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KSP2 Release Notes
Everything posted by Fizzlebop Smith
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OMG ... UNDERWATER CONTRACTS. **squeels**
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I do not think that is possible. This again, is merely my own (strongly) biases opinion. IF IF Nate actually logged on to peruse our thoughts, I have a hard time imagining any hurt feelings. Nate alone knew what was needed. Due to the supreme degree of our own ingnorance, any subsequent opinion derived would be ... Woefully Misguided. Similarly to how community opinions regarding Wobble, Font, TimeWarp restrictiveness & infamous heat dev blog were received.. Nates opinions are obviously the only ones that hold merit. Due to the perceived view, I think any ventures into the forum would result in anger, outrage, perhaps some disappointment. While those that praise his attempt will be viewed as validation. I feel he will write us all off as ungrateful malcontents. At least Dakota viewed our ire for the passion it is.
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Wonder what happen to original KSP after KSP2 failure?
Fizzlebop Smith replied to Pawelk198604's topic in KSP1 Discussion
Original Comment : The impact i remarked on KSP1 player counts are greater than they were prior to the existence of KSP2 The Point? Me providing a single representative indication of a single specific impact to the IP. So some how.. me failing to answer a request for specific info some how makes the spike in player count invalid? You didn't make a comment like "There will surely be an impact upon the future SALES of the IP in general." The root of my point wast to completely an wholeheartedly 100% totally agree with you that there will be impact to the IP in general. Part of the impact is a resurgence in the popularity of the OG epic title.. KSP1. This is supported by the evidenced rise in player count. Bc i did not come to the point you are trying to browbeat upon everyone, does not diminish the point i was making. Your complete and utter inability to parse the most simplistic of logic baffles me. I am only baffled bc when there in some other person that agrees with you.. you can do intellectual summersaults to align it with reality. I only mention these others that provide posts to support your view.. bc you yourself never post anything remotely close to a supportING argument. This is fun. I should structure all my replies as if I am trying to explain 1+1 with rocks. ^^^^^ Someone else arrived at the same point -
Bad Gateway,Possible End,Theories,Solutions.
Fizzlebop Smith replied to ColdJ's topic in Kerbal Network
It's not illegal to scrape this forum for archival / posterity sake. We would need permission to repost or mirror. I don't even know where to begin to scrape something this large. My initial attempts suggest it would be a rather immense project without the technical skills to automate much of it. . And even then.. likely daunting if you are not well versed in the specifics. I would most likely cry should the forum ever fade away -
Obviously there needs to be some factor of the materials elasticity & ductility but the argument that spaghetti was some how fundamental to the kerbal experience is a bit asanine. In all honesty it probably had a lot less to do with Wobble than being a decision Nate had made in the past. As we all know, any such decisions like Font choice are infallible. They definitely have the *reducing* down.. comnet, heating, fuel priority, and other such reduction programs to general sophistication. That willingness to tweak Wobble would have been nice if it extended to Timewarp & planet proximity. (By they I obviously mean any persons making all the big decisions)
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I have delighted in the fan fiction and lore of the kerbol verse. If it were not for this most majestic hall of vaulted intelects.. I would never have discovered the world of deviant art & space frog %$@#
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Whom has *said* he loved the game.. anyone that thinks Wobble is part of the intrinsic charm of the franchise is not a fan of the title.. merely a fan of professing their love for the title. If he loved community interactions as much as self congratulations for launch, Wobble, Font choices, a heavily graphic weighted developement... man that would have been cool. instead we gwt hissy fits over chpice comments regarding heat FX & silence.. He had to be involved in some way with the decisions to remove comnet, occlusion and ability to alter maneuver outside the SOI. I will never believe this person is an actual fan. Sorry for the shade. I know opinion is biased.
