JonnyOThan Posted November 10, 2022 Share Posted November 10, 2022 (edited) @pizzaoverhead, @Icecovery and I are proud to announce that after 7 long years in the WIP section, FreeIva is finally ready for a full release! FreeIva allows you to get out of your seat in IVA mode and move around your ship - even between parts. You can buckle up in another seat in a distant part to transfer crew, or use a hatch from the inside to go EVA. All stock and DLC crewed parts, docking ports, and many adapters are supported. Controls Right-click to toggle the mouse between free look and pointer. Keys Action Setting Name Y Get out of seat (unbuckle) while on IVA UnbuckleKey W Move forward ForwardKey S Move backward BackwardKey A Strafe left LeftKey D Strafe right RightKey X Toggle Crouch CrouchKey Space Jump JumpKey Q Roll counterclockwise (when in low gravity) RollCCWKey E Roll clockwise (when in low gravity) RollCWKey Left Shift Move upwards UpKey Ctrl Move downwards DownKey F Open or close a hatch that you're looking at OpenHatchKey C Return to original seat Alt-G Toggle gravity Alt-Left-Click Grab or throw prop Left-Click Use prop Dependencies ModuleManager is required. B9PartSwitch is recommended for passable variants of some of the stock parts. Reviva is recommended for even more passable variants of some stock and modded parts. RasterPropMonitor and ASET props are recommended for the stock inline docking ports. CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once. You can also type "freeiva" into the stock search box, but may get some false positives. Download CKAN is recommended. https://github.com/pizzaoverhead/FreeIva/releases https://spacedock.info/mod/3151/FreeIva Compatibility The following sets of parts have full support: All stock and DLC crewed parts and many adaptors Planetside Exploration Technologies. Reviva is recommended. Stockalike Station Parts Expansion Redux. Reviva is recommended. Buffalo 2 Kerbal Planetary Base Systems - Requires HabTech Props Modded mk3 cockpits: KermanTech, Ultimate Shuttle IVA, and Mk3 Shuttle Mid-Deck Extra Docking Ports SDHI Service Module System Kerbalism Mk2 Expansion . Reviva is recommended. Mk3 Expansion. Reviva is recommended. Near Future Spacecraft, including Vexarp IVA layouts. ASET mk1-2 IVA. Use Reviva to use this IVA inside the mk1-3 pod. Artemis Construction Kit Shuttle Orbiter Construction Kit Mark IV Spaceplane System. Reviva is recommended for support in adapter parts. B9 Aerospace Universal Storage II ALCOR pod ProbeControlRoom HabTech2 Feline Utility Rover Tantares Starship Expansion Project KNES Mk3 Mini Expansion Starilex's mk1pod Needle IVA SABS IVAs ReStockPlus Bluedog Design Bureau NeistAir AirplanePlus SXT Kerbonov Warbirds Cockpits OPT Near Future Construction Cold War Aerospace Tundra Exploration Prakasa Aeroworks Exploration Rover System Keridian Dynamics The Martian Malemute Rover Coriolis Space Systems Heisenberg Airships DeepFreeze Near Future Launch Vehicles Lonesome Robots Collection Pathfinder RealChute's stack chute Cormorant Aeronology More coming soon! Planned supported mods are listed here: https://github.com/pizzaoverhead/FreeIva/labels/Mod Support. If you'd like to see something that's not on the list, just let us know! Support/Feedback Here on the forum or https://discord.gg/vBDzZAq3AF. You MUST include your ksp.log file with any bug reports. Legal stuff Source Code: https://github.com/pizzaoverhead/FreeIva License: GPL2 for code, All Rights Reserved for other assets Edited November 10, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 10, 2022 Share Posted November 10, 2022 You three are PHENOMINAL!! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 10, 2022 Share Posted November 10, 2022 Congratulations on release. Great work! Quote Link to comment Share on other sites More sharing options...
