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Everything posted by Superfluous J
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You have only 1 option that I know of, and that's to remove S&S from your the forums you're watching, save that feed, and then view it instead of "All activity." I do it with a bookmark to the saved feed. That bookmark is how I visit the forums. Or you could wait 3 days and like 99% of the threads on this forum it'll probably go away.
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Got to these finally! Sorry for the delay I'm not nearly as active as I used to be. I've put you on the Rouges' list!
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How to move the NavBall
Superfluous J replied to MetricKerbalist's topic in KSP1 Gameplay Questions and Tutorials
In the stock game, it's in settings. Hit ESC choose settings (options? I don't recall) and it's somewhere in those menus. Sadly I can't start the game right now to check. -
The KSP Caveman Challenge 1.11.x - 1.12.x
Superfluous J replied to JAFO's topic in KSP1 Challenges & Mission ideas
I'm similarly removed from my cavemanning (I just made up a word!) but I will admit, I still hold this little subset of the community dear to my heart. I've never really done much ladder riding and I've surely never done it for caveman purposes, but I will go with what I've said before: If it's a stock option it's fair game, so long as we know the version the player was using. This sort of meta discussion will likely become moot after the next (and final ) update coming out soon, but maybe we need a "completed in version x.y.z" note on each entry just so people can know what the person did or did not have available to them. -
How many hours of playtime do you have in KSP?
Superfluous J replied to JebIsBestPilot's topic in KSP1 Discussion
Depends on who you ask. (Hint: I've played more than 11 hours) -
Protip: I will almost never be next. Sorry to whomever didn't guess right because of this reply. I'll just kick the ball to @cubinator and duck back out.
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Ocean Revamps
Superfluous J replied to Dr. Kerbal's topic in KSP1 Suggestions & Development Discussion
I wholeheartedly recommend they make a new game called Kerbal Undersea Program. But in Kerbal Space Program I prefer they concentrate on what most of the players will engage with. Space.- 22 replies
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90% of the time it's the one that's there, because that's the only kerbal on the ship. 5% of the time it's the one who happened to get out first, decided maybe 50/50 by who I happened to hover my mouse over or who actually had to get out for whatever specific task I was doing. The other 5% of the time it's the one that I remember to do it on later, some time between disembarking and leaving. (I'm not counting the fairly large number of times I either don't bother to plant a flag or forgot to)
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Do I need to keep the satellites?
Superfluous J replied to jbdenney's topic in KSP1 Gameplay Questions and Tutorials
The moment you know the resources of a planet or get the money for a satellite contract, those can be trashed. Some people like to launch one satellite and complete 4 contracts with it. That's good money right there Others like me slap a relay on them and keep them around so the customer paid for my relay satellite system. For resource scanners, I over-engineer them so they can do multiple planets and moons. You could also meet them with an engineering ship and in-situ modify them for the next mission. But to answer your question, feel free to crash them into the surface of the nearest world or just delete them from the tracking station. -
My explanation of ''Tic Tac'' UFO's
Superfluous J replied to Serenity's topic in Science & Spaceflight
Because their faces weren't this guy: -
My explanation of ''Tic Tac'' UFO's
Superfluous J replied to Serenity's topic in Science & Spaceflight
I'm personally more fond of: (note: Image is not mine so I take no responsibility for "21th") -
If you are thinking long term, like setting up a base or something like that, then I'd suggest what I call a Prospector Probe. Make a probe as small as you can and give it a ridiculous amount of fuel, so it has say 10x the fuel needed to land. In Mun's case that'd be somewhere around 5000 m/s, which sounds ridiculous but with tiny probes it's pretty easy. Alternatively, give the probe only 2-5x the m/s to land (1000-3000 say) and send 2-5 of them in one launch, to land at multiple sites. Treat this probe (or these probes) as throwaway. They have one job: Land at multiple sites so you can see the terrain from ground level and jump around willy nilly until the fuel runs out. If they have to land 5 times who cares? If they run out of fuel who cares? Eventually they'll find a good spot, or you can send another. Then when they DO find a good spot, just land near them with your real mission.
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No No (obviously I don't get them but if I did, they wouldn't be useful) No (again I don't get them, but if I did it'd be my own fault so how could it be annoying)
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It is likely that your bindings are not the problem, but the fact that your eyes are telling you the wrong directions are up, down, left, right, forward, and backward. Hit V a couple times until the camera mode says "locked" and then rotate your view so you're behind your craft. Then try to use the RCS controls to ease your craft in to its target. "Locked" mode sets the camera so that "up" on the ship is up on the camera, and - if you're looking at your ship from the back - the rest of the controls are similarly correct to your eyes.
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Am I the only one who likes exploring surfaces?
Superfluous J replied to king of nowhere's topic in KSP1 Discussion
I like the IDEA of exploring the surface with a rover. However currently there is almost no reason to and the mechanics for doing it are not enjoyable. Couple those and naaw, I'll land, science, and leave TYVM. -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
Just checking in, I'm still stuck here.