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  1. Download on Curseforge or Github or SpaceDock. Available on CKAN as MoarKerbals. Kerbthulhu Kinetics Program's MoarKerbals (MOAR) Populate your colony in space! A simple add on that adds the ability to use resources to create and train new kerbal(s) for Kerbal Space Program. Author @zer0Kerbal\zer0Kerbal, originally created by @strideknight\strideknight brought to you by KGEx Description Preamble by @strideknight This mod installs a KloneKabin, KuddleShack, and Academy that you can use to replicate and train new Civilian (kerbals) wherever you feel like. Kloning, Kuddling, and Teaching require a fair amount of electricity, and other resources. You can also change the requirements via Module Manager patches. There is a small chance for a freakish accident to occur, both positive and negative results can occur. This is experimental technology after all. Note: a failed kloning process has a very LOW chance to kill every kerbal inside the KloningKabin. The deceased may or may not respawn back at the KSC depending upon your game and difficulty settings. You can adjust or even disable accidents with Module Manager Patches. In either case, you can just quicksave before operating. Features No extra parts No RAM usage Uses Module Manager to add functionality to stock parts Simple, configurable and adds levels of depth to the gameplay without a learning curve Includes an upgrade to the stock Science Lab from two to six seats (including the IVA) Community Trait Icon configs are included. MoarKerbals adds functionality to the following parts: Kloning Science Lab mk1 Crew Cabin mk3 Crew Cabin mk2 Lander Can Kuddling Hitchhiker's mk2 Crew Cabin Academy Cupola mk1 Lander Can Science Lab Cabin notes It requires a large amount of electricity to operate, and @strideknight always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate. MoarKerbals was inspired by @strideknight's desire to have a small colony of kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin. This was @strideknight's first mod and it runs fine, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy! Known issue If you use a third party mod to transfer kerbals, like ShipManifest, the PAW/RMB might have ghost listings until a the vessel is reloaded. Localization work in progress How to support this and other great mods by @zer0Kerbal See More Discussions and news on this mod: See Discussions or [KSP Forums][MOD:forum] Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions Use 1 Dependencies Kerbal Space Program 2 Module Manager 3 Recommends MoarKerbals Parts! (MOARP) Beautiful parts meant for MoarKerbals! Suggests Mods that benefit MoarKerbals (MOAR) SimpleLogistics! (SLOG!) SimpleConstructon! (SCON!) Field Training Facility (FTF) Field Training Lab (FTL) KaboOom! (BOOM) another way to not go to space today On Demand Fuel Cells (ODFC)) Biomatic (BIO) KerbalStats SIMPLEX Colonies Other fun mods by zed'K Solar Science (SOLS) Not So SimpleConstructon! (NSSC) Foundations (FND) - beta Helps prevent ground constructions from floating away Stork Delivery System (SDS) Komplexity (KPLX) Pteron (MSRV) Jack-O'Lantern (JACK) Halloween! (HLWN) Mini Sample Return Capsule (MSRC)) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods) (TCP) More Hitchhikers) (MHH) B9 Stock Patches (B9S) ScrapYard Oh Scrap! DaMichel's AeroRadial (DAR) DaMichel's Fuselage (DMF) DaMichel's Spherical Tanks (DST) DaMichel's CargoBays (DCB) Simple Cargo Solutions (SCS) KerGuise Experimental Engineering (KGEx) The Gold Standard (GOLD) Keridian Dynamics Vessel Assembly (KDVA) Olympic's ARP Icons (ARPI) Stack Inline Lights (SIL) Stack Inline Lights - Patches (SILP) Supports SimpleLife! (SLIFE!) TweakScale Community Resource Pack Kerbal Changelog SIMPLEX Colonies USI-LS MKS not yet Snacks! not yet Conflicts none Replaces none Tags parts, config, career, uncrewed, crewed *red box below is a link to forum post on how to get support* Credits and Special Thanks @linuxgurugamer - code assistance @strideknight- this add on Legal Mumbo Jumbo (License provenance) Current (1) - @zer0Kerbalzer0Kerbal Original (0) - Author: @strideknight Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date View full albums: here here v1.3.0.0 original: 01 Jul 2018 zed'K | updated: 16 Nov 2021 zed'K Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  2. Just a silly video of a rocket… with rocket intentions.
