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Keeping with the spirit of the mission and because sometimes in life you actually don't have enough money to save money, here is my entry--starting funds under 5000. I've named it the Jack Benny Rocket, after 1940s and 50s radio and tv comedian Jack Benny, whose character was known for being a cheapskate.

 

Total parts cost is 4987 (though I had a an extra coupler I did not need). Recovered the command pod, upper stage tank and engine (1874) making the total mission cost only 3113.

 

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Edited by Klapaucius
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Congratulations @mystifeid on passing out of Orbit Boot Camp with your rocket, 'Bootcamp'; a perfectly original entry. Thank you for your video mission report. You've earned the Kerbin Crescent, adorned with Silver Claw (with Meteorologist and Kelvin Ribbons), Amber Leaves, Onyx Eyes and Crossed Swords. You also claim the Sapphire Cluster and Gold Florettes.  

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Well done on improving your design, @TheFlyingKerman, and reclaiming the Sapphire Cluster for your attention to maximum cost recovery. Would you like to name your vessel?

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Congratulations @ralanboyle on passing out of Orbit Boot Camp with your rocket, 'Cheap Mk3'. I'm impressed with your pinpoint landing, and efficient recovery of parts! It was great to watch in your video mission report. You've earned the Kerbin Crescent, adorned with Crossed Swords.

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Congratulations @Klapaucius on passing out of Orbit Boot Camp with your cleverly named rocket, 'Jack Benny Rocket'. And well done on building a rocket for under 5,000 - which is what we like to see here! I'm adding 'Launch cost less than 5k' to the list of additional adornments for consideration by the Orbit Boot Camp committee. For now, you've earned the Kerbin Crescent and join the Honour Roll.

Edited by Chequers
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4 hours ago, RoninFrog said:

@Chequers, are we allowed to use an ISRU as long as total ship cost is less than:funds:1000?

Do you mean refuelling once you touch back down? Unfortunately, once you've landed, whatever you touch down with is what is considered recoverable for the purposes of determining your final mission cost. If this isn't what you mean, I apologise - could you please explain in a little more detail?

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1 hour ago, Chequers said:

Do you mean refuelling once you touch back down? Unfortunately, once you've landed, whatever you touch down with is what is considered recoverable for the purposes of determining your final mission cost. If this isn't what you mean, I apologise - could you please explain in a little more detail?

 

Spoiler

I was thinking of leaving an ISRU and drill on the launchpad, orbiting, landing, docking with the ISRU, refueling, and then recovering for 100% return.

Edit:  Even if we're not allowed to refuel after landing, are we still allowed to have an ISRU on the craft?

 

Edited by RoninFrog
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55 minutes ago, RoninFrog said:

 

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I was thinking of leaving an ISRU and drill on the launchpad, orbiting, landing, docking with the ISRU, refueling, and then recovering for 100% return.

Edit:  Even if we're not allowed to refuel after landing, are we still allowed to have an ISRU on the craft?

 

Thanks for clarifying. You are allowed whatever parts you like on the craft. Refuelling however is not permitted.

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Getting on the leaderboard was not enough.  I wanted some adornments.

 

So:

9 parts:  Thumper, TD-06 decoupler, Spark engine, Mk 1 pod and the rest is chutes and science.

Pressure, temp and goo canister readings (I'm in Sandbox, so I did not get anything out of it).

Total cost 4965.7

Over half that cost is the science experiments, so I had to go really no frills.  The rocket with no science and no chute (which was useless anyway) is 2237.

The chute burned off as did all the science gear on the way down.  Tegar Kerman bravely EVA'd and landed safely.

I've named this one Fred Allen, who was a contemporary of Jack Benny and often his sparring partner on the radio.

 

@mystifeid  I just relooked at your entry now and noticed I did almost the same as you. Scout's honour that is a coincidence, but I am glad to see I am on the same page as you. That certainly counts for something!

 

I want to thank you for this challenge. I spent most of the last few years building planes, and am only getting back into rockets now. This has been a great learning experience for me.

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Edited by Klapaucius
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33 minutes ago, Klapaucius said:

Getting on the leaderboard was not enough.  I wanted some adornments.

 

So:

9 parts:  Thumper, TD-06 decoupler, Spark engine, Mk 1 pod and the rest is chutes and science.

Pressure, temp and goo canister readings (I'm in Sandbox, so I did not get anything out of it).

Total cost 4965.7

Over half that cost is the science experiments, so I had to go really no frills.  The rocket with no science and no chute (which was useless anyway) is 2237.

