Jump to content

Real Space Program [Need Launch Controllers] [Launch 1/14/17]


ZooNamedGames

Recommended Posts

5 minutes ago, nosirrbro said:

I think I could probably get booster, however since you said backup booster would that mean I only am booster if someone else doesn't show up or am I a backup as in working alongside?

Origninally, ZooNamedGames was Flight Director, but now he's the Astronaut. I took over FD for him, but that left Booster open, and CAPCOM still needs to be filled.  If he can't get the forwarding set up, he goes back to FD, I go back to Booster, and we need an Astronaut and CAPCOM. If he can get it set up, then we need CAPCOM and Booster.

Basically, back up Booster means taking over the role when I am not there (even if I am in a different station for a particular launch).

Edited by Dman979
Link to comment
Share on other sites

Just now, Dman979 said:

Origninally, ZooNamedGames was Flight Director, but now he's the Astronaut. I took over FD for him, but that left Booster open, and CAPCOM still needs to be filled.  If he can't get the forwarding set up, he goes back to FD, I go back to Booster, and we need anAastronaut and CAPCOM. If he can get it set up, then we need CAPCOM and Booster.

Basically, back up Booster means taking over the role when I am not there (even if I am in a different station).

Okay, awesome. I think I can take that role, granted that I might not actually end up doing anything :P

Link to comment
Share on other sites

So who's in charge of flight computers/flying the rocket? because if you add kOS i might be able to help with some launches and missions. though most of the time (unless we do simulations) the code wont be checked (or you can check it if you want to and it fits within the theme)

I know it's considered Guido(which is also called Guidance and Procedures Officer or GPO sometimes) but really your current guido is more of a GNC

Edited by EladDv
Link to comment
Share on other sites

5 hours ago, EladDv said:

So who's in charge of flight computers/flying the rocket? because if you add kOS i might be able to help with some launches and missions. though most of the time (unless we do simulations) the code wont be checked (or you can check it if you want to and it fits within the theme)

I know it's considered Guido(which is also called Guidance and Procedures Officer or GPO sometimes) but really your current guido is more of a GNC

For this launch, it would be @ZooNamedGames, who is the Astronaut. However, if we could get a kOS script to launch the rocket (something that astronauts usually have little to no control over) that would be awesome! Other people have said that they're interested as well, but don't have KSP installed. If you would like to try your hand at it, let me know in a PM an I can send you the LV and capsule assembly once they're finished.

Other things that might need a script are the retrofire burn and keeping the craft in the proper orientation to the horizon- both things that Zoo can do if he needs to, but would also work well with a code.

As for checking the code, I imagine it's pretty simple- just open up an install of KSP and run the program, no need for other controllers. Right?

4 hours ago, the_pazter said:

he has been

Yes, I removed him.

Link to comment
Share on other sites

39 minutes ago, Dman979 said:

For this launch, it would be @ZooNamedGames, who is the Astronaut. However, if we could get a kOS script to launch the rocket (something that astronauts usually have little to no control over) that would be awesome! Other people have said that they're interested as well, but don't have KSP installed. If you would like to try your hand at it, let me know in a PM an I can send you the LV and capsule assembly once they're finished.

Other things that might need a script are the retrofire burn and keeping the craft in the proper orientation to the horizon- both things that Zoo can do if he needs to, but would also work well with a code.

As for checking the code, I imagine it's pretty simple- just open up an install of KSP and run the program, no need for other controllers. Right?

correct me if i'm wrong but we were in contact before iirc Dman, i have KSP(ask zoo he'll know). now if the LV team has a consistent lineup i could spend time writing special code for each one which would get better at each launch instead of bundling a bit of code together for each vehicle.

(and i am working on a rocket recovery code right now- got the landing to stick,boostback is a bit tricky to get to hit a spot but i'll iron it out eventually) 

Link to comment
Share on other sites

59 minutes ago, EladDv said:

correct me if i'm wrong but we were in contact before iirc Dman, i have KSP(ask zoo he'll know). now if the LV team has a consistent lineup i could spend time writing special code for each one which would get better at each launch instead of bundling a bit of code together for each vehicle.

(and i am working on a rocket recovery code right now- got the landing to stick,boostback is a bit tricky to get to hit a spot but i'll iron it out eventually) 

I don't think we were in contact regarding this, but I might be wrong, too.

We have a few stock lifter designs that we're using- 1 tonne, 2 tonne, 5/10 tonne, 15 tonne, and so on. The target orbit for all of these launches is 200x200km. We can make the initial launch mass the same by adding ballast to the payload.
Becuase this is a manned launch, we would need the capability to recover from an engine out failure, depending on the LV. This might be a lot to program the first time, so an automated abort sequence would work best for this mission. None of our LVs are capable of boostback to Launchpad capabilities.

Link to comment
Share on other sites

5 minutes ago, Dman979 said:

I don't think we were in contact regarding this, but I might be wrong, too.

We have a few stock lifter designs that we're using- 1 tonne, 2 tonne, 5/10 tonne, 15 tonne, and so on. The target orbit for all of these launches is 200x200km. We can make the initial launch mass the same by adding ballast to the payload.
Becuase this is a manned launch, we would need the capability to recover from an engine out failure, depending on the LV. This might be a lot to program the first time, so an automated abort sequence would work best for this mission. None of our LVs are capable of boostback to Launchpad capabilities.

