DA299 Posted July 16, 2022 Share Posted July 16, 2022 Just now, CobaltWolf said: I don't believe current versions of BDB will work in KSP 1.8.1 Ok, which build do you recommend then? I kind of have a save in 1.8.1, would like to have bdb as well. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted July 16, 2022 Share Posted July 16, 2022 You're probably safe with version 1.8.0. It's built for KSP 1.11.0 but still has support for KSP 1.8.1. Support for the current versions of BDB only go back to 1.12.0. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 16, 2022 Author Share Posted July 16, 2022 24 minutes ago, Doc Shaftoe said: You're probably safe with version 1.8.0. It's built for KSP 1.11.0 but still has support for KSP 1.8.1. Support for the current versions of BDB only go back to 1.12.0. Yeah I don't remember what specifically but there were some features we started using that are only in later versions of KSP. I don't believe the tracking dishes load at all for example. Quote Link to comment Share on other sites More sharing options...
Adventures Posted July 16, 2022 Share Posted July 16, 2022 On 7/11/2022 at 11:00 AM, CobaltWolf said: LRV should now be up on GitHub. Thanks and huge shout outs to @pTrevTrevs, @OrbitalManeuvers, @Rodger, @Pioneer_Steve and @Sgt.Shutesie for your invaluable feedback, troubleshooting, and input during the process! The LRV might be my favorite thing I've ever made for KSP, it's unreal to see it in game and working as well as it does (poorly, but better than I thought it would). Still plenty of work left to do on it, but the basics should all work well enough for the time being. There's still a handful of texture details I missed, and most of the science parts aren't fully configured yet. But you can deploy and assemble it and take screenshots Build guide, deployment procedures, and surface assembly instructions will be coming at some point before release. Just downloaded the GitHub one and I can't find any parts, or anything named LRV? is the Golbat part of a joke I'm not getting? Quote Link to comment Share on other sites More sharing options...
Jcking Posted July 16, 2022 Share Posted July 16, 2022 33 minutes ago, Adventures said: Just downloaded the GitHub one and I can't find any parts, or anything named LRV? is the Golbat part of a joke I'm not getting? Are you cloning the 1.11 repository, because that is where the lrv (and some other parts) live at this moment. Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 16, 2022 Share Posted July 16, 2022 Beacon 1 is now on the 1.11 branch of the github! A small Explorer-1 derived payload, Beacon 1 was the only other satellite to launch on Juno I besides Explorer 1-5. Instead of having a geiger counter like Explorer 1, Beacon 1 had a small apogee kick motor and a inflatable balloon (that's 2.5m in ksp sizing) that was used to study atmospheric density in low Kerbin orbit (no it does not work like a proper balloon on the ground). Here are some pics: Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 17, 2022 Share Posted July 17, 2022 33 minutes ago, Invaderchaos said: damn boi he thicc Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, Invaderchaos said: Beacon 1 is now on the 1.11 branch of the github! A small Explorer-1 derived payload, Beacon 1 was the only other satellite to launch on Juno I besides Explorer 1-5. Instead of having a geiger counter like Explorer 1, Beacon 1 had a small apogee kick motor and a inflatable balloon (that's 2.5m in ksp sizing) that was used to study atmospheric density in low Kerbin orbit (no it does not work like a proper balloon on the ground). Here are some pics: Must not poke with Spork while on Eva.....must not poke with Spork. Quote Link to comment Share on other sites More sharing options...
LordBiggleswade Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, Invaderchaos said: Beacon 1 is now on the 1.11 branch of the github! A small Explorer-1 derived payload, Beacon 1 was the only other satellite to launch on Juno I besides Explorer 1-5. Instead of having a geiger counter like Explorer 1, Beacon 1 had a small apogee kick motor and a inflatable balloon (that's 2.5m in ksp sizing) that was used to study atmospheric density in low Kerbin orbit (no it does not work like a proper balloon on the ground). Here are some pics: Oh lawd he comin' Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted July 17, 2022 Share Posted July 17, 2022 damn he thicc Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 17, 2022 Share Posted July 17, 2022 Beacon 2 (Juno II, CCAFS) Launched 15 August 1959, Beacon 2 was the second and the last attempt to put Beacon in orbit. It was launched on unique 3-staged Juno II (without its 1x Baby Sergeant fourth stage, making it Jupiter-C II). Another unique feature on this flight were four flares inside guidance compartment. These were to be ejected during ascent, presumably during or shortly after GU separation. IRL things went south - at least one of these went off inside GU, depressurizing it. Flares are represented by stock Starshot-8 units (one shot in each). Launched shortly after GU separation. Things looks OK... ...or maybe not. What happened here: firework launchers were installed not perpendicular, but angled forward, and pushed GU back into first stage. Nothing some gentle wiggle can't fix (you probably shouldn't try this at NASA, though) Circularizing. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 17, 2022 Share Posted July 17, 2022 On 7/14/2022 at 12:37 PM, Zorg said: ie is everything working fine even if you dont install it with todays updates to the dev branch? This isn't particularly substantive but, yes I've been using CryoTanks w/o SH on the dev branch and have been using lots of LH2, with and without cooling, and I have noticed no differences from how it's been working for me all along. Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted July 18, 2022 Share Posted July 18, 2022 I am happy to say my lander was able to to land on Io and Ganymede without refueling, and even tested another lander on Titan. Spoiler Ignore the decoupler being stuck. Looks like we're gonna land on a Space Pimple. Here's the unmanned Titan Test. Quote Link to comment Share on other sites More sharing options...
dababykerman Posted July 18, 2022 Share Posted July 18, 2022 Heya guys, I was wondering how I could launch the Juno I and II and actually get it in orbit, I don't know how with the Solid Rocket Motors, I'd appreciate some help, thanks! Quote Link to comment Share on other sites More sharing options...
