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[APRIL FOOLS] The Empire Strikes Back: KSP2 Adopts Imperial Units


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Weirdly, there's constant crying to read between the lines of what the team posts yet people who say it most often failed to do so this time.

I see they work on fixing the numbers and units in tracking station, possibly also with other dv calculations, and new missions, looks like there may be at least one new.

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8 hours ago, Meecrob said:

Is there any update to the game? I get that its April Fool's Day and all...I'm not sure if Intercept Games gets that they have a game to deliver, not lolz.

Thinking the same here.

Maybe it would’ve been wiser to skip this one with no update to show on the KSP2 anniversary. 
 

I get fun it’s just that it comes after hard work. 

Edited by GGG-GoodGuyGreg
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Reminds me of back in the day when they would show off a new part and half the comments would be filled with complaints that it was a waste of dev time that should have been spent on bugs instead. 

Dev time isn't some kind of generalised resource pool that can be apportioned at will for any project. Artists do art, programmers do code, QA do testing, community managers take care of the community. 

C'mon people. Do you really think the game got delayed because of a joke, or are these responses themselves an April Fools thing? 

get-yourself-some-education-get-educatio

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22 minutes ago, Deddly said:

Reminds me of back in the day when they would show off a new part and half the comments would be filled with complaints that it was a waste of dev time that should have been spent on bugs instead. 

Dev time isn't some kind of generalised resource pool that can be apportioned at will for any project. Artists do art, programmers do code, QA do testing, community managers take care of the community. 

C'mon people. Do you really think the game got delayed because of a joke, or are these responses themselves an April Fools thing? 

get-yourself-some-education-get-educatio

It’s a waste of time no matter who is doing the. The artist could be designing new parts. Programmers could be fixing programming logic, etc… Instead we have some half assed attempt at a joke instead of real work being done.

Someone spent the better part of a day typing all that up and doing the graphic work in the OPs post. Is this really how you want devs to spend their time?

Edited by Biggen
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3 minutes ago, Biggen said:

It’s a waste of time no matter who is doing the. The artist could be designing new parts. Programmers could be fixing programming logic, etc… Instead we have some half assed attempt at a joke instead of real work being done.

Someone spent the better part of a day typing all that up and doing the graphic work in the OPs post. Is this really how you want devs to spend their time?

I really don’t think you understand what a community manager does. Also the pictures could be accomplished with 15-20 minutes of taking screenshots and another 30mins to an hour of photoshop. Writing maybe 15 minutes. 
 

a cm is not an artist, nor are they a programmer. Basic graphic design is not 3d modeling or texturing. 

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34 minutes ago, Deddly said:

Reminds me of back in the day when they would show off a new part and half the comments would be filled with complaints that it was a waste of dev time that should have been spent on bugs instead. 

Dev time isn't some kind of generalised resource pool that can be apportioned at will for any project. Artists do art, programmers do code, QA do testing, community managers take care of the community. 

C'mon people. Do you really think the game got delayed because of a joke, or are these responses themselves an April Fools thing? 

get-yourself-some-education-get-educatio

I could care less for the time spent on this.

It wasn’t my argument. 

It appears that more thought is  put into clever names for updates, weekly challenges, teasers and other such actions that further hype the game with nothing delivered to back up even partially the hype.

If it were me, I’d just let it slide, rather than further attract attention and leave the impression that priorities lie elsewhere then delivery. 

It’s a $50 EA for Goodness sake, and we only got a real content update in the past year.  

I get it, it takes time, it’s complicated, but at least let it slide if you can’t walk the walk, and leave the impression that you’re working on the next update if communication is still a problem. 

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37 minutes ago, Biggen said:

The artist could be designing new parts. Programmers could be fixing programming logic,

I am 110% sure that they were. I am positive that the people whose job isn’t to write stuff like this weren’t writing stuff like this (:o), and even if they did, there are still people to fill in for them while they take the literal 45 minutes to make this (though it was still most definitely not them)

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12 hours ago, Dakota said:

April Fools from all of us at Intercept :purpleheart:

sddefault.jpg

"You can't do this to me. DO YOU KNOW HOW MANY KERBALS I'VE SACRIFICED!?" -Norman Osborn, probably.

Edited by AtomicTech
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20 hours ago, Intercept Games said:

Have you ever tried saying "kilometer" five times fast? Now try "yard!" Whew - see way more fun! Plus, "miles per hour" is totally cooler than "kilometers per hour" - c'mon it doesn't even compare.

I know that, even as a Canadian with metric-heavy upbringing, 'your mileage may vary' is nicer to say than 'your kilometerage may vary', but there is one where metric reigns supreme (I think)...

Are you meeting your (performance) metrics? (as opposed to what? Are you meeting your [performance] imperials? :D I suppose 'targets'?)

