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Everything posted by Spike88
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Spike88 replied to Angelo Kerman's topic in KSP1 Mod Releases
Good to hear. I wanted airships, but didn’t want to overly complicate my already complicated mod install(part of the reason I went with SCON over EL). -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Spike88 replied to Angelo Kerman's topic in KSP1 Mod Releases
What exactly does Classic Stock Resources do? I see that it is a dependency to install. I have several other WBI mods(Blueshift, Flying Saucer , Buffalo, etc.) and none of them use/require it. I also use and have the respective CRP patches. -
I just uninstalled intercolor and the issue went away.
- 22,678 replies
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- totm march 2020
- mod
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I kind of figured that would happen, which is why I haven’t activated it yet. Glad to know I was right not to.
- 601 replies
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- totm april 2023
- kopernicus
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Just updated and I'm getting the following error: I'm guessing it could be from intercolor?
- 22,678 replies
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- totm march 2020
- mod
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If I’m running a 2.5 rescale, do I need to enable the rescale in the config for this mod?
- 601 replies
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- totm april 2023
- kopernicus
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Logs are found at: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\ Just paste into a window and it’ll redirect you to the right place.
- 786 replies
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- sound replacement
- plugin
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[1.12.x] Custom Asteroids 1.9.0 - January 24
Spike88 replied to Starstrider42's topic in KSP1 Mod Releases
Was more referencing the install options in CKAN, but you did answer my question. -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Spike88 replied to Starstrider42's topic in KSP1 Mod Releases
Question, if I'm running OPM with this, I should just enable/install the Alternative OPM Config, and the Kuiper Belt for OPM, correct? I see the outer stock system data has a conflict with OPM, but I'm not sure if I need the stockalike or inner stock system configs. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spike88 replied to Gameslinx's topic in KSP1 Mod Releases
Did you ever get this resolved? I was having issues with KSP hanging on launch with Parallax, OPM, Deferred, and Volumetric clouds. I resolved it by deleting the _configs(which is how you get it to work with KSRSS), but I also don't have grass.- 3,164 replies
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So while poking around in the STS launchsites mod for inspiration on modeling my own version of Edwards I realized that they made a giant 3D slab for Edwards for that mod. I think the same would probably work for Katniss.
- 124 replies
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- kerbal konstructs
- ksrss
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I had found Baikonour already in the Katniss Canaveral topic, but thank you! I realized the fix for the pads not showing up for launch in KCT is just a matter of using KSCSwitcher to switch to any launch site and then all your Dreamliner pads will propagate, what's weird is that the Baikonour pads and the Cape Canaveral pads show up just fine, while yours don't until using KSCSwitcher. On the Edwards front I did find MTE and STS. I'm not sure what I need to do to get MTE to work, and using STS causes the KSCSwitcher Vandenburg to go under the ground and your Vandenburg to float. I have decided to make a submod to your mod about Historical launch sites/landing areas. I am going to start with White Sands Missile Range(namely the V2 launch pad and the shuttle landing runways). I plan on adding Edwards, Ellington, and Langley Research Center(mostly the Langley AFB).
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This reminds me of a sci-fi spaceship. Kind of like the ones from Battlestar Galáctica or Galak-Z. I had to look it up and realized it’s an actual satellite.
- 22,678 replies
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- totm march 2020
- mod
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I had done a google search but only really saw one for RSS, not sure if that can work in KSRSS Edit: Also I don't know what causes it, but sometimes the launch pads can't be selected with KCT. Sometimes it works, sometimes it doesn't.
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Any chance for an Edwards AFB to land the shuttle at?
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It’s right up next to the coastline, but it’s not A perfectly aligned(this is because Katniss is scaled to the ships while the terrain isn’t). B it appears that it’s further out from the coast so there’s no solid terrain under it. I believe this is done so there could be water in the places where there is supposed to be water. Let me know what you find. I wonder if there’s a way to make the decal solid or if there is a way to put solid bits under it. My biggest worry is accidentally going off runway with planes and the shuttle.
- 124 replies
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- kerbal konstructs
- ksrss
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Is the terrain around Cape Canaveral supposed to not be solid? Tried to drive a rover off the runway and passed through the terrain into the sea.
- 124 replies
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- kerbal konstructs
- ksrss
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Hey @zer0Kerbal, what ever happened with the patches I was supposed to be testing? Also the HL-20.
- 226 replies
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- failure
- reliability
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