swjr-swis Posted August 25, 2021 Share Posted August 25, 2021 4 hours ago, MrLake said: I was going to just go "haha" at this adventure and then expunge it from memory until I realized that because my past playstyles never called for one, this might be my first functioning SSTO. 'If at first you don't succeed, you might want to reconsider being an astronaut' - not applicable to KSP. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 25, 2021 Share Posted August 25, 2021 1 hour ago, Angel-125 said: It's a new Space Anomaly for Blueshift that comes with Kerbal Flying Saucers. I am crying because I shall never make anything this beautiful. Just the internal work is mind boggleing. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted August 25, 2021 Share Posted August 25, 2021 What did I do? Broke KSP! Check it out... Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 25, 2021 Share Posted August 25, 2021 Built a space station for the Mun with all the mod-cons: life support for years, long-duration crew experiments, oodles of solar power with loads of batteries and a pair of backup fuel cells to get through the dark periods, several docking ports for visiting crews to use and tasteful lighting to show where the doors and docking ports are, and to illuminate the station so it can be spotted when rendezvousing in the dark. As is right and proper. Propulsion system to get it to the Mun deployed separately due to mass limits, supplies and fuel sent separately as well for the same reason. No crew yet, the station itself is parked in LKO for now to await its crew and then head over to the Mun. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted August 25, 2021 Share Posted August 25, 2021 Landed at the south pole of Minmus. Quote Link to comment Share on other sites More sharing options...
pmborg Posted August 25, 2021 Share Posted August 25, 2021 (edited) I am still trying to find the best Visual Combo: WORK IN PROGRESS Custom configs: Addons with Special Honor Mentions: DavonTCsystemsMod, CivilianPopulation and ShowFPS (from @linuxgurugamer) to do the initial VSTOL stunt maneuver TweakScale and KSP Recall (from @Lisias) OPT (from @JadeOfMaar) KSPI+InterstellarFuelSwitch (from: @FreeThinker) Kopernicus BE special release: (KopernicusBE_19+_Release81.zip ) (from: @R-T-B) RSS+EnvironmentalVisualEnhancements+EVO with ultra settings: https://github.com/Its-Just-Luci/EVO/releases/download/Alpha-v0.2a/EVO-64k.Alpha.v0.2.zip TUFX,and many others... FINAL NOTES: All of this will be installed by one script only, I will add more details later... Edited August 25, 2021 by pmborg Quote Link to comment Share on other sites More sharing options...
AFF Posted August 25, 2021 Share Posted August 25, 2021 Spoiler Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 25, 2021 Share Posted August 25, 2021 (edited) Threw a couple of probes at Dres and Minmus to get some long-term science and improve communications. I need about 50 more to unlock some additional deployed science equipment which will then justify going out to Dres and Minmus again to deploy said equipment, and also fix up the deployed mystery goo machines which have scraped up a whopping 2% data over the last 110 or so Kerbin days; a good scientist could boost the miserable 5% science generation rate to 45% or more and there are contracts riding on getting at least 50% of that data back, preferably sooner than 7 years’ time… Edited August 25, 2021 by jimmymcgoochie Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted August 26, 2021 Share Posted August 26, 2021 Yes, I am still here. After too many run-ins with the Kraken, I have spent these many months inventing a new method of Kerbal propulsion! The Fahrten Drive. Spoiler It's German. Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted August 26, 2021 Share Posted August 26, 2021 7 hours ago, CatastrophicFailure said: Thus the legend was born of Her who ascended into the Heavens on a cloud of snack dust... Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 26, 2021 Share Posted August 26, 2021 (edited) 7 hours ago, CatastrophicFailure said: Yes, I am still here. After too many run-ins with the Kraken, I have spent these many months inventing a new method of Kerbal propulsion! The Fahrten Drive. Reveal hidden contents It's German. I keep warning people about the KSC canteen’s five-bean chilli surprise, but they never listen… Spoiler Don’t make a “Crack-en” drive joke, don’t make a- oops… Edited August 26, 2021 by jimmymcgoochie Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 26, 2021 Share Posted August 26, 2021 My mod "Beyond Space 1999" is now live on Spacedock. https://spacedock.info/mod/2837/Beyond Space 1999?ga=<Game+3102+'Kerbal+Space+Program'> Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted August 26, 2021 Share Posted August 26, 2021 Today, after several days of effort, I have finally finished designing my Fortitude class Mk3 spaceplane, capable of going to Minmus and back. I plan to build a separate class rated for surface landings, as the TWR of the Fortitude is too low to attempt a landing. Not all of the kinks have been worked out, as it has a nasty habit of losing the four nuclear engines due to aerodynamic forces, sometimes taking the rudder with it. (I don't know why the intakes are blue like that) However, designing the space plane was difficult, and it went through a lot of design revisions before completion. The spaceplane had a habit of stalling, and subsequently disintegrating, requiring