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I know some televisions have gotten quite large but the colloquial extends to serialized viewing. I remember the first novel I read. Dragons of Autumn Twilight at 8 years old. Prior to this point in my life.. I had only *thought* I was addicted to stories. The Nancy Drew (Way Better Than Hardy Boys) style story while compelling... failed to capture my imagination & truly inspire awe. The Weiss & Hickman book was party of a trilogy thay would go on to create one of the best selling Campaign Settings for Dungeons and Dragons. This is where my love of stories began. While the Silver Screen has many successful forays into storytelling.. I feel the need for immediate ROI & propensity for enlisting major celebrities has doomed many adaptations to failure. When I got divorced in 2014 I hauled off over 2500 novels & 1200 DVDs (most series) to the warehouse size books store Mckays used books. (Shout out if you know this place) Now I have extended my voracious appetite into the realm of audio books & prefer series over movies. At the moment I have churned through most of the newer content available and have turned tp older character dramas to keep me interested. Current Dramas Suits (just finished) Rizzoli and Isle Waiting on all episodes of Evil & Open Range to air before I binge them
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Aye F*ing men.. Regarding my own posts.. not commentary on your own protracted battle with fat fingers and autocorrect.
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Remember seeing some streamers demo out parts from this. I discovered KSP after this had already faded away. This added a great deal of functionality to aircraft carriers specifically. These are the two that have largely graced my youtube feeds, but my own search yielded another The Naval period of KSPs glory was before my time. I have not played any of these but have entertained curating an older build so I could install the maritime pack.
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I once had a situation where the lawyer had called to inform me that my retainer was used and that more funded were needed... this was before I had returned home from delivering more funds. (Had to sign some things as well) I lost my excrements... it was a mistake where someone had transposed a number on the billables & everybody was *terribly* sorry. It made me view future interactions in a different light & made me question validity of accounts. My perceptions may have been in err.. but I kept picturing this scene. I used a different firm for future civil matters --- Unintended Merge Magic --- It would all boil down to internal communications. Whether they planned to shelve the studio BEFORE pushing to release into EA. That would be a case for fraud. Unless a whistleblower provides those documents .. there will be no case. Little people cannot afford to battle it out while this stretched interminably.. Big people would not want to risk possible retaliatory defamation counter suits. Should a judgement fund in favor of Take Two. they could point to stock fluctuations as being casual to the "meritless" case. I could care less about TT getting sued... but would LOVE to see any of those documents. Merely so I could know if my biases opinion of Nate is warranted. I'm usually a decent judge of people character and would just like to KNOW If I'm on point or just a dick.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Fizzlebop Smith replied to RoverDude's topic in KSP1 Mod Releases
That sounds interesting. I liked some of Kerbalism, but found it a bit more comprehensive than I was looking for. Even the most simple configs added a lot. I settled on Life Support for previous games. I tried to use Kerbal Health but had conflicts with CLS. Some of that seems to be ironed out and will be trying to add Kerbal Health to my Life Support on the next career. Let us (me) know how the "science only" works out. I think it would be cool. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Fizzlebop Smith replied to RoverDude's topic in KSP1 Mod Releases
I am currently trying to curate a modnlist for my first interstellar playthrough. In the past I have played with Extraplanetary Launchpads and loved it. It took ALOT of hours in game time (with predesigned ships from other saves) to install much of the resource converters & drilling outposts needed to fully conquer the Kerbol SOI. I am feeling a little bit daunted at the prospect of having to repeat much of the more tedius aspects. I was hoping to use Simple Construction for my next career save to simplify some of the resource chains. Is this mod compatible with SCON? Would there be a customer patch required to gain functionality? I am largely unskilled in the finer nuances of the magic you call code. I skimmed a good bit of the thread, but there is a lot here and I was hoping some of those with more hours clocked on mod might help. -
Found a series of Podcasts called "Qcode". They are presented in a graphic audio production.. old school radio play. What makes these unique is a lack of narrator. Everything is POV with stream of consciousness replacing narrator omniscience. Bad Ass. https://qcodemedia.com/
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Set up a refueling depot on minmus with an optimal launch window to the munmus transfer station. Realized I Forgot the Converters... Tortuga II os sitting right next to Torgtuga One. ... ..... Which is Missing Ore Tanks.. I added the notepad from CKAN.
