Adiri Posted September 27, 2022 Share Posted September 27, 2022 14 minutes ago, Capt. Hunt said: hey, @EStreetRockets, This pack looks awesome, but I don't see a complete list of all of these engines anywhere, do you think you could add that to the OP? Check the wiki Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted September 28, 2022 Share Posted September 28, 2022 also, Module manager is showing errors in the script for the scaled down SSME. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 28, 2022 Share Posted September 28, 2022 5 hours ago, Capt. Hunt said: also, Module manager is showing errors in the script for the scaled down SSME. Make sure you have the latest MM file (4.2.2) and probably should make sure you have the latest download. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted September 28, 2022 Share Posted September 28, 2022 I updated MM to 4.2.2 and made sure I had v1.1.1 of the RMM, but it's still says there are 4 errors in vector_scale_SSME.cfg Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted September 28, 2022 Share Posted September 28, 2022 50 minutes ago, Capt. Hunt said: I updated MM to 4.2.2 and made sure I had v1.1.1 of the RMM, but it's still says there are 4 errors in vector_scale_SSME.cfg Go into the config and look for the variant names. Replace any spaces (or underscores) with question marks (?). I'd paste the code, but I'm at work in a hurricane. Quote Link to comment Share on other sites More sharing options...
Viper2 Posted September 28, 2022 Share Posted September 28, 2022 (edited) the latest github version should fix the vector_scale_SSME.cfg go to code, download zip Edited September 28, 2022 by Viper2 Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted September 29, 2022 Share Posted September 29, 2022 5 hours ago, Viper2 said: the latest github version should fix the vector_scale_SSME.cfg go to code, download zip That did the trick Quote Link to comment Share on other sites More sharing options...
Pappystein Posted October 20, 2022 Share Posted October 20, 2022 Would there be any interest in a "real names" patch? I don't know about the rest of you but I have a hard time finding "the right engine" with all the made up names... I can't separate RL from In game experiences I guess Quote Link to comment Share on other sites More sharing options...
Javascap Posted October 23, 2022 Share Posted October 23, 2022 (edited) I really do like the visual quality of this modpack, but the engines are too expensive to use in a career playthrough. For example, the Corgi is a NFLV rocket meant as a 2.75 meter upper stage engine with 750 kN thrust in a vacuum. It costs 4,250 funds. The RM-13se, with the in-game description of being low cost and cheap enough to be disposable, costs 15,000 funds. The RM-25-150 is even more outrageous at 30,000 funds. Heck, the actual Vector engine itself in the stock game costs 18,000 funds and is about half to three quarters the price of most of the parts added by this mod. For crabs sake, I built a rocket using two RM-25 Kilimanjaro rockets serving as the first stage. Just the two rockets are almost as expensive by themselves as the rest of the craft. Each one costs 26,000 funds and are only marginally better than the Erebus from Cryogenic Engines which uses the same fuel and costs 7,500 funds. I'd really suggest tweaking the costs a bit to make the rockets more appealing for a career playthrough. I think the Ranier is closest to fine, bit pricy, but fine. But everything else, good grief. Edited October 23, 2022 by Javascap Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted January 14, 2023 Author Share Posted January 14, 2023 Next minor update planned is a rescale of the SSME-derived engines. They are about 10% too big. Thanks to @benjee10 for figuring this out. This rescale will let them fit onto SOCK parts, so the Vector-scale SSME will be deprecated. Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted January 14, 2023 Author Share Posted January 14, 2023 Rocket Motor Menagerie v1.1.2 is released! SSME parts has been rescaled to 90% of their former scale to be closer to be more realistic and to improve compliance with other mods. All mounting configurations are still at their stock diameters. The Vector-scale SSME Extra has been deprecated. https://github.com/EStreetRockets/RocketMotorMenagerie/releases/tag/v1.1.2 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 26, 2023 Share Posted January 26, 2023 On 1/14/2023 at 3:28 PM, EStreetRockets said: Rocket Motor Menagerie v1.1.2 is released! SSME parts has been rescaled to 90% of their former scale to be closer to be more realistic and to improve compliance with other mods. All mounting configurations are still at their stock diameters. The Vector-scale SSME Extra has been deprecated. https://github.com/EStreetRockets/RocketMotorMenagerie/releases/tag/v1.1.2 Congrats on the new release! I can't wait to download it! Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted March 19, 2023 Share Posted March 19, 2023 (edited) I created RMM TweakScale configs if anybody wants 'em Not all 10 RMM engines are pictured in the screenshots, but they are all in the tweakscale config. Download RMM TweakScale Config Here Edited March 19, 2023 by Astra Infinitum added config file link Quote Link to comment Share on other sites More sharing options...
