Presto200 Posted April 10 Share Posted April 10 I was alerted to this by someone in the discord and I think its pretty interesting so I wanted to bring it to the forums. They showed me that you can see both public and private versions of the game released on SteamDB https://steamdb.info/app/954850/depots/ in the past 24 hours they have tested a total of 7 versions of the game, most recently being 30 minutes ago. Hopefully this means a new patch is soon! very cool Credit: @TheUSSLoliChan on discord Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 10 Share Posted April 10 Quote Link to comment Share on other sites More sharing options...
kdaviper Posted April 10 Share Posted April 10 Candidate 5 days ago as well Quote Link to comment Share on other sites More sharing options...
Spicat Posted April 10 Share Posted April 10 Don't want to burst your bubble, but those branches are updated basically every weeks, regardless of a patch incoming. Also, what Nate Simpson said: Quote We have team-wide playtests twice a week. Our QA team plays it basically all-the-time. I personally play almost every day. Source: https://forum.kerbalspaceprogram.com/topic/215852-324-discord-ama-answers/ The only interesting one that was close to a patch each time was the candidate branch, only this one. The longest time between a candidate branch update and the next update was 2 weeks. At least for now, it could change for this one because it has already been 2 weeks since the first post-0.2.1.0 candidate branch update. Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 10 Share Posted April 10 Party pooper (Though yes, I know you "don't want to burst our bubble") Quote Link to comment Share on other sites More sharing options...
Presto200 Posted April 10 Author Share Posted April 10 (edited) 10 minutes ago, Spicat said: Don't want to burst your bubble, but those branches are updated basically every weeks, regardless of a patch incoming. Also, what Nate Simpson said: Source: https://forum.kerbalspaceprogram.com/topic/215852-324-discord-ama-answers/ The only interesting one that was close to a patch each time was the candidate branch, only this one. The longest time between a candidate branch update and the next update was 2 weeks. At least for now, it could change for this one because it has already been 2 weeks since the first post-0.2.1.0 candidate branch update. Thanks for the information, I'll still take this as good news though Edited April 10 by Presto200 Quote Link to comment Share on other sites More sharing options...
Community Manager Dakota Posted April 10 Community Manager Share Posted April 10 Just going to repeat that taking branch updates as any sort of sign is a bad idea. We're already trying to set expectations correctly, don't get yourself hyped up because Gwen broke something on one of the builds and we had to throw another one up for today's playtest. Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 10 Share Posted April 10 Quote Link to comment Share on other sites More sharing options...
Presto200 Posted April 10 Author Share Posted April 10 2 minutes ago, Dakota said: Just going to repeat that taking branch updates as any sort of sign is a bad idea. We're already trying to set expectations correctly, don't get yourself hyped up because Gwen broke something on one of the builds and we had to throw another one up for today's playtest. Fair enough... Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted April 10 Share Posted April 10 11 minutes ago, Dakota said: Just going to repeat that taking branch updates as any sort of sign is a bad idea Yeah, I've figured that out long time ago. These days, I'm leaning more on sacrificing animals and making future predictions based on guts and intestines. But if that also fails for 0.3, humans are next. Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 10 Share Posted April 10 3 minutes ago, cocoscacao said: Yeah, I've figured that out long time ago. These days, I'm leaning more on sacrificing animals and making future predictions based on guts and intestines. But if that also fails for 0.3, humans are next. In the style of Temple of Doom? Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted April 10 Share Posted April 10 13 minutes ago, Flush Foot said: In the style of Temple of Doom? I wish. Lava is too expensive. I bought a plastic sacrificial altar at IKEA. Quote Link to comment Share on other sites More sharing options...
Casellina X Posted April 10 Share Posted April 10 37 minutes ago, Dakota said: Just going to repeat that taking branch updates as any sort of sign is a bad idea. We're already trying to set expectations correctly, don't get yourself hyped up because Gwen broke something on one of the builds and we had to throw another one up for today's playtest. git push origin master --force ought to fix it. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted April 10 Share Posted April 10 1 hour ago, Dakota said: because Gwen broke something on one of the builds and we had to throw another one up for today's playtest. Has anyone of your QA managed to - during regular playtests - break a build so badly that it stopped launching whatsoever and required a fresh reinstall? totallynotspeakingfromexperience Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted April 10 Share Posted April 10 Damn it, Gwen! Meanwhile, some comments removed. Stick to the subject, please. Quote Link to comment Share on other sites More sharing options...
calabus2 Posted April 10 Share Posted April 10 3 hours ago, The Aziz said: Has anyone of your QA managed to - during regular playtests - break a build so badly that it stopped launching whatsoever and required a fresh reinstall? totallynotspeakingfromexperience I'm not convinced they actually playtest any build. Then again they did fix some bugs. Not sure if that is from testing or community feedback. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted April 11 Share Posted April 11 2 hours ago, calabus2 said: I'm not convinced they actually playtest any build. So they're putting the time and effort into making these builds for... what reason? Quote Link to comment Share on other sites More sharing options...
