Fluke Posted February 10, 2023 Share Posted February 10, 2023 (edited) Guess we'll see on the 24th! 46 minutes ago, Bej Kerman said: That still looks way too straight and sharp to be volumetric. Edited February 10, 2023 by Fluke Missed quote Quote Link to comment Share on other sites More sharing options...
Cytauri Posted February 10, 2023 Share Posted February 10, 2023 (edited) 2 hours ago, Bej Kerman said: That still looks way too straight and sharp to be volumetric. At least we can suggest volumetric explosions. It is early access after all and the devs said that if enough people want a feature in the game, then it will be implemented. I guess you should join my team, volumetric explosions, re-entry burn marks, tire tracks, footsteps, vapor cones, sonic booms, explosion decals, no exhaust clipping, and colony iva’s! Not that much right… Edited February 10, 2023 by CytauriKerbal Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted February 10, 2023 Share Posted February 10, 2023 New TikTok just dropped! The ability to make rotorcrafts confirmed! Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted February 10, 2023 Share Posted February 10, 2023 I'm surprised that the Kerbal isn't passing out or dizzy. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 10, 2023 Share Posted February 10, 2023 13 minutes ago, whatsEJstandfor said: New TikTok just dropped! The ability to make rotorcrafts confirmed! Now THIS... I did not expect. LETS GOOOOOOO!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 10, 2023 Share Posted February 10, 2023 18 minutes ago, mcwaffles2003 said: Now THIS... I did not expect. LETS GOOOOOOO!!!!!!!!!! Ah, now I see. I don't see how this is unexpected. KSP 2 was getting wings, KSP 2 has aero simulation, and KSP 2 has engines. Given the hype, I was expecting an actual surprise, like propellers. Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted February 10, 2023 Share Posted February 10, 2023 32 minutes ago, shdwlrd said: I'm surprised that the Kerbal isn't passing out or dizzy. How can we tell they're not dizzy? As for passing out, being near the center, the centrifugal forces would be near 0, right? Unless they were going way way faster than this, I'd think Quote Link to comment Share on other sites More sharing options...
snkiz Posted February 10, 2023 Share Posted February 10, 2023 2 minutes ago, whatsEJstandfor said: How can we tell they're not dizzy? Asynchronous blinking would imply they are, or drunk. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 13, 2023 Share Posted February 13, 2023 Um... Can we talk (first how it says early access instead of Beta) how there's a tower but launch clamps are still there? Then what's the tower for? Just for the looks? Quote Link to comment Share on other sites More sharing options...
WelshSteW Posted February 13, 2023 Share Posted February 13, 2023 Jeb embracing his inner Dracula with that haircut Quote Link to comment Share on other sites More sharing options...
Sunforge Posted February 13, 2023 Share Posted February 13, 2023 20 minutes ago, The Aziz said: first how it says early access instead of Beta If only it hadn't been so dark we couldn't see anything. Good to see, regardless, I suppose. Also, is the explosion casting light on the ground, or is there just an ominous spotlight floating above the pad somewhere? Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 13, 2023 Share Posted February 13, 2023 23 minutes ago, The Aziz said: Can we talk (first how it says early access instead of Beta) how there's a tower but launch clamps are still there? Then what's the tower for? Just for the looks? Don't launch towers have completely different uses to launch clamps? You can't deliver a crew to the command pod using a launch clamp. Presumably, if the KSC is dynamic like colonies, you'll be able to move it around, or opt for no launch tower at all. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 13, 2023 Share Posted February 13, 2023 23 minutes ago, The Aziz said: Can we talk (first how it says early access instead of Beta) how there's a tower but launch clamps are still there? Then what's the tower for? Just for the looks? We'll find out in less than two weeks. Also note that it says "Early Access," not "alpha" or "beta." Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 13, 2023 Share Posted February 13, 2023 28 minutes ago, The Aziz said: Um... Can we talk (first how it says early access instead of Beta) how there's a tower but launch clamps are still there? Then what's the tower for? Just for the looks? Just realized the suits have speakers built into the side... I also just realized Kerbals don't have ears... Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 13, 2023 Share Posted February 13, 2023 2 minutes ago, Kerbart said: Also note that it says "Early Access," not "alpha" or "beta." 29 minutes ago, The Aziz said: Can we talk (first how it says early access instead of Beta) Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 13, 2023 Share Posted February 13, 2023 (edited) 8 minutes ago, Bej Kerman said: Don't launch towers have completely different uses to launch clamps? You can't deliver a crew to the command pod using a launch clamp. Well exactly. And launch tower provides all the wiring and stuff. I feel like the arms should have dynamic length, and they should move away on launch and stuff. Currently the tower is kinda... just there. For no reason at all. Part of eye candy instead of being part of launchpad and launch sequence. Edited February 13, 2023 by The Aziz Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted February 13, 2023 Share Posted February 13, 2023 (edited) 18 minutes ago, Bej Kerman said: Wondering if that goes to say "hey, this shot was taken in the first publicly shown Early Access build of the game". Build nomenclature always has a meaning. Might be one of the first stable ones, or just a way for them "hey, we're this close!" That said, we're 10 days away of one of the most anticipated game launches of the year. And all we're getting are half-assed mid-low settings screenshots. 10 days. Come on. Edited February 13, 2023 by MARL_Mk1 Quote Link to comment Share on other sites More sharing options...
