Nova1 Posted June 26, 2021 Share Posted June 26, 2021 On 5/24/2021 at 11:50 PM, bcink said: Absolutely, it should have enough dV for most applications =] Thanks!! Not certain what you're encountering. Can you share an image if you haven't figured it out yet? @bcink It seems to just not be connecting like a regular heatshield. Here's a video I made showing it: Quote Link to comment Share on other sites More sharing options...
bcink Posted June 27, 2021 Author Share Posted June 27, 2021 20 hours ago, Nova1 said: @bcink It seems to just not be connecting like a regular heatshield. Here's a video I made showing it: I'm sorry, I'm not sure what's causing this for you. I just loaded up the mod in the latest release and put it together as shown without any issues. It looks like you have it attached correctly at the start (to the center node on the bottom) but something looks to be completely messing with the node. Do you have some other mods installed? I can only suspect something, somehow, is interfering. Can you try on a clean install w/ no mods? Quote Link to comment Share on other sites More sharing options...
sh_temp_el Posted August 12, 2021 Share Posted August 12, 2021 On 26.06.2021 at 23:42, Nova1 said: @bcink Вроде просто не подключается как обычный теплозащитный экран. Вот видео, которое я сделал, показывая это: And I have this problem((( Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 12, 2021 Share Posted August 12, 2021 (edited) On 6/27/2021 at 10:11 AM, bcink said: I just loaded up the mod in the latest release and put it together as shown without any issues. I've been revisiting this mod in 1.12.1, and I didn't have any issues with the heat shield attachment either. Worked fine for me. However, I do have a major showstopper - ejecting the heat shield destroys one or two of my landing legs every time ... Where/when are you guys ejecting the heat shield? My failed attempt: Spoiler Edited August 12, 2021 by OrbitalManeuvers added picture Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 4, 2021 Share Posted November 4, 2021 On 8/12/2021 at 8:21 PM, OrbitalManeuvers said: Where/when are you guys ejecting the heat shield? No matter which lander I use - I only jettison the heat shield after the parachute is fully deployed. Makes sense, doesn't it? Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted November 4, 2021 Share Posted November 4, 2021 10 minutes ago, Gordon Dry said: No matter which lander I use - I only jettison the heat shield after the parachute is fully deployed. Makes sense, doesn't it? No matter anything, anywhere, in any circumstance. Everytime you jettison the shield without deployed chutes, you get that damn thing stuck in there. I'd be surprised if there were any justification at all to jettison the shield before deploying the chutes, in any scenario. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 4, 2021 Share Posted November 4, 2021 15 minutes ago, Daniel Prates said: I'd be surprised if there were any justification at all to jettison the shield before deploying the chutes, in any scenario. That would be a voodoo-mod using Harmony or what else, I guess. Ask @linuxgurugamer if that effort would even be worth it. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 4, 2021 Share Posted November 4, 2021 (edited) 6 hours ago, Gordon Dry said: No matter which lander I use - I only jettison the heat shield after the parachute is fully deployed. Makes sense, doesn't it? Sure does, especially when you're not having a senior moment and missing the forest for the trees. Forgot the chute is for the landing, not *only* the return trip. Edited November 4, 2021 by OrbitalManeuvers emPHAsis Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2021 Share Posted November 4, 2021 7 hours ago, Gordon Dry said: That would be a voodoo-mod using Harmony or what else, I guess. Ask @linuxgurugamer if that effort would even be worth it. Huh??? what would be? Maybe I'm blind, but I don't see any request for a mod here Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 19, 2021 Share Posted November 19, 2021 (edited) As there is not Github repo to provide to: Some sanity fixes GameData\MarsDirect\Patches\MD-Kerbalism.cfg Spoiler @PART[MD-Stage2]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { !MODULE[ModuleGenerator] {} MODULE:NEEDS[FeatureRadiation] { name = Emitter radiation = 0.0000017775 } MODULE { name = ProcessController resource = _RTG title = RTG capacity = 0.05 running = true toggle = false } } @PART[MD-Stage2,MD-Hab]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 %maxAmount *= #$/CrewCapacity$ } RESOURCE { name = Waste amount = 0 maxAmount = 1 %maxAmount *= #$/CrewCapacity$ } RESOURCE { name = WasteWater amount = 0 maxAmount = 1 %maxAmount *= #$/CrewCapacity$ } } @PART[MD-Stage2,MD-Hab]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalismDefault] { @MODULE[Habitat] { %volume = 19.63 %surface = 31.03 } } //@PART[MD-Hab]:NEEDS[FeatureHabitat,FeatureRadiation]:AFTER[zzzKerbalismDefault] //{ // MODULE // { // name = Sickbay // resource = _SickbayRDU // title = RDU // desc = The Radiation Detoxication Unit (RDU) uses EC and Oxygen to reduce the effects of radiation poisoning. // slots = 0 // UPGRADES // { // UPGRADE // { // name__ = Upgrade-HitchhikerRDU // techRequired__ = advScienceTech // slots = 1 // } // } // } //} @PART[MD-*]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { @MODULE[Configure]:HAS[#title[Pod]] { @slots += 1 } } @PART[MD-Sandbags]:NEEDS[FeatureRadiation]:AFTER[zzzKerbalismDefault] { !MODULE[ModuleAnimateGeneric] {} MODULE { name = PassiveShield radiation = 1 // shielding power in rad/h @radiation /= 3600 // convert to rad/s toggle = true // can be toggled animation = Deploy // deployment animation name added_mass = 7.8 // added mass when deployed, in tons require_eva = true // needs to be set up on EVA crew_operate = true // crew specs required to operate (see documentation) } } // --------------------------------------------------------------------------- // Kerbalism Science // --------------------------------------------------------------------------- MARS_DIRECT_SCIENCE { DDCarbon { size = 7250 // size in MB. If the experiment is a sample, this define how many slots it uses : 1024 MB = 1 slot. duration = 453600 // duration in seconds ec_rate = 0.4 } DDMassSpectro { size = 17250 duration = 53600 ec_rate = 0.2 } DDXray { size = 2850 duration = 60 ec_rate = 2.1 } DDLaser { size = 7250 duration = 300 ec_rate = 1.5 } DDMicroscopy { size = 2350 duration = 900 ec_rate = 0.1 } DDPlants { size = 16000 duration = 432000 ec_rate = 0.01 } DDGas { size = 7250 duration = 600 ec_rate = 0.2 } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDCarbon]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDCarbon/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = Space } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDCarbon]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDCarbon]] {} MODULE { name = Experiment experiment_id = DDCarbon data_rate = #$@MARS_DIRECT_SCIENCE/DDCarbon/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDCarbon/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDCarbon/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDMassSpectro]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/size$ @dataScale /= #$baseValue$ } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDMassSpectro]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDMassSpectro]] {} MODULE { name = Experiment experiment_id = DDMassSpectro data_rate = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDMassSpectro/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDLaser]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDLaser/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDLaser]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDLaser]] {} MODULE { name = Experiment experiment_id = DDLaser data_rate = #$@MARS_DIRECT_SCIENCE/DDLaser/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDLaser/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDLaser/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDMicroscopy]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDMicroscopy]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDMicroscopy]] {} MODULE { name = Experiment experiment_id = DDMicroscopy data_rate = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDMicroscopy/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDPlants]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDPlants/size$ @dataScale /= #$baseValue$ } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDPlants]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDPlants]] {} MODULE { name = Experiment experiment_id = DDPlants data_rate = #$@MARS_DIRECT_SCIENCE/DDPlants/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDPlants/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDPlants/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDGas]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDGas/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = FlyingLow@Biomes Situation = FlyingHigh BodyAllowed = Atmospheric } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDGas]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDGas]] {} MODULE { name = Experiment experiment_id = DDGas data_rate = #$@MARS_DIRECT_SCIENCE/DDGas/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDGas/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDGas/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDXray]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDXray/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = FlyingLow@Biomes Situation = FlyingHigh BodyAllowed = Atmospheric } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDXray]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDXray]] {} MODULE { name = Experiment experiment_id = DDXray data_rate = #$@MARS_DIRECT_SCIENCE/DDXray/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDXray/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDXray/ec_rate$ } } // Antenna nerf ---------- @PART[MD-Antenna]:NEEDS[FeatureScience,!RemoteTech]:AFTER[zzzKerbalismDefault] { @MODULE[ModuleDataTransmitter] { @packetSize = 4 @packetResourceCost = 2 @packetInterval = 1 %packetSize /= 1024 %packetResourceCost /= 60 } } I'm not sure about this one, perhaps also with Kerbalism a ModuleRadioisotopeGenerator still needs to be added as it's ignored by Kerbalism but needed for "stuff" - even for contract parameters. GameData\MarsDirect\Patches\MD-NFE.cfg Spoiler @PART[MD-Stage2,MD-Hab]:NEEDS[NearFutureElectrical,!ProfileDefault] // ProfileDefault = Kerbalism { !MODULE[ModuleGenerator] {} MODULE { name = ModuleRadioisotopeGenerator BasePower = 0.05 HalfLife = 8.35 EasyMode = true } } I guess the GameData\MarsDirect\Patches\MD-ISRU.cfg also needs sanity checks and so GameData\MarsDirect\Patches\MD-Kerbalism.cfg needs proper ISRU patches. Edited November 19, 2021 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 13, 2021 Share Posted December 13, 2021 On 11/19/2021 at 4:18 PM, Gordon Dry said: As there is not Github repo to provide to: Some sanity fixes GameData\MarsDirect\Patches\MD-Kerbalism.cfg Hide contents @PART[MD-Stage2]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { !MODULE[ModuleGenerator] {} MODULE:NEEDS[FeatureRadiation] { name = Emitter radiation = 0.0000017775 } MODULE { name = ProcessController resource = _RTG title = RTG capacity = 0.05 running = true toggle = false } } @PART[MD-Stage2,MD-Hab]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 %maxAmount *= #$/CrewCapacity$ } RESOURCE { name = Waste amount = 0 maxAmount = 1 %maxAmount *= #$/CrewCapacity$ } RESOURCE { name = WasteWater amount = 0 maxAmount = 1 %maxAmount *= #$/CrewCapacity$ } } @PART[MD-Stage2,MD-Hab]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalismDefault] { @MODULE[Habitat] { %volume = 19.63 %surface = 31.03 } } //@PART[MD-Hab]:NEEDS[FeatureHabitat,FeatureRadiation]:AFTER[zzzKerbalismDefault] //{ // MODULE // { // name = Sickbay // resource = _SickbayRDU // title = RDU // desc = The Radiation Detoxication Unit (RDU) uses EC and Oxygen to reduce the effects of radiation poisoning. // slots = 0 // UPGRADES // { // UPGRADE // { // name__ = Upgrade-HitchhikerRDU // techRequired__ = advScienceTech // slots = 1 // } // } // } //} @PART[MD-*]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { @MODULE[Configure]:HAS[#title[Pod]] { @slots += 1 } } @PART[MD-Sandbags]:NEEDS[FeatureRadiation]:AFTER[zzzKerbalismDefault] { !MODULE[ModuleAnimateGeneric] {} MODULE { name = PassiveShield radiation = 1 // shielding power in rad/h @radiation /= 3600 // convert to rad/s toggle = true // can be toggled animation = Deploy // deployment animation name added_mass = 7.8 // added mass when deployed, in tons require_eva = true // needs to be set up on EVA crew_operate = true // crew specs required to operate (see documentation) } } // --------------------------------------------------------------------------- // Kerbalism Science // --------------------------------------------------------------------------- MARS_DIRECT_SCIENCE { DDCarbon { size = 7250 // size in MB. If the experiment is a sample, this define how many slots it uses : 1024 MB = 1 slot. duration = 453600 // duration in seconds ec_rate = 0.4 } DDMassSpectro { size = 17250 duration = 53600 ec_rate = 0.2 } DDXray { size = 2850 duration = 60 ec_rate = 2.1 } DDLaser { size = 7250 duration = 300 ec_rate = 1.5 } DDMicroscopy { size = 2350 duration = 900 ec_rate = 0.1 } DDPlants { size = 16000 duration = 432000 ec_rate = 0.01 } DDGas { size = 7250 duration = 600 ec_rate = 0.2 } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDCarbon]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDCarbon/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = Space } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDCarbon]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDCarbon]] {} MODULE { name = Experiment experiment_id = DDCarbon data_rate = #$@MARS_DIRECT_SCIENCE/DDCarbon/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDCarbon/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDCarbon/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDMassSpectro]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/size$ @dataScale /= #$baseValue$ } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDMassSpectro]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDMassSpectro]] {} MODULE { name = Experiment experiment_id = DDMassSpectro data_rate = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDMassSpectro/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDLaser]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDLaser/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDLaser]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDLaser]] {} MODULE { name = Experiment experiment_id = DDLaser data_rate = #$@MARS_DIRECT_SCIENCE/DDLaser/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDLaser/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDLaser/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDMicroscopy]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDMicroscopy]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDMicroscopy]] {} MODULE { name = Experiment experiment_id = DDMicroscopy data_rate = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDMicroscopy/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDPlants]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDPlants/size$ @dataScale /= #$baseValue$ } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDPlants]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDPlants]] {} MODULE { name = Experiment experiment_id = DDPlants data_rate = #$@MARS_DIRECT_SCIENCE/DDPlants/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDPlants/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDPlants/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDGas]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDGas/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = FlyingLow@Biomes Situation = FlyingHigh BodyAllowed = Atmospheric } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDGas]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDGas]] {} MODULE { name = Experiment experiment_id = DDGas data_rate = #$@MARS_DIRECT_SCIENCE/DDGas/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDGas/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDGas/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDXray]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDXray/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = FlyingLow@Biomes Situation = FlyingHigh BodyAllowed = Atmospheric } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDXray]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDXray]] {} MODULE { name = Experiment experiment_id = DDXray data_rate = #$@MARS_DIRECT_SCIENCE/DDXray/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDXray/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDXray/ec_rate$ } } // Antenna nerf ---------- @PART[MD-Antenna]:NEEDS[FeatureScience,!RemoteTech]:AFTER[zzzKerbalismDefault] { @MODULE[ModuleDataTransmitter] { @packetSize = 4 @packetResourceCost = 2 @packetInterval = 1 %packetSize /= 1024 %packetResourceCost /= 60 } } I'm not sure about this one, perhaps also with Kerbalism a ModuleRadioisotopeGenerator still needs to be added as it's ignored by Kerbalism but needed for "stuff" - even for contract parameters. GameData\MarsDirect\Patches\MD-NFE.cfg Hide contents @PART[MD-Stage2,MD-Hab]:NEEDS[NearFutureElectrical,!ProfileDefault] // ProfileDefault = Kerbalism { !MODULE[ModuleGenerator] {} MODULE { name = ModuleRadioisotopeGenerator BasePower = 0.05 HalfLife = 8.35 EasyMode = true } } I guess the GameData\MarsDirect\Patches\MD-ISRU.cfg also needs sanity checks and so GameData\MarsDirect\Patches\MD-Kerbalism.cfg needs proper ISRU patches. Perhaps you could take over the development for an update or two? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 13, 2021 Share Posted December 13, 2021 I'm not developer, just a "bugs finder" and "trying to play flawless - player". Quote Link to comment Share on other sites More sharing options...
bcink Posted December 27, 2021 Author Share Posted December 27, 2021 On 12/13/2021 at 1:39 PM, AtomicTech said: Perhaps you could take over the development for an update or two? HI! Do we need an update for something? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 29, 2021 Share Posted December 29, 2021 On 12/27/2021 at 12:15 PM, bcink said: HI! Do we need an update for something? Perhaps some 1.12.3 checks and the inclusion of the Stock Inventory System? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 30, 2021 Share Posted December 30, 2021 Accordingly to @bcink about me, he's finally free to mod again, concerning what finally launched on Christmas Day. :U Quote Link to comment Share on other sites More sharing options...