the use of all those struts, here are a few shots from that: First trial: utter disintegration while launching. Trial 2: Attempting to take off - doing a wheelie blew the tail, causing the plane to crash after takeoff. Thankfully for the nonexistent crew, the cockpit survived. Trial three: Crashing into the ground after failing to take off. Trial Four: While successfully reaching orbit, it stalled upon reentry and was subsequently destroyed. "Did we lose something?" "Nah, I'm sure it's nothing." Half the continent was irradiated. Crashing into the ground after a failed landing, the plane didn't have enough pitch power. Overshot the KSC and crashed into the water. Again, the cockpit survived. Botched landing: the plane didn't have enough pitch power, causing it to hit the runway way too hard which destroyed the wing. The plane then veered off the runway and smashed again directly into the launchpad. (It was a total coincidence, please believe me) Plane successfully landed, but lost two airbrakes, the rudder, and the four nuclear engines. Due to a sloppy landing on my part and the lack of yaw control, the plane rolled off the runway, but survived relatively intact. The plane landed successfully and mostly intact, but again the nuclear engines were torn off. There were many more failed attempts that simply stalled rather than even reaching the runway, so that's it for the fail montage. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 26, 2021 Share Posted August 26, 2021 Tentatively put my feet back into the 1.12.2 pool.... Fresh beginnings, fingers crossed. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted August 26, 2021 Share Posted August 26, 2021 (edited) tried to land on the mun [insert image that failed to load in here] flip my image didn't load in but imagine starship sn9 but on the mun luckily i had a quicksave and successfully landed on second time Edited August 27, 2021 by Kraken that doesn't exist Quote Link to comment Share on other sites More sharing options...
Stamp20 Posted August 26, 2021 Share Posted August 26, 2021 I created orbit spaghetti by launching several modules for my Duna base. Spoiler My previous mission to Duna finally returns home, which means a transfer window is coming up soon. Launch 1: New SCANsats. I need higher resolution data on Duna. Launch 2: Crew to land on Duna and Ike then return. Separate from base mission. Launch 3: Rover to find an optimal landing spot. Launch 4: Core of the crewed base part, contains hab area and a reactor to generate power. I'm keeping most of the modules in fairings to keep them safe from Duna's atmosphere. Launch 5: Greenhouse and workshop for the central module. Launch 6: ISRU module. Launch 7: Water and Ore drills. These were very wobbly on ascent. Launch 8: EL Launchpad. This was very wobbly too, but all the wobble disappeared once the first stage was detached. The final orbit spaghetti, with a very crowded KAC window too. Turning on CommNet makes it even worse. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 26, 2021 Share Posted August 26, 2021 Any landing you can walk away from... Strangely, the contract system classified this as a safe landing. Achievement unlocked! Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 26, 2021 Share Posted August 26, 2021 3 minutes ago, Caerfinon said: Any landing you can walk away from... Strangely, the contract system classified this as a safe landing. Achievement unlocked! Jeb has the weight of the world on his head. Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted August 27, 2021 Share Posted August 27, 2021 (edited) My OPM grand tour reached Sarnus, with its breathtaking ring system. Arrowhead spaceplane took a dip inside Sarnus atmosphere, getting some great images of the rings. I took some 60 screenshots of that. It's hard to pick just a handful to show here zooming on the inner moons Eeloo, Ovok, and Hale (the smallest and innermost, in the gap between the rings, you'll likely mistake it for a speck of dust on the monitor) Arrowhead also visited Tekto, the outermost moon. With low gravity and a thick atmosphere, it is the perfect place to aerobrake. It would also be a perfect place to fly a propeller plane, unfortunately a bug prevented the propellers from working - no, the plane is not broken, it still works perfectly in every other atmosphere. It also works on Tekto, for a few seconds, then the propellers keep spinning but abruptly stop producing any thrust. I had a similar bug with a rover on the moons of Neidon, where the wheels were spinning but the rover wasn't moving. I had to compensate by cheating unlimited fuel to fly around the place. Anyway, most of Tekto is featurless, but it has some good stuff near the north pole this system of deep fissures is extensive, and the deepest among those can easily rival with the dres canyon in size. But they are much better than the dres canyon, because 1) they have a better color, 2) you can fly inside with an airplane; or at least you could, if there wasn't an aerodinamic bug And then there is this impressive tower at the exact geographic north pole Massive, ominous tower, surrounded by spikes. I'm calling it Barad-Dur I still have to visit the other moons Edited August 27, 2021 by king of nowhere Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted August 27, 2021 Share Posted August 27, 2021 (edited) 7 hours ago, DunaManiac said: Botched landing: the plane didn't have enough pitch power, Maybe you tried this but... looking at the pic