pbau5 Posted June 22, 2023 Share Posted June 22, 2023 31 minutes ago, Scarecrow71 said: Still missing fixes for 3 of the most annoying issues that have been around since launch day: Decaying orbits Invalid/incorrect trajectories Decoupled/undocked parts with probe cores unresponsive Unless I missed seeing them in there, or in a previous patch, the game remains somewhat unplayable. Same boat for me. I may try out the new parts, but I'll very unlikely dive back in until these are addressed. These 3 things are MVP for me. Quote Link to comment Share on other sites More sharing options...
Gurkonier Posted June 22, 2023 Share Posted June 22, 2023 Thanks for your hard work. I've tested 1.3.0 for 10 minutes and i see a massive improvement in performance, despite only marginal increase in fps (I think fps is only a tiny aspect of performance measurement). Good job! It doesn't make it only (more) "playable" for me, but actually smooth. I hope the orbital decay bug will be fixed in 1.4.0, because this is one major point hindering me to play the game more often. But again, thanks to all of you! Keep up your great work! Quote Link to comment Share on other sites More sharing options...
SethM Posted June 22, 2023 Share Posted June 22, 2023 yessssssssssss!!!! so many fixes!! thanks for the new patch! Quote Link to comment Share on other sites More sharing options...
Redneck Posted June 22, 2023 Share Posted June 22, 2023 These guys are making progress lets give them some breathing room and continue to point out what works and what needs improvement. I expect nate will point out more tomorrow. Lets try to keep the pitchforks at a minimum, they still working on some things lets give em lil break guys they working on it Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted June 22, 2023 Share Posted June 22, 2023 (edited) On 6/22/2023 at 10:04 AM, pbau5 said: Same boat for me. I may try out the new parts, but I'll very unlikely dive back in until these are addressed. These 3 things are MVP for me. I won't even launch the game unless these three get fixed. The missions i want to do involve all three of these. Back to KSP1. EDIT: I forgot that I have a mod that I wrote, and I did in fact have to test it with the new patch to make sure it still worked. So the above statement about not launching until those three things get fixed, while mostly correct, isn't entirely correct. I will still launch the game to test the mod's functionality. Edited June 24, 2023 by Scarecrow71 Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted June 22, 2023 Share Posted June 22, 2023 I'm getting a minimum of 90 and a max of 100 Fps while flying around the KSC with a 94 part plane this update is great haven't even tried the new parts yet Spoiler Yes I do have an insane Pc Quote Link to comment Share on other sites More sharing options...
TickleMyMary Posted June 22, 2023 Share Posted June 22, 2023 What's with the missing engine sounds? Or, is this just another 'me' bug? Quote Link to comment Share on other sites More sharing options...
Periple Posted June 22, 2023 Share Posted June 22, 2023 Took it for a quick spin, and whoa this runs a lot faster now! Well done! Quote Link to comment Share on other sites More sharing options...
Ghostii_Space Posted June 22, 2023 Share Posted June 22, 2023 4 minutes ago, TickleMyMary said: What's with the missing engine sounds? Or, is this just another 'me' bug? We're tracking the issue and looking into it! Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted June 22, 2023 Share Posted June 22, 2023 Getting 10-12 Fps with a 317 Part Craft Please note though that it feels faster then 10-12 Fps and that there is some small part count vessels in the area Quote Link to comment Share on other sites More sharing options...
axtpg2i Posted June 22, 2023 Share Posted June 22, 2023 15 minutes ago, TickleMyMary said: What's with the missing engine sounds? Or, is this just another 'me' bug? I had the same problem. The problem seemed to go away temporarily after I restarted the game a few times. Quote Link to comment Share on other sites More sharing options...
Frida Space 2 Posted June 22, 2023 Share Posted June 22, 2023 Thanks for the update. Personally, I don't see the point in playing until the trajectory bugs are fixed -- there is not much to do in the game as is other than just going to places and coming back, and if even just that is made impossible by bugs, then I really don't see the point in even downloading the game. Hope those bugs get fixed soon. Quote Link to comment Share on other sites More sharing options...
KSP2 Alumni Dakota Posted June 22, 2023 KSP2 Alumni Share Posted June 22, 2023 21 minutes ago, TickleMyMary said: What's with the missing engine sounds? Or, is this just another 'me' bug? 4 minutes ago, axtpg2i said: I had the same problem. The problem seemed to go away temporarily after I restarted the game a few times. Current workaround is a quick computer reboot. Bug report here. Quote Link to comment Share on other sites More sharing options...
axtpg2i Posted June 22, 2023 Share Posted June 22, 2023 Reentry capsule There seems to be a big problem here, many reentry capsule don't have the correct drag. They maintain high speeds even close to the surface and continue to accelerate. Quote Link to comment Share on other sites More sharing options...
