wafflemoder Posted November 6, 2019 Share Posted November 6, 2019 Another amazing update. Though, it looks like module manager isn't included with new release. Was this intentional? Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted November 6, 2019 Share Posted November 6, 2019 Wow thanks a BUNCH guys... I know people love mods that DO stuff, but honestly your visual mods make KSP 1.8 look like KSP 2 months before that release. Hell they may make it look better than KSP2 - we won't know for a while! Thanks again! Quote Link to comment Share on other sites More sharing options...
frencrs Posted November 6, 2019 Share Posted November 6, 2019 (edited) OOOOoooo look at those snazzy fuel ducts. What a nice little upgrOMFG INSULATED BEAMS AND GIRDERS Edited November 6, 2019 by frencrs Quote Link to comment Share on other sites More sharing options...
scottadges Posted November 6, 2019 Share Posted November 6, 2019 (edited) 7 hours ago, Nertea said: Restock 1.0.0 Wow... I might just have to start a new career in 1.8 to fully appreciate all this amazing work! Great job to the entire team! Edited November 6, 2019 by scottadges Quote Link to comment Share on other sites More sharing options...
johnsonwax Posted November 6, 2019 Share Posted November 6, 2019 Congrats all. I can attest to the hard work these folks are putting in. - @cineboxandrew's dad. Quote Link to comment Share on other sites More sharing options...
stefsilver Posted November 6, 2019 Share Posted November 6, 2019 Awesome work now only thing left is the Saturn parts Quote Link to comment Share on other sites More sharing options...
DarkNounours Posted November 6, 2019 Share Posted November 6, 2019 Thank you guys for the work provided. You make my KSP prettier everyday! Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted November 6, 2019 Share Posted November 6, 2019 Can I use the new version in 1.7 (or is there something I can do to it to do so)? I'm still waiting on some of my other mods to update (namely Kopernicus). Quote Link to comment Share on other sites More sharing options...
SingABrightSong Posted November 6, 2019 Share Posted November 6, 2019 4 minutes ago, WarriorSabe said: Can I use the new version in 1.7 (or is there something I can do to it to do so)? I'm still waiting on some of my other mods to update (namely Kopernicus). I seem to recall that there was some manner of breaking change with this update that precludes use in earlier game versions. Unity 2019 did this to a lot of mods Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted November 6, 2019 Share Posted November 6, 2019 1 minute ago, SingABrightSong said: I seem to recall that there was some manner of breaking change with this update that precludes use in earlier game versions. Unity 2019 did this to a lot of mods I do, too, I was just hoping there was some way to use the new parts and models while I was still stuck in 1.7 Quote Link to comment Share on other sites More sharing options...
canisin Posted November 6, 2019 Share Posted November 6, 2019 Thanks a lot, these are parts are all beautiful! Quote Link to comment Share on other sites More sharing options...
Idleness Posted November 6, 2019 Share Posted November 6, 2019 Thank you very much for this update! Quote Link to comment Share on other sites More sharing options...
WhitestWizard Posted November 6, 2019 Share Posted November 6, 2019 How was this beautiful rover made? The first picture in your release album, off to download it now. Quote Link to comment Share on other sites More sharing options...