The chute burned off as did all the science gear on the way down.  Tegar Kerman bravely EVA'd and landed safely.

I've named this one Fred Allen, who was a contemporary of Jack Benny and often his sparring partner on the radio.

 

@mystifeid  I just relooked at your entry now and noticed I did almost the same as you. Scout's honour that is a coincidence, but I am glad to see I am on the same page as you. That certainly counts for something!

 

I want to thank you for this challenge. I spent most of the last few years building planes, and am only getting back into rockets now. This has been a great learning experience for me.

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This is awesome, but I’m pretty sure a part of the vessel is supposed to survive. Please do not take any offense!

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1 hour ago, Klapaucius said:

I just relooked at your entry now and noticed I did almost the same as you. Scout's honour that is a coincidence, but I am glad to see I am on the same page as you. That certainly counts for something!

Like I said, it was a pretty obvious design choice. Is that a Spark in the last stage? That's what I started out with but it was amazing how much drag that gap between the Thumper and the fuel tank above created - that's why I went with the Terrier.

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Landed at Mission Control this time - still 98% recovery. That 2% is worth about 100 kredits. I can consistently hit the area around KSC now and I've just missed that blasted runway on both sides.

Name - Bootcamp 2
Cost at launch - 5143
Cost of parts recovered - 4410
Total cost - 733

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Edited by mystifeid
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18 minutes ago, mystifeid said:

Landed at Mission Control this time - still 98% recovery. That 2% is worth about 100 kredits. I can consistently hit the area around KSC now and I've just missed that blasted runway on both sides.

Name - Bootcamp 2
Cost at launch - 5143
Cost of parts recovered - 4410
Total cost - 733

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That is so cheap it hurts :)

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37 minutes ago, mystifeid said:

Like I said, it was a pretty obvious design choice. Is that a Spark in the last stage? That's what I started out with but it was amazing how much drag that gap between the Thumper and the fuel tank above created - that's why I went with the Terrier.

Yes that is a Spark. It was cheaper. 

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1 minute ago, Klapaucius said:

Yes that is a Spark. It was cheaper.

Doesn't matter if you are going to land it - anything you land anywhere near KSC will mean the majority of the cost is recovered. I looked at a landing 30.3km from KSC and I still recovered 96.6% of the cost of the landed parts.

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@Chequers - it might be worth pointing out that it takes a couple of minutes to set up a new career for this challenge.

- before starting the career, in the career options, max out the starting funds and starting science.
- after starting the career, use the alt-F12 cheat menu to complete contracts. Use the funds to upgrade buildings. Keep going until they are upgraded to your satisfaction.
- use the alt-F12 cheat menu to create a 5 star pilot for your rocket/plane. Give him/her a cool name.
- the starting science will be more than enough to unlock sufficient tech nodes for this challenge.
- make a named save of the game at a time of day with convenient light levels for your screenshots/video.

Within 5 minutes you will be able to see the recovered cost of your attempts.

Edited by mystifeid
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@Klapaucius Good job on building a rocket that can fulfil some of the adornment requirements - it looks great! As mentioned though, your Kerbal does need to be recovered in their pod to be counted. Are you able to tweak your flight to get the pod back safely?

@mabdi36 - If you mean the EAS-1 External Command Seat, then so long as your Kerbal is in it when you land, and you can recover it, then yes - this counts.

@mystifeid - Congratulations on perfecting your flight to increase your recovery cost! You've reclaimed the Sapphire Cluster. Thanks also for the advice around setting up a new career for this challenge. 

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5 minutes ago, Chequers said:

@Klapaucius Good job on building a rocket that can fulfil some of the adornment requirements - it looks great! As mentioned though, your Kerbal does need to be recovered in their pod to be counted. Are you able to tweak your flight to get the pod back safely?

@mabdi36 - If you mean the EAS-1 External Command Seat, then so long as your Kerbal is in it when you land, and you can recover it, then yes - this counts.

@mystifeid - Congratulations on perfecting your flight to increase your recovery cost! You've reclaimed the Sapphire Cluster. Thanks also for the advice around setting up a new career for this challenge. 

No i mean does the kerbal count as a seperate part?

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1 hour ago, Chequers said:

@mabdi36 - If you mean the EAS-1 External Command Seat, then so long as your Kerbal is in it when you land, and you can recover it, then yes - this counts.

Are you sure. That would be too easy by opening a can of exploits. You can expect every experienced player coming up with essentially the same design. Not fun.

Edited by TheFlyingKerman
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