  3. Jacktical's TUFX Profiles These are my first set of custom TUFX configs which I hope you will enjoy using! Included in this pack is 3 TUFX Profiles: Atlantis - A vibrant config optimised for Earth Orbit. (Name credit goes to @Sanchez_1) Lemon - A warmer config for all-environment use, inspired by @lemon cup Transmission - A config created to replicate realistic lunar photography seen on the Apollo missions. TUFX Profiles Feel free to post images in this thread using these configs, I can’t wait to see what you create with them! Some more images:
  4. Kas's TUFX & Visual Setup Guide![Configs & Setup always WIP] I've been asked from the Moon and back questions such as 'TUFX Profile?' 'What mods are you using?' etc... I'm hoping this thread covers everything you need to make some really lovely screenshots. 1. TUFX Configurations I have 4 configurations that I switch between and that includes... Hassel (A warm configuration with chromatic aberration and slight grain) Hassel_Lesser bloom (Above config with less bloom ) Apollo (A config I created for Lunar surface environments, you will get artifacting on sunflares due to post exposure) Apollo_Lower Exposure ( Works better for LEO/LKO environments) Each config I use in different situations, if your not getting the desired results always switch profiles and give it a look! Experimenting with visuals is key to getting some beautiful shots! Installation Download TUFX & drag into your GameData folder Download the profiles provided below and drag them into your TUFX folder TUFX Profiles 2. Visual Mods These mods will enhance your visuals and will absolutely bring some beauty into Kerbal Space Program. Kerbal Sized Real Solar System (A Kerbalized version of the Solar System at Kerbal scale) Environmental Visual Enhancements Redux (Clouds & Aurora's with better performance than previous versions) Scatterer(Atmospheric scattering) TUFX (Post processing) Distant Object Enhancement ( Planets & distant vessel rendering with dynamic skybox dimming when looking at the sun) Planetshine (Ambient light & light near planets) Kopernicus ( Planetary system modifier which is a major dependancy) TINU ( Allows you to move the camera in any orientation) Waterfall (Changes the stock plumes into mesh based beautiful plumes) Poods Deep Star Skybox(Changes the Skybox to a more toned down one) These are core mods which work incredibly well together and are the foundation for a solid modded install. 3. Part Mods These are a list of part mods in which I find to be absolutley neccesary. Bluedog Design Bureau ( American Rocketry & Probes including Mercury Gemini & Apollo and even more ) Tantares, LV & SP ( Soviet Rocketry including any soviet spacecraft you can think of! ) Knes (ESA Rockets such as Ariane 5 and many more European concepts) EStreetRockets Mods (Rocket Motor Mengerie, Eisenhower-Aeronautics, Asbury-Western-Industries) Nertea's Suite ( Near Future Mods, Cryo Tanks, Far Future Technologies, System Heat ) Restock ( Overhauls the stock parts to have a consistent artstyle ) Universal Storage ( Adds new parts for creating service modules) Coatl Aerospace ( Adds parts based on probes such as Voyager & Cassini) And so much more!!! 4. Screenshot Tips Change your field of View! Field of view can make a dramatic difference in your screenshots. Mess with your visuals! Mods such as Planetshine and TUFX have values that you can tinker with go out and make your own configurations! Use the rule of three, try capture and compose the image to include different parts in different positions. Lighting is key in an image if you can't see anything then mess with ambient light or planetshine. Get Close! Bring out the detail in specific parts! Use V to switch between different camera modes. Holding the scrollwheel and moving your mouse moves your vessel off centre from the screen. Higher resolution will obviously get you better results, I play in 2560x1440, if you don't have a high resolution monitor you can supersample the image using BOSS or by editing the KSP config file. 5. Thank You Thank you to @Zorg@CobaltWolf@tony48@Vals_Aerospace@Zarbon44@EM23@Invaderchaos for your incredible talent and support.