Ok send me the files you have right now. manned aborts will be activated manually i think with the big red abort button. about input- i'll take a look at it, if i can figure out how to take input i'll do it. Boostback is going to be a long time in the making so you have time to prepare one :P 

Link to comment
Share on other sites

7 minutes ago, EladDv said:

Ok send me the files you have right now. manned aborts will be activated manually i think with the big red abort button. about input- i'll take a look at it, if i can figure out how to take input i'll do it.

Alright, I'll send all the files for up to 10 tonnes to you with lead ballast in them. The abort procedure sounds good. I can get the files to you by lunchtime.

7 minutes ago, EladDv said:

Boostback is going to be a long time in the making so you have time to prepare one :P 

We won't need boostback for any of our launchers- they're not designed for it.

Edited by Dman979
Link to comment
Share on other sites

6 minutes ago, Choctofliatrio2.0 said:

You called?

Cheer squad does need help. I've tried a one-man human pyramid, and it doesn't work XD

Yeah, see above.
I guess it's the tyranny of the cheerleading equation. XD

Link to comment
Share on other sites

7 hours ago, EladDv said:

correct me if i'm wrong but we were in contact before iirc Dman, i have KSP(ask zoo he'll know). now if the LV team has a consistent lineup i could spend time writing special code for each one which would get better at each launch instead of bundling a bit of code together for each vehicle.

(and i am working on a rocket recovery code right now- got the landing to stick,boostback is a bit tricky to get to hit a spot but i'll iron it out eventually) 

Here's my two lifters:

https://docs.google.com/document/d/1Pr6AYHH33FG0kHEa34BNi56hii6CVd4bTTYyNMLwkXU/edit?usp=sharing

https://docs.google.com/document/d/1X-HxOrhOUr8Dph1WSBIeBynw18Pk43NTS_bI-4q_kgU/edit?usp=sharing

Working on a third, with passively recoverable first stage engines.

Link to comment
Share on other sites

2 hours ago, SpaceplaneAddict said:

I have looked at the thread, and it appears I am the Flight Activities Officer! Cool, but I won have decent wifi for my KSP laptop ´till Friday. This OK, @Dman979?

Also, being new to this, I have no idea how this works. Explanation?

Yeah, that is fine. We just need you to have that by the first weekend in April.
As FAO, you work with other members to develop crew checklists, mission timelines, and decide what experiments to run, if any.
On the day of the event, you will need to have a copy of the checklists with you, and be able to help CAPCOM run through them with Astronaut. You will also let Mission Control know how well we are sticking to the timeline.

And @Mad Rocket Scientist, those user guides are a thing of beauty.

Edited by Dman979
Link to comment
Share on other sites

8 hours ago, Mad Rocket Scientist said:

Oh my this is awesome! And if you'd be kind enough to supply me the vehicles I'll do some programming on the weekend, I'll have to figure out an optimal trajectory so if anyone has an idea if what it is I'll be delighted to insert it

Link to comment
Share on other sites

I have the 1, 2, and 5/10 tonne LVs from Joco223 here, too.

All boosters are able to take their rated mass to a ~28o 180x180km orbit.

https://mega.nz/#!ldNWXILR!XLau6AkeVXeibgCtHyCkGCNHQFEO7CGELfZv7ZyKXc0 (1 tonne)

https://mega.nz/#!4cdFwSjS!XJnrgGeJ7j0lQdwum1fCT6MqulPVJcrci3GhcxRCrAY (2 tonne)

https://mega.nz/#!JQ8nFDQZ!Deo2Sx5doevaBi76gOJACGgRv9LJAjfVATaeorueL2w (5/10 tonne)

Not sure what mods you'd need, but you might need RT.

@Joco223 might be able to help you.

Link to comment
Share on other sites

1 hour ago, Dman979 said:

I have the 1, 2, and 5/10 tonne LVs from Joco223 here, too.

All boosters are able to take their rated mass to a ~28o 180x180km orbit.

https://mega.nz/#!ldNWXILR!XLau6AkeVXeibgCtHyCkGCNHQFEO7CGELfZv7ZyKXc0 (1 tonne)

https://mega.nz/#!4cdFwSjS!XJnrgGeJ7j0lQdwum1fCT6MqulPVJcrci3GhcxRCrAY (2 tonne)

https://mega.nz/#!JQ8nFDQZ!Deo2Sx5doevaBi76gOJACGgRv9LJAjfVATaeorueL2w (5/10 tonne)

Not sure what mods you'd need, but you might need RT.

@Joco223 might be able to help you.

Talk to zoo about adding me to the group Skype and lv comms channel, the more communication between us the better

Link to comment
Share on other sites

We need to finish rolecall, we only have 2 roles called. You have until Friday to call or you WILL BE DROPPED.

Secondly, I have plans for our second launch after this manned one. My plan is to deploy a satellite into orbit (possibly one of the submitted payloads), and then use the second stage of our launcher as an experimental station hub. Using it, I plan to dock vessels to it, possibly refuel and or just rendezvous. Thoughts?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...