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KSP2 Release Notes - Hotfix v0.1.3.1


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KSP2 v0.1.3.1 Hotfix Release Notes

Bug Fixes 

Flight

UI/UX

 

SUBMITTING BUG REPORTS AND FEEDBACK

If you'd like to provide feedback about this build, there are many different ways to do so:

Submit Feedback through the Game Launcher

Suggest a Change on the Forums

Join us on Discord to discuss potential changes

Bug reports should be shared to:

KSP Forums Bug Reports

:1437623226_rocket_1f680(3): <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions!

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  • KSP2 Alumni

Thanks to @The Aziz, @RalphKerman, @RedderThanMisty, @Buzz313th, @MechBFP, @linuxgurugamer, @HebaruSan, @whatsEJstandfor, @HammerTyme, @brettpersson, @Davidian1024, @mucco, @MITCHAH, @TickleMyMary, @Palshife, @handsomeness, @Lyneira, @Stankface86, @SLS, @KC3, @dsplaisted, @Nicrose, @Pyritin, @GroceriesXxX, @NovaRaptorTV, @jclovis3, @running_bird, and @DaveLChgo for contributing to the bug reports that led to these fixes. And thank you to everyone who upvoted the bugs to the top of the list, ensuring they were on our radar.

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The patch shouldn't have released with these issues to be fair but I'll give you an up for releasing a hotfix... We don't mind waiting for a quality update, but, it has to be quality to justify that.

Now, squash those big release day bugs and we can start talking gaming again.

 

EDIT... Get rid of the launcher too, it's unnecessary, intrusive and is yet another thing (among many) that is stopping me launching the game. You've sold us the game, give us months of trouble and now you want to dictate how we launch the ruddy thing! Like, just stop it and focus on making the GAME everyone is here for instead of tweaking daisies and deciding to wholly rework how you present planets a few weeks after launch.

I will commit to ending the negative vibe if you just commit to focussing on the game dev.

Edited by TickleMyMary
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1 hour ago, ShadowZone said:

First hotfix since KSP2 went early access. Congrats!

First of many I hope. Quick patches for oneor two bugs is my preference over having to wait another quarter for the next megapatch. There's enough issues that, when fixed, would greatly improve the current state of the game.

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17 minutes ago, EvelynThe Dragon said:

Plus de correctifs s'il vous plaît, au fur et à mesure que vous corrigez des choses. Ne nous faites pas attendre des mois pour des choses qui sont réparées et testées pendant que vous travaillez sur autre chose. Obtenez-les là-bas. 

amen

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Granted, KSP 1 and KSP 2 isn't the fairest of comparisons, it is worth noting that not catching a simple and extremely disruptive bug is not something that is unique to KSP 2:

 

v0.8.2

Released 13 th July, 2011

This version is a hotfix for a couple of ugly bugs found with the 0.8.1 release.

Note: The 0.8.1 release introduced a few changes to the .craft file format, so it is possible that ships created with versions prior to 0.8.1 might not be compatible with the new version.

Bug Fixes

  • Fixed a serious bug where swapping about symmetrical parts would crash the game
  • Pod cannot be dropped if an Escape Tower (PunchOut addon) is attached

v0.8.4

Released July 14th, 2011

Bug Fixes

  • Fixed a small but incredibly disruptive bug which prevented engines from being connected to fuel tanks

v0.11.1

Released 13th October, 2011

Bug Fixes

  • A pausing glitch that would happen every time the menu was selected.

v0.15.2

Released 1st June, 2012

Bug Fixes and Tweaks

  • Fixed an issue with part-to-part collisions that caused unphysical forces and caused some designs to break apart.

v0.24.2

Released 25th July, 2014

→ Main article: 0.24.2

Summary

  • Fixed a critical issue which prevented opening the right-click menus for several parts.

v1.0.2

Released 1st May, 2015.

→ Main article: 1.0.2

Summary

  • Overlooked an issue in 1.0.1 regarding overheating when splashed down

v1.0.4

Released 23rd June, 2015.

→ Main article: 1.0.4

Summary

  • Hot-Fixed an issue where loading vessels equipped with heatshields from pre-1.0.3 saves would cause the game to crash

v1.5.1

Released 17th October, 2018

→ Main article: 1.5.1

Summary

  • Hotfix for Aero body lift in flight integrator.

 

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Lol the one time a fix is applied in a reasonable amount of time...and they also use it to add DRM into the exe so you can't open the game without the launcher anymore.

I was all ready to light the fireworks and call for the ticker tape parade, eat some crow for doubting anything ever about this project wouldn't be persistently disappointing.

It was like after 4 years of highschool, always getting an F in every class, the school delinquent  turned in a paper for a C+. 

Except it turns out he also got chat gpt to write it.

Never change IG/ST/Uber/PD, never change.

Edited by RocketRockington
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Did this hotfix remove the ability to launch KSP 2 directly from the .exe file, forcing us to use the PD launcher? I can no longer launch the game via the .exe, it just loads the PD launcher instead.

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