  5. Type your favorite engines out of the listed: Nerv Atomic Engine Mammoth Liquid Fuel Engine Rapier Jet Engine Mainsail Engine Vector Engine Clynsdale Solid Fuel Also (hopefully without breaking any rules) please like my thingamajig to improve my credit. ~Cheers
  6. KerbalKlinic (NRKK) An addon that introduces a method to resurrect dead kerbals for Kerbal Space Program. By zer0Kerbal, originally by NepalRAWR Preamble by NepalRAWR Features Resurrect Kerbals with the status K.I.A for Funds Resurrection costs as much as hiring a new Kerbal but you can also set it to a custom value See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L Suggests [MoarKerbals (MOAR)][MOAR] On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale (TWK) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks NepalRAWR for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List 1 this isn't a mod. ;P ↩ 2 may work on other versions (YMMV) ↩ 3 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  7. Final Frontier kerbal individual merits current version: 1.10.0-3485 Sometimes it's hard to choose a kerbal for a mission because they are all the same... well, they differ in courage and stupidity but they have no history, no personal merits they have achieved. Do you remember who was the first kerbal in space? No? Ok, who was the first kerbal on Mun? Still no idea? The Final Frontier plugin will handle this for you. Each kerbal will get ribbons for extraordinary merits. And the number of missions flown (i.e. vessel recovered), total mission time and total EVA time is recorded, too. Download: Spacedock Spacedock direct link for KSP 1.1.3 Mirror: Curse For modders: Version 0.8.12 and later includes an api to reward ribbons from an external plugin. You will find an adapter class and an example here: FinalFrontierAdapter Planet Packs (for use in 0.6.0 or later): PFCE: Download Kerbol Expanded: Download (WIP, last update 02.01.2015) Ribbon Packs (for use in 0.9.1 or later): RANKS and MILITARY RANKS FOR KERBALS (Base ID 1000) by Araym Expedition/Rank Ribbon Packs (Base ID 8000) bySmarterThanMe Armed Forces Ranks (Base ID 3000) by Shadriss If you want to create your own ribbon pack feel free to do so. But you should use IDs other than in the ribbon packs above. Just set the BASE in the config file to some other number and keep in mind that every ribbon must get an unique ID. (Screenshot of my development copy and not from a real game) To open the Final Frontier Hall of Fame window just click on the button labeled "FF" in the toolbar or press LEFTALT-F (hardcoded at the moment, so it's not assignable to another key). If you are using the stock toolbar you will find some kind of award icon. To browse all available ribbons just press the "Ribbons" button on the right of the hall of fame. Currently the following ribbons are awarded to kerbals: Orbit around a celestial body (including Kerbin) Landing on a celestial body (including Kerbin – kerbals do reward even simple tasks, because most of the time they fail...) EVA in around a celestial body without a stable orbit (including Kerbin) EVA in an orbit around a celestial body (including Kerbin) EVA on a celestial body (including Kerbin – let's hope they will survive...) Docking around a celestial body (including Kerbin) Collision in a vessel Dangerous EVA while not on ground and not in a stable orbit Get into a Kerbin orbit in less than 200, 150 or 120 seconds Accumulated mission time of at least 5, 20, 50, 100, 500, 2000 or 5000 days (20, 80, 200, 400, 2000 or 20000 kerbin days) A return from single mission that lasted for at least 20, 50, 125, 500 oe 2000 days (80, 200, 500, 2000, or 8000 kerbin days) At least 5, 20 or 50 missions flown (i.e. vessel recovered) Done a splashdown landing First kerbal in space A ribbon for entering the sphere of influence of a celestial body (new in 0.2.2) Planting flags on celestial bodies Launching with solid fuel boosters of 10%, 20%, or 30% ship mass Achieved gee-force of 3, 4, 5, 6,..., 17 or 18 g Entering the deep athmosphere of Jool Orbiting the Sun at half or less the distance of Moho Moving a vehicle (hopefully a rover) on the surface of a celestial body Crew member of a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 tons Launching a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 (!) tons Landing a heavy vehicle of at least 250, 500, 750, 1000, 1500, 2000 or 4000 (puh!) tons Ribbons for 1h, 2h, 6h, 12h, 24h, 48h, 96h and 192h in EVA Ribbons for flying a vessel at Mach 3, 4, 5, 6, 8, 10, 15 below 20,000m in Kerbin atmosphere (0.4.1 and later) Ribbons for EVA Endurance, i.e. a single EVA of at least 20, 30, 40, 50, 60, 90, 120, 180, 240 or 300 minutes. Ribbons for entering atmosphere of Eve, Duna, Jool,... A Ribbon for entering the sphere of influence of all celestial bodies (Grant Tour ribbon) A Ribbon for entering the sphere of influence of all moons of