Datau03
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KSP2 Release Notes
Everything posted by Datau03
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Reported Version: v0.1.5.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 CPUs), ~3.6GHz | GPU: NVIDIA GeForce RTX 3070 Ti | RAM: 32768MB RAM 3200MHz (4 Sticks Corsair Vengeance RGB Pro 8GB) When I press the Extend button for the inflatable heat shield in the parts manager so that it extends and then make a quicksave and load that, the button switches to the unextended position even though the shield is extended. When I try to press the button it just plays the sound and nothing happens. I attached a video which can explain this better than I can. Included Attachments: Desktop2023_10.17-11_59_48.02-Trim.mp4
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Wobbly Rockets with David 'Trigger' Tregoning - KSP2 Dev Chat
Datau03 replied to Intercept Games's topic in Dev Chats
I agree with everything you said, just wanted to hopefully excite you by reminding you that we will be able to build craft directly in orbit via orbital colonies -
Add Waypoints on Planets
Datau03 replied to BowlerHatGuy3's topic in KSP2 Suggestions and Development Discussion
Maybe that's overkill but it would be really cool to build your own GPS system with that ability and coordinates, maybe that could also be a requirement for automatic rovers? -
A NASA like program could maybe also have the option to request and get higher budget for very ambitious missions, like a landing on the mun.
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KSP2 part supply limits
Datau03 replied to Alpha_star's topic in KSP2 Suggestions and Development Discussion
This^ -
Add raster lines to capture mode
Datau03 replied to Abelinoss's topic in KSP2 Suggestions and Development Discussion
Amazing would be a way to replay craft flights and film cinematics out of them -
Altering/repairing existing vessels.
Datau03 replied to mattihase's topic in KSP2 Suggestions and Development Discussion
I really like @Periple's hangar idea a lot, at the KSC aswell as a hangar building that would have to be connected to the landing pad and VAB in a colony would be really cool. I really hope for features that promote reusable vehicles and instead of building a new craft everytime, handling your specific crafts each with their own story would be really cool! -
I actually kind of asked the first question in an AMA: "If you can tell us, will probe stuff be before crewed in the tech tree? So are the first missions in science mode more likely gonna be uncrewed or crewed?" (Datau03, Discord) And Shana Markham's answer:
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KSP2 part supply limits
Datau03 replied to Alpha_star's topic in KSP2 Suggestions and Development Discussion
I'm not sure how this could best be implemented, but I would love for there to be a very good reason to build reusable crafts. Also, colonies should always be limited by their resources but I think that is obvious -
What about some gameplay clips of WIP stuff like science or even interstellar, colonies and multiplayer? That would be really cool!
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We want moar hotfixes, yes please! Have a nice weekend everyone!
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Although a bit dissapointed for the fact that science is several months away, still nice to see progress being made and excited for future updates. Continue the great work and have a nice weekend!
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Release KSP2 Release Notes - Update v0.1.3.0
Datau03 replied to Intercept Games's topic in KSP2 Dev Updates
The patch has improved things a lot for me again, thank you for this long list of fixes and continue the great work -
Calvinball? More like Spherical Hydrogen Tank-Ball!
Datau03 replied to Nate Simpson's topic in KSP2 Dev Updates
Thank you Nate for the exciting Upnate! I'm looking forward to Patch 3 and all future updates I wish you all a nice weekend! -
Thanks for the update Nate! I wish you and the team a happy weekend!
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Thanks for the update! Funny, I was right now in the process of building and flying a crewed Laythe mission. Also, does visit mean land or flyby?