KSP Team Intercept Games Posted April 1 KSP Team Share Posted April 1 Howdy Kerbonauts! We've got some BIG KSP2 NEWS that's going to rock your world! After much deliberation with the development team, fueled by copious amounts of leftover pizza and donuts (thanks Darrin!) we've decided to make a Kerbin-shattering decision. Kerbal Space Program 2 is officially transitioning from that new-fangled metric system to the good ol' IMPERIAL system. That's right - inches, feet, yards, and maybe the occasional nautical mile for your aquatic craft needs! Now, hold up - we can hear you typing that comment and getting those downvote bots ready - "But WHY Intercept?!?! Metric is loved by scientists worldwide!" Well, hold onto your butts, because we have some stellar reasons for this astronomical shift: One, as every space buff knows, the Apollo Guidance Computer was a big fan of the imperial system. Sure it did its internal calculations in metric, but what did it display to the astronauts aboard? That's right - IMPERIAL! If it's good enough to get us to the moon, it's good enough for the Kerbals. We're all about that authentic space experience!! Two - look, we're American developers. We grew up knowing how long a football field is, not how many meters are in a kilometer. We're still not sure, actually. Plus, who really knows what a "newton" is? Sounds like a cookie to be honest. On the other hand, everyone knows what a pound is - it's the weight of a hamburger. That's hard relatable science right there. Three, Imperial is just more fun! Have you ever tried saying "kilometer" five times fast? Now try "yard!" Whew - see way more fun! Plus, "miles per hour" is totally cooler than "kilometers per hour" - c'mon it doesn't even compare. Four, everyone likes it when number go up. Admit it, saying your rocket is 300 feet tall sounds WAY more impressive than a mere 91 meters. 300?!? That's like a Skyscraper!! Also, with this switch to imperial, get ready to ditch those pesky decimal points and embrace FRACTIONS! No more "meters per second," we're now cruising through the Kerbolar system at "furlongs per fortnight." And fuel measurements? Gallons, of course. None of that "liters" stuff. Once we go Interstellar though, we're using hogsheads. Temperature? Fahrenheit, because nothing says reentry like a number larger than your average oven temperature. Now, we can hear you saying "are you sure this is a good idea? Don't you remember what happened to the Mars Climate Orbiter?" And yeah - we do! But ya know, our math skillz are pretty good, so trust us - we got it ---- These changes are included with KSP2 v0.2.1.6.1.3.9.1-3a (final) which should arrive to you in only a couple inch-years! To help everyone adjust, this release will include a virtual tape measure, a new survey part for exciting new measuring missions, and an in-game abacus for all of your unit converstion needs. Also, Keri will be offering some new missions to help teach imperial units to our more metricly-inclined players. --- We're excited to take this next step of Kerbal Space Program 2's journey and can't wait for you to embrace the quirks and quandaries of the imperial system with us! And consider that this is not just a game update; it's a historical homage - perhaps a tip of the hat - to the days when measurements were as inconsistent as many of your landing attempts. We hope you are looking forward to having bushels of fun with this update as we redefine KSP2's gameplay experience - one pint, pound, and peck at a time. KSP2 Dev Team Quote Link to comment Share on other sites More sharing options...
ChadDude Posted April 1 Share Posted April 1 We need every single type of measurement now in KSP2 Quote Link to comment Share on other sites More sharing options...
Stephensan Posted April 1 Share Posted April 1 (edited) yeah really cannot take this as a meme, its been a hot debate recently about adding more than just m/s or m.. and i don't even want to use imperial km/h knots and imperial units. all needs to be added, certain vehicles be much better for km/h like planes and ground vehicles etc. sorry, please add more units of measurements.. -gaming community Edited April 1 by Stephensan Quote Link to comment Share on other sites More sharing options...
ILikeIke Posted April 1 Share Posted April 1 I'd live with it if it meant more frequent dev updates. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted April 1 Share Posted April 1 Surprised you're still measuring time in hours, minutes and seconds. Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted April 1 Share Posted April 1 Unironically we need more units of measurements in terms of speed and distance Quote Link to comment Share on other sites More sharing options...
pk9sp Posted April 1 Share Posted April 1 WHAT THE DONK IS A KILOMETER?! Quote Link to comment Share on other sites More sharing options...
Little 908 Posted April 1 Share Posted April 1 freedom Quote Link to comment Share on other sites More sharing options...
Rocketology Posted April 1 Share Posted April 1 I am happy that today is April Fools Day... Quote Link to comment Share on other sites More sharing options...
Audaylon Posted April 1 Share Posted April 1 Very cool. And that sea craft looks amazing. Quote Link to comment Share on other sites More sharing options...
Spicat Posted April 1 Share Posted April 1 No Quote Link to comment Share on other sites More sharing options...
DibzNr Posted April 1 Share Posted April 1 Kerbal Freedom Program 2 Quote Link to comment Share on other sites More sharing options...
Drunken Monkey Style Posted April 1 Share Posted April 1 As long as all the asteroids are measured in refrigerators and/or giraffes, I'm good. https://www.forbes.com/sites/jamiecartereurope/2023/01/23/see-the-giraffe-sized-asteroid-found-on-saturday-whizz-scary-close-to-earth-on-thursday/?sh=72b8aadd2a41 https://www.usatoday.com/story/news/world/2022/03/17/asteroid-hits-earth/7079963001/#:~:text=Fridge-sized asteroid hit Earth 2 hours after,was first spotted%2C NASA says&text=An asteroid around the size,right before hitting our planet. Quote Link to comment Share on other sites More sharing options...