Challyss Posted November 6, 2019 Share Posted November 6, 2019 Very cool update !!!! Thanks a lot ! May I dare a suggestion for the next update ? Adding a top node (and shrouds?) on round tanks and parachutes. It'd be awesome especially with the rexperiment returnpart (that part blew my mind... how did we live without that ?!). Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2019 Author Share Posted November 6, 2019 6 minutes ago, Challyss said: Very cool update !!!! Thanks a lot ! May I dare a suggestion for the next update ? Adding a top node (and shrouds?) on round tanks and parachutes. It'd be awesome especially with the rexperiment returnpart (that part blew my mind... how did we live without that ?!). I don't think shrouds will happen but I would accept a PR for top nodes for the tanks. 7 hours ago, WarriorSabe said: Can I use the new version in 1.7 (or is there something I can do to it to do so)? I'm still waiting on some of my other mods to update (namely Kopernicus). You can use the old dll but some things will be broken, like compound parts, the ISRUs and potentially a few other things. 11 hours ago, stefsilver said: Awesome work now only thing left is the Saturn parts Actually probably coming, I have to redo some NFLV parts and we'll piggyback off that. 11 hours ago, johnsonwax said: Congrats all. I can attest to the hard work these folks are putting in. - @cineboxandrew's dad. Aw, thanks. 12 hours ago, frencrs said: OOOOoooo look at those snazzy fuel ducts. What a nice little upgrOMFG INSULATED BEAMS AND GIRDERS Yeah I was pleased to get the time to do something interesting there! 14 hours ago, wafflemoder said: Another amazing update. Though, it looks like module manager isn't included with new release. Was this intentional? Nope, will look into that. 18 hours ago, Cavscout74 said: Well now that Restock is updated, I'm gonna have to switch to 1.8.1. One thing I noticed from the list of bugfixes & tweaks: " Tweaked Nerv plume to be prettier " I'm really curious to see how the existing Restock NERV plume can get prettier - it was already so much better than the stock one, it was a good enough reason to use Restock even without the other improvements. I think it was impinging on the outside of the bell a bit, so I tuned that. It's been quite a while since that fix though. Quote Link to comment Share on other sites More sharing options...
Challyss Posted November 6, 2019 Share Posted November 6, 2019 4 minutes ago, Nertea said: I don't think shrouds will happen but I would accept a PR for top nodes for the tanks. Wow, cool. I'm not familiar with GitHub though, I'll check how to do this later. Thanks again ! Quote Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted November 6, 2019 Share Posted November 6, 2019 On 3/6/2019 at 12:20 AM, Nertea said: KSP 1.8.x Restock [1.0.0] Last Updated November 5th, 2019 Release Album It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork. Recently Squad seems to be attempting to do something to attempt to address it, but they're taking the art in a direction we stylistically disagree with and does not solve the inconsistency issues that plague the game. Because of this number of community members have come together to try to create a project that revamps KSP's art. This project has the following goals: Create a unity of design and style for all parts: In order to minimize work we'll be targeting the revised aircraft parts, which are the largest consistent block of parts. Preserve the general aesthetic of KSP: We will do our best to keep the stylings of the more iconic parts while updating quality and fidelity. Create consistency in detail level: no more 4k textures for tiny parts! Minimize performance impact: use atlasing and efficient texturing to limit the need for any kind of better hardware than base KSP. Do not affect gameplay or part balance Features About 250 revamped parts (so far!) focusing on the ones that are used most in construction New part