Socowez Posted April 4, 2023 Share Posted April 4, 2023 On 1/14/2023 at 4:28 PM, EStreetRockets said: The Vector-scale SSME Extra has been deprecated. Trying it now, and the Cotopaxi isn't the right scale for SOCK / has no configs to rescale for SOCK. Why was this deprecated if it was useful? Is there another mod that I can get a well fleshed-out SSME with waterfall configs and all that jazz? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted April 5, 2023 Share Posted April 5, 2023 I think the default Cotopaxi has been resized slightly because it doesn't look as out of place on the SOCK aft fuselage anymore. The engines still need to be manually offset because the attachment nodes aren't quite right, but the default engines look good. Quote Link to comment Share on other sites More sharing options...
Socowez Posted April 6, 2023 Share Posted April 6, 2023 On 4/5/2023 at 12:50 AM, Doc Shaftoe said: I think the default Cotopaxi has been resized slightly because it doesn't look as out of place on the SOCK aft fuselage anymore. The engines still need to be manually offset because the attachment nodes aren't quite right, but the default engines look good. It's still really out of place though, the engines fit on the fuselage, but just barely without clipping eachother. I'll use the older version for now Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 6, 2023 Share Posted April 6, 2023 9 minutes ago, Socowez said: It's still really out of place though, the engines fit on the fuselage, but just barely without clipping eachother. I'll use the older version for now Hey just mentioning, in case you're seeing what I did at first, too -- which is that nothing updates on existing parts - you need a completely new engine mount part dragged from the part tray. Ignore me if you've tried this Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted April 7, 2023 Share Posted April 7, 2023 To be fair, the engines on the actual shuttle sit pretty close together too. Spoiler'd image because it might be a little big. Spoiler So what I do is I offset each of the lower engines towards the outside of the hull once using shift-click to get finer adjustments. Then I do the same thing to move the top engine up vertically by one, then move it forward by the same increment. It looks just like the included picture and flies great! As a word of warning, I use Editor Extensions Redux, but the engine offsets should still be achievable with the stock offset tool. Quote Link to comment Share on other sites More sharing options...
x170doom Posted June 3, 2023 Share Posted June 3, 2023 (edited) @EStreetRockets the latest changes on the GitHub master seem to cause a B9PS uncaught exception if FAR isn't installed, here's the error from the log (would include screenshot from error in loading screen, but pressing anything other than "quit" soft locks my PC) Relevant part of KSP.log: Spoiler [LOG 14:41:01.795] PartLoader: Compiling Part 'RocketMotorMenagerie/Parts/rmm_arenysaurus/rmm_arenysaurus' [ERR 14:41:01.817] Cannot find a PartModule of typename 'ModuleAdvancedLookAtConstraint' [WRN 14:41:01.900] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [ERR 14:41:01.901] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field affectFARVoxels on type B9PartSwitch.ModuleB9PartSwitch ---> System.FormatException: String was not recognized as a valid Boolean. at System.Boolean.Parse (System.String value) [0x00024] in <9577ac7a62ef43179789031239ba8798>:0 at B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 Edited June 3, 2023 by x170doom Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 3, 2023 Share Posted June 3, 2023 51 minutes ago, x170doom said: if FAR isn't installed I'm in sync with github, I do not have FAR, and I do not have these exceptions. Also, in my experience the entire log is the relevant part. A snippet doesn't contain your mod list, for example. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 14, 2023 Share Posted June 14, 2023 On 6/3/2023 at 9:55 AM, x170doom said: @EStreetRockets the latest changes on the GitHub master seem to cause a B9PS uncaught exception if FAR isn't installed, here's the error from the log (would include screenshot from error in loading screen, but pressing anything other than "quit" soft locks my PC) Relevant part of KSP.log: Hide contents [LOG 14:41:01.795] PartLoader: Compiling Part 'RocketMotorMenagerie/Parts/rmm_arenysaurus/rmm_arenysaurus' [ERR 14:41:01.817] Cannot find a PartModule of typename 'ModuleAdvancedLookAtConstraint' [WRN 14:41:01.900] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [ERR 14:41:01.901] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field affectFARVoxels on type B9PartSwitch.ModuleB9PartSwitch ---> System.FormatException: String was not recognized as a valid Boolean. at System.Boolean.Parse (System.String value) [0x00024] in <9577ac7a62ef43179789031239ba8798>:0 at B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <a3c2951fc74e4639820ef37d2d29f386>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 I'm also receiving this error with RMM and no FAR installed. Latest version from Github. Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted August 7, 2023 Share Posted August 7, 2023 (edited) For anyone who is interested, heres a TweakScale patch for RMM It gives all RMM engines TweakScale ability. You can now change sizes of any RMM engine. Needs RMM + TweakScale installed. RMM - RocketMotorMenagerie TweakScale Patch Download Link (Google Drive download link) Edited August 7, 2023 by Astra Infinitum Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted June 8 Author Share Posted June 8 Pondering Shuttle LRB engines... Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 8 Share Posted June 8 10 hours ago, EStreetRockets said: Pondering Shuttle LRB engines... *Pondering Intensifies* Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 20 Share Posted June 20 @EStreetRocketsHave you thought about revamping the STME? It seems to be of a noticeably different quality than the other parts, almost like it's from a different mod. Quote Link to comment Share on other sites More sharing options...
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