MechBFP Posted June 22, 2023 Share Posted June 22, 2023 I ran into that bug where the launch button in the VAB stops working, but I wasn't able to reproduce it doing similar steps as I did right before the bug occurred. (I had deleted my current craft in flight using the right click "destroy" option in the map view). If I run into it again I'll gather logs and post a bug report rather than trying to reproduce it. Quote Link to comment Share on other sites More sharing options...
LunarMetis Posted June 22, 2023 Share Posted June 22, 2023 I just did a quick Mun mission stress test for the new patch, and wow. The performance is so much better now. I was genuinely impressed to see a consistent 60 FPS throughout the whole mission (occasionally down to 40 while launching). Then again, I have a pretty powerful rig with an RTX 3070, but now the game is much less of a drag to play! Great job on this one! Quote Link to comment Share on other sites More sharing options...
The Aziz Posted June 22, 2023 Share Posted June 22, 2023 Performance is great, I can look at Kerbin without losing a single frame. And my first rocket flew flawlessly, just like I was used to in KSP1. However, 10 minutes cooldown between bug reports is a lot because it's been hilarious and I only played for half an hour. Quote Link to comment Share on other sites More sharing options...
regex Posted June 22, 2023 Share Posted June 22, 2023 2 hours ago, Intercept Games said: Fixed: trees vanish before they are completely off-screen Does this mean I won't be flying around Kerbin in a "sphere of trees"? That would be really nice, seeing trees to the horizon... Quote Link to comment Share on other sites More sharing options...
WelshSteW Posted June 22, 2023 Share Posted June 22, 2023 When is SCIENCE going to be in the game, rough guess? 0.1.4.0? 0.1.5.0? 0.2.0.0? Quote Link to comment Share on other sites More sharing options...
RedderThanMisty Posted June 22, 2023 Share Posted June 22, 2023 (edited) Performance seems much improved, on Medium settings with a GTX 1080, I was getting about 50fps on launchpad and 144 in space & vab. I did notice the framerate dropped by quite a bit when looking at the clouds from above however. For example, in the KSC menu, scrolling out to get an orbital camera view, framerate was about 50fps, but when I raised the camera above the cloud layer, it dropped to 30-40fps. Similar situation during launch where the framerate would dip for a moment between getting through the cloud layer and LOD replacing the volumetrics with 2d textures. 44 minutes ago, axtpg2i said: Reentry capsule There seems to be a big problem here, many reentry capsule don't have the correct drag. They maintain high speeds even close to the surface and continue to accelerate. Having the same issue here. Was flying in a standard mk1 command pod with a parachute and heatshield, Launch seemed alright, but re-entry, coming in at about 500m/s was very janky. For starters, the pod always wanted to lean heavily towards one side, even with SAS. Then it started changing trajectory as if it was a high performance glider, adjusting course at 20g towards the opposite direction of wherever the nose was pointed. Then I pointed the nose down, and it flung me up on a sub orbital trajectory 90km in altitude, and on the way back down, it briefly slowed down in the upper atmosphere, before accellerating to about 1km/s as I hit the ground. 3 minutes ago, WelshSteW said: When is SCIENCE going to be in the game, rough guess? 0.1.4.0? 0.1.5.0? 0.2.0.0? 0.2.0.0 Though, we dont know how many updates until 0.2.0.0, my estimate would be for the update after 0.1.5.0 Edited June 22, 2023 by RedderThanMisty Quote Link to comment Share on other sites More sharing options...
DibzNr Posted June 22, 2023 Share Posted June 22, 2023 Added Kapybaras Quote Link to comment Share on other sites More sharing options...
Davidian1024 Posted June 22, 2023 Share Posted June 22, 2023 The performance seems alot better after this patch. Everything is feeling much snappier. Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted June 22, 2023 Share Posted June 22, 2023 1 hour ago, Kerbin Launch Coalition said: That's a significant amount of fixes, shall download as soon as I'm home from work. Airbrakes are a welcome addition for me and I assume the fixed drag system means that my de-orbiting first stages will actually slow down now? I wouldn't be too sure on that. While engine thrust may be continuous in ships not in focus for the purposes of interstellar travel, the aerodynamic physics may still be constrained to a physics bubble around the active vessel, which means your de-orbiting parts that leave the bubble will not succumb to drag unless Take2 can devise a performant low calculation way of handling that for parts outside of the bubble. Quote Link to comment Share on other sites More sharing options...
dkkm Posted June 22, 2023 Share Posted June 22, 2023 Hi Devs, thank you for the patch. I've played for two hours now. This is the first time I've really enjoyed this game. Now its smooth enough (GT 1660 Super) to enjoy it on my computer. Not the best FPS but the responsiveness is really good. Keep up the good work, Now it is playable. dkkm Quote Link to comment Share on other sites More sharing options...
Noobyeeter69 Posted June 22, 2023 Share Posted June 22, 2023 Nice. Quote Link to comment Share on other sites More sharing options...
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