variants where they made sense Boattail, compact and regular variants for engines Orange insulated 3.75m tanks! Gold foil-wrapped probe cores New engine effects for all engines Check out the part replacement list for it is LARGE. Reveal hidden contents Command Mk1 Command Pod (Nertea) Mk1-3 Command Pod (Nertea) Mk1 Lander Can (Nertea) Mk2 Lander Can (Nertea) PPD-12 Cupola Module (Nertea) PPD-10 Hitchhiker Storage Container (Nertea) Probodobodyne HECS (Nertea) Probodobodyne OKTO (Nertea) Probodobodyne OKTO2 (Nertea) Probodobodyne Stayputnik (Nertea) Probodobodyne QBE (Nertea) Probodobodyne HECS2 (Nertea) Probodobodyne RoveMate (Nertea) RC-L01 Remote Guidance Unit (Nertea) RC-001S Remote Guidance Unit (Nertea) Control Small Inline Reaction Wheel (Andrew Cassidy) Advanced Inline Stabilizer (Nertea) Advanced Reaction Wheel Module, Large (Nertea) RV-105 RCS Thruster Block (Nertea) Place-Anywhere 7 Linear RCS Port (Nertea) Vernor Engine (Nertea) Coupling Inline Clamp-O-Tron (Passinglurker) Clamp-O-Tron Jr. Docking Port (Nertea) Clamp-O-Tron Docking Port (Nertea) Clamp-O-Tron Sr. Docking Port (Nertea) Clamp-O-Tron Shielded Port (Nertea) TD-06 Decoupler (Nertea) TD-12 Decoupler (Nertea) TD-25 Decoupler (Nertea) TD-37 Decoupler (Nertea) TD-38K Decoupler (Nertea) TD-70 Decoupler (Nertea) Hydraulic Detachment Manifold (Nertea) TS-06 Separator (Nertea) TS-12 Separator (Nertea) TS-25 Separator (Nertea) TS-37 Separator (Nertea) Aero Small Nose Cone (Nertea) Aerodynamic Nose Cone (Nertea) Advanced Nose Cone * Advanced Nose Cone * Protective Rocket Nose Cone Mk7 (Nertea) Mk16 Parachute (Nertea) Mk16-XL Parachute (Nertea) Mk25 Parachute (Nertea) Mk2-R Radial-Mount Parachute (Nertea) Mk12-R Radial-Mount Drogue Chute (Nertea) Protective Rocket Nose Cone Mk12A (Nertea) Basic Fin (Nertea) AV-R8 Winglet (Nertea) AV-T1 Winglet (Nertea) Delta-Deluxe Winglet (Nertea) Thermal Heat Shield (0.625m) (Nertea) Heat Shield (1.25m) (Nertea) Heat Shield (2.5m) (Nertea) Heat Shield (3.75m) (Nertea) Radiator Panel (edge) (Nertea) Radiator Panel (small) (Nertea) Radiator Panel (large) (Nertea) Thermal Control System (small) (Nertea) Thermal Control System (medium) (Nertea) Thermal Control System (large) (Nertea) Inflatable Heat Shield (Nertea) Payload AE-FF1 Airstream Protective Shell (1.25m) (Nertea) AE-FF2 Airstream Protective Shell (2.5m) (Nertea) AE-FF3 Airstream Protective Shell (3.75m) (Nertea) Service Bay (1.25m) (Nertea) Service Bay (2.5m) (Nertea) Structural The Not-Rockomax Micronode (Nertea) Cubic Octagonal Strut (Nertea) Octagonal Strut (Nertea) FL-A10 Adapter (Nertea) FL-A5 Adapter (Nertea) Rockomax Brand Adapter (Nertea) Rockomax Brand Adapter 02 (Nertea) Rockomax HubMax Multi-Point Connector (Nertea) BZ-52 Radial Attachment Point (Nertea) Modular Girder Segment (Nertea): new Insulated variant Modular Girder Segment XL (Nertea): new Insulated variant Modular Girder Segment Adapter (Nertea) M-1x1 Structural Panel (Nertea): now has Basic, Truss, Insulated, White, Gold Foil, Silver foil variants M-2x2 Structural Panel (Nertea): now has Basic, Truss, Insulated, White, Gold Foil, Silver foil variants M-Beam 200 I-Beam (Nertea): now has Basic, Truss, Insulated variants M-Beam 200 I-Beam Pocket Edition (Nertea): now has Basic, Truss, Insulated variants M-Beam 650 I-Beam (Nertea): now has Basic, Truss, Insulated variants TT18-A Launch Stability Enhancer (Andrew Cassidy) TVR-200L Stack Bi-Adapter (Andrew Cassidy) TVR-300L Stack Tri-Adapter (Andrew Cassidy) TVR-400L Stack Quad-Adapter (Andrew Cassidy) TVR-200 Stack Bi-Coupler (Andrew Cassidy) TVR-300 Stack Tri-Coupler (Andrew Cassidy) TVR-400 Stack Quad-Coupler (Andrew Cassidy) Fuel Tanks Oscar-B Fuel Tank (Beale) FL-T200 Fuel Tank (Porkjet/Nertea) FL-T400 Fuel Tank (Porkjet/Nertea) FL-T800 Fuel Tank (Porkjet/Nertea) FL-T100 Fuel Tank (Porkjet/Nertea) Rockomax Jumbo-64 Fuel Tank (Nertea) Rockomax X200-16 Fuel Tank (Nertea) Rockomax X200-32 Fuel Tank (Nertea) Rockomax X200-8 Fuel Tank (Nertea) Kerbodyne