Casellina X Posted October 10, 2023 Share Posted October 10, 2023 Somehow a portion of my last mission was in the autosave, albeit the Kraken got its hands on it, but I got it back to where I left it. Did a new mission to launch a habitation hub. Wobble rocket was in full effect but after some strutting we got there. Although after cutting loose the SRB stage, I got the uncontrolled craft bug and lost my orbit lines. Basically eyeballed in a decent enough orbit. Enough dV for some playing around, and parachutes to save Bill on the trip back. Quote Link to comment Share on other sites More sharing options...
MasonJensen Posted October 11, 2023 Share Posted October 11, 2023 Ready for liftoff – crafting my crew's destiny in the VAB, let the interstellar journey begin! Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted October 11, 2023 Share Posted October 11, 2023 1 hour ago, MasonJensen said: Ready for liftoff – crafting my crew's destiny in the VAB, let the interstellar journey begin! Hello newbie! Feel free to post your KSP creations here and have fun! Quote Link to comment Share on other sites More sharing options...
Mikki Posted October 13, 2023 Share Posted October 13, 2023 My Kerbals have decided to go fully ballistic with their newest space refueling station. They declared to launch a fully fueled, close to 1500 metric ton heavy, peak performance epiphany of Kerbal space faring ... madness. Jebediah is very enthusiastic and confident to survive the launch. How little he knows one might say, but hey, he is actually immortal in early access. No problem here. And this thing is well balanced with the center of mass along the main truss, however, i am eager to see how my Kerbals solve the issue with drag during ascend... Clearly, it will be launched vertically, and it might end in desaster... Solar panels will be retracted, no worrys... Quote Link to comment Share on other sites More sharing options...
Mikki Posted October 14, 2023 Share Posted October 14, 2023 (edited) It is done, look here in the missionreports if you like: Edited October 14, 2023 by Mikki Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted October 15, 2023 Share Posted October 15, 2023 17 hours ago, Mikki said: It is done, look here in the missionreports if you like: What?! There's 'Moar Boosters!' And then there's MORE BOOSTERS! Quote Link to comment Share on other sites More sharing options...
Mikki Posted October 15, 2023 Share Posted October 15, 2023 (edited) Due to real bad weather i had time to do some working stuff in KSP2 Ha, another one! This Shuttle is now docked to Alpha-1, and my Kerbals are relentlessly running around the station with their new magboots... Edited October 15, 2023 by Mikki Quote Link to comment Share on other sites More sharing options...
Socraticat Posted October 16, 2023 Share Posted October 16, 2023 This is a continuation of the flat winged buggy I pushed through the "Garage Tops" race course. The base was stable enough that I was fairly certain I could make enough modifications to be flight ready. It's "Frame" is a beam and three pairs of wings. It was essential to spam enough lift to have a stall speed low enough for the wheels to be useful- by engaging the brakes upon landing the wheels act like soft anchors (I don't know how else to explain it, but landing is very satisfying). It fits in an XL cargo bay carried by enough RAPIERS and fuel to be an SSTO, but that's for the next update on this mission. Quote Link to comment Share on other sites More sharing options...
Socraticat Posted October 17, 2023 Share Posted October 17, 2023 On 10/15/2023 at 6:43 PM, Socraticat said: but that's for the next update on this mission. I made it to Laythe! I feel like I need to jot down some notes because I just went through a lot, lol. I want to share it in detail tomorrow. First I wanted to deliver the buggy in a cargo bay, but it lost drag after decoupling. That was the failed test that got me on Origin Island. Next, I decided to make an SSTO so I could more or less "drag" the cargo into orbit since I'm also not convinced the Cargo Bay completely negates drag from parts inside, then I would refuel and go. Laythe was too far of a target for this method even if I used a drop tank, which I tried twice (once with the wrong size decoupler on the Fuel Buddy- the pain was real on the bounce). I did technically make it with my second drop tank, but it left me without fuel at Low Laythe Orbit. Then I decided to brute force it with a 2XL Hydrogen ball, 8 XL Hydrogen tanks, 4 Swervs, 8 DIY LF Boosters and only a handful of struts. I did as @Mikki reminded and did a completely vertical launch until escaping the atmosphere at 70K. It's not my favorite method, but if you're trying to get out of Kerbin SOI, who cares how you exit Atmo anyway... It worked perfectly. It's really hard to state how OP (not complaining) the SWERV engine is. At Laythe my SSTO had enough fuel to pinpoint land anywhere- the cargo is intended to be dropped, but I encountered a dragless buggy after decoupling- this time it affected the buggy, not the Cargo Bay. More investigation is needed. Then I had a soft crash where every save loaded kaleidoscope polygon madness until I rebooted the game. I take it as a sign that it's time to log off. Until tomorrow! (or later this week, because life gets busy) Quote Link to comment Share on other sites More sharing options...
