Adam-Kerman Posted April 21, 2022 Share Posted April 21, 2022 (edited) 53 minutes ago, DeadJohn said: There's a Scatterer setting called something like "waves interact with ships". It's on by default and can make small craft bounce a lot. You can turn off wave interaction at the KSC view, open Scatterer settings (f10 hotkey?), go to ocean settings, find the wave interaction checkbox and turn it off. I'm working from memory and may have mis-described some of the steps, but it's definitely a checkbox that needs to be turned off in the Scatterer window. Tested it, and No Bouncing / barely any Edited April 21, 2022 by Adam-Kerman Quote Link to comment Share on other sites More sharing options...
AstroEvada Posted April 21, 2022 Share Posted April 21, 2022 54 minutes ago, CobaltWolf said: I'll have to remember that, a few people have commented on the CM getting thrown around in the water. So uh, no pics of the LM Taxi? Here, have an LM Lab battery instead. Post Apollo Concepts my beloved Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 21, 2022 Share Posted April 21, 2022 I get bouncing with all my Apollo. Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 21, 2022 Share Posted April 21, 2022 Now on the 1.11 development branch. VERY early alpha. Berthing ports not tested yet. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 21, 2022 Share Posted April 21, 2022 @Zorg what would have docked to those berthing ports? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 21, 2022 Share Posted April 21, 2022 (edited) 6 minutes ago, SpaceFace545 said: @Zorg what would have docked to those berthing ports? If you go a few pages back you can find a few things. Manned free flyers were one of them. I think a spacelab/Michaelangelo like module was another Edit: these. Edited April 21, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 21, 2022 Share Posted April 21, 2022 10 minutes ago, SpaceFace545 said: @Zorg what would have docked to those berthing ports? from what I can tell the berthing ports are so the tower can be oriented in different ways. Although for skylab mostly I've seen it with a single APAS on the bottom. Quote Link to comment Share on other sites More sharing options...
JustDark Posted April 21, 2022 Share Posted April 21, 2022 2 hours ago, Zorg said: Now on the 1.11 development branch. VERY early alpha. Berthing ports not tested yet. Will there be a toggle to disable those spherical tanks? Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 21, 2022 Share Posted April 21, 2022 30 minutes ago, JustDark said: Will there be a toggle to disable those spherical tanks? No there wont be toggle. Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted April 21, 2022 Share Posted April 21, 2022 (edited) I see the Multiple docking node as all white... Edit: nvm Edited April 21, 2022 by Adam-Kerman Quote Link to comment Share on other sites More sharing options...
Teslamax Posted April 21, 2022 Share Posted April 21, 2022 3 hours ago, Zorg said: Now on the 1.11 development branch. VERY early alpha. Berthing ports not tested yet. Are they in a specific subdirectory? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 21, 2022 Share Posted April 21, 2022 10 minutes ago, Teslamax said: Are they in a specific subdirectory? Just search up powermodule or Skylab. Quote Link to comment Share on other sites More sharing options...
Teslamax Posted April 21, 2022 Share Posted April 21, 2022 1 hour ago, SpaceFace545 said: Just search up powermodule or Skylab. Ok! (At work on a phone so it isn’t easy to check.) Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 21, 2022 Share Posted April 21, 2022 On 4/19/2022 at 6:40 PM, G'th said: ...wha...what even is that? I've literally never seen this before in my entire life what the A Schnoz attached to an ugly head? Quote Link to comment Share on other sites More sharing options...
Kuiper_Belt Posted April 21, 2022 Share Posted April 21, 2022 Revitalization of an Oasis Among The Stars: Featuring Space Shuttle Challenger Can't wait to fully conduct the Shuttle Skylab missions with these wonderful parts! The question is, do the Shuttles take the classic shuttle stack or a Saturn-Shuttle to orbit? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 22, 2022 Share Posted April 22, 2022 1 hour ago, Kuiper_Belt said: Can't wait to fully conduct the Shuttle Skylab missions with these wonderful parts! The question is, do the Shuttles take the classic shuttle stack or a Saturn-Shuttle to orbit? IIRC this proposal was flung along with the boost assist missions, so around the late 1970s. I'd say they were already focused on the traditional stack we are used too. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 22, 2022 Share Posted April 22, 2022 (edited) Skylab is almost inside the atmosphere, hovering at around 90km, a mere 5km from the start of its death plung... Thankfully, a hero is on her way with a very special payload to help Skylab. (Teaser images for next time) Edited April 22, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 22, 2022 Share Posted April 22, 2022 On 4/21/2022 at 2:56 AM, GoldForest said: Full Album: Imgur: The magic of the Internet @CobaltWolf, how hard would it be to model the inflatable tunnel for the Mercury Lab? It would be very cool but I imagine kinda tricky to render... It would have to be jettisonable too... Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 22, 2022 Share Posted April 22, 2022 13 minutes ago, DaveyJ576 said: @CobaltWolf, how hard would it be to model the inflatable tunnel for the Mercury Lab? It would be very cool but I imagine kinda tricky to render... It would have to be jettisonable too... We've discussed this about 6 months back. It's just tricky to do in game and a whole lot of other problems. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 22, 2022 Share Posted April 22, 2022 A comet and Apollo Block V, what's not to love. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 22, 2022 Share Posted April 22, 2022 1 hour ago, SpaceFace545 said: It's just tricky to do in game and a whole lot of other problems. More like a lot of work for an unique part that has no use beyond Mercury lab. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 22, 2022 Share Posted April 22, 2022 On 4/20/2022 at 12:59 PM, Zorg said: Coming sooner than you think. I didn't think about it until now. But this solar assembly could be used as a representative but incorrect representation of the Russian Science Power Platform for the ISS. 19 minutes ago, biohazard15 said: More like a lot of work for an unique part that has no use beyond Mercury lab. No tricky is the best way to describe it. The Inflatable tube would have to dock at both the CM and the Mercury Lab. Docking at two places is not a stock KSP thing on it's own. Then you would have to be able to egress through the dock like it is a door when not using the Inflatable tube on the CM. Just one big mess that would break the game 99.9% of the time for a visual improvement for the 0.1%. 16 hours ago, Kuiper_Belt said: Revitalization of an Oasis Among The Stars: Featuring Space Shuttle Challenger Can't wait to fully conduct the Shuttle Skylab missions with these wonderful parts! The question is, do the Shuttles take the classic shuttle stack or a Saturn-Shuttle to orbit? You know, Alt History neat maybe Idea. Skylab + Power Tower + Skylab B? With Shuttle Docking below the power tower perpendicular to the plane of the two skylabs? *BTW chose to post this idea on this post because these images are pretty awesome!* Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 22, 2022 Share Posted April 22, 2022 LEO crew transport. LH2 first/second stages. Spoiler Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 22, 2022 Share Posted April 22, 2022 1 hour ago, biohazard15 said: More like a lot of work for an unique part that has no use beyond Mercury lab. 1 hour ago, Pappystein said: No tricky is the best way to describe it. The Inflatable tube would have to dock at both the CM and the Mercury Lab. Docking at two places is not a stock KSP thing on it's own. Then you would have to be able to egress through the dock like it is a door when not using the Inflatable tube on the CM. Just one big mess that would break the game 99.9% of the time for a visual improvement for the 0.1%. I suspected that would be the case. Too bad, but it clearly is not worth the effort by the dev team. Thank you for the explanations! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 22, 2022 Author Share Posted April 22, 2022 More progress on LM variants. Lab, taxi, shelter. Truck still TBD. Quote Link to comment Share on other sites More sharing options...
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