reuse a booster (on KSRSS Reborn) I never have the right amount of fuel so will the new dragons and falcons be a little bit more compatible with KSRSS Reborn ?
  19. I think it's a problem with the Bella_TU mod because it's not updated for the 1.13 , so maybe the creator will correct this or not. (thanks Rodger for the patch).
  20. Hi ! I'd like to make a waterfall config for the mod Aemer Factory that is currently in pause https://forum.kerbalspaceprogram.com/topic/210246-1123-european-space-agency-rocket-kit-03/ I tried the waterfall "guide" on the wiki but it was confusing for me ,I just want to ask if there is some guides or tuto that is more simple to understand and to apply Thanks in advance.
  21. Can't wait to have the tower in game ,just is there any possibilities to have a node for the shuttle RSS tower base to make the structure that maintains the tower , it add more details , thank you for what you are doing.
  22. Can you also make the octans solar panel just a little bit more thick please,cause the actual ones for me is just a little flat
  23. You are using 2 active berthing port you have to use 1 active berthing port (if it's the one with petals you have to open them with the right click) and 1 passive berthing port you will find it in the VAB
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