Socraticat Posted October 19, 2023 Share Posted October 19, 2023 Chapters 01:48 Cargo Deploy One 04:54 Cargo Deploy Two 07:22 Vehicle Testing One 11:26 Vehicle Testing Two 13:35 Encore/ Launch Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted October 19, 2023 Share Posted October 19, 2023 Today, thanks to altering the physics settings document I managed to fly a space-plane to Kerbin orbit for the first time on this game. I've also been on a few jaunts around Kerbin and I must confess the surface features are a ton better than the first game. Quote Link to comment Share on other sites More sharing options...
Quasar2007 Posted October 23, 2023 Share Posted October 23, 2023 I am playing ksp2 today and I got incredibly lucky! I managed to get an encounter with Bop, Vall and Tylo at the same time! file:///C:/Users/Gamer/Pictures/Capture.PNG Quote Link to comment Share on other sites More sharing options...
Gargamel Posted October 23, 2023 Share Posted October 23, 2023 @Quasar2007 your post has been moved to a more appropriate thread. Also, yon cannot post pictures directly to the forums from your hard drive. You’ll need to host them on an image sharing site and link them here. Quote Link to comment Share on other sites More sharing options...
Quasar2007 Posted October 23, 2023 Share Posted October 23, 2023 (edited) Thank you @Gargamel , can you please recommend me an image sharing site? Edited October 23, 2023 by Quasar2007 Quote Link to comment Share on other sites More sharing options...
Gargamel Posted October 23, 2023 Share Posted October 23, 2023 4 minutes ago, Quasar2007 said: Thank you @Gargamel , can you please recommend me an image sharing site? Imgur is the current go to. There’s a number of threads on the topic scattered around the forums. Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted October 23, 2023 Share Posted October 23, 2023 (edited) @Quasar2007 I don't like imgur. No logical explanation as to why. Just search the web for free image hosting. I use this Edited October 23, 2023 by cocoscacao Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted October 23, 2023 Share Posted October 23, 2023 Today I fired up KSP2 for the first time in months. With the 0.1.4.1 patch in place, and with another patch and For Science! coming, I figured I would give the game a shot. And failed miserably. I created a craft specifically to go to, land on, and return from Moho. I built a 2 Kerbal lander that sits atop a 4 Kerbal command pod, with a transfer stage made of hydrogen and a lifter stage made of methalox. Launch...and I don't have enough TWR to get off the ground. Oh, and I don't have any RCS on it either (which will be key for docking). And I should probably add some struts because it looks like the thing is wobbly. Just in case, I'm going to alter the physics file to increase joint rigidity a bit. Inside the VAB after revert, and I add some struts to keep the middle section from wobbling everywhere. I add a couple of monoprop tanks and a bunch of RCS thrusters, and then I go to increase the lifter stage symmetry from 4 to 6 boosters. I add the boosters...and I get only 5 of them instead of 6. The 6th one decides it's going to stay stuck in my hand, and I can't place it on the craft at all. I also can't delete it other than putting it in the trashcan, so now I've got 5 tanks and not 6. Hmmm, I'll just pick up one of them and restick it...but I can't pick up any of the 5 boosters and the craft won't launch. Ugh. Bug report submitted, game exited. And yes, I tried everything (revert and retry, reload craft, reload save, exit/reload game). Sigh. I really wanted to play today too. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted October 23, 2023 Share Posted October 23, 2023 1 hour ago, Scarecrow71 said: Today I fired up KSP2 for the first time in months. With the 0.1.4.1 patch in place, and with another patch and For Science! coming, I figured I would give the game a shot. And failed miserably. I feel your pain. I tried to drive a rover around in the local area (other than the KSC) Every minute or so, the rover would spontaneously flip over. The game would then violently try to correct it. Sometimes the rover would sink into/through the scenery The rover on the runway was not the rover I built - discombobulated parts right out of the box Apparently Anth reported on these issues which seem to be related to readjusting the origins of the rover coordinates every 1000m travelled. My fear is that it's these kind of bugs that will remain unsolved, when patching decaying orbits and wobbly rockets will be heralded as "we fixed ALL the bugs" Quote Link to comment Share on other sites More sharing options...
