KSP2 Alumni Intercept Games Posted September 29, 2023 KSP2 Alumni Share Posted September 29, 2023 KSP2 v0.1.4.1 Hotfix Release Notes Bug Fixes Flight & Map Vastly reduced orbital decay in low gravity spheres of influence [Original Bug Report] Other Certain actions will no longer cause PQS data values to be written to the Windows Registry [Original Bug Report] PQS data values added to the Windows Registry in previous releases will now be removed upon launching the game Known Issues Remaining Orbital Decay Disabling engine thrust in a low gravity sphere of influence can sometimes cause a miniscule amount of orbital decay. We're working to resolve this issue and will keep the community updated on our progress. SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Quote Link to comment Share on other sites More sharing options...
The Aziz Posted September 29, 2023 Share Posted September 29, 2023 Yay more decay fixesies! Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted September 29, 2023 Share Posted September 29, 2023 (edited) I'm kinda impressed that this issue was brought up by a community member rather than the dev team itself, considering the issue would show itself by the time KSP2 wouldn't open up anymore due to Win Registry becoming bloated. How come no one at QA or other departments never stumbled upon it before? Not trying to sound mean, just genuine curiosity, since I guess they are the people that must play KSP2 the most at this current moment in time Good job regardless on pushing the fix asap! Edited September 29, 2023 by MARL_Mk1 Quote Link to comment Share on other sites More sharing options...
nestor Posted September 29, 2023 Share Posted September 29, 2023 1 minute ago, MARL_Mk1 said: I'm kinda impressed that this issue was brought up by a community member rather than the dev team itself, considering the issue would show itself by the time KSP2 wouldn't open up anymore due to Win Registry becoming bloated. How come no one at QA or other departments never stumbled upon it before? The game not opening anymore never happened to us and I am not sure why. This issue is not new, it's been there for a long time. We are glad some one noticed it. Checking the registry is not a common test case but it will definitely be now! Quote Link to comment Share on other sites More sharing options...
Kerbart Posted September 29, 2023 Share Posted September 29, 2023 28 minutes ago, Intercept Games said: Disabling engine thrust in a low gravity sphere of influence can sometimes cause a miniscule amount of orbital decay. We're working to resolve this issue and will keep the community updated on our progress. Cutting thrust or completely disabling the engine? Semantics do matter — although not that much since completely disabling an engine (as opposed to throttling down to 0) seems to be the only way to ensure your engine doesn't go full throttle when going to the tracking station. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted September 29, 2023 Share Posted September 29, 2023 10 minutes ago, MARL_Mk1 said: they are the people that must play KSP2 the most This is the keyword I believe. If the QA workflow is somewhat standard, they're not exactly playing (or rather, playtesting) unless told to. IIRC the registry spam occured on SOI change or save load. The first one can be easily omitted with dev tools (teleport), the second as well since many test cases can require a fresh save file. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted September 29, 2023 Share Posted September 29, 2023 5 minutes ago, Kerbart said: Cutting thrust or completely disabling the engine? Semantics do matter — although not that much since completely disabling an engine (as opposed to throttling down to 0) seems to be the only way to ensure your engine doesn't go full throttle when going to the tracking station. The act of going from the status "under thrust" to the status "not under thrust". Quote Link to comment Share on other sites More sharing options...
Acea Posted September 29, 2023 Share Posted September 29, 2023 Not really sure how this kind of issue made it into so many releases before being figured out. Happy to see it getting resolved so quickly though. I can start playing again and looking foward to future updates with more contents (especially the official modloader so I and my team could really start working). Quote Link to comment Share on other sites More sharing options...
Stoup Posted September 29, 2023 Share Posted September 29, 2023 Yeah, eager to test out orbital decay fixes too. Seems like you're we're at least getting closer to pinning down causes for it! Quote Link to comment Share on other sites More sharing options...
chefsbrian Posted September 29, 2023 Share Posted September 29, 2023 Credit where Credit is due, if this does fix it outside of that last remaining case, then that's a win and I won't mald otherwise. At least with spontaneous disassembly a player could believe that they maybe did something wrong in construction, while orbital decay was the game decisively saying "you cannot into space today". I would say I'm going to reinstall and see how it is this weekend, but this weekend is Ludum Dare, so I'm going to be otherwise busy. Quote Link to comment Share on other sites More sharing options...
