Superpenguin160 Posted November 14, 2020 Author Share Posted November 14, 2020 (edited) 9 hours ago, flamerboy67664 said: Sorry guys, but I don't seem to have an attachment node at the bottom of the rocket to add a MLP launch platform. Anybody also having this with the latest version? There has never been an attachment point for a MLP, so I'm not sure why this is an issue. Could it be that you have another mod installed for MLP's that adds compatibility for this mod? Edited November 14, 2020 by Superpenguin160 Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted December 22, 2020 Author Share Posted December 22, 2020 Version 1.2 Compatible with 1.11 New RL-10C-1 from BDB included Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 26, 2020 Share Posted December 26, 2020 I'm not getting any plume on R-10A engines. They look like there is a light from inside, but no plume at all. Latest Real Plume installed. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 26, 2020 Share Posted December 26, 2020 Hello! I've just updated to the latest version. Thanks for working on this! - A node beneath the engine mount for a launch pad has been previously mentioned. I'd just like to add my voice to the request for adding one. Using the stock launch clamps is just ... ugh. There's probably a simple MM patch that I just need to learn to write, but would always prefer something "official" when possible. Anyway, this ties into a question .. - Do you have EngineIgnitor configs for the KE-4? I'm guessing I could just copy whatever BDB has set up for the Atlas V engines but thought I'd ask first. @Atlas Gaming Plume on the RL10s is fine for me on 1.10.1, but I'm guessing you're on 1.11? There are SRM issues with BDB on 1.11 and I'm sorta holding off until they have a chance to look at 1.11. Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted December 27, 2020 Author Share Posted December 27, 2020 (edited) @Atlas Gaming I forgot to change the real plume compatibility config. You can fix it by opening >Hephaistos\Compatibility\Real Plume\RealPlume.cfg< then copy everything in the spoiler and overwrite the whole document. Spoiler //BE-4 @PART[SP_engineBE4]:NEEDS[RealPlume,SmokeScreen] // { PLUME { name = Methalox_Lower transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0.2 fixedScale = 0.8 energy = 1 speed = 1 emissionMult = 0.5 alphaMult = 0.8 flarePosition = 0,0,-0.4 flareScale = 0.3 plumePosition = 0,0,0 plumeScale = 1.7 fumePosition = 0,0,0.1 fumeScale = 1.7 blazePosition = 0,0,0 blazeScale = 1.7 } @MODULE[ModuleEngines*] { %powerEffectName = Methalox_Lower } } //GEM60 XL @PART[bluedog_Delta_GEM63XL]:NEEDS[zRealPlume,SmokeScreen,!RealismOverhaul] { @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Solid-Lower } PLUME { name = Solid-Lower transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0.1 fixedScale = 0.6 energy = 1 speed = 1 } } @PART[bluedog_Delta_GEM63XL]:NEEDS[zRealPlume,SmokeScreen,!RealismOverhaul]:AFTER[zzRealPlume] { @EFFECTS { @flameout { PREFAB_PARTICLE { name = smoke prefabName = fx_smokeTrail_medium transformName = thrustTransform localOffset = 0,0,0.0 localRotation = 1,0,0,-90 } } } } @PART[bluedog_CentaurD_RL10_LV2]:NEEDS[zRealPlume,SmokeScreen,!RealismOverhaul] //Compatible with Sandbox patch in BDB extras { !EFFECTS @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = BDB_CryogenicUpper } PLUME { name = BDB_CryogenicUpper transformName = fxTransform localRotation = 0,0,0 localPosition = 0,0,0 energy = 1 speed = 1 emissionMult = 1 flarePosition = 0,0,-0.2 flareScale = 0.14 fumePosition = 0,0,0.25 fumeScale = 0.75 streamPosition = 0,0,0 streamScale = 0.7 shockconePosition = 0,0,0.8 shockconeScale = 0.4 } PLUME { name = BDB_CryogenicUpper2 transformName = fxTransform localRotation = 0,0,0 localPosition = 0,0,0 energy = 1 speed = 1 emissionMult = 1 flarePosition = 0,0,0.1 flareScale = 0.17 fumePosition = 0,0,0.65 fumeScale = 0.8 streamPosition = 0,0,0.4 streamScale = 0.8 shockconePosition = 0,0,1.5 shockconeScale = 0.5 } PLUME { name = Cryogenic_LowerRed_CE transformName = fxTransform localRotation = 0,0,0 localPosition = 0,0,0 energy = 1 speed = 1 emissionMult = 1 corePosition = 0,0,0.5 coreScale = 0.15 plumePosition = 0,0,0 plumeScale = 0.2 plume2Scale = 0.2 } @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[engineSwitch]] { @SUBTYPE[RL10-A4] { @MODULE:HAS[@IDENTIFIER:HAS[#name[ModuleEngines*]]] { @DATA { %powerEffectName = BDB_CryogenicUpper2 } } } @SUBTYPE[RL10-C1] { @MODULE:HAS[@IDENTIFIER:HAS[#name[ModuleEngines*]]] { @DATA { %powerEffectName = BDB_CryogenicUpper2 } } } @SUBTYPE[RL10-A5] { @MODULE:HAS[@IDENTIFIER:HAS[#name[ModuleEngines*]]] { @DATA { %powerEffectName = Cryogenic_LowerRed_CE } } } } } @OrbitalManeuvers 1. I don't plan to officially put it in this mod, but you can add it in yourself. Just put the little code snippet inside >Hephaistos\Parts\Structural\vulcanBiAdaptor.cfg< Put this underneath line 16 (after node_stack_bottom02) node_stack_bottom03 = 0.0, -1.30208, 0.0, 0.0, -1.0, 0.0, 2 It's currently configured to sit at the bottom of the engine mount, if you want an offset you need to change the -1.30208 to something more negative. 2. I don't use Engine Ignitor, but you could make one yourself or ask the developer of that mod to make it compatible. Edited December 27, 2020 by Superpenguin160 Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 21, 2021 Share Posted January 21, 2021 I can't load the .craft files because of this. Quote Link to comment Share on other sites More sharing options...
