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[1.11.x] Hephaistos - Stockalike ULA Vulcan - Official Stand-alone BDB Expansion


Superpenguin160

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  On 11/14/2020 at 1:10 PM, flamerboy67664 said:

Sorry guys, but I don't seem to have an attachment node at the bottom of the rocket to add a MLP launch platform. Anybody also having this with the latest version?

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There has never been an attachment point for a MLP, so I'm not sure why this is an issue. Could it be that you have another mod installed for MLP's that adds compatibility for this mod?

Edited by Superpenguin160
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  • 1 month later...

Hello! I've just updated to the latest version. Thanks for working on this!

- A node beneath the engine mount for a launch pad has been previously mentioned. I'd just like to add my voice to the request for adding one. Using the stock launch clamps is just ... ugh. There's probably  a simple MM patch that I just need to learn to write, but would always prefer something "official" when possible. Anyway, this ties into a question ..

- Do you have EngineIgnitor configs for the KE-4? I'm guessing I could just copy whatever BDB has set up for the Atlas V engines but thought I'd ask first.

@Atlas Gaming Plume on the RL10s is fine for me on 1.10.1, but I'm guessing you're on 1.11? There are SRM issues with BDB on 1.11 and I'm sorta holding off until they have a chance to look at 1.11.

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@Atlas Gaming I forgot to change the real plume compatibility config. You can fix it by opening >Hephaistos\Compatibility\Real Plume\RealPlume.cfg< then copy everything in the spoiler and overwrite the whole document.
 

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@OrbitalManeuvers
1. I don't plan to officially put it in this mod, but you can add it in yourself. Just put the little code snippet inside >Hephaistos\Parts\Structural\vulcanBiAdaptor.cfg< Put this underneath line 16 (after node_stack_bottom02)

node_stack_bottom03 = 0.0, -1.30208, 0.0, 0.0, -1.0, 0.0, 2

It's currently configured to sit at the bottom of the engine mount, if you want an offset you need to change the -1.30208 to something more negative.

2. I don't use Engine Ignitor, but you could make one yourself or ask the developer of that mod to make it compatible.

Edited by Superpenguin160
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  On 9/11/2020 at 9:49 AM, Superpenguin160 said:

It turns out that it was already on CKAN, one of the dependencies is for KSP 1.9 only though. It works fine, but that means that you also need to enable KSP 1.9 in CKAN.

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Thanks for making this mod.

For the benefit of CKAN users: It's named "ULA Vulcan" there. Searching for "Hephaistos" doesn't find it.

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  • 3 weeks later...
  On 10/17/2021 at 9:37 AM, The_only_spaceace said:

I still don't seem to be able to change the paint job on the core tank, i have the extras installed correctly as well (ignore that fact i'm on mac)

 

https://imgur.com/6DX6F6C

https://imgur.com/rVt3N5I

 

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The included dependencies (B9PartSwitch, CRP, SAF, ModuleManager) are outdated. Download them separately.

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