SpaceFace545 Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, Starhelperdude said: but it's another story for 1.11.# players It works on 1.11.1 for me @Zorg so the XL129 can expand its nozzle in high altitudes for more performance, will this be able to do that or will the bell just expand when you turn it one? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, SpaceFace545 said: so the XL129 can expand its nozzle in high altitudes for more performance, will this be able to do that or will the bell just expand when you turn it one? You mean like it functions on both modes? Quote Link to comment Share on other sites More sharing options...
Jcking Posted April 9, 2021 Share Posted April 9, 2021 11 hours ago, zakkpaz said: JNSQ hasn't been updated in a long while and is a little buggy. are there any good alternatives besides just using rescale? The master branch on Github has been updated as recently as two months ago. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 9, 2021 Share Posted April 9, 2021 50 minutes ago, alberro+ said: You mean like it functions on both modes? Yeah. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 9, 2021 Share Posted April 9, 2021 21 hours ago, Zorg said: Overall its not as powerful as the RS-25 but quite the beast nonetheless and better Isp and optimised better throughout the envelope. Im not 100% sure on this but I believe P&W were out of the running by the time the shuttle had grown in size and that would explain why its noticeably less powerful than the final SSME that we got from Rocketdyne. 512,300 lbf (2,279 kN) P&W was out of the running... but not officially at that time yes. P&W was an outsider. They had one "FAIR" engine to their Name (the RL-10.) Terrestrial engines be damned. NASA wanted a company they could "rely" on. They felt that they could only do that with Rocketdyne. Then when Rocketdyne failed to make turbopumps that would do what they said they would, NASA paid P&W for their Turbo-pump design effort... Slapped it onto the Rocketdyne combustion chamber and exhaust bell and the actual SSME was born. Had NASA bet on P&W it is likely P&W would have exited the rocket engine market with their need to "completely re-engineer" the XLR-129 to the 2100kn range. Rocketdyne learned with the E-1 and F-1 you can't just scale things up in Rocket engines... it doesn't work that way. P&W would have known this... but Congress not so much. There would have been congressional hearings as to why NASA didn't pick the company that designed the bigger engine outright... In other words.. LOTS OF POLITCS for no gain. It was best thing for P&W that Rocketdyne won the contract. And that P&W had to come in and save the Rocketdyne engine, thus still earning a tidy sum from the SSME program lifecycle. But between this and the new RL-20 we have some potential for the paper HG-3 placeholder engine to be replaced with real engines. YAY! the TEST: Saturn INT-17 My least favorite Saturn II proposal. 46 minutes ago, Jcking said: The master branch on Github has been updated as recently as two months ago. Eh you mean a year and 2 months ago Feb 2020.... Unless there is another Github you wish to share? 25 minutes ago, SpaceFace545 said: Yeah. Zorg already answered this. The goal is YES the solution is PROBABLY the implimentation is yet to be seen. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 9, 2021 Share Posted April 9, 2021 15 minutes ago, Pappystein said: Zorg already answered this. The goal is YES the solution is PROBABLY the implimentation is yet to be seen. I'm no modder but my solution would to give it good isp and thrust in both sea level and vac, then make an animation for the bell which would cue at a certain atmospheric pressure. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 9, 2021 Share Posted April 9, 2021 22 hours ago, Zorg said: We're looking at implementing this functionality. I hope there will be a RealPlume for this. Or at least a stock-alike plume. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, Pappystein said: Eh you mean a year and 2 months ago Feb 2020.... Unless there is another Github you wish to share? The Master branch for JNSQ was updated Feb 7 2021 by OhioBob. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 9, 2021 Share Posted April 9, 2021 17 hours ago, shakuvendell said: Had that bug with Diazo's Landing Height Display, horizontal landing aid, and vertical velocity controller. Never found what it conflicted with but adding any one of those three caused it to come back once I'd removed them all. I guess let LGG know? Updates on his end fixed it on previous game versions. And yes that was the culpret VVC is causing the issue. I am going to re-download it without using CKAN and give it one more try. Given the issues I had with mass doubling on all of Beale's mods as well as some parts in a couple other mods with CKAN they can forget to have my support forever more (I only came back to CKAN to see if they had improved on all my old complaints... instead I have NEW complaints on-top-of the old ones!) Quote Link to comment Share on other sites More sharing options...