kennyc222 Posted January 17, 2022 Share Posted January 17, 2022 (edited) Duna Direct still works well on 1.12.3 as i just tested it ...best mod for habitat...simple (save my CPU and RAM) and quick! Edited January 17, 2022 by kennyc222 Quote Link to comment Share on other sites More sharing options...
caipi Posted February 23, 2022 Share Posted February 23, 2022 On 12/27/2021 at 7:15 PM, bcink said: HI! Do we need an update for something? I think we might. I don't know, maybe it's just me. The Rudaux Nosecone ( MarsDirect/Dockingport/MD-Dockingport ) seems to be bugged. The parachute is not fully deploying, just semi deploying. At first I thought it might be caused by some of my mods. So I set up a test environment, KSP 1.12.3 + ModuleManager4.2.1 + latest DunaDirect. The issue persists. The semi deployed state also does not appear to be slowing me -I mean "my rocket", I'm definitely not holding it in my hand!- down. Weirdly, the Samara Nosecone (the non-docking-port version) is working just fine and the semi deployed state also slows me down significantly. Can anybody else confirm this issue? Or is it only supposed to work on Duna? o.0 Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 23, 2022 Share Posted February 23, 2022 I can confirm this. However, if you open the docking port, the parachute can fully open. 7 hours ago, caipi said: I think we might. I don't know, maybe it's just me. The Rudaux Nosecone ( MarsDirect/Dockingport/MD-Dockingport ) seems to be bugged. The parachute is not fully deploying, just semi deploying. At first I thought it might be caused by some of my mods. So I set up a test environment, KSP 1.12.3 + ModuleManager4.2.1 + latest DunaDirect. The issue persists. The semi deployed state also does not appear to be slowing me -I mean "my rocket", I'm definitely not holding it in my hand!- down. Weirdly, the Samara Nosecone (the non-docking-port version) is working just fine and the semi deployed state also slows me down significantly. Can anybody else confirm this issue? Or is it only supposed to work on Duna? o.0 Quote Link to comment Share on other sites More sharing options...
bcink Posted February 26, 2022 Author Share Posted February 26, 2022 On 2/23/2022 at 3:38 AM, caipi said: Or is it only supposed to work on Duna? o.0 On 2/23/2022 at 11:11 AM, SkyFall2489 said: I can confirm this. However, if you open the docking port, the parachute can fully open. Yeah, this is a known thing - the docking port needs to be in opened mode for the parachute to truly function. This is some limitation with the game related to docking ports and parachutes on the same part. Quote Link to comment Share on other sites More sharing options...
caipi Posted February 26, 2022 Share Posted February 26, 2022 2 hours ago, bcink said: This is some limitation with the game related to docking ports and parachutes on the same part. My thought -after reading @SkyFall2489's workaround- was that it is related to the position of the chute and that the nosecap is "shielding" it from the drag, similar to a cargo bay. I thought that if it were placed outside (maybe invisibly), it shouldn't happen. Quote Link to comment Share on other sites More sharing options...
