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KSP2 Release Notes
Everything posted by Superfluous J
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Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ (copied from @VoidSquid's signature for visibility.) You need to help us help you. I've used many craft and have gone eva on most of them, and have not yet had a hatch obstructed in 1.11. So if you are having this problem you need to provide more information. The information listed in that linked thread.
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And what about the lefts? Are they also reserved? Or are they flamboyant? English is a crazy language. Kind of like how we're in the 21st century because the 1st century's hundreds digit was 0. Except the last year of it which was year 100. Because there was no year 0, so the first 100 years were years 1 to 100. So the 21st century is 2000-2100, it's actually 2001-2101... Oy. ...now I see why arrays start at 0.
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Superfluous J replied to hemeac's topic in KSP1 Mod Releases
No problem, i kind of enjoyed the surprise to be honest. And it made building early rockets a bit harder as the Swivel is the best early launch stage gimballing engine. Taking that away got me to find ways to spare 4 parts for fins. Well, elevons to use AS fins. -
I can't even. But anyway, to answer the question I'd love enhancements to the in-situ assembly. How about a 3d printer? How about 3 of them, a small one that can only print solar panels and tiny landing gear, a medium one that can print science experiments and wheels and the smallest radial fuel tanks (empty of course), and a big one that can print anything at all. These would go hand-in-hand with (or include for less part bloat) a part grinder that can turn parts into part-icles (please use that name Squad if you decide to do this) for the printer.
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Superfluous J replied to hemeac's topic in KSP1 Mod Releases
Oops that bit me just recently. I figured it was a ding on early gimbal engines or something. I just took it in stride I don't have strong feelings about prototyping. It sounds cool but I like the way it is now, too. Whatever you do decide I'm pretty sure I'll like it! -
Mysterious EVA acceleration bug
Superfluous J replied to geekus42's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks for doing that. Here's a direct link for ease of reference. https://bugs.kerbalspaceprogram.com/issues/26908 I've +1'd it there. Anybody with a bug account, do the same. Anybody without a bug account, create a bug account and do the same -
Mysterious EVA acceleration bug
Superfluous J replied to geekus42's topic in KSP1 Technical Support (PC, unmodded installs)
Tentatively confirmed on my modded (but without MechJeb) install. The Kerbal seems to impel a force toward the ladder. When he's on the prograde side of the vessel, the orbit loses energy. on the retrograde side it gains it. You, I, or someone will need to verify this in stock and then submit a bug report on http://bugs.kerbalspaceprogram.com/projects/ksp -
KSP2 Episode 2 - The Kerbals Discussion Thread
Superfluous J replied to Kerminator K-100's topic in Prelaunch KSP2 Discussion
Great video. I share a lot of the feelings you all have toward the Kerbals, and that's heartening. -
There is a difference between "not buying a bad product" and "buying a good product." Most of this thread seems to be focused on not buying a bad product. You're not supposed to wait a month after release to have the product be good. You're supposed to wait a month after release to make sure it's good before you dump your hard earned money into it. Not to mention, sometimes if you wait a while a product DOES get good. See No Man's Sky. Heck, see Kerbal Space Program.
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Fuel transfer between vessels
Superfluous J replied to 18Watt's topic in KSP1 Gameplay Questions and Tutorials
You could take a fuel tank with fuel in it off of one vessel and put it on the other. If you then drain it, you could then take it off and put it back on the vessel with fuel, refill it, and repeat. Like a jerry can. -
Bug with 1.11
Superfluous J replied to Le Lynx's topic in KSP1 Technical Support (PC, modded installs)
Not a bug. If it would look weird, they skip the laser animation. So like clipping, engineer facing away, etc. -
KSP 1.11 update
Superfluous J replied to mvb4298's topic in KSP1 Suggestions & Development Discussion
I personally think the new "VAB anywhere" is a fantastic reason to have a space station around every world you're serious about. Especially Kerbin. -
I thought I've seen everything
Superfluous J replied to Kerbart's topic in KSP1 Technical Support (PC, unmodded installs)
I run KSP 1.11 through CKAN with a bevy of mods, and popupwindow, and my parachutes work fine. In fact I've been very happy with the game's state. I'll try it via my "run any ksp version" batch file next time I play and see if that's different. One question: do you drag and drop folders or xcopy? I gave up on xcopy long ago and just drag all the new files in when upgrading.- 14 replies
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1.11: Weighing in on some changes
Superfluous J commented on Maxsimal's article in Developer Articles
I hope you replied, pointing in the air, "SCIENCE!" -
My personal history over the past 8 years is that the bugs are never really as bad as the forum makes them out to be.
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New Career with Self-Imposed Challenges
Superfluous J replied to Chequers's topic in KSP1 Discussion
Not only is it doable, but many have done it. I myself did it with the help of strategies but others dared otherwise. Not to pimp all of my challenges, but you got very close to describing Kerpollo, my Science Mode challenge. -
Thanks to Photo Mode and some moving of the KSC, I took one of my favorite images (of mine) to date.
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Yes, that is exactly what that is. I don't have good nearby positions for the other 5 locations. Yet.
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And if you're curious why I'm doing this, a preview...
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I'd take (and I do take) only those that I was going to do anyway. I won't take tourists to Mun and back. That's too much of a pain. I will let them ride along to LKO though if that's all they want. I take satellite contracts for every world out there. They're lucrative and I was going to put relays up anyway so why not toss a Mystery Goo on there as well and make a quick buck off my investment? That's an infinite reward, because I was going to do a satellite anyway for $0 return. Well I guess not technically. But considering the cost to me is basically the cost of the mystery goo container and a tiny bit of fuel, it may as well be. But in short, I'm extremely picky on contracts. I'll let the exploration contracts guide me if I've not got something planned myself, but if I want to start drilling ore on Minmus the only contracts I'll take are for Minmus, and then only for stuff that either I'll do anyway or will be ridiculously easy to do. Plant a flag? Sure thing. Deliver 2000kg of ore to low Sun Orbit? No thank you. No matter the payoff.
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It's not that bad. It's worse. WASD for aim. QE for rotation. IKJL for translation via rcs jets. And the mouse because with a 2-d screen sometimes you need to see things in a different perspective. Oh and usually I control from the docking port so the navball is upside down from what I'm used to from a flying perspective, but correct for the translations. But yes, it is totally possible to pinpoint a landing from orbit onto a docking port. I used to do it all the time. It would probably take me a few tries now, years later, but I'm sure it's still totally doable. And if you remove the "land on a docking port" restriction and just want to land in an area within - say - 10 m of a point on the ground then sure that's no problem at all. Also, it helps if you have great TWR, plenty of reaction wheels, and extremely well balanced RCS jets.