QAM00 Posted September 3, 2021 Share Posted September 3, 2021 Will there be any more development on the waterfall engine plume effects? Also maybe an visual uplift on the Vulcan 2 engine Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted September 4, 2021 Share Posted September 4, 2021 On 8/1/2021 at 2:32 PM, chris-kerbal said: Playing Kerbalism and always had issues with the ATV to properly supply my ISS. So I sat down and wrote a MM patch for Kerbalism and the five ATVs, trying to mimic their payload as much as possible. It is working for me in Stock Kerbalism, as well as JNSQ Kerbalism. Just the dry mass payload above food you need to add Gas tanks are duplicated, to allow Nitrogen or Oxygen. There might be better options to structure the PartSwitch, happy on feedback to learn. Leaving it here, for anyone interested. Reveal hidden contents B9_TANK_TYPE { name = ATV1 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Azure RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 33.33333333 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 47.87 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV2 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Avocado RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 0 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 0 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 96.49 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV3 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Aubergine RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 33.33333333 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 67.02 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV4 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = Banana RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 66.66666666 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 52.02 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } B9_TANK_TYPE { name = ATV5 tankMass = 0.00010627500 tankCost = 0.15 primaryColor = BloodOrange RESOURCE { name = Water unitsPerVolume = 0.112 percentFilled = 100 } RESOURCE { name = Food unitsPerVolume = 1.03619177 percentFilled = 33.33333333 } RESOURCE { name = Oxygen unitsPerVolume = 9.45626478 percentFilled = 100 } RESOURCE { name = Nitrogen unitsPerVolume = 10.65814015 percentFilled = 0 } RESOURCE { name = MonoPropellant unitsPerVolume = 0.15666666 percentFilled = 42.40 } RESOURCE { // 380kg name = LiquidFuel unitsPerVolume = 0.01013333 percentFilled = 100 } RESOURCE { // 465kg name = Oxidizer unitsPerVolume = 0.01238519 percentFilled = 100 } RESOURCE { // 5500kg name = Waste unitsPerVolume = 0.97777777 percentFilled = 0 } RESOURCE { // 840kg name = WasteWater unitsPerVolume = 0.11144278 percentFilled = 0 } } @PART[_Knes_ATV_Cargo]:NEEDS[Knes,B9PartSwitch,ProfileDefault]:BEFORE[KerbalismDefault] { !CrewCapacity = 2 !RESOURCE[MonoPropellant] {} } @PART[_Knes_ATV_Cargo]:NEEDS[Knes,B9PartSwitch,ProfileDefault]:AFTER[KerbalismDefault] { !MODULE[Configure] {} MODULE { name = ModuleB9PartSwitch moduleID = fuelSwitch baseVolume = 7500 switcherDescription = ATV Type SUBTYPE { name = ATV1 title = Jules Verne tankType = ATV1 } SUBTYPE { name = ATV2 title = Johannes Kepler tankType = ATV2 } SUBTYPE { name = ATV3 title = Edoardo Amaldi tankType = ATV3 } SUBTYPE { name = ATV4 title = Albert Einstein tankType = ATV4 } SUBTYPE { name = ATV5 title = Georges Lemaitre tankType = ATV5 } } } Thank you for doing this, but i don´t know how to bring that to work. Never wrote or modified a config for KSP by myself. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted September 4, 2021 Share Posted September 4, 2021 26 minutes ago, JoeSheridan said: Thank you for doing this, but i don´t know how to bring that to work. Never wrote or modified a config for KSP by myself. It is actually not that hard. The patch uses B9 part switch, hence you need to have that installed. Then you copy the patch I wrote into a .cfg file. For example myknes-patch.cfg and place that into the GameData folder. I normally create a folder in there to hold all my patches. It will then be picked up by ModuleManager and change the config. Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted September 4, 2021 Share Posted September 4, 2021 2 hours ago, chris-kerbal said: Then you copy the patch I wrote into a .cfg file. For example myknes-patch.cfg and place that into the GameData folder. I normally create a folder in there to hold all my patches. Okay, thank you. now i see my mistake: I added your config text to the existing config of the ATV Cargo part. My mistake, thank you Quote Link to comment Share on other sites More sharing options...