N3N Posted April 16, 2022 Share Posted April 16, 2022 On 11/19/2021 at 11:18 PM, Gordon Dry said: As there is not Github repo to provide to: Some sanity fixes GameData\MarsDirect\Patches\MD-Kerbalism.cfg Reveal hidden contents @PART[MD-Stage2]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { !MODULE[ModuleGenerator] {} MODULE:NEEDS[FeatureRadiation] { name = Emitter radiation = 0.0000017775 } MODULE { name = ProcessController resource = _RTG title = RTG capacity = 0.05 running = true toggle = false } } @PART[MD-Stage2,MD-Hab]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 %maxAmount *= #$/CrewCapacity$ } RESOURCE { name = Waste amount = 0 maxAmount = 1 %maxAmount *= #$/CrewCapacity$ } RESOURCE { name = WasteWater amount = 0 maxAmount = 1 %maxAmount *= #$/CrewCapacity$ } } @PART[MD-Stage2,MD-Hab]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalismDefault] { @MODULE[Habitat] { %volume = 19.63 %surface = 31.03 } } //@PART[MD-Hab]:NEEDS[FeatureHabitat,FeatureRadiation]:AFTER[zzzKerbalismDefault] //{ // MODULE // { // name = Sickbay // resource = _SickbayRDU // title = RDU // desc = The Radiation Detoxication Unit (RDU) uses EC and Oxygen to reduce the effects of radiation poisoning. // slots = 0 // UPGRADES // { // UPGRADE // { // name__ = Upgrade-HitchhikerRDU // techRequired__ = advScienceTech // slots = 1 // } // } // } //} @PART[MD-*]:NEEDS[ProfileDefault]:AFTER[zzzKerbalismDefault] { @MODULE[Configure]:HAS[#title[Pod]] { @slots += 1 } } @PART[MD-Sandbags]:NEEDS[FeatureRadiation]:AFTER[zzzKerbalismDefault] { !MODULE[ModuleAnimateGeneric] {} MODULE { name = PassiveShield radiation = 1 // shielding power in rad/h @radiation /= 3600 // convert to rad/s toggle = true // can be toggled animation = Deploy // deployment animation name added_mass = 7.8 // added mass when deployed, in tons require_eva = true // needs to be set up on EVA crew_operate = true // crew specs required to operate (see documentation) } } // --------------------------------------------------------------------------- // Kerbalism Science // --------------------------------------------------------------------------- MARS_DIRECT_SCIENCE { DDCarbon { size = 7250 // size in MB. If the experiment is a sample, this define how many slots it uses : 1024 MB = 1 slot. duration = 453600 // duration in seconds ec_rate = 0.4 } DDMassSpectro { size = 17250 duration = 53600 ec_rate = 0.2 } DDXray { size = 2850 duration = 60 ec_rate = 2.1 } DDLaser { size = 7250 duration = 300 ec_rate = 1.5 } DDMicroscopy { size = 2350 duration = 900 ec_rate = 0.1 } DDPlants { size = 16000 duration = 432000 ec_rate = 0.01 } DDGas { size = 7250 duration = 600 ec_rate = 0.2 } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDCarbon]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDCarbon/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = Space } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDCarbon]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDCarbon]] {} MODULE { name = Experiment experiment_id = DDCarbon data_rate = #$@MARS_DIRECT_SCIENCE/DDCarbon/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDCarbon/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDCarbon/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDMassSpectro]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/size$ @dataScale /= #$baseValue$ } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDMassSpectro]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDMassSpectro]] {} MODULE { name = Experiment experiment_id = DDMassSpectro data_rate = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDMassSpectro/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDMassSpectro/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDLaser]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDLaser/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDLaser]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDLaser]] {} MODULE { name = Experiment experiment_id = DDLaser data_rate = #$@MARS_DIRECT_SCIENCE/DDLaser/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDLaser/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDLaser/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDMicroscopy]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDMicroscopy]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDMicroscopy]] {} MODULE { name = Experiment experiment_id = DDMicroscopy data_rate = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDMicroscopy/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDMicroscopy/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDPlants]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDPlants/size$ @dataScale /= #$baseValue$ } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDPlants]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDPlants]] {} MODULE { name = Experiment experiment_id = DDPlants data_rate = #$@MARS_DIRECT_SCIENCE/DDPlants/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDPlants/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDPlants/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDGas]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDGas/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = FlyingLow@Biomes Situation = FlyingHigh BodyAllowed = Atmospheric } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDGas]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDGas]] {} MODULE { name = Experiment experiment_id = DDGas data_rate = #$@MARS_DIRECT_SCIENCE/DDGas/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDGas/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDGas/ec_rate$ } } // ------------------------------- @EXPERIMENT_DEFINITION:HAS[#id[DDXray]]:NEEDS[FeatureScience] { @dataScale = #$@MARS_DIRECT_SCIENCE/DDXray/size$ @dataScale /= #$baseValue$ KERBALISM_EXPERIMENT { Situation = Surface@Biomes Situation = FlyingLow@Biomes Situation = FlyingHigh BodyAllowed = Atmospheric } } @PART[*]:HAS[@MODULE:HAS[#experimentID[DDXray]]]:NEEDS[FeatureScience] { !MODULE:HAS[#experimentID[DDXray]] {} MODULE { name = Experiment experiment_id = DDXray data_rate = #$@MARS_DIRECT_SCIENCE/DDXray/size$ @data_rate /= #$@MARS_DIRECT_SCIENCE/DDXray/duration$ ec_rate = #$@MARS_DIRECT_SCIENCE/DDXray/ec_rate$ } } // Antenna nerf ---------- @PART[MD-Antenna]:NEEDS[FeatureScience,!RemoteTech]:AFTER[zzzKerbalismDefault] { @MODULE[ModuleDataTransmitter] { @packetSize = 4 @packetResourceCost = 2 @packetInterval = 1 %packetSize /= 1024 %packetResourceCost /= 60 } } I'm not sure about this one, perhaps also with Kerbalism a ModuleRadioisotopeGenerator still needs to be added as it's ignored by Kerbalism but needed for "stuff" - even for contract parameters. GameData\MarsDirect\Patches\MD-NFE.cfg Reveal hidden contents @PART[MD-Stage2,MD-Hab]:NEEDS[NearFutureElectrical,!ProfileDefault] // ProfileDefault = Kerbalism { !MODULE[ModuleGenerator] {} MODULE { name = ModuleRadioisotopeGenerator BasePower = 0.05 HalfLife = 8.35 EasyMode = true } } I guess the GameData\MarsDirect\Patches\MD-ISRU.cfg also needs sanity checks and so GameData\MarsDirect\Patches\MD-Kerbalism.cfg needs proper ISRU patches. Hey @Gordon Dry, Thank you. Are they still needed or are they now incorporated into KerbalismConfig? FYI: @Sir Mortimer Quote Link to comment Share on other sites More sharing options...
bcink Posted April 17, 2022 Author Share Posted April 17, 2022 On 2/26/2022 at 1:06 AM, caipi said: My thought -after reading @SkyFall2489's workaround- was that it is related to the position of the chute and that the nosecap is "shielding" it from the drag, similar to a cargo bay. I thought that if it were placed outside (maybe invisibly), it shouldn't happen. That's an interesting thought. Didn't think of that. Entirely possible.. Quote Link to comment Share on other sites More sharing options...
N3N Posted May 4, 2022 Share Posted May 4, 2022 Hey, What are your values for the antennas for the Kerbalism science transmission? Because in my game the "MD-Direct" antenna have: "EC (idle): 2.400/s", "EC (transmitting): 90.000/s", "Max. speed: 1.02 GB/s", see here: Hide contents Mod: MarsDirect Name: MD-Antenna Path: MarsDirect/Antenna/MD-Antenna/MD-Antenna Size: 1.04 Bulkhead Profiles: srf ----------------------------------------------- Mass: 50.00 kg ----------------------------------------------- ModuleDeployableAntenna Rated for: 3.0 kPa dyn. pressure ----------------------------------------------- ModuleDataTransmitter Antenna Type: Direct Antenna Rating: 2.0 Mm vs L1 DSN: 127.4 Mm vs L2 DSN: 637.2 Mm vs L3 DSN: 1.4 Gm EC (idle): 2.400/s EC (transmitting): 90.000/s Max. speed: 1.02 GB/s ----------------------------------------------- For more information and logs, see here: Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted March 17, 2023 Share Posted March 17, 2023 Does it work with 1.12.3-4? And can you send it further than Duna (EG, Laythe or Tekto)? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 17, 2023 Share Posted March 17, 2023 36 minutes ago, Richmountain112 said: Does it work with 1.12.3-4? And can you send it further than Duna (EG, Laythe or Tekto)? there's a good chance that it works just fine. It's just models and configs. But the particular bug might happen (again?) where KSP may hang at any part that animates and has a solar panel module. You can send it further. Just build a transfer stage or tug with the necessary dV. Quote Link to comment Share on other sites More sharing options...
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