somnambulist Posted April 9, 2021 Share Posted April 9, 2021 50 minutes ago, MashAndBangers said: The Master branch for JNSQ was updated Feb 7 2021 by OhioBob. You'll also want to use latest release of RationalResources, not the version in the JNSQ repository, if you enjoy @JadeOfMaar's changes to resource distribution . The version of RR in the JNSQ repository hasn't been updated since the last official release of JNSQ. Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted April 9, 2021 Share Posted April 9, 2021 6 hours ago, alberro+ said: Wdym buggy? I'm on 1.8.1, and i've never experienced an issue with it. Genuinely one of the best planet packs out there. it's impossible to latch onto asteroids for one. but more than the glitches i've been using it for awhile and have gotten bored with it Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 9, 2021 Share Posted April 9, 2021 3 hours ago, SpaceFace545 said: I'm no modder but my solution would to give it good isp and thrust in both sea level and vac, then make an animation for the bell which would cue at a certain atmospheric pressure. The required functionality already exists in Nerteas deployable engines exactly as needed, as I said in my previous post. Using DE's "multistage engine" module the XLR 129 will be able to operate with or without the bell extended with different stats depending on your choice. The question is whether we integrate his code and update our plugin with it or add DE as a dependency (decision is for JSO). Quote Link to comment Share on other sites More sharing options...
Stepanek740 Posted April 10, 2021 Share Posted April 10, 2021 I keep getting an error from B9 part switch that something is missing. How do i fix this? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 10, 2021 Share Posted April 10, 2021 2 minutes ago, Stepanek740 said: I keep getting an error from B9 part switch that something is missing. How do i fix this? https://forum.kerbalspaceprogram.com/index.php?/topic/163863-how-to-get-support/ Quote Link to comment Share on other sites More sharing options...
Stepanek740 Posted April 10, 2021 Share Posted April 10, 2021 2 minutes ago, KeaKaka said: https://forum.kerbalspaceprogram.com/index.php?/topic/163863-how-to-get-support/ I installed everything properly atleast according to this thread Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 10, 2021 Share Posted April 10, 2021 (edited) 43 minutes ago, Stepanek740 said: I keep getting an error from B9 part switch that something is missing. How do i fix this? Full disclosure: I am not a member of the BDB dev team, and don't pretend to know more than the devs. I'm just saying this from memory, based on something I read about two months ago in this thread. IIRC that's a known error with BDB, should be harmless despite the 'FATAL ERROR' label from B9PS. Quote Maybe it's related to Waterfall and engine upgrades? Because that's happened to me with NFLV engines and Kiwi Tech Tree after updating those. Edited April 10, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
Stepanek740 Posted April 10, 2021 Share Posted April 10, 2021 1 minute ago, OrdinaryKerman said: That's a known error with BDB, should be harmless despite the 'FATAL ERROR' label from B9PS. Okay thanks! Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 10, 2021 Share Posted April 10, 2021 22 minutes ago, Stepanek740 said: I installed everything properly atleast according to this thread Just now, OrdinaryKerman said: That's a known error with BDB, should be harmless despite the 'FATAL ERROR' label from B9PS. There should be no B9 errors with an up to date BDB in KSP 1.8.1 onwards. Would need to see a screenshot of the error first. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted April 10, 2021 Share Posted April 10, 2021 Is there, or does anyone have TU configs for a shiny Apollo? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 11, 2021 Share Posted April 11, 2021 Running BD in RSS (not RO), chutes are not opening probably due to pressure. Anyone know the config line to change this? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 11, 2021 Share Posted April 11, 2021 9 hours ago, Jimbodiah said: Running BD in RSS (not RO), chutes are not opening probably due to pressure. Anyone know the config line to change this? Do you have RealChutes by any chance? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted April 11, 2021 Share Posted April 11, 2021 No. I know with SSTU there is an issue with the max pressure setting, just raising that will solve the problem. BTW I've set the chutes to open when "Risky" and then they seem to work, maybe that will solve it for me. Also: loving the real plumes for these engines! Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted April 11, 2021 Share Posted April 11, 2021 Why does the Saturn 1B Flip, and am I flying it wrong as at stock scale, when I stage, the S-IVB just doesn’t have enough TWR it seems, and will just reach Apogee and fall back down when facing prograde, and if I don’t face prograde, it just flips. Please Help! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 11, 2021 Share Posted April 11, 2021 13 minutes ago, AmateurAstronaut1969 said: Why does the Saturn 1B Flip, and am I flying it wrong as at stock scale, when I stage, the S-IVB just doesn’t have enough TWR it seems, and will just reach Apogee and fall back down when facing prograde, and if I don’t face prograde, it just flips. Please Help! do you play with a planetpack? if yes, which one? it should work prefectly on JNSQ (my experience) and KSRSS Quote Link to comment Share on other sites More sharing options...
Friznit Posted April 11, 2021 Share Posted April 11, 2021 1 hour ago, AmateurAstronaut1969 said: Why does the Saturn 1B Flip, and am I flying it wrong as at stock scale, when I stage, the S-IVB just doesn’t have enough TWR it seems, and will just reach Apogee and fall back down when facing prograde, and if I don’t face prograde, it just flips. Please Help! Are you using BDBNIC? For some reason it causes an issue with the Apollo (Kane) parachutes, which is most noticeable on the Saturn 1B. You can edit the parachute out of the BDBNIC config as a workaround. Quote Link to comment Share on other sites More sharing options...
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