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(WIP)[1.12]Aquila Lunar Lander - Stockalike Altair Lunar Lander (v0.1.0)


rogerwang86

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@rogerwang86 Thank you for this.

One of the files is misspelled "depoupler.cfg". It doesn't break anything just something to note.

EDIT: I haven't tested this new feature of Skyhawk Science System but the changelog suggests my patch is no longer needed. "The addition of a automatic patching system to allow for unsupported mods to have their parts still show up properly in the tree"

If anyone wants to use this with the Skyhawk Science System tech tree, by default none of the parts will load. The spoiler has a draft patch to place Altair parts into Skyhawk. I just put everything into the same tech node for testing. Skyhawk's modded fuel types look like they are getting correctly applied to Altair's tanks.

Spoiler

//AltairSkyhawkTree.cfg
//patch to make Altair parts available with Skyhawk Science Tree

@PART[Altair_Airlock]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_AscentStage]:AFTER[Altair]
{
    @TechRequired = capsules9
}

//file is misnamed "de*p*oupler.cfg" but part name is spelled correctly
@PART[Altair_Decoupler]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_DescentStage]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_Ladder]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_LandingLeg]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_RCS]:AFTER[Altair]
{
    @TechRequired = capsules9
}

 

Edited by DeadJohn
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@rogerwang86 I can't find a "crew report" experiment in the ascent module or airlock. Is it supposed to be there?

Screenshots from my 1st Altair mission using a modified Saturn lifter. I skip the Earth rendezvous by launching with a crew return capsule already attached. The descent stage uses hypergolic fuel (Skyhawk Science System) to get lots of DV for biome hopping and freedom from boiloff concerns.

Hi8CLWe.jpg

u9PNAvk.jpg

QEIRq3d.jpg

 

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On 6/26/2022 at 1:16 AM, 1124max said:

Absolutely beautiful, thank you.

Also is the airlock supposed to have it's own tech node, as the tech required is currently listed as "Altair Airlock"?

 

On 6/27/2022 at 12:02 AM, DeadJohn said:

@rogerwang86 Thank you for this.

One of the files is misspelled "depoupler.cfg". It doesn't break anything just something to note.

EDIT: I haven't tested this new feature of Skyhawk Science System but the changelog suggests my patch is no longer needed. "The addition of a automatic patching system to allow for unsupported mods to have their parts still show up properly in the tree"

If anyone wants to use this with the Skyhawk Science System tech tree, by default none of the parts will load. The spoiler has a draft patch to place Altair parts into Skyhawk. I just put everything into the same tech node for testing. Skyhawk's modded fuel types look like they are getting correctly applied to Altair's tanks.

  Reveal hidden contents

//AltairSkyhawkTree.cfg
//patch to make Altair parts available with Skyhawk Science Tree

@PART[Altair_Airlock]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_AscentStage]:AFTER[Altair]
{
    @TechRequired = capsules9
}

//file is misnamed "de*p*oupler.cfg" but part name is spelled correctly
@PART[Altair_Decoupler]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_DescentStage]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_Ladder]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_LandingLeg]:AFTER[Altair]
{
    @TechRequired = capsules9
}

@PART[Altair_RCS]:AFTER[Altair]
{
    @TechRequired = capsules9
}

 

Those problem will be in next update

19 hours ago, DeadJohn said:

@rogerwang86 I can't find a "crew report" experiment in the ascent module or airlock. Is it supposed to be there?

Screenshots from my 1st Altair mission using a modified Saturn lifter. I skip the Earth rendezvous by launching with a crew return capsule already attached. The descent stage uses hypergolic fuel (Skyhawk Science System) to get lots of DV for biome hopping and freedom from boiloff concerns.

Hi8CLWe.jpg

u9PNAvk.jpg

QEIRq3d.jpg

 

Yes it only support basic operation now

Due to my computer is under repairing now, I can't do anything to mod. Next update will take a little time.

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On 7/3/2022 at 1:35 PM, rogerwang86 said:

Due to my computer is under repairing now, I can't do anything to mod. Next update will take a little time.

Thank you for your working on this and for informing us, i hope i doesn´t takes to much time and money to fix it up :(  

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On 1/21/2023 at 11:53 PM, Rocket Science42 said:

what kind of engine do i need to use for the Altair lower lander section?

i can select what fuel goes into the tank, the problem is that if i select for example LH2 the tank has no oxidizer for the engine to work.

please help me with this. 

I think using the inon/centaur engines from BDB will work fine

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17 hours ago, Cheesecake said:
On 9/28/2023 at 8:07 PM, Richmountain112 said:

Edit: I have realized that the Crew Airlock is completely unavailable in Career mode without editing the config files.

And what have you changed?
I am sure that everything was available and explorable in my career.

I have the Community Tech Tree and a "Hide unused Nodes" config as well.

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