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totm march 2020 So what song is stuck in your head today?
Fizzlebop Smith replied to SmileyTRex's topic in The Lounge
Ever since scrolling through here the other day this song has played a verse or two every couple hours or so. Oh.. who am I kidding.. like always, it's just the chorus on repeat. Oh and since I've started micro dosing to help with.y depression.. this gets alot of play time. -
Release KSP2 Release Notes - Update v0.2.2.0
Fizzlebop Smith replied to Intercept Games's topic in KSP2 Dev Updates
I just learned of prison architect recently.. is PA2 not coming in sept?.. or was it subject to delays? I really liked enshrouded... much better than valheim. I'm very much a story junkie. I'm looking forward to more news on Kenshi 2 -
Considering that most updates get an announcement this would seem to be more of a patch. Albeit it, one that addresses some much-needed issues. Let us join together in a moment of comraderie and pretend that this is indeed a much-anticipated update. Carry it a bit further and pretend you are the one responsible for informing the community of the release, and / or generating some buzz around it. If you want to take it up a whole 'nother notch and deliver this communique as if you were one of our most beloved space frogz.
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Release KSP2 Release Notes - Update v0.2.2.0
Fizzlebop Smith replied to Intercept Games's topic in KSP2 Dev Updates
I have a cowoker who crafter a great email. It showed communications from Dakota promising KERB reports & highlighted sections of the Q&A filled out during EA launch. Communication about planned communication was misrepresented time & again. A couple weeks before lay off notice etc.. he had about 28 hours of time and got the refund by using the report feature that put him in touch with a live person... though he said he spent several hours total curating the email. -
A good indication that the game is dead. Game gets an update patch and it's just us in these hallowed halls.
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Release KSP2 Release Notes - Update v0.2.2.0
Fizzlebop Smith replied to Intercept Games's topic in KSP2 Dev Updates
Oh my gawd yes!! I want to know if active deceit and misdirection were not merely intentional.. but directed from on high. That one of my greatest hopes.. that some disgruntled developer will write a little niche memoir that tells all. I know it will more likely take the form of a reddit rant.. but I wanna know for sure if EA launch was all about preemptive revenue recovery before closure. THAT might actually produce a tiny bit of backlash and / or reform. -
I am happy that this release focused on addressing some of the issues that remained in the game. Instead of attempted to dump a bunch of assets / couple features at the very end of development. We do not know if there will be a dedicated support crew for realz. This could be the trouble title they are trying to wash their hands of and I do not trust anything that is being said at this point. I am extremely thankful that these final days were spent trying to fix the broken parts...even a little, instead of given us more toys that invariably wreck excrements further.
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Release KSP2 Release Notes - Update v0.2.2.0
Fizzlebop Smith replied to Intercept Games's topic in KSP2 Dev Updates
I know it does really matter but i have send a Customer Support Email complaining about the Road Map and pretense that everything is business as normal. It addressed a couple other titles that remain in EA despite not dropping an update in years. The guidelines that are advertised around the EA program are more like loose suggestions for a developer to follow. Some of the links people have shared around here have turned me onto some aggregate sites and news sites that i probably wouldn't have stumbled on otherwise. I was surprised to find a few articles recently talking about the bloat of EA program. Larger developers that use the EA program, or have had great success in the past have access to actual budgets for marketing. This generates more buzz and popularity and ends up pushing many of the smaller more obscure titles completely off the lists. The nice slider was their answer. I love the niche slider but do wish there was a little more oversight around the whole thing. Im convinced its because Im old and my sensibilities and interests no longer align with the average individual. -
June 11 Release Notes cite a few bug fixes as it.
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