Ludo66X Posted September 6, 2021 Share Posted September 6, 2021 @well Hello , first thanks for this amazing mod ,it's great to be able to build these cool european rockets. I only have one single question , i'm trying to make Realism Overhaul configs for it , and for that i would like to know if you used a specific way to scale the parts for stock , like half size or something alike. Thanks in advance for your answer. Quote Link to comment Share on other sites More sharing options...
Kaley4D Posted September 21, 2021 Share Posted September 21, 2021 What does the resource "Crystal" do? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 21, 2021 Share Posted September 21, 2021 2 hours ago, Kaley4D said: What does the resource "Crystal" do? It does money when you recover it. Recommended to recover it on KSC for maximum profit Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted September 24, 2021 Share Posted September 24, 2021 How Many Parts does it add Quote Link to comment Share on other sites More sharing options...
GroupJW Posted October 8, 2021 Share Posted October 8, 2021 Is "Knes" a pun on "CNES"? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted November 8, 2021 Share Posted November 8, 2021 I installed KNES this weekend and instantly fell in love with the variety and detail of each part. Only one thing bugged me, only one. Does this have Waterfall support? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted November 22, 2021 Share Posted November 22, 2021 (edited) @Well Thanks again for this mod. I just started a new 1.12.2 career playthrough with JNSQ, and I'm reminded of the versatility of the MRK crew capsule plus its cargo service module. Trips to Mun and Minmus; fill the cargo area with monoprop tanks. Science; the cargo area is a perfect place to store a Science Jr. plus other experiments Station ferry; one docking port on top of the capsule plus one on the bottom of the cargo module. The fact that it looks so great is a bonus. Knes definitely belongs in the KSP modding Hall of Fame Edited November 22, 2021 by DeadJohn grammar Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted December 12, 2021 Share Posted December 12, 2021 On 11/9/2021 at 2:34 AM, AtomicTech said: I installed KNES this weekend and instantly fell in love with the variety and detail of each part. Only one thing bugged me, only one. Does this have Waterfall support? Oh yes it does Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 13, 2021 Share Posted December 13, 2021 2 hours ago, Aussie Toad Stool said: Oh yes it does Yeah, I noticed really quickly! I asked this question before I actually tested any of the engines. Quote Link to comment Share on other sites More sharing options...
EvilSpace Posted December 15, 2021 Share Posted December 15, 2021 Modern game, modern spaceship, modern graphic. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2021 Share Posted December 15, 2021 3 minutes ago, EvilSpace said: Modern game, modern spaceship, modern graphic. Looking fresh! Quote Link to comment Share on other sites More sharing options...
evasivesnail Posted December 23, 2021 Share Posted December 23, 2021 On 4/9/2021 at 3:40 AM, Aussie Toad Stool said: IS there anyway to disable the LH2 patch? The vulcain engine now requires lh2 the but the Arianne 5 fuel tank still uses liquid fuel. Did you find a solution for this? Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted December 24, 2021 Share Posted December 24, 2021 14 hours ago, evasivesnail said: Did you find a solution for this? just delete Knes/GameData/Knes/Compatibility/CryoTanks/Knes_LH2.cfg or install B9 Switch to change ariane 5 tank liquid fuel to LH2 Quote Link to comment Share on other sites More sharing options...
munman19 Posted January 15, 2022 Share Posted January 15, 2022 (edited) @TonyC what mod did you use for that capsule on the right? it looks cool Edited January 15, 2022 by munman19 Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted January 16, 2022 Share Posted January 16, 2022 It's the Proteus pod from Near Future Spacecraft. Quote Link to comment Share on other sites More sharing options...