dragonart777 Posted October 24, 2023 Share Posted October 24, 2023 On 10/18/2023 at 8:43 PM, Socraticat said: Chapters 01:48 Cargo Deploy One 04:54 Cargo Deploy Two 07:22 Vehicle Testing One 11:26 Vehicle Testing Two 13:35 Encore/ Launch this has to be the best i seen in skp2 lol. i so wish i had this setup to play with. very nice made props Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted October 24, 2023 Share Posted October 24, 2023 Sent a Rescue craft for Valentina in Orbit only to realize 2/3rds of the way there her orbit is clockwise (vs. counter clockwise of the rescue vessel). Now doing a dV calc to determine if I have the dV to correct the trajectory or fly back to Kerbin and relaunch to the left... Quote Link to comment Share on other sites More sharing options...
fancycat Posted October 24, 2023 Share Posted October 24, 2023 I put in for my 10th refund request after my 9th was denied Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted October 25, 2023 Share Posted October 25, 2023 Rebuilt my Moho rocket and launched. 18,000 m/s of dV on launch, and ~14,000 while in LKO before the transfer. Had to make MULTIPLE correction burns to get into Moho's SOI, and when I finally arrived I had ~10,000 m/s of dV remaining. I have no idea how it took more than 4,000 m/s of dV to get from LKO to Moho, other than the calculations are not correct (which is going to make For Science! really painful). Attempted to circularize at the Pe of ~350km, and was given a burn estimate of nearly 9,000 m/s of dV to circularize. I had almost no fuel left to land, even though I started with 18,000 m/s of dV at launch. I'm done with KSP2 for today...but I'm going to go into KSP1 sandbox and rebuild the same ship (sans the hydrogen tanks/engines) and see what happens. That ship should have had more than enough fuel to get from Kerbin to Moho, detach the lander, land on the surface, get back into LMO, dock with the ship, and return to Kerbin. I'm at a loss as to how 18k isn't enough, and I'm going to use KSP1 to prove it is. Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted October 25, 2023 Share Posted October 25, 2023 @Scarecrow71 Maybe it's worth documenting the steps? Time warp used? Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted October 25, 2023 Share Posted October 25, 2023 5 minutes ago, cocoscacao said: @Scarecrow71 Maybe it's worth documenting the steps? Time warp used? Basically: Create vessel Go to launchpad Warp on launchpad until phase angle of 108.1 is reached Launch to LKO at ~100km Circularize (or, mostly; I think I was within 2 or 3 km here) Create node to transfer to Moho Burn Leave Kerbin's SOI Perform multiple correction burns to get an intercept with Moho This is the single-most annoying thing left in the game for me. I can create nodes with my eyes closed in KSP1 and get intercepts. In KSP2, it's like pulling teeth out of a bedbug while wearing a welder's mask with both hands tied behind your back. There has to be an easier way to do this. Get into Moho's SOI Create node to circularize at Pe. Or, rather, create node at Pe to attempt circularization I never warp under thrust; it's not something I want to do. I probably won't even do this when interstellar gets here, but rather will just let the 20 minute burns happen while I run off to wash dishes or something. So, then, the only warping was between nodes (and then after the last Kerbolar correction burn, warping to get to Moho's SOI). Quote Link to comment Share on other sites More sharing options...
Socraticat Posted October 25, 2023 Share Posted October 25, 2023 14 minutes ago, Scarecrow71 said: I have no idea how it took more than 4,000 m/s of dV to get from LKO to Moho, other than the calculations are not correct I've definitely encountered this as well, and It does seem to be a calculation error. I do have a documented vid of burning for an interplanetary transfer and only getting 1/2 of the DV that was originally calculated. I had 2 Swerv engines mounted radially with XL tanks. I'm loading up .5 now- going to test some frames with an old high part vessel, then maybe I'll try to get some data for this new mystery of "missing DV". Quote Link to comment Share on other sites More sharing options...
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