The Aziz Posted April 11 Share Posted April 11 8 hours ago, calabus2 said: I'm not convinced they actually playtest any build. Then again they did fix some bugs. Not sure if that is from testing or community feedback. There are long gaps with extra steps between testing and fixing. Quote Link to comment Share on other sites More sharing options...
calabus2 Posted April 11 Share Posted April 11 20 hours ago, Superfluous J said: So they're putting the time and effort into making these builds for... what reason? Fulfilling their contractual obligation. Poorly I might add. Quote Link to comment Share on other sites More sharing options...
RayneCloud Posted April 11 Share Posted April 11 On 4/10/2024 at 2:45 PM, Dakota said: Just going to repeat that taking branch updates as any sort of sign is a bad idea. We're already trying to set expectations correctly, don't get yourself hyped up because Gwen broke something on one of the builds and we had to throw another one up for today's playtest. With respect, we're not having expectations managed, because we're hearing very very little. One dev post about lighting since Dec 8th, and some sneak peaks and a nate vid that know one knew was out until it was linked here, is not enough. We've been told to expect more communication for 4 months and we have not gotten it to a satisfactory level, at least I will speak for me personally on this. Forgive me if I come off disrespectful here Dakota, it is not my intent, but we need more please. Quote Link to comment Share on other sites More sharing options...
calabus2 Posted April 11 Share Posted April 11 27 minutes ago, RayneCloud said: With respect, we're not having expectations managed, because we're hearing very very little. One dev post about lighting since Dec 8th, and some sneak peaks and a nate vid that know one knew was out until it was linked here, is not enough. We've been told to expect more communication for 4 months and we have not gotten it to a satisfactory level, at least I will speak for me personally on this. Forgive me if I come off disrespectful here Dakota, it is not my intent, but we need more please. The lack of communication post can be found here if anyone cares to chime in Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 12 Share Posted April 12 (edited) 50 minutes ago, RayneCloud said: With respect, we're not having expectations managed, because we're hearing very very little. One dev post about lighting since Dec 8th, and some sneak peaks and a nate vid that know one knew was out until it was linked here, is not enough. We've been told to expect more communication for 4 months and we have not gotten it to a satisfactory level, at least I will speak for me personally on this. Forgive me if I come off disrespectful here Dakota, it is not my intent, but we need more please. It's pretty hard to manage expectations after a huge hype campaign followed by... hummm... a somewhat less than expected initial release. There's a lot of promises (as well tons of plain statements taken as promises) made in the last years that are probably going to be broken, and without a viable release to use as a trade-off (ok, A is not going to happen, but look! B & C were implemented instead!), at least in my book, the less technical details (or any details that can be used by technicians to infer the state of the game) you publish, less work you will have on managing a new loot of fallen short expectations. It's kinda of a catch-22 situation: you talk about, you get screwed. You don't talk about, you get screwed. Finding the less bitter spot in which you get less screwed is the trick. (don't look at me for answers - I'm on the "talk too much" spectrum) Edited April 12 by Lisias Tyops, as usulla... Quote Link to comment Share on other sites More sharing options...
MechBFP Posted April 12 Share Posted April 12 (edited) 26 minutes ago, Lisias said: It's kinda of a catch-22 situation: you talk about, you get screwed. You don't talk about, you get screwed. Finding the less bitter spot in which you get less screwed is the trick. That sums it up in a nut shell. If they had just come clean about the delayed state of the game back in 2022/2023 (even if they couldn't say why it happened) most of this issue with managing expectations wouldn't be a problem for people except for the handful of critics that you can normally expect anyway no matter what you do. I can really only assume some stupid and/or malicious overlord had better ideas how to run things and the team is unfortunately along for the ride. Edited April 12 by MechBFP Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 12 Share Posted April 12 (edited) 30 minutes ago, MechBFP said: I can really only assume some stupid and/or malicious overlord had better ideas how to run things and the team is unfortunately along for the ride. I have absolutely no doubt about it. Technical managers on my company (me and a business partner... hehehe ) made a very, very stupid decision 4 years ago. The dev team (me and that business partner!) is still fixing the consequences due that mistake (we fix a symptom, something breaks somewhere else - and I can't fix the root problem because a core subsystem installed on the clients depends of that mistake... ). I don't expect these dude's life be easier than mine. Writing software is easy. Writing software professionally is hard. Writing good software and staying profitable is really, really hard. Edited April 12 by Lisias Better phrasing. Quote Link to comment Share on other sites More sharing options...
Presto200 Posted April 12 Author Share Posted April 12 I would like to say that if yall are talking about communication you can take it to the “what happened to increased communication” thread. I think we should be thankful that Dakota let us know pretty quick that this inference that was made in the beginning of this thread was false. That’s good communication and keeping some expectations in check which is what we say we want. Yes of course I would also love more information on colonies or the next patch but that’s a different type of communication (i.e. leaks) Quote Link to comment Share on other sites More sharing options...
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