Orion-CSAT Posted April 1 Share Posted April 1 I sincerely hope this isn't an April fools thing, imperial is actually kinda fun. Honestly, I was sold by the Apollo argument. Quote Link to comment Share on other sites More sharing options...
Tony Tony Chopper Posted April 1 Share Posted April 1 EEEHHHH?! Okay you had me for 10 seconds, not gonna lie. Quote Link to comment Share on other sites More sharing options...
hidearimjosh Posted April 1 Share Posted April 1 RAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH :eagle: :eagle: :eagle: :eagle: Quote Link to comment Share on other sites More sharing options...
Gargamel Posted April 1 Share Posted April 1 36 minutes ago, Intercept Games said: .2.1.6.1.3.9.1-3 Huh…. You’re only missing the last two digits of my phone number. Area code and all. Quote Link to comment Share on other sites More sharing options...
Cepheus Posted April 1 Share Posted April 1 missed opprotunity to use the slug for mass. Gotta have all those really weird imperial aerospace units! Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted April 1 Share Posted April 1 (edited) wen release Edited April 1 by dandoesstuff Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 1 Share Posted April 1 Quote Link to comment Share on other sites More sharing options...
The Space Peacock Posted April 1 Share Posted April 1 Someone needs to put a foot down. Everyday we inch closer to madness. We will knot stand for this! Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 1 Share Posted April 1 Just now, CatastrophicFailure said: (Kerbal agrees) Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted April 1 Share Posted April 1 Just now, The Space Peacock said: Someone needs to put a foot down. Everyday we inch closer to madness. We will knot stand for this! you're miles ahead or something like that i can't figure out a good pun Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 1 Share Posted April 1 1 hour ago, Intercept Games said: Howdy Kerbonauts! We've got some BIG KSP2 NEWS that's going to rock your world! After much deliberation with the development team, fueled by copious amounts of leftover pizza and donuts (thanks Darrin!) we've decided to make a Kerbin-shattering decision. Kerbal Space Program 2 is officially transitioning from that new-fangled metric system to the good ol' IMPERIAL system. That's right - inches, feet, yards, and maybe the occasional nautical mile for your aquatic craft needs! Now, hold up - we can hear you typing that comment and getting those downvote bots ready - "But WHY Intercept?!?! Metric is loved by scientists worldwide!" Well, hold onto your butts, because we have some stellar reasons for this astronomical shift: One, as every space buff knows, the Apollo Guidance Computer was a big fan of the imperial system. Sure it did its internal calculations in metric, but what did it display to the astronauts aboard? That's right - IMPERIAL! If it's good enough to get us to the moon, it's good enough for the Kerbals. We're all about that authentic space experience!! Two - look, we're American developers. We grew up knowing how long a football field is, not how many meters are in a kilometer. We're still not sure, actually. Plus, who really knows what a "newton" is? Sounds like a cookie to be honest. On the other hand, everyone knows what a pound is - it's the weight of a hamburger. That's hard relatable science right there. Three, Imperial is just more fun! Have you ever tried saying "kilometer" five times fast? Now try "yard!" Whew - see way more fun! Plus, "miles per hour" is totally cooler than "kilometers per hour" - c'mon it doesn't even compare. Four, everyone likes it when number go up. Admit it, saying your rocket is 300 feet tall sounds WAY more impressive than a mere 91 meters. 300?!? That's like a Skyscraper!! Also, with this switch to imperial, get ready to ditch those pesky decimal points and embrace FRACTIONS! No more "meters per second," we're now cruising through the Kerbolar system at "furlongs per fortnight." And fuel measurements? Gallons, of course. None of that "liters" stuff. Once we go Interstellar though, we're using hogsheads. Temperature? Fahrenheit, because nothing says reentry like a number larger than your average oven temperature. Now, we can hear you saying "are you sure this is a good idea? Don't you remember what happened to the Mars Climate Orbiter?" And yeah - we do! But ya know, our math skillz are pretty good, so trust us - we got it ---- These changes are included with KSP2 v0.2.1.6.1.3.9.1-3a (final) which should arrive to you in only a couple inch-years! To help everyone adjust, this release will include a virtual tape measure, a new survey part for exciting new measuring missions, and an in-game abacus for all of your unit converstion needs. Also, Keri will be offering some new missions to help teach imperial units to our more metricly-inclined players. --- We're excited to take this next step of Kerbal Space Program 2's journey and can't wait for you to embrace the quirks and quandaries of the imperial system with us! And consider that this is not just a game update; it's a historical homage - perhaps a tip of the hat - to the days when measurements were as inconsistent as many of your landing attempts. We hope you are looking forward to having bushels of fun with this update as we redefine KSP2's gameplay experience - one pint, pound, and peck at a time. KSP2 Dev Team Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 1 Share Posted April 1 15 minutes ago, dandoesstuff said: you're miles ahead or something like that i can't figure out a good pun I know we all need to want the devs to touch grass (in the yard) but that doesn’t mean we wanted to switch from logical units to freedumb units! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Posted by Dakota,
11 reactions
Go to this post
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.