Stephensan Posted February 13, 2023 Share Posted February 13, 2023 46 minutes ago, The Aziz said: Um... Can we talk (first how it says early access instead of Beta) how there's a tower but launch clamps are still there? Then what's the tower for? Just for the looks? i think they made lots of photos and they are just trying to publish it with alpha photos etc. i hope the tower is functional and not just a looks, i dislike using clamps for everything still Quote Link to comment Share on other sites More sharing options...
WelshSteW Posted February 13, 2023 Share Posted February 13, 2023 The tower may have had cables and stuff connected to whatever ship was there, which detach on launch? Hard to say given we haven't seen a launch. Also for the light, I thought it might be coming from the explosion, but I thought the hard lined shadows kind of went against it? There are probably flood lights around the launchpad. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 13, 2023 Share Posted February 13, 2023 (edited) 21 minutes ago, Bej Kerman said: Yay! I completely missed that! Edited February 13, 2023 by Kerbart Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 13, 2023 Share Posted February 13, 2023 3 minutes ago, Stephensan said: i think they made lots of photos and they are just trying to publish it with alpha photos etc. i hope the tower is functional and not just a looks, i dislike using clamps for everything still The tower is purely cosmetic, confirmed by Nate in several videos. It serves no function. Quote Link to comment Share on other sites More sharing options...
Profugo Barbatus Posted February 13, 2023 Share Posted February 13, 2023 Honestly, the tower is probably decorative, same as the tower used to be in KSP1. They just got rid of it back then because it made some rocket launches impossible by getting in the way of absurd scale creations. Now that we can build pads theoretically everywhere (I haven't heard that we can't build colonies on Kerbin) it can come back, huge scale launches can now do their thing right from space. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 13, 2023 Share Posted February 13, 2023 Just now, Profugo Barbatus said: Honestly, the tower is probably decorative, same as the tower used to be in KSP1. They just got rid of it back then because it made some rocket launches impossible by getting in the way of absurd scale creations. Now that we can build pads theoretically everywhere (I haven't heard that we can't build colonies on Kerbin) it can come back, huge scale launches can now do their thing right from space. It is purely cosmetic, yes. Also, it moves closer or further away from the pad depending on the size of your craft. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 13, 2023 Share Posted February 13, 2023 17 minutes ago, The Aziz said: Well exactly. And launch tower provides all the wiring and stuff. I feel like the arms should have dynamic length, and they should move away on launch and stuff. Currently the tower is kinda... just there. For no reason at all. Part of eye candy instead of being part of launchpad and launch sequence. If you can attach things to it, it would still be acceptable. But then, to my knowledge, Robotics will not be including (making arms sliding/swinging out of the way a challenge) and if the tower is not accessible in the VAB it will be impossible to do that. Then again once again it offers the opportunity to strike it at launch, like in the early days! Quote Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted February 13, 2023 Share Posted February 13, 2023 14 minutes ago, The Aziz said: I feel like the arms should have dynamic length, and they should move away on launch and stuff. Currently the tower is kinda... just there. For no reason at all. Part of eye candy instead of being part of launchpad and launch sequence. I fully expect there to be a launch sequence where the tower is moved away from the rocket before a countdown begins, etc. I think it's reasonable to think this will be the case. Quote Link to comment Share on other sites More sharing options...
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