Jool (Jool Tour ribbon) Ribbons for completing contracts Ribbons achieving research (while in a mission) Ribbons for first completed mission as an engineer, pilot or scientist Ribbons for altitude, distance, speed and depth records A Ribbon for entering deep space beyond Eeloo (or whatever outermost planet may exist) Ribbons for landing in polar regions Ribbons for landing at high elevations on kerbin Ribbons for landing with less than 5% or 1% liquid fuel More than 500 ribbons in total! If a kerbal is the first one rewarded with a celestial ribbon, he will get the "First kerbal" ribbon of that kind (for example "First kerbal in orbit around Kerbin "). Some ribbons replace some others when earned. For example: The ribbon for EVA in an orbit around a celestial body replaces the ribbon for EVA around the same body without a stable orbit. The ribbon for 20 missions flown replaces the ribbon for 5 missions, etc. A tooltip gives a short description for each awarded ribbon. The ribbon graphics are inspired by the ribbons created by Unistrut (view this thread). But unfortunately I still do not have his permission to include his ribbon graphics into Final Frontier so I have created my own set of ribbons. They are using the same color and sometimes similar graphics (so they will look similar). If Unistrut will give his permission to use his ribbons, I will include them in a modified form with better graphics than mine. Some of the custom ribbons are created by SmarterThanMe and nothke and are used with their permission. Update: I finally got the permission to use the ribbons from Unistrut. But why is it called "Final Frontier"? Well, I'm quite surprised that nobody is asking, but I will try to explain it anyway. I was thinking about this plugin since the personal achievement mod by blizzy78. I liked the idea in general but in a sandbox game achievements for the player doesn't mean to much to me (but this is a personal opinion of course). Unfortunately I'm a Java/C++ programmer and C# is quite new for me, so time and missing skills/experience delayed the implementation until the first days of 2014. Then I decided to give it a try and created a small C# project for testing/learning the basics. The first decision to made was the name of the project. I do not exactly remember how I get the idea for the name, but I searched a bit in Youtube, Google and well, perhaps there was a replay of Star Trek in TV. I really don't know how I got the name, but I created a project "Final Frontier" and so it begun. And I don't like to change the name of a project afterwards without a specific reason. Installation: Important! Please read if you have trouble with Final Frontier. Just unzip the archive into the KSP folder. Don't move the FinalFrontier folder, it should be nested in the folder GameData/Nereid. If you are already using the toolbar you don't have to extract the toolbar folder. Do not change the installation path! Final Frontier must reside under GameData/Nereid Compatibility: Final Frontier should be compatible with most mods. There is one important exclusion from this rule: Mods that are changing names of celestial bodies or add new celestial bodies will cause trouble. All releases from 0.6.0 and later can handle the altering of celestial bodies. There is still one exclusion: All celestial bodies must have unique names. To get ribbons for new celestial bodies, you must install a planet pack (see above). Changelog: 0.7.15-1047: Fix for missing button in blizzys toolbar 0.8.1-1282: Fix for lost ribbons bug 0.8.2-1285: minor bugs fixed 0.8.6-1370: fix for Contract Configurator compatibiliy 0.8.8-1410: Update for KSP 1.0.5 0.8.9-1414: new custom ribbons from SmarterThanMe 0.8.13-1728: 7 new ribbons (includung deep space ribbon) support for external plugins that may award ribbons minor fixes 0.9.1-1749 support for user defined custom ribbons 0.9.3-1792 fix for not properly removed kerbals in hall of fame that were spawned by CC+ new ribbons: Lost And Found (untestet), Significant Contract, Exceptional Contract, Passenger Transport removed some uneccessary log spamming added optional logging of ribbons/achievements (to analyze incorrectly awarded ribbons; see last checkbox in config window) 0.9.4-1798 fix for Lost And Found ribbon and Passenger Transport ribbons (NREs in log) 0.9.5-1819 Minor fixes (if you do not enable the logging of ribbon awards you should be fine) Lost And Found ribbon disabled Reasearch ribbons tuned down a bit 0.9.6-1826 Fix for mission summary window 0.9.8-1882First North Polar Lander ribbon North Polar Lander ribbon First South Polar Lander ribbon South Polar Lander ribbon 5% Fuel Landing ribbon (only liquid fuel ist taken into account!) 1% Fuel Landing ribbon (only liquid fuel ist taken into account!) 