S3-3600 Tank (Nertea) Kerbodyne S3-7200 Tank (Nertea) Kerbodyne S3-14400 Tank (Nertea) Kerbodyne ADTP-2-3 (Nertea) R-4 'Dumpling' External Tank (Nertea) R-11 'Baguette' External Tank (Nertea) R-12 'Doughnut' External Tank (Nertea) PB-X150 Xenon Container (Nertea) PB-X750 Xenon Container (Nertea) PB-X50R Xenon Container (Nertea) Stratus-V Roundified Monopropellant Tank (Nertea) Stratus-V Cylindrified Monopropellant Tank (Nertea) FL-R10 RCS Fuel Tank (Nertea) FL-R25 RCS Fuel Tank (Nertea) FL-R1 RCS Fuel Tank (Nertea) Engines Separatron I (Nertea) RT-5 "Flea" Solid Fuel Booster (Nertea) RT-10 "Hammer" Solid Fuel Booster (Nertea) BACC "Thumper" Solid Fuel Booster (Nertea) S1 SRB-KD25k "Kickback" Solid Fuel Booster (Nertea) LV-1 "Ant" Liquid Fuel Engine (Nertea) LV-1R "Spider" Liquid Fuel Engine (Nertea) 48-7S "Spark" Liquid Fuel Engine (Nertea) 24-77 "Twitch" Liquid Fuel Engine (Nertea) O-10 "Puff" MonoPropellant Fuel Engine (Nertea) LV-N "Nerv" Atomic Rocket Motor (Nertea) LV-909 "Terrier" Liquid Fuel Engine (Porkjet/Nertea) LV-T45 "Swivel" Liquid Fuel Engine (Porkjet/Nertea) LV-T30 "Reliant" Liquid Fuel Engine (Porkjet/Nertea) S3 KS-25 "Vector" Liquid Fuel Engine (Nertea) RE-L10 "Poodle" Liquid Fuel Engine (riocrokite/Nertea) "Skipper" Liquid Fuel Engine (riocrokite/Nertea) RE-M3 "Mainsail" Liquid Fuel Engine (riocrokite/Nertea) LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Nertea) Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine (Nertea) S3 KS-25x4 "Mammoth" Liquid Fuel Engine (Nertea) IX-6315 "Dawn" Electric Propulsion System (Nertea) CR-7 R.A.P.I.E.R. Engine (Nertea) FM1 'Mite' SRB (Nertea) - F3S0 'Shrimp' SRB (Nertea) - S2-33 'Clydesdale' SRB (Nertea) - S2-17 'Thoroughbred' SRB (Nertea) Electrical Z-200 Rechargeable Battery Bank (Nertea) Z-1K Rechargeable Battery Bank (Nertea) Z-4K Rechargeable Battery Bank (Nertea) Z-400 Rechargeable Battery (Nertea) Z-100 Rechargeable Battery Pack (Nertea) PB-NUK Radioisotope Thermoelectric Generator (Beale) OX-4L 1x6 Photovoltaic Panels (Beale) SP-L 1x6 Photovoltaic Panels (Beale) OX-4W 3x2 Photovoltaic Panels (Beale) SP-W 3x2 Photovoltaic Panels (Beale) Gigantor XL Solar Array (Nertea) OX-STAT Photovoltaic Panels (Nertea) OX-STAT-XL Photovoltaic Panels (Nertea) Fuel Cell (Andrew Cassidy) - Fuel Cell Array (Andrew Cassidy) Science Science Mobile Processing Lab MPL-LG-2 (Nertea) Thermometer (Andrew Cassidy) Barometer (Andrew Cassidy) Accelerometer (Andrew Cassidy) Negative Gravioli Detector (Andrew Cassidy) Mystery Goo™ Containment Unit (Andrew Cassidy) SC-9001 Science Jr. (Andrew Cassidy) Atmospheric Fluid Spectro-Variometer (Andrew Cassidy) Experiment Storage Unit (Andrew Cassidy) SENTINEL Infrared Telescope (Andrew Cassidy) Communications Communotron 88-88 (Andrew Cassidy) Communotron 16 (Andrew Cassidy) Communotron 16-S (Andrew Cassidy) Communotron HG-55 (Andrew Cassidy) Communotron DTS-M1 (Andrew Cassidy) HG-5 High Gain Antenna (Andrew Cassidy) RA-2 Relay Antenna (Andrew Cassidy) RA-15 Relay Antenna (Andrew Cassidy) RA-100 Relay Antenna (Andrew Cassidy) Resources 'Drill-O-Matic' Mining Excavator (Andrew Cassidy) 'Drill-O-Matic Junior' Mining Excavator (Andrew Cassidy) 'Convert-O-Tron 125' ISRU (Andrew Cassidy) 'Convert-O-Tron 250' ISRU (Andrew Cassidy) Large Holding Tank (Andrew Cassidy) Small Holding Tank (Andrew Cassidy) Radial Holding Tank (Andrew Cassidy) Surface Scanning Module (Andrew Cassidy) M700 Survey Scanner (Andrew Cassidy) M4435 Narrow-Band Scanner (Andrew Cassidy) Utility Pegasus I Mobility Enhancer (Nertea) Kelus Mobility Enhancer (Nertea) Kelus-LV Bay Mobility Enhancer (Nertea) Launch Escape System (Andrew Cassidy) Ground LT-05 Landing Strut (Andrew Cassidy) LT-1 Landing Strut (Andrew Cassidy) LT-2 Landing Strut (Andrew Cassidy) Compound Parts FTX-2 External Fuel Duct (Andrew Cassidy) EAS-4 Strut Connector (Andrew Cassidy) Asset Blacklisting Restock uses a novel method to stop KSP from loading stock assets - a blacklist file. This reduces