KerbalKore Posted July 15, 2019 Share Posted July 15, 2019 2 hours ago, infinite_monkey said: If only I had some, so early in career mode... Get @AlphaMensae’s Modular Launch Pads. It goes with TE, BDB, and Tantares incredibly well. Quote Link to comment Share on other sites More sharing options...
Barzon Posted July 15, 2019 Share Posted July 15, 2019 G R E E N F L A S H Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted July 15, 2019 Share Posted July 15, 2019 1 hour ago, KerbalKore said: Get @AlphaMensae’s Modular Launch Pads. It goes with TE, BDB, and Tantares incredibly well. Yeah I need that one again... But at the very beginning it doesn't help, since the Mothra S1 engine has no attachment point at the bottom. I guess we need that Falcon1 launch tower Quote Link to comment Share on other sites More sharing options...
Damon Posted July 15, 2019 Author Share Posted July 15, 2019 7 minutes ago, infinite_monkey said: Yeah I need that one again... But at the very beginning it doesn't help, since the Mothra S1 engine has no attachment point at the bottom. I guess we need that Falcon1 launch tower It doesn't have one? noted Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted July 15, 2019 Share Posted July 15, 2019 4 hours ago, infinite_monkey said: Yeah I need that one again... But at the very beginning it doesn't help, since the Mothra S1 engine has no attachment point at the bottom. I guess we need that Falcon1 launch tower There's a Tundra patch in the current release (1.3.8) of Modular Launch Pads that adds an extra node to the Mothra (Falcon1) first stage tank, it will appear well below the bottom of the tank, even below the engine. This extra node is for attaching one of the launch bases. The v2 dev build, on my Github in the AlphaDev branch, has all the new stuff that has been used in many screenshots...including a mini version of my General Strongback. Damon's own strongbacks included with TE are far more like the actual SpaceX ones; mine is only SpaceX-ish, intended to be a more general design. Quote Link to comment Share on other sites More sharing options...
politas Posted July 17, 2019 Share Posted July 17, 2019 Got a weird issue. I've unlocked the whole tech tree, but the Gojira fins are not appearing in my parts list. I did have them appearing before the latest TE update. My save file lists the fins under the unlocked HeavierRocketry node. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 17, 2019 Author Share Posted July 17, 2019 8 hours ago, politas said: Got a weird issue. I've unlocked the whole tech tree, but the Gojira fins are not appearing in my parts list. I did have them appearing before the latest TE update. My save file lists the fins under the unlocked HeavierRocketry node. Known issue, fix coming tonight Quote Link to comment Share on other sites More sharing options...
Damon Posted July 17, 2019 Author Share Posted July 17, 2019 Tundra Exploration 1.5.0.1 is live with a few tiny changes: - Fixed Gojira fins not showing up in Tech Tree - Fixed some Bagorah parts having the same name as Ghidorah parts Download here! Quote Link to comment Share on other sites More sharing options...
Masterdestructo Posted July 19, 2019 Share Posted July 19, 2019 Why do the BFR fins move my ship around, when its landed? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 19, 2019 Share Posted July 19, 2019 2 hours ago, Masterdestructo said: Why do the BFR fins move my ship around, when its landed? Too flexible or too slippery? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 20, 2019 Author Share Posted July 20, 2019 11 hours ago, Masterdestructo said: Why do the BFR fins move my ship around, when its landed? 8 hours ago, Starwaster said: Too flexible or too slippery? Yeah I am not sure. I have the same problem with the KRE landing legs. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 21, 2019 Share Posted July 21, 2019 22 hours ago, damonvv said: Yeah I am not sure. I have the same problem with the KRE landing legs. Maybe try experimenting with ModulePhysicMaterial? It's what the grippy things use; increases friction so they don't slip as much. Quote Link to comment Share on other sites More sharing options...