1500m Mountain Lander ribbon 2000m Mountain Lander ribbon 2500m Mountain Lander ribbon 3000m Mountain Lander ribbon 3500m Mountain Lander ribbon 4000m Mountain Lander ribbon 1.0.2-2131 Update for KSP 1.1.0 1.0.3-2181 Update for KSP 1.1.2 Minor fixes (e.g. windows stay open in main menu) 1.0.4-2216 New First-Kerbal-In-Space and First-EVA-In-Space ribbons graphics by SmarfterThanMe Configurable hotkey 1.0.5-2223 correct URL for KSP-AVC no other changes 1.0.6-2301 Fix for Closer Solar Orbit ribbon and OPM 1.0.7-2319 Hotkey fixed (hopefully) 1.0.8-2443 no more 0%/5% Fuel Landing ribbons if a vessel is landing with deployed (or cut) parachutes logging of some keypresses to analyze the still not solved hotkey issue 1.0.9-2459 timestamps in log now in kerbin time, if enabled in KSP settings fix for FinalFrontierAdapter (kerbal type applicant now eligible for ribbon awards) hall of fame is now refreshed, if an applicant joins the crew roster 1.0.10-2467 Fix for hotkey issue (maybe) minor fix to prevent NRE 1.0.12-2505 Build for KSP 1.1.3 RSS compatibility 1.0.13-2539 Mountain Lander Ribbon for 4000m now superseedes 3500m fixed a typo in the description of the polar landing ribbons 1.2.1-2650 Build for KSP 1.2 1.2.3-2675 fix for the incorrect data in the mission summary window "show summary window" checkbox in config 1.2.4-2772 mission summary window only shown if crew recovered 1.2.5-2906 Fix for conflict with Contract Configurator 1.2.7-3080 KSP 1.2.2 (no significant changes) 1.3.1-3103 KSP 1.3.0 (no significant changes) 1.3.2-3155 no more science records for no science points earned low gravity landing ribbons 1.3.3-3172 KSP 1.3.1 logbook pages 1.3.5-3175 Rover ribbon no longer supersedes EVA ground ribbon 1.3.6-3189 Option to permanently disable ribbons in the Ribbon-Browser without tampering with the ribbon png files 1.4.0-3325 KSP 1.4.0 1.4.1-3335 KSP 1.4.1 1.4.2-3375 KSP 1.4.2 Fix for blurred ribbons in low quality settings 1.5.0-3380 KSP 1.5.1 1.5.1-3415 KSP 1.6.0 Squeezing of science points in hall of fame history (reduces data stored in save file) 1.5.3-3465 KSP 1.6.1 If a flight is reverted to EDITOR all ribbons are reverted too 1.8.0-3475 KSP 1.8.1 1.8.1-3479 Minor fix: sorting/statistics for ribbon count in hall of fame fixed 1.10.0-3485 KSP 1.10.0 The plugin is currently in some kind of alpha beta gamma stage. It works or at least I think it will work. But bugs may occur and don't try this plugin in a current game without a backup. And it its my first project in C#, so don't expect to much from the code . Kerbals are identified by their names. So don't add kerbals with the same name or Final Frontier will get confused. The plugin takes use of System.IO to store its data in the corresponding persistent.sfs of a game and its settings in GameData/FinalFrontier.dat. Release 0.8.x will do a scan for old save games in the saves folder and converts them upon permission by the user. There are no other write operations anywhere on the system. License: http://opensource.org/licenses/BSD-2-Clause Source is included in the zip archive. Final Frontier uses the toolbar created by blizzy78, see http://forum.kerbalspaceprogram.com/threads/60863-0-23-0-Toolbar-1-4-3-Common-API-for-draggable-resizable-buttons-toolbar. If you don't like the toolbar or just want to use the stock toolbar for Final Frontier disable the use of blizzys toolbar in the configuration dialog of Final Frontier. Bugs: Ike and dres ribbons are the same. (fixed in 0.4.20) Decoupling in orbit, leaving orbit and immediatly returning into orbit give Fast Orbit Ribbon (fixed in 0.5.4) A splashdown landing in water give Mach 10 Ribbon (fixed in 0.5.4) Typo" Grant Tour" instead of "Grand Tour" (fixed in 0.5.4) SOI ribbons (and maybe others too) are not awarded when in time acceleration (fixed in 0.5.6) Gee force ribbons don't work as intended if crew is changed in flight (still suspicious) Closer solar orbit ribbons don't work (fixed in 0.6.0) quickload may cause loss of ribbons (fixed in 0.6.3) Ribbons may get lost, after installing new mods (fixed in 0.8.1-1282) Kerbals may get cloned (fixed in 0.8.3-1361) mission summary incorrect in some cases (fixed in 0.9.6-1826)
  8. Haven’t seen anyone talk about this. Kerbal ragdolling was half the fun of Kerbal 1.
  9. Note: I wasn't sure if this was the right place to post this. Please notify me if there is a better location for questions like this to be posted. I was wondering if Squad had any restrictions based on the use of the names of Kerbals, the Planets, or the names of the parts in the game. Like if anyone were to write an unofficial story about the wonderful adventures our favorite little green men, or maybe a short film about them (like Matt Lowne's in-game-created movies), even if it isn't taken directly from the game (in the form of screenshots or screen-captured video clips). Based directly on intuition, I would assume you can reference the stuff from the game without any trouble, just remembering to credit Squad in any credit rolls.