the memory footprint of installing this mod by unloading models and textures that are not required. However, this method may break mods that depend on the stock assets. There is an easy way around this as we provide a method to whitelist files. Check the entry on the Restock Wiki for more information about this. Known Issues Please check the issues list for more information on known issues. Some mods are currently not compatible, here's the ones we know about and some fixes. RemoteTech: Some parts will need to be whitelisted, no ETA Frequently Asked Questions Q: Will this break my existing stock craft if I add/remove it?A: It will not. Q: Did you change aerodynamics/colliders/drag cubes?A: We minimized the impact as much as possible. Let us know if you have a concern. Q: Something broke! My mod that uses the stock assets isn't loading!A: Look at the Asset Blacklisting section above Q: Will you redo the IVAs?A: Nope. Q: Will you redo more parts?A: Yes. Q: I found a bug, what do I do?A: Stay calm. Ask here if anyone else sees it. If not, post on our Issues board with screenshots/logs/reproduction steps. Dependencies (Required and Bundled) Module Manager Licensing All configs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All plugin code is distributed under the LGPL All bundled mods are distributed under their own licenses. DOWNLOAD MIRRORS Primary (SpaceDock)Tertiary (Github) Issue Tracking and Source KSP 1.8.x Restock+ [1.0.0] Last Updated November 5th, 2019 We believe that there are a number of places where KSP is missing key parts - for example, the 3.75m, 1.875m and 0.625m size classes are a little sparse. Restock+ aims to create parts that fill these niche, and is a carefully curated, fully optional project (that requires Restock to be installed of course). Release Album Here's the list of new parts. Reveal hidden contents New Engine parts KR-1 'Boar' Liquid Fuel Engine (Nertea): A single version of the Twin Boar engine KR-10A 'Corgi' Liquid Fuel Engine Cluster (Nertea): A 3.75m upper stage LF/O engine LV-303 'Pug' Liquid Fuel Engine (Nertea/Porkjet): LV-T15 'Valiant' Liquid Fuel Engine (Nertea/Porkjet): Mk-1H 'Torch' Liquid Fuel Engine (Nertea): 0.625m lifter engine RK-1 'Trash Panda' Vernier Engine (Nertea): 1.875m radial soyuz-like vernier engine, with Basic, Wide and Bare variants. Disabled if Making History is installed RK-107 'Ursa' Liquid Fueled Engine (Nertea): 1.875m booster engine, with 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants. Disabled if Making History is installed RE-137 'Schnauzer' Liquid Fuel Engine AJ10 (Nertea): 1.875m vacuum engine, with 2.5m, 1.875m, 1.25m and compact variants. Disabled if Making History is installed RE-I2 'Caravel' Liquid Fuel Engine (Nertea): 1.875m sustainer engine, with 2.5m, 1.875m, 1.25m and compact variants. Disabled if Making History is installed LV-N410 'Cherenkov' Atomic Rocket Motor (Nertea): 2.5m atomic engine with 2.5m and compact variants TCK-1 'Castor' SRB: Reworked 1.875m SRB that aligns with new stock Pollux. Disabled if Making History is installed New Fuel Tank parts Kerbodyne S3-3600 Nosecone Tank (Nertea): A 3.75m fuelled nosecone Kerbodyne S3-1800 Tank (Nertea): A compact size 3.75m tank Oscar-C Fuel Tank (Nertea): A 2x Oscar-B size tank Oscar-D Fuel Tank (Nertea): A 4x Oscar-B size tank Oscar-E Fuel Tank (Nertea): A 8x Oscar-B size tank Stratus-V Miniature Monopropellant Tank (Nertea): A probe-sized RCS tank. Replaces MH tiny RCS tank if installed FL-S1 RCS Fuel Tank (Nertea): 3.75m monopropellant tank FL-R4 RCS Fuel Tank (Nertea): 1.875m monopropellant tank. Disabled if Making History is installed FL-X1800 Liquid Fuel Tank (Nertea): 1.875m long LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-X900 Liquid Fuel Tank (Nertea): 1.875m medium LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-X440 Liquid Fuel Tank (Nertea): 1.875m short LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-X200 Liquid Fuel Tank (Nertea): 