munman19 Posted January 16, 2022 Share Posted January 16, 2022 thanks Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 23, 2022 Share Posted January 23, 2022 (edited) Can somebody give me installation instructions and tell me what version of ksp this is for? I just don't want to mess up my mod folder, thanks! Edited January 23, 2022 by YouvebeenhitbyRUD Misspelled a word Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 23, 2022 Share Posted January 23, 2022 (edited) You need to unzip and then copy the content of GameData (folder Knes) into your GameData, like every other mod. The folder structure is predetermined in the download. GameData\Mod. Note: Some Mods have dependencies you need to install. ModuleManager is needed for nearly all mods. The KSP version can be found in the title of this thread (1.12.2) but it works in 1.12.3 too. Edited January 23, 2022 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 23, 2022 Share Posted January 23, 2022 2 hours ago, Cheesecake said: You need to unzip and then copy the content of GameData (folder Knes) into your GameData, like every other mod. The folder structure is predetermined in the download. GameData\Mod. Note: Some Mods have dependencies you need to install. ModuleManager is needed for nearly all mods. The KSP version can be found in the title of this thread (1.12.2) but it works in 1.12.3 too. Thanks again! Quote Link to comment Share on other sites More sharing options...
ndiver Posted February 6, 2022 Share Posted February 6, 2022 (edited) If some of you want to have fun with Knes, i let you read this recent article: https://www.sciencedirect.com/science/article/pii/S0094576521006123 Quote Salotti, J. M. (2022). Launcher size optimization for a crewed Mars mission. Acta Astronautica, 191, 235-244. It's an article reviewing how Europeans could do a mission to Mars using the current elements of Ariane 6 through an Ariane 6 Heavy able to put 100t into orbit. It's on a certain way an update of the Ariane 5 Heavy seen here : @Well by trying to replicate the Ariane 6 Superheavy, I noticed that I can't freely put multiple Vulcain on a bottom of a rocket contrary to the Themis. I can only place a Vulcain engine under a node. Is it normal and intended? Edited February 6, 2022 by ndiver Quote Link to comment Share on other sites More sharing options...
Space_nico Posted February 13, 2022 Share Posted February 13, 2022 (edited) Good evening all! As a huge fan of Ariane IV launchers, I noticed something that may be interesting for this mod!Bluedog Design Bureau done 2 fairings that you can put on an Ariane IV : Delta III 2.5m Fairing Base & Commercial Titan III 2.5m Dual Payload Adapter SAF (c.f photos below). In fact, they are Ariane IV fairings which been sold to USA for some launches ( ref. : http://www.capcomespace.net/dossiers/espace_europeen/ariane/ariane4/caracteristiques.htm [in french only but online traductor can do the job ] ). For Delta III 2.5m Fairing Base, you can put it on Probe Core AR4 "Baudry" Avionics System and set adapters of your choice. For Commercial Titan III 2.5m Dual Payload Adapter SAF (also know as SPELDA [Structure Porteuse Externe de Lancement Double Ariane / Double Launch External Supporting Structure] )in French, you cannot put 2 parts on the upper attachement node Probe Core AR4 'Baudry" Avionics System (payload and fairing at the same spot). So I tried a modification that works fine at this moment : - I went to GameData\Knes\Parts\Launcher\L3S → _Knes_L3S_Avionics_250.cfg and add this text line to put an adapter and then the fairing. Quote // --- node definitions --- node_stack_top = 0.0, 0.44512, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top2 = 0.0, 0.44512, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.29737, 0.0, 0.0, -1.0, 0.0, 2 attachRules = 1,0,1,1,0 - Came back to KSP and edited my launcher. On Probe Core AR4 "Baudry" Avionics System, I placed an adapter and then the fairing : it seems to not create conflicts between parts, only payload height have to be considered for SPELDA. For both, number of segment must be 1 or it will be too high.http://www.capcomespace.net/dossiers/espace_europeen/ariane/ariane4/config spelda 1988.jpg Here some screenshots for demonstration ↓ https://imgur.com/gallery/i4rkhrE It may be nothing in this post but as a person who's not good to build fairing by hand, it may be helpful for someone! Thanks for reading Kerbonauts! Edited February 13, 2022 by Space_nico Quote Link to comment Share on other sites More sharing options...
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