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A lot has been made of the development teams (coders, artists, etc.) not having anything to do with communicating with the community, and I'll say up front that I agree with that statement.  No, I do not want the developers to sit around and talk on the forums or Discord all day long; they have a game to write, for pete's sake.  I'd rather they spend their time on the clock coding, or drawing, or whatever it is they need to do to get the game done.  Go.  Please.

With that said, it is the job of the Community Managers to interact and engage with the community.  As far as EA goes, it should be their job to engage with us and let us know exactly what is happening with the development of the game.  Yes, this involves interviewing the developers, and compiling lists of bugs, and all the other stuff that goes along with that.  But it is their literal job to interact with the community, and the issue here is that instead of the CM's doing this, they are worrying about things that the community quite frankly as a whole doesn't care about.  This leads me to believe that one of the following 2 situations is true:

  1. The CM's are understaffed and overworked to the point where they simply cannot interact in meaningful ways.  Dakota is on his own right now as Mike is off on paternity leave (and coming back this month, I think?), and the organization either hired but has not trained the new person they posted for months ago OR they simply decided not to do it.  And this is on top of all of the vacation and time off that was taken over the holidays.  If this is the case, if it is a situation where Dakota simply does not have the time to effectively do his job and interact with the community in thoughtful and meaningful ways, then I have to ask why he has the time to come up with weekly challenges and joke threads.  I get that those things may be part of his job, but we have begged for more meaningful communication and have not gotten it.  Does he not have time to ask the developers where they are at?  Do the CM's not have the ability or authority to ask the artists what they have drawn up lately?  Has Nate decided that he doesn't need to give interviews to the CM's or host AMA's any longer?  And if this is all the case, why hasn't the company hired more CM's to help alleviate the strain on Dakota?  It's either this, or...
  2. The developers honestly have nothing to show or discuss at this point.  And if this is the case, there's a whole box of Lego's that need to be unpacked with this.  Because, quite frankly, how can you be 6 years into development, and 1 year+ into early access, and have nothing to discuss?  We have bugs that have been persistent since launch, promises made both before and during launch that haven't been met, and yet they have nothing to divulge?  Bug reports that aren't discussed but end up in the archive with no explanation, and no talking about them?  The company hired 2 of the best and brightest minds from the KSP1 mod community to help write this game, and you've got nothing to show at this point?  For Science! dropped almost 4 months ago, and since then we've seen like 1 or 2 images of what might be in colonies, but you have no words to go with that?  Where are we at on the road map as far as colonies goes?  I know you can't give any dates, but are we even close?  And those images of gigantic parts in space - are they going to be in the game, and if so, how do we get them up into space?  Where are we at with all those bugs for months you just keep saying "Researching"?  On those bugs you are looking for additional feedback on - what do you need from us to help you?  What information are you looking for that we haven't already provided?  And what do you say to those people - like myself - who have mid-range equipment and are supposed to see performance increases but aren't?  (Side note - anything greater than 200 parts on my rig drops my FPS to 10.  In orbit.  32 GB RAM, 2060 Super, Ryzen 9 3900 12 core.  Tell me again how performance has gotten better.)

It's no secret that I have been very vocal about where I think the game is at, and where it is headed.  I've complained enough, so I'm trying not to do more of the same here (even though I'm sure this will all still be seen as complaining).  But I want this game to succeed.  I want this game to outplay, outperform, and outlast the original.  I do not want to have to see the community come together and have the modders create KSP3.  Nobody wants that.  We shouldn't even have to float that idea, to be honest.

But enough.  Enough of the joke threads.  Enough of the weekly challenges.  Enough of the silence.  We have held up our end of the bargain here in EA by not only shelling out the cost of the full release game, but we've been up front and honest with you about bugs, feedback, and telling you what it is we want.  We are simply asking for the company to hold up their end.  Too much damage has been done over this, but we are still willing to overlook that and give you back our trust if you would simply communicate with us and let us know where this whole thing stands.  No corp-speak, no double meanings, no half-truths.  Just be honest.  We will understand.  Heck, we've been understanding for the better part of a decade now; honesty will only help to repair the relationship.

Edited by Scarecrow71
Edits for grammar and spelling
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13 minutes ago, Scarecrow71 said:

it should be their job to engage with us and let us know exactly what is happening with the development of the game

14 minutes ago, Scarecrow71 said:

Enough of the silence.  We have held up our end of the bargain here in EA by not only shelling out the cost of the full release game, but we've been up front and honest with you about bugs, feedback, and telling you what it is we want.  We are simply asking for the company to hold up their end.