  10. Exactly as the title.https://steamcharts.com/cmp/220200,954850#7d
  11. I might be probably the first to create the Hypetrain in KSP2
  12. Project Shatter Point: By Arcodude A part of the world shatter, torn by tension. A raging war fought between two nations brings us closer to the final flash of existence. Two countries fight in an all-out war. Trailers: Factions: (NOT UPDATED) [END]
  13. Solar Science (SOL) Salutations! May the sunlight always be upon you! This science addon that adds two Deep Space Solar Experiments (STEREO and SOHO) to Kerbal Space Program. By zer0Kerbal, originally by Snoopy20111 adopted with express permission and brought to you by KerbSimpleCo Preamble by Snoopy20111 Remember to Praise the Sun! See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Suggests Biomatic (BIO) Biome identification, notification, tracking, and warp stopping. Kaboom! (BOOM) Another way to not go to space today! GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) ProbiTronics (PT) Supports Either 3 Module Manager Module Manager /L Contract Configurator red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Snoopy20111 for creating this glorious addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  14. I've got a challenge idea! I want the community to come up with "lore" ideas for the history/their own personal canon of the KSP/KSA.
  15. The Kerbals from the KSP2 gameplay vidoes seem too cute/silly/goofy-like they don't have a clue or care about what they're doing in a rocket. The G1 Kerbals have a more serious look, like they actually care about what they're doing. I personally don't like this-could something perhaps be done about it?
  16. Hello everyone, I start this thread hoping first and foremost it does not bring any controversy in the KSP community. I start it to ask the developers if - what I believe to believe to be a small percentage of the KSP player base and community - may get representation in the new game? I ask this in good heart, especially being one of those players myself because in the original game, I was able to create kerbals, but I couldn't create one to be like me. They had to be either male or female, but personally, it hurt because it made me feel that people like me won't get to one day explore the universe. Keep in mind, Sally Ride, the first American "woman" and third "woman" in space, did not personally follow the gender binary, she was in fact an important part of the LGBTQIA+ community after she admitted her secret on her deathbed. I bring this up, not to be political in any way, I believe politics should stay out of space as to preserve a better future for the younger space explorers and to ensure that it is a welcoming environment for explorers of all backgrounds. I've been playing KSP since I was little in fact, since before I understood I was a non-binary person. Which is why it's so important to understand that space isn't just about discovering what is out there to explore, but also discovering what is inside of your wonderful and kind brains to understand yourself. This is why I ask the devs to give me and many other players some representation, as we are all explorers. Not a single one of us could explore the entire universe alone, nor was it made for any singular person. It was made for the each of us to go out and explore together, learning new things and sharing it with others. Slowly, but surely expanding our wondrous horizons. A simple way that this may be added, is through a kerbal creator that allows us to customize each kerbal to our liking, whether it be a kerbal that follows the gender-binary or a kerbal with a little bit of everything from everywhere. This would also be great for multiplayer, because then every single beautiful person here will be able to greatly express themselves as well as have a little bit of them exploring a far of universe with near limitless bounties. Sincerely, BigStar Aerospace Note - I ask that each one of you be understanding and unprejudiced, the KSP community is meant to be unpolitical and accepting. If you do not agree, then I apologize greatly, but I ask you politely to move on. I do not believe that this thread breaks any rules and if it does, I ask you to tell me so I may fix it myself.
