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Everything posted by theonegalen
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I'm going to give it a try, and I'll let you know. (may be a while before meaningful data)
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
theonegalen replied to Eskandare's topic in KSP1 Mod Releases
Sorry to hear about that! Is there any place we might be able to toss you a few bucks for a new drive or anything?- 264 replies
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- engine
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Wait, the download name, ParaSci-EVE..., isn't a reference to Parasite Eve at all, is it?
- 118 replies
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- pack
- texture pack
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Well, crap. Thanks for saving me some frustration.
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Hello, @MOARdV. I'm trying to add a new font to RPM to give a little retro feel for some of the cockpits I'm working on (specifically the Kerbonov Kn-2). I downloaded @luizopiloto's RPMfont tool, made a .png file and FontDefinition.txt, and placed it in a MyMod/Fonts folder, but RPM still defaults to Arial when using JSILabel. What am I doing wrong / what do I need to do?
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ASET Avionics Pack v 2.1 (for the modders who create IVA)
theonegalen replied to alexustas's topic in KSP1 Mod Development
I remember having the same problem back in August, but I haven't seen it since. Of course, for some reason my Unity install won't import any textures, so I only see what things actually look like when I open up KSP. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
theonegalen replied to Yemo's topic in KSP1 Mod Releases
Awesome!- 2,515 replies
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I don't suppose a copy / paste would work, eh?
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If you know how to code and decide to rip RPM apart, could you give me a hint on how to code a plugin to hook into RPM that lets me use a button to turn off and on active radiators the way RPM lets me use a button to deploy and retract solar panels? I am just starting out with coding and am rather code dumb.
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MAD - Aerospace Parts (v0.6.1) KSP 1.8+
theonegalen replied to Citizen247's topic in KSP1 Mod Releases
These look AMAZING. Gosh, I love aircraft cockpits in KSP. I'm a little addicted, I think. -
[1.9.*] GTIndustries (Updated 04-02-2020)
theonegalen replied to Warezcrawler's topic in KSP1 Mod Releases
Thank you, @Warezcrawler- 94 replies
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Kerbal Construction Time/StageRecovery Dev Thread
theonegalen replied to magico13's topic in KSP1 Mod Development
Watching your recorded dev stream while I dev now, @magico13! Always excited to see things getting done. -
[1.9.*] GTIndustries (Updated 04-02-2020)
theonegalen replied to Warezcrawler's topic in KSP1 Mod Releases
What does the Piston engine part of the plugin signify?- 94 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
theonegalen replied to Ger_space's topic in KSP1 Mod Releases
@theJesuit, that reminds me strongly of NIMBY, which is a separate plugin that @magico13 has been working on. Beta version in this thread: -
I'm trying to set an on/off condition for the ALCOR MFDs. I have a "battery switch" in my cockpit that turns off most of the instruments in the cockpit if it is not engaged and the engine is not started. Is there any way to display a blank page and keep the buttons from working unless a persistent or select variable is engaged?
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[WIP] [1.2.2] Justin Kerman's Tank & Engine Salvage
theonegalen replied to SilverWolf's topic in KSP1 Mod Development
It looks pretty good. I don't have strong feelings about the tech tree, except that airplanes should be before rockets. -
I usually use @GregroxMun's As for EVE configs, I have one in my folder, but I picked it up from somewhere in the EVE thread and don't remember where it's from.
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
theonegalen replied to Whirligig Girl's topic in KSP1 Mod Development
Sounds amazing!- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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So I know I've been absent in here for a while, but I had some time this weekend, so I worked on the bellcockpit ASET version for a while. I think this is pretty close to final at this point.The one thing I couldn't figure out how to fit in were spoiler and flaps levers, but pretty much everything else you'd need for atmospheric flight is included now. I know some of you didn't like the idea of an asymmetric layout, but not only is this more functional, but I actually find it more pleasing to the eye, as well as closer to a real helicopter cockpit.
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ASET Props Pack. v1.5 (for the modders who create IVA)
theonegalen replied to alexustas's topic in KSP1 Mod Development
If there is, I haven't found it in the last eight months. -
Looks pretty great! I bet it wouldn't be too hard to kitbash with the Kermantech cockpit.