Agreed! I for one would like to know where we are on the road from v0.2 to v0.3 approaching four months out from For Science! :oJ7hAht.png

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Just now, Flush Foot said:

Agreed! I for one would like to know where we are on the road from v0.2 to v0.3 approaching four months out from For Science! :

I need to clarify my statement about asking where we are.  I know we are headed towards Colonization.  What I want to know is where on that road towards Colonies are we.  What has been done, what needs to be done.

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Just now, Scarecrow71 said:

I need to clarify my statement about asking where we are.  I know we are headed towards Colonization.  What I want to know is where on that road towards Colonies are we.  What has been done, what needs to be done.

And that's more-or-less what I was 'asking' too (in my MS Paint edit of a picture highly-professional graphic)

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33 minutes ago, The Aziz said:

This thread stopped being funny two pages ago and turned into the usual.

Here.

Exactly.     Let’s please direct the usual gripes and moans, either side, to already existing threads.    
 

Let’s keep this thread in the good natured spirit it was intended to be.  
 

And if we want to discuss why imperial is the vastly superior measurement system, we have this thread: 

 

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13 minutes ago, Gargamel said:

why imperial is the vastly superior measurement system

Objection, Your Honour! Assumes facts not in evidence!

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2 hours ago, Scarecrow71 said:

(Side note - anything greater than 200 parts on my rig drops my FPS to 10.  In orbit.  32 GB RAM, 2060 Super, Ryzen 9 3900 12 core.  Tell me again how performance has gotten better.)

I have a slightly better rig than even that, with 16 cores (Corei7, 11th gen), 64GB of system RAM, and 12GB of video RAM (RTX3060), and still anything approaching 300 parts becomes so painfully slow that it's just no fun to play anymore. Even worse, part counts in that range seem to break the VAB pretty regularly, which has recently caused me to lose hours of design work due to corrupted saves. This kind of stuff should be at the very top of their priority list right now IMO.

2 hours ago, Scarecrow71 said:

I need to clarify my statement about asking where we are.  I know we are headed towards Colonization.  What I want to know is where on that road towards Colonies are we.  What has been done, what needs to be done.

Apropos of that, the reason I believe this should be their highest priority is that I don't see how we are going to get anywhere near those giant colony ships that we've seen sneak peeks of until they resolve this issue. They are going to need roughly an order of magnitude in performance improvement before any of this stuff is even worth talking about seriously.  My experience trying to dock together two ~250-part assembles in the current game (for an Eve 10 mission), something I can do very easily with lower part-count craft, tried my patience to the point where I really just lost my appetite to keep playing. How are we ever going to have 1000-part colony ships if that's what we're up against?  Everybody except a handful of diehards with extraordinarily performant computers is just going to lose interest if they don't deal with this first.

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  • KSP2 Alumni
2 hours ago, Scarecrow71 said:

A lot has been made of the development teams (coders, artists, etc.) not having anything to do with communicating with the community, and I'll say up front that I agree with that statement.  No, I do not want the developers to sit around and talk on the forums or Discord all day long; they have a game to write, for pete's sake.  I'd rather they spend their time on the clock coding, or drawing, or whatever it is they need to do to get the game done.  Go.  Please.

With that said, it is the job of the Community Managers to interact and engage with the community.  As far as EA goes, it should be their job to engage with us and let us know exactly what is happening with the development of the game.  Yes, this involves interviewing the developers, and compiling lists of bugs, and all the other stuff that goes along with that.  But it is their literal job to interact with the community, and the issue here is that instead of the CM's doing this, they are worrying about things that the community quite frankly as a whole doesn't care about.  This leads me to believe that one of the following 2 situations is true:

  1. The CM's are understaffed and overworked to the point where they simply cannot interact in meaningful ways.  Dakota is on his own right now as Mike is off on paternity leave (and coming back this month, I think?), and the organization either hired but has not trained the new person they posted for months ago OR they simply decided not to do it.  And this is on top of all of the vacation and time off that was taken over the holidays.  If this is the case, if it is a situation where Dakota simply does not have the time to effectively do his job and interact with the community in thoughtful and meaningful ways, then I have to ask why he has the time to come up with weekly challenges and joke threads.  I get that those things may be part of his job, but we have begged for more meaningful communication and have not gotten it.  Does he not have time to ask the developers where they are at?  Do the CM's not have the ability or authority to ask the artists what they have drawn up lately?  Has Nate decided that he doesn't need to give interviews to the CM's or host AMA's any longer?  And if this is all the case, why hasn't the company hired more CM's to help alleviate the strain on Dakota?  It's either this, or...

Hey, I don't have any big news or giant updates to add to this, but I am back as of yesterday. I have a lot of catching up to do and I'll be working very closely with the team to deliver the best possible experience for the players. Dakota was by himself for the last 5 months as I had twins and I wasn't able to return early due to unforeseen circumstances, but I am back and I'll do my best to be more active here and on other social platforms as well with Dakota. 

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