Gurkonier Posted September 29, 2023 Share Posted September 29, 2023 Thank you so much! This hotfix finally fixed my issue with orbital decays. Now I can get into a stable low orbit around mun and minmus. (Not tested with other celestial bodies) This was a game breaking bug for me, and it is finally fixed. I'm excited for future updates. I know there are many out there, who think KSP 2 has failed, but I think you're going in the right direction and i'm very hopeful for the future of KSP 2. Quote Link to comment Share on other sites More sharing options...
Mikki Posted September 29, 2023 Share Posted September 29, 2023 Thank you for this Hotfix. Very hard to workaround orbital decay, Quote Link to comment Share on other sites More sharing options...
Clayel Posted September 29, 2023 Share Posted September 29, 2023 Very embarrassing bug, but nice to see a very quick turnaround for fixing it. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted September 29, 2023 Share Posted September 29, 2023 Orbital Decay is a show stopper for me so it's great to see it's been (mostly) fixed. Curious to see from player experience how "mostly" it's fixed, but early reports are very promising. This fix, some fix to wobbly rockets, and Science mode are about all I need to pull the trigger and buy the game. So I'm 1/3 of the way there it seems Quote Link to comment Share on other sites More sharing options...
Davidian1024 Posted September 29, 2023 Share Posted September 29, 2023 Maybe this was fixed in an earlier patch. I can't remember.... In any case. Just put a small craft in orbit around the Mun at ~10,000m and there is zero decay! I know I was seeing alot of decay this close to the Mun in the past. Awesome job guys! Quote Link to comment Share on other sites More sharing options...
Error 403 Posted September 29, 2023 Share Posted September 29, 2023 Well done dev team! Quote Link to comment Share on other sites More sharing options...
The Aziz Posted September 29, 2023 Share Posted September 29, 2023 I report no decay so far. Although it drops by several meters when coming out of timewarp, and timewarp limit is still ridiculous (15100m over Minmus ASL) but those are different issues. Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted September 29, 2023 Share Posted September 29, 2023 6 hours ago, Intercept Games said: Vastly reduced orbital decay in low gravity spheres of influence [Original Bug Report] WOW thanks! Definitely going to have another shot at the game. Quote Link to comment Share on other sites More sharing options...
AngryBaer Posted September 30, 2023 Share Posted September 30, 2023 No more orbital decay for me either, well done. Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted September 30, 2023 Share Posted September 30, 2023 10 hours ago, Clayel said: very quick sarcasm? Quote Link to comment Share on other sites More sharing options...
didkodidko Posted September 30, 2023 Share Posted September 30, 2023 Let's start playing KSP2 again. Last time I played seems eternity. Well done DEVs Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted September 30, 2023 Share Posted September 30, 2023 2 hours ago, Superluminal Gremlin said: sarcasm? Maybe different expectations. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted September 30, 2023 Share Posted September 30, 2023 Would it run on a 1050 and 8 gigs of ram with an i7 at an good rate? Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted September 30, 2023 Share Posted September 30, 2023 (edited) 9 minutes ago, kspbutitscursed said: Would it run on a 1050 and 8 gigs of ram with an i7 at a good rate? Maybe. I have seen a video where the game was running at 12fps when flying a normal plane near the ground. Considering optimization updates, you should get around 16 with something fairly simple. I do not know how well it would run post patch 4, though, so you might have to try it out yourself. The new patch does improve or impact the frame rate too much, by the way. Edited October 1, 2023 by Alpha_star Quote Link to comment Share on other sites More sharing options...
MechBFP Posted September 30, 2023 Share Posted September 30, 2023 2 hours ago, kspbutitscursed said: Would it run on a 1050 and 8 gigs of ram with an i7 at an good rate? The limiter will be the 1050. Based on what I have heard from others with that card the low end will be about 10FPS (looking at the planet while in orbit or launching a rocket) with the high end about 30FPS while looking at space with no planet in view. Quote Link to comment Share on other sites More sharing options...
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