Neebel Posted January 22, 2021 Share Posted January 22, 2021 (edited) https://imgur.com/a/zUveGuZI also can't load the craft files, but I've a different part causing the error. Edited January 22, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 22, 2021 Share Posted January 22, 2021 19 hours ago, computercat04 said: I can't load the .craft files because of this. That`s because this parts are old BDB-parts. They are deprecated and replaced by new ones. So this craft-files are broken. Or you need to install an older BDB-version. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted February 17, 2021 Share Posted February 17, 2021 What is the Standard Colouration for the Vulcan main tank, and how do you install the extras, it says nothing about it in the readme? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 17, 2021 Share Posted February 17, 2021 2 hours ago, Ollz said: What is the Standard Colouration for the Vulcan main tank, and how do you install the extras, it says nothing about it in the readme? Put the Extras-folder into Hephaistos-folder in GameData- That`s it. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted April 28, 2021 Share Posted April 28, 2021 Will you add a Waterfall config for the BE-4? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 28, 2021 Share Posted April 28, 2021 1 hour ago, AdrianDogmeat said: Will you add a Waterfall config for the BE-4? you can make one actually or the one of Providence can be copied (if there is one and if there is the permission of dylan) Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted May 19, 2021 Share Posted May 19, 2021 Where I should place the paintjobs? I'm getting B9PartSwitch problems and only the copper version works Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 19, 2021 Share Posted May 19, 2021 2 hours ago, AdrianDogmeat said: Where I should place the paintjobs? I'm getting B9PartSwitch problems and only the copper version works Welcome to the forums. As mentioned just a couple messages up, you place the entire Extras folder (including the cfg and the nested folder) inside of the Hephiastos folder. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted September 16, 2021 Share Posted September 16, 2021 Anyone tested this on 1.12.2 yet? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted September 16, 2021 Share Posted September 16, 2021 (edited) 1 hour ago, Brainpop14 said: Anyone tested this on 1.12.2 yet? Almost certainly still works, why not give it a try? Edited September 16, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted September 23, 2021 Share Posted September 23, 2021 On 9/11/2020 at 5:49 AM, Superpenguin160 said: It turns out that it was already on CKAN, one of the dependencies is for KSP 1.9 only though. It works fine, but that means that you also need to enable KSP 1.9 in CKAN. Thanks for making this mod. For the benefit of CKAN users: It's named "ULA Vulcan" there. Searching for "Hephaistos" doesn't find it. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 9, 2021 Share Posted October 9, 2021 Well, looks like you don't need ACES anymore. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted October 9, 2021 Share Posted October 9, 2021 5 minutes ago, Entr8899 said: Well, looks like you don't need ACES anymore. What happened to the ACES? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 9, 2021 Share Posted October 9, 2021 3 hours ago, Jacktical said: What happened to the ACES? ACES was cancelled, Vulcan will now use a Centaur V. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted October 9, 2021 Share Posted October 9, 2021 9 minutes ago, Entr8899 said: ACES was cancelled, Vulcan will now use a Centaur V. That's sad to hear, ACES could have been incredible. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 9, 2021 Share Posted October 9, 2021 2 hours ago, Jacktical said: That's sad to hear, ACES could have been incredible. Centaur's already incredible. They were trying to fix something that wasn't broken in the first place. Quote Link to comment Share on other sites More sharing options...
The_only_spaceace Posted October 17, 2021 Share Posted October 17, 2021 (edited) I still don't seem to be able to change the paint job on the core tank, i have the extras installed correctly as well (ignore that fact i'm on mac) https://imgur.com/6DX6F6C https://imgur.com/rVt3N5I Edited October 17, 2021 by The_only_spaceace Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 17, 2021 Share Posted October 17, 2021 5 hours ago, The_only_spaceace said: I still don't seem to be able to change the paint job on the core tank, i have the extras installed correctly as well (ignore that fact i'm on mac) https://imgur.com/6DX6F6C https://imgur.com/rVt3N5I The included dependencies (B9PartSwitch, CRP, SAF, ModuleManager) are outdated. Download them separately. Quote Link to comment Share on other sites More sharing options...
The_only_spaceace Posted October 17, 2021 Share Posted October 17, 2021 6 hours ago, Cheesecake said: The included dependencies (B9PartSwitch, CRP, SAF, ModuleManager) are outdated. Download them separately. I update those frequently, every week, but i will try re installing them though Quote Link to comment Share on other sites More sharing options...
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