rogerwang86 Posted June 24, 2022 Share Posted June 24, 2022 DOWNLOADS Github Still a rough mod, but basically playable. 4 types of descent stage appearance: IRL IRL without cover ETS ETS without cover 2 types of Ascent stage docking port base: Apollo LM docking port (from BDB) APAS (from Benjee10) Screenshots: Spoiler Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted June 24, 2022 Share Posted June 24, 2022 Been waiting for this! excited to check it out once i’m able to! Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 24, 2022 Share Posted June 24, 2022 Wow, been looking forward to this for a long time. Great job man. Screenshots coming soon! Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted June 24, 2022 Share Posted June 24, 2022 Finally we have a worthy Altair mod Quote Link to comment Share on other sites More sharing options...
AstroEvada Posted June 24, 2022 Share Posted June 24, 2022 LET'S loveING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Quote Link to comment Share on other sites More sharing options...
Jacktical Posted June 24, 2022 Share Posted June 24, 2022 Incredible! Will be posting some screenshots if you're ok with it Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted June 24, 2022 Author Share Posted June 24, 2022 14 minutes ago, Jacktical said: Incredible! Will be posting some screenshots if you're ok with it welcome! Quote Link to comment Share on other sites More sharing options...
Jacktical Posted June 24, 2022 Share Posted June 24, 2022 These parts look truly stunning, and I've only done the launch! I'll post pictures of the orion meet-up and landing at some point, this is just too good Spoiler Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 25, 2022 Share Posted June 25, 2022 Getting back into KSP, and finally seeing an up to date Altair Mod in (re) Stockalike fashion is beautiful Quote Link to comment Share on other sites More sharing options...
1124max Posted June 25, 2022 Share Posted June 25, 2022 Absolutely beautiful, thank you. Also is the airlock supposed to have it's own tech node, as the tech required is currently listed as "Altair Airlock"? Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted June 25, 2022 Share Posted June 25, 2022 Pleas tell us u're going back to the SDLV mod now ;_; Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted June 26, 2022 Share Posted June 26, 2022 (edited) @rogerwang86 Thank you for this. One of the files is misspelled "depoupler.cfg". It doesn't break anything just something to note. EDIT: I haven't tested this new feature of Skyhawk Science System but the changelog suggests my patch is no longer needed. "The addition of a automatic patching system to allow for unsupported mods to have their parts still show up properly in the tree" If anyone wants to use this with the Skyhawk Science System tech tree, by default none of the parts will load. The spoiler has a draft patch to place Altair parts into Skyhawk. I just put everything into the same tech node for testing. Skyhawk's modded fuel types look like they are getting correctly applied to Altair's tanks. Spoiler //AltairSkyhawkTree.cfg //patch to make Altair parts available with Skyhawk Science Tree @PART[Altair_Airlock]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_AscentStage]:AFTER[Altair] { @TechRequired = capsules9 } //file is misnamed "de*p*oupler.cfg" but part name is spelled correctly @PART[Altair_Decoupler]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_DescentStage]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_Ladder]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_LandingLeg]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_RCS]:AFTER[Altair] { @TechRequired = capsules9 } Edited June 30, 2022 by DeadJohn Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted July 2, 2022 Share Posted July 2, 2022 @rogerwang86 I can't find a "crew report" experiment in the ascent module or airlock. Is it supposed to be there? Screenshots from my 1st Altair mission using a modified Saturn lifter. I skip the Earth rendezvous by launching with a crew return capsule already attached. The descent stage uses hypergolic fuel (Skyhawk Science System) to get lots of DV for biome hopping and freedom from boiloff concerns. Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted July 3, 2022 Author Share Posted July 3, 2022 On 6/26/2022 at 1:16 AM, 1124max said: Absolutely beautiful, thank you. Also is the airlock supposed to have it's own tech node, as the tech required is currently listed as "Altair Airlock"? On 6/27/2022 at 12:02 AM, DeadJohn said: @rogerwang86 Thank you for this. One of the files is misspelled "depoupler.cfg". It doesn't break anything just something to note. EDIT: I haven't tested this new feature of Skyhawk Science System but the changelog suggests my patch is no longer needed. "The addition of a automatic patching system to allow for unsupported mods to have their parts still show up properly in the tree" If anyone wants to use this with the Skyhawk Science System tech tree, by default none of the parts will load. The spoiler has a draft patch to place Altair parts into Skyhawk. I just put everything into the same tech node for testing. Skyhawk's modded fuel types look like they are getting correctly applied to Altair's tanks. Reveal hidden contents //AltairSkyhawkTree.cfg //patch to make Altair parts available with Skyhawk Science Tree @PART[Altair_Airlock]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_AscentStage]:AFTER[Altair] { @TechRequired = capsules9 } //file is misnamed "de*p*oupler.cfg" but part name is spelled correctly @PART[Altair_Decoupler]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_DescentStage]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_Ladder]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_LandingLeg]:AFTER[Altair] { @TechRequired = capsules9 } @PART[Altair_RCS]:AFTER[Altair] { @TechRequired = capsules9 } Those problem will be in next update 19 hours ago, DeadJohn said: @rogerwang86 I can't find a "crew report" experiment in the ascent module or airlock. Is it supposed to be there? Screenshots from my 1st Altair mission using a modified Saturn lifter. I skip the Earth rendezvous by launching with a crew return capsule already attached. The descent stage uses hypergolic fuel (Skyhawk Science System) to get lots of DV for biome hopping and freedom from boiloff concerns. Yes it only support basic operation now Due to my computer is under repairing now, I can't do anything to mod. Next update will take a little time. Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted July 7, 2022 Share Posted July 7, 2022 On 7/3/2022 at 1:35 PM, rogerwang86 said: Due to my computer is under repairing now, I can't do anything to mod. Next update will take a little time. Thank you for your working on this and for informing us, i hope i doesn´t takes to much time and money to fix it up Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted July 10, 2022 Share Posted July 10, 2022 Just having a giant lander stage means that there's a lot of new stuff you can do with bases. <warning: a fair few pictures> Spoiler Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 14, 2022 Share Posted July 14, 2022 Cool mod, would be nice if the engine attachment point on the bottom of the craft was a little easier to place an engine. Quote Link to comment Share on other sites More sharing options...
tees Posted August 23, 2022 Share Posted August 23, 2022 any plan for RO/RSS config ? Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted January 22, 2023 Share Posted January 22, 2023 (edited) what kind of engine do i need to use for the Altair lower lander section? i can select what fuel goes into the tank, the problem is that if i select for example LH2 the tank has no oxidizer for the engine to work. please help me with this. Edited January 22, 2023 by Rocket Science42 grammer Quote Link to comment Share on other sites More sharing options...
Kriegio Posted February 4, 2023 Share Posted February 4, 2023 On 1/21/2023 at 11:53 PM, Rocket Science42 said: what kind of engine do i need to use for the Altair lower lander section? i can select what fuel goes into the tank, the problem is that if i select for example LH2 the tank has no oxidizer for the engine to work. please help me with this. I think using the inon/centaur engines from BDB will work fine Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted September 10, 2023 Share Posted September 10, 2023 Nice work!!! Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted September 23, 2023 Share Posted September 23, 2023 I am apparently missing something. I have the descent and ascent stages as well as the decoupler but no crew airlock. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted September 29, 2023 Share Posted September 29, 2023 Edit: I have realized that the Crew Airlock is completely unavailable in Career mode without editing the config files. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 29, 2023 Share Posted September 29, 2023 7 hours ago, Richmountain112 said: Edit: I have realized that the Crew Airlock is completely unavailable in Career mode without editing the config files. And what have you changed? I am sure that everything was available and explorable in my career. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted September 30, 2023 Share Posted September 30, 2023 17 hours ago, Cheesecake said: On 9/28/2023 at 8:07 PM, Richmountain112 said: Edit: I have realized that the Crew Airlock is completely unavailable in Career mode without editing the config files. And what have you changed? I am sure that everything was available and explorable in my career. I have the Community Tech Tree and a "Hide unused Nodes" config as well. Quote Link to comment Share on other sites More sharing options...
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