Jcking Posted July 18, 2022 Share Posted July 18, 2022 (edited) 27 minutes ago, dababykerman said: Heya guys, I was wondering how I could launch the Juno I and II and actually get it in orbit, I don't know how with the Solid Rocket Motors, I'd appreciate some help, thanks! These rockets have an ascent profile that one would most often use in stock where the first stage sends the vehicle on a suborbital trajectory followed by a cost to apogee and the subsequent solid stages circularize the orbit by firing sequentially at apogee (or slightly before, the maneuver node for the circularization burn that you should have made will tell you exactly). BDB solids have a action to prematurely shut down the engine, so that you can more accurately choose an orbit. Edited July 18, 2022 by Jcking Quote Link to comment Share on other sites More sharing options...
dababykerman Posted July 18, 2022 Share Posted July 18, 2022 3 minutes ago, Jcking said: These rockets have an ascent profile that one would most often use in stock where the first stage sends the vehicle on a suborbital trajectory followed by a cost to apogee and the subsequent solid stages circularize the orbit by firing sequentially at apogee (or slightly before, the maneuver node for the circularization burn that you should have made will tell you exactly). BDB solids have a action to prematurely shut down the engine, so that you can more accurately choose an orbit. Oh alright, i'll take that into consideration, and is there a way to launch it with Mechjeb? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted July 18, 2022 Share Posted July 18, 2022 1 hour ago, dababykerman said: Oh alright, i'll take that into consideration, and is there a way to launch it with Mechjeb? Don't recommend it with MechJeb 2 Ascent guidance's Autostage, it would mess everything up Quote Link to comment Share on other sites More sharing options...
dababykerman Posted July 18, 2022 Share Posted July 18, 2022 Just now, Galileo chiu said: Don't recommend it with MechJeb 2 Ascent guidance's Autostage, it would mess everything up Yeah, I don't use autostage, but is there a way to make it launch and circularize with mechjeb? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 18, 2022 Share Posted July 18, 2022 (edited) Full album: Imgur: The magic of the Internet Testing out the new upper stage that I spotted on Github. BTW, @CobaltWolf Shouldn't the bottom tank get longer as well? Or are you forcing us to run the engine fuel/oxygen rich? Also, holy hell! 8,900 M/s still in the tank! Edited July 18, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 18, 2022 Share Posted July 18, 2022 (edited) 4 hours ago, dababykerman said: Heya guys, I was wondering how I could launch the Juno I and II and actually get it in orbit, I don't know how with the Solid Rocket Motors, I'd appreciate some help, thanks! It's easy. 1) Launch in classic guidance mode with "Skip circularization" active. 2) When 1st stage stops burning, coast to atmo border (90km in KSRSS 2.5x, for example). 3) Decouple the guidance unit, point it at the horizon (on navball. Or just set SAS in "point to prograde" mode) and coast to apogee. 4) Few seconds before apogee, fire 2nd and 3rd stages. Both burn for about 6 seconds on 100% thrust. You may want to lower thrust in VAB if you want more control. 5) If needed, fire 4th stage. It's rarely needed for 2.5x LEO missions, though. See my Beacon 2 mission several posts above - it should give you a rough idea on how to fly early Junos. Edited July 18, 2022 by biohazard15 Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted July 18, 2022 Share Posted July 18, 2022 4 hours ago, dababykerman said: Yeah, I don't use autostage, but is there a way to make it launch and circularize with mechjeb? I would recommend using Mechjeb for the accent then estimate when to ignite the baby sergent Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted July 18, 2022 Share Posted July 18, 2022 On 7/16/2022 at 11:08 AM, DA299 said: Just did it(v1.10.3) from the github repository and its still the same. @CobaltWolf any advice? EDIT: I don't know what I'm doing wrong, installed everything correctly, but still KSP is acting up. I can't launch any craft, if I press the 'launch icon' it'll just revert back to the KSC view. Try the latest version. of the game, that should work perfectly fine, I don't think the bdb team has enough time to test every old ksp version to ensure compatibility so using the newest ksp version is always going to be the most bug and error free. Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 18, 2022 Share Posted July 18, 2022 10 hours ago, dababykerman said: Yeah, I don't use autostage, but is there a way to make it launch and circularize with mechjeb? Honestly I’d consider just trying to launch it manually. I don’t recall about Juno 2 but on JNSQ, Juno 1 had more than enough fuel to put Beacon in orbit, it was even a little overkill. Usually I wait till close to apogee to fire the Sergeants. Mechjeb can be a little screwy with rockets like that. Quote Link to comment Share on other sites More sharing options...
1124max Posted July 18, 2022 Share Posted July 18, 2022 Quick question regarding the LRV parts, is anyone else experiencing phantom forces while using them? I am using a more modded install with KJR and have all the joints locked with 200 dampening set. I have follow the build guide and am launching them with the lm shelter. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 18, 2022 Author Share Posted July 18, 2022 Some quick testing of the 6.25m S-IVF upper stage. This is a widebody version of the S-IVB, for people that want a constant diameter rocket stack. Seen here as a sort of uprated INT-20 with an S-1D. Quote Link to comment Share on other sites More sharing options...
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