when it's about to touch down... you have canards lifting and elevons pushing down. Elevons going up produce downward (negative) lift. I think this is why it's stalling. Sure, they help pitch the nose up, but increasing the AOA of the wing doesn't give much lift because the elevons are pushing down. It does produce a lot of drag though - bad combination at low speed. So I would disable the elevons at the root of the wing and just make the control surfaces at the wing tips ailerons. You may need bigger canards though - maybe try biplane canards. Then the CoM may need to move forward for stability. But I think it would fly better at low speed that way. What part are you using for the canards? I don't recognize them. Edited August 27, 2021 by Krazy1 first sentence totally wrong Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 27, 2021 Share Posted August 27, 2021 10 hours ago, DunaManiac said: (I don't know why the intakes are blue like that) Restock DepthMask. It's a mod feature that makes things that would normally show when clipped through the intake to stop showing. Various other stock parts have it. 10 hours ago, DunaManiac said: First trial: utter disintegration while launching. That's the very normal effect of a plane taking on huge dynamic pressure when pitching up in low and thick atmo. I'm guessing you're pitching up while faster than Mach 1 and under 5km altitude. While weak joint strength is a big deal, you can still reduce your need to spam strusts by finding the ideal ascent angle for your plane and letting it cruise at that angle. 10 hours ago, DunaManiac said: However, designing the space plane was difficult, and it went through a lot of design revisions before completion. The spaceplane had a habit of stalling, and subsequently disintegrating, requiring the use of all those struts, here are a few shots from that: The other very normal problem (might be there, too) of having the engine mass (and empty tank dry mass) too far back and too much forward control surface. 3 hours ago, Krazy1 said: What part are you using for the canards? I don't recognize them. The odd wings and canards are B9 Procedural Wings. 10 hours ago, DunaManiac said: There were many more failed attempts that simply stalled rather than even reaching the runway, so that's it for the fail montage. Poor lift|mass ratio makes for a high stall speed and more likelihood of stalling during reentry. This basically means you don't have enough wing. You may also be very draggy and so would get hit pretty hard in the fuel economy by low altitude drag and the transonic drag spike. Both of these can affect you concurrently. Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted August 27, 2021 Share Posted August 27, 2021 (edited) Ice Station Zebra: Spoiler Narita Airport (48/128 SW): Spoiler Edited August 27, 2021 by Hotel26 Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted August 27, 2021 Share Posted August 27, 2021 9 hours ago, Krazy1 said: Maybe you tried this but... looking at the pic when it's about to touch down... you have canards lifting and elevons pushing down. Elevons going up produce downward (negative) lift. I think this is why it's stalling. Sure, they help pitch the nose up, but increasing the AOA of the wing doesn't give much lift because the elevons are pushing down. It does produce a lot of drag though - bad combination at low speed. So I would disable the elevons at the root of the wing and just make the control surfaces at the wing tips ailerons. You may need bigger canards though - maybe try biplane canards. Then the CoM may need to move forward for stability. But I think it would fly better at low speed that way. What part are you using for the canards? I don't recognize them. The canards are from the procedural wings mods. 5 hours ago, JadeOfMaar said: Restock DepthMask. It's a mod feature that makes things that would normally show when clipped through the intake to stop showing. Various other stock parts have it. That's the very normal effect of a plane taking on huge dynamic pressure when pitching up in low and thick atmo. I'm guessing you're pitching up while faster than Mach 1 and under 5km altitude. While weak joint strength is a big deal, you can still reduce your need to spam strusts by finding the ideal ascent angle for your plane and letting it cruise at that angle. The other very normal problem (might be there, too) of having the engine mass (and empty tank dry mass) too far back and too much forward control surface. The odd wings and canards are B9 Procedural Wings. Poor lift|mass ratio makes for a high stall speed and more likelihood of stalling during reentry. This basically means you don't have enough wing. You may also be very draggy and so would get hit pretty hard in the fuel economy by low altitude drag and the transonic drag spike. Both of these can affect you concurrently. Thank you for all the advice. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted August 27, 2021 Share Posted August 27, 2021 13 hours ago, ColdJ said: Jeb has the weight of the world on his head. Well, at the very least he has the weight of a plane on his head, but I get your point... Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2021 Share Posted August 27, 2021 On 8/25/2021 at 3:19 PM, septemberWaves said: Landed at the south pole of Minmus. Which parts mods did you use? Looks like a Surveyor... Quote Link to comment Share on other sites More sharing options...
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