1.875m tiny tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-S1200 Liquid Fuel Tank (Nertea): 1.875m soyuz-style LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA1200 Fuel Tank Adapter (Nertea): 1.875m to 2.5m LFO adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA600 Fuel Tank Adapter (Nertea): 1.875m to 1.25m LFO long adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA160 Fuel Tank Adapter (Nertea): 1.875m to 1.25m LFO adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA160-S Fuel Tank Adapter (Nertea): 1.875m to 0.625m LFO adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed Oscar-A Liquid Fuel Tank (Nertea): 0.625m half Oscar-B tank (White and Metallic variants) PRBE-9 Liquid Fuel Tank (Nertea): 0.625m exposed probe-style tank (long) PRBE-4 Liquid Fuel Tank (Nertea): 0.625m exposed probe-style tank Oscar-O Hemispherical Liquid Fuel Tank (Nertea): 0.625m hemispherical fuel tank (White and Metallic variants) FL-T100-R Hemispherical Liquid Fuel Tank (Nertea): 1.25m hemispherical fuel tank (White, Dark, Dark Grey/Orange and Metallic variants) FL-TX220-R Hemispherical Liquid Fuel Tank (Nertea): 1.875m hemispherical fuel tank (White, Dark Grey/Orange and Metallic variants) Rockomax X-200-R Hemispherical Liquid Fuel Tank (Nertea): 2.5m hemispherical fuel tank (White, Orange and Metallic variants) Kerbodyne S3-1800R Hemispherical Liquid Fuel Tank (Nertea): 3.75m hemispherical fuel tank (White and Orange variants) New Aerodynamic parts Protective Rocket Nose Mk18 (Nertea): 1.875m nosecone New Thermal parts Heat Shield (1.875m) (Nertea): 1.875m heat shield (Classic, Unpainted, Black variants) New Resource parts Jumbo Holding Tank (Andrew Cassidy): 3.75m ore tank Medium Holding Tank (Andrew Cassidy): 1.875m ore tank New Command parts RC-XL001 Remote Guidance Unit (Nertea): 3.75m RGU RC-XS1 Remote Guidance Unit (Nertea): 0.625m drone core - RC-M001 Remote Guidance Unit (Nertea): 1.875m drone core New Coupling parts TD-18 Stack Decoupler (Nertea): 1.875m decoupler. Replaces MH decoupler if installed TS-18 Stack Separator (Nertea): 1.875m separator. Replaces MH separator if installed TT-14 Decoupler (Nertes): Tiny radial decoupler suitable for 0.625m boosters Clamp-O-Tron Docking Port 'Grande' (Nertea): 3.75m docking port Advanced Grabbing Unit Junior (Andrew Cassidy): 0.625m klaw TD-18-T Truss Decoupler (Nertea): 1.875m decoupler suitable for hot staging. Grey and Soviet Grey variants. Disabled if Making History is installed New Structural parts Kerbodyne ADTP-2-3A (Nertea): A hollow version of the fuelled 3.75 to 2.5m adapter Kerbodyne SKLE-2-3 (Nertea): A skeletal 3.75 to 2.5m adapter FL-XA30 Adapter (Nertea): 1.875m to 2.5m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants) FL-XA15 Adapter (Nertea): 1.25m to 1.875m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants) Modular Girder Segment XXL (Nertea): double length XL Girder (Basic and Insulated variants) Modular Girder Segment Hub (Nertea): Girder style 6-way hub Modular Girder Small Adapter (Nertea): Girder to 0.625m adapter New Payload parts AE-FF0 Airstream Protective Shell (0.625m) (Nertea): a 0.625m fairing base AE-FF1-L Airstream Protective Shell (1.875m) (Nertea): a 1.875m fairing base. Replaces MH 1.875m fairing base if installed Service Bay (1.875m) (Nertea): 1.875m service bay (Open, Opaque, Transparent variants) New Science parts SC-9001R Radial Science Jr (Andrew Cassidy): A radial version of the materials bay Mystery Goo™ Inline Containment Unit (Andrew Cassidy): An inline version of the goo canister Experiment Return Unit (Andrew Cassidy): Small 0.625m to 1.25m conical experiment storage unit New Electrical parts Z-10K Rechargeable Battery Bank (Nertea): 3.75m stack battery Z-2500 Rechargeable Battery Bank (Nertea): 1.875m battery bank Monopropellant APU (Andrew Cassidy): fuel cell powered by monopropellant New Communications parts HG-20 High Gain Antenna (Andrew Cassidy): A version of the HG-5 with 4 dishes