boylesmason113 Posted July 25, 2019 Share Posted July 25, 2019 I can't install Tundra Exploration on CKAN for whatever reason. It shows that it should work with the current patch, but doesn't give me the option to download it. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted July 26, 2019 Share Posted July 26, 2019 3 hours ago, boylesmason113 said: I can't install Tundra Exploration on CKAN for whatever reason. It shows that it should work with the current patch, but doesn't give me the option to download it. Just download it from GitHub or SpaceDock, CKAN in my opinion is only worth using for RP-0 installs. Additionally, this is a problem for the CKAN thread, not this one. Quote Link to comment Share on other sites More sharing options...
politas Posted July 26, 2019 Share Posted July 26, 2019 9 hours ago, boylesmason113 said: I can't install Tundra Exploration on CKAN for whatever reason. It shows that it should work with the current patch, but doesn't give me the option to download it. You need to make sure that your "Compatible" list includes all the dependencies. Use the KSP Version Compatibility options to get them all showing. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 26, 2019 Share Posted July 26, 2019 @damonvv There's a little bug which I've been having with this mod for a while - the mode-switching on the Ghidorah S1 engine cluster appears to confuse the stock dV display. When the cluster is on the 'AllEngines' mode, the dV is calculated normally, but when it's on 'ThreeLanding' or 'CenterOnly', the dV meter displays 0m/s, regardless of whether there's fuel available or not. Just wanted to bring it to your attention. And unrelated, but would it be possible to make the decals on the Gigan solar panel fairings toggleable? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 26, 2019 Author Share Posted July 26, 2019 1 minute ago, RealKerbal3x said: @damonvv There's a little bug which I've been having with this mod for a while - the mode-switching on the Ghidorah S1 engine cluster appears to confuse the stock dV display. When the cluster is on the 'AllEngines' mode, the dV is calculated normally, but when it's on 'ThreeLanding' or 'CenterOnly', the dV meter displays 0m/s, regardless of whether there's fuel available or not. Just wanted to bring it to your attention. And unrelated, but would it be possible to make the decals on the Gigan solar panel fairings toggleable? Yes. That’s a stock bug. I advise to use BasicdV as this mod fixed the bug. And yes. Forgot to put it in the last update. But will make sure its in the next one. Quote Link to comment Share on other sites More sharing options...
boylesmason113 Posted July 26, 2019 Share Posted July 26, 2019 12 hours ago, hieywiey said: Just download it from GitHub or SpaceDock, CKAN in my opinion is only worth using for RP-0 installs. Additionally, this is a problem for the CKAN thread, not this one. Yeah I installed it manually and it worked perfectly Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted July 26, 2019 Share Posted July 26, 2019 I dunno what you have done to the Octopus engines in the latest update , but they are now amazing sound wise and visually the plumes are stunning , Thank You Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted July 28, 2019 Share Posted July 28, 2019 Hey are there any plans for making the BFR/Starship have a stainless steel texture any time soon? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 28, 2019 Author Share Posted July 28, 2019 1 hour ago, SpeedShot7 said: Hey are there any plans for making the BFR/Starship have a stainless steel texture any time soon? Elon is planning on doing another press conference about the new Starship. I heard the design changed again so I wait until I start redoing it again. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted July 28, 2019 Share Posted July 28, 2019 Is LADEE on hold for now? Quote Link to comment Share on other sites More sharing options...
Anonim2 Posted July 28, 2019 Share Posted July 28, 2019 Is this mod Real Size or Kerbaled? Quote Link to comment Share on other sites More sharing options...
hieywiey Posted July 28, 2019 Share Posted July 28, 2019 1 hour ago, Anonim2 said: Is this mod Real Size or Kerbaled? IIRC it is ~2.5-2.7x (JNSQ sized), like BDB. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 28, 2019 Author Share Posted July 28, 2019 8 hours ago, hieywiey said: Is LADEE on hold for now? LADEE is in the works, but slowly. 2 hours ago, Anonim2 said: Is this mod Real Size or Kerbaled? This mod is balanced for stock/2.5/2.7x scale. RO configs in the making. On 7/21/2019 at 7:35 AM, Starwaster said: Maybe try experimenting with ModulePhysicMaterial? It's what the grippy things use; increases friction so they don't slip as much. How do I set it up? I can't find info about it Quote Link to comment Share on other sites More sharing options...
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