Entropian Posted November 10, 2022 Share Posted November 10, 2022 Niiiiiiice! Glad to see this finally becoming a thing! Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted November 10, 2022 Share Posted November 10, 2022 Hello is it possible to change the keys to move in the capsules? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 10, 2022 Author Share Posted November 10, 2022 54 minutes ago, Russekof71 said: Hello is it possible to change the keys to move in the capsules? Yep! There's a settings.cfg file in the FreeIVA folder. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 10, 2022 Share Posted November 10, 2022 Congrats on release! Can't wait to mess around with this great mod! Will mods have to code in support or will support for mods be added to freeIVA? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 10, 2022 Author Share Posted November 10, 2022 Just now, Rutabaga22 said: Congrats on release! Can't wait to mess around with this great mod! Will mods have to code in support or will support for mods be added to freeIVA? Either way: any modder who wants to can build in support to their own mod, but right now we're assuming that setting up other mods will fall on us, at least initially. You'll be able to unbuckle in modded parts, but there are no collider shells or hatch configurations set up so you'll either float off into space or won't be able to get through certain hatches. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, Russekof71 said: Hello is it possible to change the keys to move in the capsules? There's more info on how to change the settings here: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted November 11, 2022 Share Posted November 11, 2022 Hola, felicidades por el lanzamiento, pero ¿se agregará más soporte a otras partes de la estación, por ejemplo, desde el Mod stockalike Station Parts Expansion Redux Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 11, 2022 Author Share Posted November 11, 2022 2 hours ago, Yaroslav said: Hola, felicidades por el lanzamiento, pero ¿se agregará más soporte a otras partes de la estación, por ejemplo, desde el Mod stockalike Station Parts Expansion Redux Yes, eventually. You can follow along on the roadmap here: https://github.com/pizzaoverhead/FreeIva/issues As you can see, SSPX is on the list - however it has a LOT of crewed parts and probably even more that don’t have internal models already that would need to be modeled from scratch. It’s probably at least 40 hours of work. If there’s a particular mod pack you’re interested in that isn’t already listed there, let me know! Quote Link to comment Share on other sites More sharing options...
Spartan_MiniMe Posted November 14, 2022 Share Posted November 14, 2022 Fantastic mod, congrats on release! Another mod that would really work well with this is Planetside Exploration Technologies. Really looking forward to how far you three will take this! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 14, 2022 Author Share Posted November 14, 2022 1 hour ago, Spartan_MiniMe said: Fantastic mod, congrats on release! Another mod that would really work well with this is Planetside Exploration Technologies. Really looking forward to how far you three will take this! This is on the roadmap as the first supported mod pack. It’s super awesome! Quote Link to comment Share on other sites More sharing options...
tilliepops Posted November 14, 2022 Share Posted November 14, 2022 8 hours ago, JonnyOThan said: This is on the roadmap as the first supported mod pack. It’s super awesome! i have been testing it with outher parts packs and it works very will with them Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 14, 2022 Share Posted November 14, 2022 This might be my new favorite mod. Was like a kid in a candy store last night checking out IVAs. Thanks for making thing. Quote Link to comment Share on other sites More sharing options...
MalneyKerman Posted November 14, 2022 Share Posted November 14, 2022 When I have the 3-person capsule docked to the LK2 lander can, I cannot get from one to the other in IVA. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 14, 2022 Share Posted November 14, 2022 What? Congrats! Quote Link to comment Share on other sites More sharing options...
Snowdream Posted November 18, 2022 Share Posted November 18, 2022 Excellent! This function is finally available Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Author Share Posted November 24, 2022 (edited) Version 0.2.1 is now available! Notable Changes All parts from Planetside Exploration Technologies are now supported Fix hatch open sound playing on spawn Fixed kerbal heads re-appearing Fix jittery camera at pitch limits Ships with loops of parts (self-docking) now work Adjusted colliders in mk1 and mk1-3 pods Can now board a part from EVA even if there are no empty seats in it Can now go EVA from stock docking ports Don't spawn ProbeControlRoom IVAs for probes Movement now uses momentum and acceleration Hatches that are blocked on the other side will change their appearance Fix a model problem in dockingPortJr remove ModuleFreeIva from cloned RP-0 parts Fix some non-serious errors Adjust inline docking port internals Edited November 24, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 26, 2022 Share Posted November 26, 2022 Will gravity be added to celestial bodies? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 26, 2022 Author Share Posted November 26, 2022 2 hours ago, Rutabaga22 said: Will gravity be added to celestial bodies? Yep, that’s on the roadmap. Quote Link to comment Share on other sites More sharing options...
TNTDoctor Posted November 28, 2022 Share Posted November 28, 2022 Will you consider adding support to the stock-alike station mod? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 28, 2022 Author Share Posted November 28, 2022 1 hour ago, TNTDoctor said: Will you consider adding support to the stock-alike station mod? It's in progress right now: https://github.com/pizzaoverhead/FreeIva/issues/57 If you join the discord there's a WIP build available for testing (expect lots of broken stuff). Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted December 3, 2022 Share Posted December 3, 2022 There's this weird glitch where a hexagonal prism appears when ever there's crew on a flight, and it multiplies with crew transfers. The hexagons even follow the Kerbals on EVA, and multiply when a Kerbal enters the Hatch. Not to mention, it's impossible to get by the hatches, especially in the Mk1 Command Pod. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 3, 2022 Author Share Posted December 3, 2022 (edited) 1 hour ago, Kerbalsaurus said: There's this weird glitch where a hexagonal prism appears when ever there's crew on a flight, and it multiplies with crew transfers. The hexagons even follow the Kerbals on EVA, and multiply when a Kerbal enters the Hatch. Not to mention, it's impossible to get by the hatches, especially in the Mk1 Command Pod. Please post your logs, and maybe indicate which parts it occurs with. Random guess: did you click "clone" on the github repository instead of downloading the release zip file? That could possibly cause that problem. Edited December 3, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
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