and 4x the range Communotron DTS-J1 (Andrew Cassidy): Stack mount equivalent to the DTS-M1, based on Juno's high gain antenna Communotron HG-61 (Andrew Cassidy) Stack mount equivalent to the HG-55, based on the Galileo main antenna New Control parts: RV-102 RCS Thruster Block (Nertea): Dual axis RCS block RV-103 RCS Thruster Block (Nertea): Triple RCS block RV-105-A RCS Thruster Block (Nertea): Quad angled RCS block RV-105-XL RCS Thruster Block (Nertea): Five way RCS block RC-12 RCS Thruster Block (Nertea): Dual axis RCS block, mini size RC-13 RCS Thruster Block (Nertea): Triple RCS block, mini size RC-14 RCS Thruster Block (Nertea): Quad RCS block, mini size RC-14-A RCS Thruster Block (Nertea): Quad angled RCS block, mini size RC-15 RCS Thruster Block (Nertea): Five way RCS block, mini size Small Radial Gyroscope (Andrew Cassidy): radial mount gyroscope with a small amount of torque Medium Reaction Wheel Assembly (Nertea): 1.875m reaction wheel New Utility parts Pegasus II Mobility Enhancer (Nertea): 2x size static ladder Pegasus III Mobility Enhancer (Nertea): 4x size static ladder Some of these parts overlap in purpose if the Making History expansion is installed and will not show up if this is the case. Frequently Asked Questions Q: How did you choose what parts to add?A: Typically these parts are missing from size classes. 3.75m and 1.875m parts for example lack basic conveniences such as orbital engines, drone cores and batteries. Q: Will you add xxxx?A: Probably not. Q: What's going on with the Making History-like partsA: If you own Making History, the Restock+ parts that overlap with the MH parts (fuel tanks, etc), will not be added. Instead, those parts will have their art replaced. Q: I found a bug, what do I do?A: Stay calm. Ask here if anyone else sees it. If not, post on our Issues board with screenshots/logs/reproduction steps. Dependencies (Required) Module Manager Restock Licensing All configs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All plugin code is distributed under the LGPL All bundled mods are distributed under their own licenses. DOWNLOAD MIRRORS Primary (SpaceDock)Tertiary (Github) Issue Tracking and Source Awesome People Contributors Artists Plugin Code Lead Testers @Nertea @cineboxandrew @Beale @riocrokite @passinglurker @blowfish @DMagic @Tyko @Poodmund Support Us If appreciate the blood, sweat and tears that has been put into this project, please support us with a donation! It will be used to buy coffee/beer/assuage significant others and we really appreciate it. Nice mod! I would like to see a 2.5 meter Rapier engine & a radially attached air intake. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2019 Author Share Posted November 6, 2019 One thing I missed in the changelog - we also have support for Simplified Chinese localization courtesy of Duck1998! Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted November 6, 2019 Share Posted November 6, 2019 I noticed something in 1.8.1 then went back to 1.7.3 and it was there too - the bottom node of the Mk 1-3 pod is inside the pod. My normal craft using the Mk1-3 pod accidentally hid this with a 2.5m probe core, so it wasn't noticed but in 1.8, I haven't installed the mod that probe core came from, so I was doing something different. Anyway, is anyone else encountering this: Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2019 Author Share Posted November 6, 2019 2 minutes ago, Cavscout74 said: I noticed something in 1.8.1 then went back to 1.7.3 and it was there too - the bottom node of the Mk 1-3 pod is inside the pod. My normal craft using the Mk1-3 pod accidentally hid this with a 2.5m probe core, so it wasn't noticed but in 1.8, I haven't installed the mod that probe core came from, so I was doing something different. Anyway, is anyone else encountering this: Yes, this is part of how we solved the heatshield fairing problem. Basically Squad set up the heatshields in such an idiotic way that it still gives me