  17. Kratos The Successor to Ariane IV Kratos ahead of her maiden flight Kratos is the newest launch vehicle developed and operated by Arianespace for the European Space Agency (ESA). Kratos will begin operations in 1991, and replace the Ariane IV. The Kratos-S (Standard) variant can carry up to 21 Metric Tons to LEO. For more demanding missions to further out destinations, such as a probe, the variant Kratos-E (Expanded) is available. The Kratos-E features a 3rd stage called "Loki" Named after the God of power; Kratos represents the strength, might and power of ESA. With a new launch capabilty, ESA aims to become a strong force in the launch market. Both Launchers have a long and short fairing variant, identified by an 'S' or 'L' following the Kratos type. For example: 'Kratos-SS' A standard Kratos with a short fairing 'Kratos-EL' An expanded Kratos with a long fairing The system was designed as an expendable heavy-lift space launch vehicle. Standing 68m tall and 5.4m wide, it is comparable to Atlas V, Ariane 5 and Proton rocket. The system is powered by hydrogen and oxygen. Now for the stats: First Stage: 10 Vulcain 2 engines with a combined thrust of 13590kN and a burn time of 103s. Second Stage: 6 HM7B engines with a combined thrust of 373.2kN and a burn time of 361s. Third Stage (Loki): 1 HM7B engine with a thrust of 62.2kN and a burn time of 748 s. This new launch vehicle features a more modern look than the previous Ariane rockets. Sleek white with the classic blue ESA colour for accents. This new launch vehicle is soon to hit the market and the launch pad too. And for the first time, you the readers will have a say in its future career... You can book a flight to launch your own mission on Kratos. As long as the mission is 1) Based in the real world 2) possible and plausible, I will launch it for free and make its own post on this forum. This idea allows me to share the magic of good looking rockets and ksp images to people who maybe cannot do it themselves. It also gives me something to launch, I'm tired of ore tanks lol So send me your missions, I can't wait to make them! Book here! PS: By the way, I go to school so getting the missions out could be a couple of days, or a couple of weeks, just depends how busy i am. PS PS: Timeline of launches is not chronological, could jump from 1995 to 2012 Mission List
  18. I don't know if this is the correct topic but I dare you to challenge me to do something in kerbal space program you decide what it will be. Im making this for fun and because im currently bored so give me ideas please
  19. Kerbal Klinic 1.2.0 for KSP 1.4.1 This mod allows you to resurrect dead Kerbals instead of hiring a new Kerbal. It costs the same anmount of Funds as hiring a new Kerbal so you have no advantages. It is useful if you are playing Career and dont want to revert, but also don't want to loose the veteran Kerbals if something goes wrong. This is my first addon for KSP so I hope everything works and I did the licensing right. Features Resurrect Kerbals with the status K.I.A for Funds Resurrection costs as much as hiring a new Kerbal, but you can also set it to a custom value Pictures Download SpaceDock Github (with source code) Or get it though CKAN License The mod is licensed under the GNU General Public License. Changelog:
  20. KSRSS Adventures At the moment I've been feeling very unmotivated and every time I go to make a mission for my thread Space Station Liberty , I just procrastinate. This thread is a place for me to post any missions that are going on in my saves to try and gain some motivation again! This won't be weekly posts or anything, I'll just post whenever I feel inspired lol Hopefully this can kickstart Liberty and some other projects I'm thinking of Enjoy!
  21. Kerbal Space Program's YouTube channel just posted this video: There are tons of really cool insights about the kerbals and it looks really cool. I also noticed some things like at 11:47, you can see that Jool has separate cloud bands that spin at alternate rates.
  22. This thread is sort of like the "Most Kerbal thing you have seen in real life" thread, just in KSP. It would probably have to be turning a Kania truck into a rocket. It was just for fun and I think I used infinite fuel to get it to space, but that's what the kerbals are about, right? Honestly, I haven't done that much kerbal-y stuff in KSP. I haven't really been to space that much. I'll put pictures of the truck here soon. EDIT: I just made a helicopter version that actually (pretty much) works. Now I am working on a truck/plane! ANOTHER EDIT: The plane worked ok, and I landed successfully, besides that I lost part of an engine during the landing. It only happened because I have the wheel brakes set too strong and the truck turned and rolled a little as it came to a stop.
  23. If theyre plant based, do they eat other plants? are the animals plants too? what IS a kerbal? Split from the guess who will reply next thread Old thread:
  24. KSP: HISTORIA ESPACIAL KERBAL Tras años de conflictos kerbalianos, que por suerte ya están en su mitigación por completo, el planeta Kerbin se empieza a sumar en la Paz y el desarrollo, y, estos conocimientos se expanden en cuestiones acerca de la existencia de ellos mismos, quienes somos?, a donde vamos? Porque somos verdes? Y muchas más preguntas que creen que pueden tener contestación, explorando el espacio negro que tienen alrededor de sus cabezas, y así surge su denominación, “El espacio”. Con el conocimiento adquirido en gran parte gracias a estos conflictos, y también acerca de su planeta (Kerbin), el desarrollo ha permitido que puedan empezar a explorar mas allá, que puedan ascender a ese espacio y explorar que hay, suponer e imaginar acerca de lo que se encontraran fuera, y, de este modo, empieza lo que se conoce como “La Historia Espacial Kerbal”. 1. KSC - Kerbal Space Center. Tras su revelación y presentación al mundo, muchas han sido las autoridades y grupos que se han unido a este proyecto mundial. Tras estudiar las características, necesidades y capacidades de todos, la unión y resolución de estos ha creado su central de control espacial, la “KSP Central o KSC”, basada en controlar todo el movimiento, ideas, proyectos y necesidades para las carreras espaciales presentes. 2. RES - Rivas Espacial Research. El principal problema, es que no tenían suficiente capacidad de desarrollo solo en la central, al ser un proyecto tan ambicioso y de duración indefinida, necesitaban algún segundo aliado con capacidades según sus requisitos. Y así nació la “Rivas Espacial Research” (RES), que se centrarían en I+D e ingeniería de los proyectos (cohetes, propulsores e ingeniería constructiva en general), para empezar todo lo que se conocerá como “La carrera espacial”, empezando su Año 1 y sus primeras misiones reales. 3.KSI - Kerbal Sistemas de Inteligencia. Asimismo, mas tarde se creo el "Kerbal Sistemas de Inteligencia" (KSI), para garantizar y asegurar las condiciones mas preferiblemente optimas, minimizar riesgos, estudiar inconvenientes y tratar la salud de futuros y presentes kerbonautas a lo largo de todas las misiones. 4. POLARIS ESPRO - Bases de comunicaciones polar. Tras un estudio tecnológico y científico, nuestros expertos vieron viable la creación de una nueva base de comunicaciones, un proyecto que nos facilito una comunicación y un novedoso control mas claro y directo en el espacio profundo de nuestra galaxia, la base de comunicaciones "Polaris ESPRO", colocada en un emplazamiento unico y muy util, en el polo norte de Kerbin, el cual, gracias a las auroras que le rodean, es una antena de ganancia de frecuencias natural, capaz de multiplicar la ganancia y la distancia de las comunicaciones. Posteriormente a todos estos estos años de trabajo, se vio la viabilidad de unir todas estas necesidades en una sola administración, denominada finalmente la KERBAL SPACE AGENCY. La Kerbal Space Agency (KSA) junto al Kerbal Space Center (KSC) como dirección de misión y el holding central de la agencia, es la union de muchos años de trabajo y ciencia espacial de diversos movimientos tecnológicos y científicos, unidos bajo una misma administración para el avance del conocimiento y desarrollo espacial Kerbal. Los integrantes ya los conocemos todos, y seguramente vendrán muchos más, en lo que se desarrolla toda esta historia de ambición y conquista espacial y en poco tiempo sabremos como empieza esta historia, sois todos bienvenidos a conocerla! Fdo. Miguel Angel Kerman (Director del programa KSP) INDICE DE MISIONES: Año 1: - Mision 1: Cohete V2 - Mision 2: Programa Kermes Año 2: - Mision 3: R7-Kemyorka - Mision 4: Satelite Sputnik 1 - Mision 5: Satelite Sputnik 2 Año 3: - Mision 6: Satelite Kexplorer 1 -Mision 7: Satelite Vanguard K -Mision 8: Satelite Sputnik 3 -Mision 9: Satelite Kexplorer 4 -Mision 10: Sonda Kioneer 0 -Mision 11: Sonda Kioneer 2 -Mision 12: Satelite Skore Año 4: -Mision 13: Sonda Luna K1 -Mision 14: Satelite Vanguard K2 -Mision 15: Sonda kioneer 4 -Mision 16: Satelite Kexplorer 6 -Mision 17: Sonda Luna K2 -Mision 18: Sonda Luna K3 -Mision 19: Satelite Kexplorer 7 Año 5: -Mision 20: Sonda Kioneer 5 -Mision 21: Sputnik 5 -Mision 22: Sonda Kioneer P3 -Misiones 23 y 24: Sondas Marks A & B (Duna 1/Duna 2) -Mision 25: Boletin de aviso! Año 6: -KSI: Boletin informativo. -Mision 26: Merkury 2 -Mision 27: Sputnik 7 -Mision 28: Sonda Venera K1 -Mision 29: Vostok 1 -Mision 30: Merkury 3 -Mision 31: Sonda Ranger KM1 -Mision 32: Vostok 2 Año 7 y sucesivos: -KSC/KSI: Boletin informativo. -KSC informa: La estacion Polaris ESPRO -Mision 34: Kariner 2 -Mision 35: Marks 1 -Mision 36: Vostok 5 & 6 -Mision 37: Ranger KM7 -Mision 38: Kariner 4 Año 10, archivos de misión: -Boletin KSC:10 años de exploracion espacial. -Mision 39: Ranger KM8 -Mision 40: Voskod-Kemini -Boletin especial: Nueva base de comunicaciones POLARIS ESPRO II -Mision 41: Venera K3 -Boletin KSC:Resumen de una decada de descubrimientos. Año 11, archivos de misión: -Boletin KSC: Ampliacion de la base POLARIS II -Mision 42: Luna K9 -Mision 43: Kemini-Agena -Mision 44: Minmus Orbiter K1 -KSA Informa: Creación de la Kerbal Space Agency -Mision 45: Survekor 1 -Comunicado oficial KSA: Inicio de la exploración tripulada. Año 12, archivos de misión: -Boletin KSA: Presentación oficial del programa espacial tripulado NK1 - Apolok -Mision 46: Apolok 7 (OBK) -Mision 47: Survekor 6 Inspiración: https://es.wikipedia.org/wiki/Carrera_espacial
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