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[APRIL FOOLS] The Empire Strikes Back: KSP2 Adopts Imperial Units


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Howdy Kerbonauts!

We've got some BIG KSP2 NEWS that's going to rock your world!

After much deliberation with the development team, fueled by copious amounts of leftover pizza and donuts (thanks Darrin!) we've decided to make a Kerbin-shattering decision.

Kerbal Space Program 2 is officially transitioning from that new-fangled metric system to the good ol' IMPERIAL system.

Imperial_FlightHUD_V5.png

That's right - inches, feet, yards, and maybe the occasional nautical mile for your aquatic craft needs!

Imperial_Boat_V5.png

Now, hold up - we can hear you typing that comment and getting those downvote bots ready - "But WHY Intercept?!?! Metric is loved by scientists worldwide!"

Well, hold onto your butts, because we have some stellar reasons for this astronomical shift:

One, as every space buff knows, the Apollo Guidance Computer was a big fan of the imperial system. Sure it did its internal calculations in metric, but what did it display to the astronauts aboard?
That's right - IMPERIAL! If it's good enough to get us to the moon, it's good enough for the Kerbals. We're all about that authentic space experience!!

Imperial_TrackingStation_V5.png

Two - look, we're American developers. We grew up knowing how long a football field is, not how many meters are in a kilometer. We're still not sure, actually. Plus, who really knows what a "newton" is? Sounds like a cookie to be honest.
On the other hand, everyone knows what a pound is - it's the weight of a hamburger. That's hard relatable science right there.

Three, Imperial is just more fun! Have you ever tried saying "kilometer" five times fast? Now try "yard!" Whew - see way more fun! Plus, "miles per hour" is totally cooler than "kilometers per hour" - c'mon it doesn't even compare.

Four, everyone likes it when number go up. Admit it, saying your rocket is 300 feet tall sounds WAY more impressive than a mere 91 meters. 300?!? That's like a Skyscraper!!

Also, with this switch to imperial, get ready to ditch those pesky decimal points and embrace FRACTIONS!

Imperial_VAB_V5.png

No more "meters per second," we're now cruising through the Kerbolar system at "furlongs per fortnight."

And fuel measurements? Gallons, of course. None of that "liters" stuff. Once we go Interstellar though, we're using hogsheads.

Temperature? Fahrenheit, because nothing says reentry like a number larger than your average oven temperature.

Now, we can hear you saying "are you sure this is a good idea? Don't you remember what happened to the Mars Climate Orbiter?"

And yeah - we do! But ya know, our math skillz are pretty good, so trust us - we got it :)

----

These changes are included with KSP2 v0.2.1.6.1.3.9.1-3a (final) which should arrive to you in only a couple inch-years!

To help everyone adjust, this release will include a virtual tape measure, a new survey part for exciting new measuring missions, and an in-game abacus for all of your unit converstion needs.

Also, Keri will be offering some new missions to help teach imperial units to our more metricly-inclined players.

Imperial_MissionControl_V7.png

---

We're excited to take this next step of Kerbal Space Program 2's journey and can't wait for you to embrace the quirks and quandaries of the imperial system with us!

And consider that this is not just a game update; it's a historical homage - perhaps a tip of the hat - to the days when measurements were as inconsistent as many of your landing attempts.

We hope you are looking forward to having bushels of fun with this update as we redefine KSP2's gameplay experience - one pint, pound, and peck at a time.

KSP2 Dev Team

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yeah really cannot take this as a meme, its been a hot debate recently about adding more than just m/s or m.. and i don't even want to use imperial

km/h

knots 

and imperial units.

 

all needs to be added, certain vehicles be much better for km/h like planes and ground vehicles etc.

 

sorry, please add more units of measurements..

 

-gaming community

 

Edited by Stephensan
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1 hour ago, Intercept Games said:

image.png

Howdy Kerbonauts!

We've got some BIG KSP2 NEWS that's going to rock your world!

After much deliberation with the development team, fueled by copious amounts of leftover pizza and donuts (thanks Darrin!) we've decided to make a Kerbin-shattering decision.

Kerbal Space Program 2 is officially transitioning from that new-fangled metric system to the good ol' IMPERIAL system.

Imperial_FlightHUD_V5.png

That's right - inches, feet, yards, and maybe the occasional nautical mile for your aquatic craft needs!

Imperial_Boat_V5.png

Now, hold up - we can hear you typing that comment and getting those downvote bots ready - "But WHY Intercept?!?! Metric is loved by scientists worldwide!"

Well, hold onto your butts, because we have some stellar reasons for this astronomical shift:

One, as every space buff knows, the Apollo Guidance Computer was a big fan of the imperial system. Sure it did its internal calculations in metric, but what did it display to the astronauts aboard?
That's right - IMPERIAL! If it's good enough to get us to the moon, it's good enough for the Kerbals. We're all about that authentic space experience!!

Imperial_TrackingStation_V5.png

Two - look, we're American developers. We grew up knowing how long a football field is, not how many meters are in a kilometer. We're still not sure, actually. Plus, who really knows what a "newton" is? Sounds like a cookie to be honest.
On the other hand, everyone knows what a pound is - it's the weight of a hamburger. That's hard relatable science right there.

Three, Imperial is just more fun! Have you ever tried saying "kilometer" five times fast? Now try "yard!" Whew - see way more fun! Plus, "miles per hour" is totally cooler than "kilometers per hour" - c'mon it doesn't even compare.

Four, everyone likes it when number go up. Admit it, saying your rocket is 300 feet tall sounds WAY more impressive than a mere 91 meters. 300?!? That's like a Skyscraper!!

Also, with this switch to imperial, get ready to ditch those pesky decimal points and embrace FRACTIONS!

Imperial_VAB_V5.png

No more "meters per second," we're now cruising through the Kerbolar system at "furlongs per fortnight."

And fuel measurements? Gallons, of course. None of that "liters" stuff. Once we go Interstellar though, we're using hogsheads.

Temperature? Fahrenheit, because nothing says reentry like a number larger than your average oven temperature.

Now, we can hear you saying "are you sure this is a good idea? Don't you remember what happened to the Mars Climate Orbiter?"

And yeah - we do! But ya know, our math skillz are pretty good, so trust us - we got it :)

----

These changes are included with KSP2 v0.2.1.6.1.3.9.1-3a (final) which should arrive to you in only a couple inch-years!

To help everyone adjust, this release will include a virtual tape measure, a new survey part for exciting new measuring missions, and an in-game abacus for all of your unit converstion needs.

Also, Keri will be offering some new missions to help teach imperial units to our more metricly-inclined players.

Imperial_MissionControl_V7.png

---

We're excited to take this next step of Kerbal Space Program 2's journey and can't wait for you to embrace the quirks and quandaries of the imperial system with us!

And consider that this is not just a game update; it's a historical homage - perhaps a tip of the hat - to the days when measurements were as inconsistent as many of your landing attempts.

We hope you are looking forward to having bushels of fun with this update as we redefine KSP2's gameplay experience - one pint, pound, and peck at a time.

KSP2 Dev Team

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15 minutes ago, dandoesstuff said:

you're miles ahead

or something like that i can't figure out a good pun

I know we all need to want the devs to touch grass (in the yard) but that doesn’t mean we wanted to switch from logical units to freedumb units!

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