nightmares. The top node of the 2.5m heatshield is inset far into the actual heatshield, which makes things bad looking when the shield is used on other 2.5m parts. This is hidden in stock by the heat heatshield 'lip' and the gigantic, protruding fairing thing that everyone wishes didn't exist. To solve this problem with the fairing (ie, it looking unusably bad), you have to get rid of the lip, so you have to get rid of the offset. This requires a (fully backwards compatible) change to the location of the pod and heatshield nodes to make them consistent with every other part in the game, then some clever work with meshes to make everything work. The only issue is, as you've discovered, when you build new craft and attach a part to the 2.5m capsule that has a smaller-than-2.5m diameter, you need to use the offset tool a bit. We think it's the best compromise, but there is certainly a discord conversation where I express this process with less forum-safe words. Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 6, 2019 Share Posted November 6, 2019 Just a little heads up for ReStock and RealPlume users, a change in the way ReStock handles its MM patches means that there might be some issues with non realplume fx playing even when the engine is running. The fix to adapt RealPlume-stock is quite simple and will be coming hopefully tomorrow with support for newly added parts. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted November 6, 2019 Share Posted November 6, 2019 I wish to understand the differences between Restock and its Plus variant. Das the latter adds parts to the first one? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 6, 2019 Share Posted November 6, 2019 9 minutes ago, New Horizons said: I wish to understand the differences between Restock and its Plus variant. Das the latter adds parts to the first one? Right -- Restock Plus is *New Stuff* where ReStock is primarily a visual overhaul of stock game bits. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 6, 2019 Share Posted November 6, 2019 4 hours ago, Challyss said: It'd be awesome especially with the rexperiment returnpart (that part blew my mind... how did we live without that ?!). The what? Did I miss an important part? What can it do? Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted November 6, 2019 Share Posted November 6, 2019 1 hour ago, Nertea said: Yes, this is part of how we solved the heatshield fairing problem. Basically Squad set up the heatshields in such an idiotic way that it still gives me nightmares. The top node of the 2.5m heatshield is inset far into the actual heatshield, which makes things bad looking when the shield is used on other 2.5m parts. This is hidden in stock by the heat heatshield 'lip' and the gigantic, protruding fairing thing that everyone wishes didn't exist. To solve this problem with the fairing (ie, it looking unusably bad), you have to get rid of the lip, so you have to get rid of the offset. This requires a (fully backwards compatible) change to the location of the pod and heatshield nodes to make them consistent with every other part in the game, then some clever work with meshes to make everything work. The only issue is, as you've discovered, when you build new craft and attach a part to the 2.5m capsule that has a smaller-than-2.5m diameter, you need to use the offset tool a bit. We think it's the best compromise, but there is certainly a discord conversation where I express this process with less forum-safe words. Thanks for your quick reply. Obviously your system works well if it took me several versions to even notice!! The 2.5m probe core I usually use (from Deep Space Exploration Vessels) fits so perfectly to your Mk1-3 it was never noticed, compared to the stock Mk 1-3 pod that I had to offset the same probe core up to make it cover that eyesore on the bottom. Quote Link to comment Share on other sites More sharing options...
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