N3N Posted April 16, 2022 Share Posted April 16, 2022 (edited) On 12/2/2021 at 2:41 PM, Gordon Dry said: And last but not least: the fact that this is a case since August/September 2018 even confuses me more... Edit: I just recognized, inside GameData\DMagicOrbitalScience\UniversalStorage\ they all got TechRequired = Unresearcheable so they're obsolete for real. Edit: Not to be forgotten the fixes from https://github.com/7ranceaddic7/Orbital-Science Hey @Gordon Dry, sorry I'm a bit confused by your answer, to use this mod and UniversalStorage2, do I have to change something or update it from the link you posted? On 12/18/2021 at 3:13 PM, flart said: I am playing around in the configs with a "ultimate" science part, that include many experiments. For now I choose the SC-9001, and put inside 5 stock ModuleScienceExperiments without any problem, using the %hideFxModuleUI = False %FxModules = 0 I connected experiments and the "open door" animation. Now I want to add there also some DMModuleScienceAnimate, but I can't connect it properly to the "open door" animation. After some tweaking, the "Collect Hydrogen Data" action is working (open door, has a delay and EC consumption), but only after you manually "open door" and "close door". Is there a way to bypass this limitation, and having DMModuleScienceAnimate working on "Collect Hydrogen Data" without this "warming-up" ? patches for this part is in an archive:https://1drv.ms/u/s!Alncj27YxKc-iBRaWg2BqTgK81al?e=5ibp0n Hey @flart, Did you get it to work? And if so, is it compatible with Kerbalism? Edited April 16, 2022 by N3N Quote Link to comment Share on other sites More sharing options...
flart Posted April 16, 2022 Share Posted April 16, 2022 2 hours ago, N3N said: Did you get it to work? And if so, is it compatible with Kerbalism? No, I did not include DOS experiments, and I don't use Kerbalism Quote Link to comment Share on other sites More sharing options...
N3N Posted April 16, 2022 Share Posted April 16, 2022 13 hours ago, flart said: No, I did not include DOS experiments, and I don't use Kerbalism OK, thank you @flart Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted May 24, 2022 Share Posted May 24, 2022 Does this work in 1.12.3? Quote Link to comment Share on other sites More sharing options...
modus Posted May 25, 2022 Share Posted May 25, 2022 Yes. Quote Link to comment Share on other sites More sharing options...
aradapilot Posted June 29, 2022 Share Posted June 29, 2022 https://github.com/DMagic1/Orbital-Science/pull/97 hopefully they see that and merge it Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 29, 2022 Share Posted June 29, 2022 5 hours ago, aradapilot said: https://github.com/DMagic1/Orbital-Science/pull/97 hopefully they see that and merge it I'm not sure I understand. There was only KSP 1.8.1 so updating the version file to 1.8.8 won't include any more versions than were already published. Frankly, it doesn't make much of a difference because you can tell CKAN to install regardless of a minor version number. Open CKAN > Settings > Compatible game versions and list those KSP version mod compatibilities you want to be visible. Then install to your heart's content but realize that you may not receive help for unsupported KSP versions. Furthermore, if the mod author isn't comfortable releasing for a newer version of KSP - because of lack of testing, perhaps - they they might not want to feel compelled to offer support. Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 15, 2022 Share Posted November 15, 2022 On 2/20/2022 at 11:04 PM, Aelfhe1m said: The method I use is to open the GameData/ModuleManager.ConfigCache file in a text editor and then do a search for the experiment name. You should find a section of the file that looks something like: UrlConfig { parentUrl = Bluedog_DB/Resources/Scidef_bd_bioexp.cfg EXPERIMENT_DEFINITION { id = bd_bioexp title = Biological experiments ... } ... } Now use the shown id (bd_bioexp in this example) to do a further search for "experiment_id = xxxx". This should take you to a part that implements that experiment: UrlConfig { parentUrl = Bluedog_DB/Parts/ProbeExpansion/Biosat/bluedog_Biosat_Adapter.cfg PART { name = bluedog_Biosat_Adapter module = Part author = CobaltWolf ... title = Biosat Adapter Section ... MODULE { name = ModuleScienceExperiment experimentID = bd_bioexp experimentActionName = Perform Biological Experiments ... } ... } } This gives you the title of the part to search for in the VAB ("Biosat Adapter Section" in this case) I don't have an exact match for the other two experiments in my current game - check the exact text being displayed in the contract. My best guess is they are the Tantares experiments "Ultraviolet Light Camera" and "Infrared Light Camera". (If you have Tantares and TantaresSP installed then there are multiple experiments with the same name but different internal ids which come on separate parts) Now that Would be a GREAT Mod... One that identifies the correct component to run specific science! I don't know how many times I've Overloaded my ship with science equipment trying to find out Which one will do the trick. Your Above method appears to be my future answer to do just that. Hello Everyone, I'm in the process of one-by-one reinstalling All 300 of my favorite mods since upgrading to 1.12.4 and this one mod threw 13 errors into my log as listed below: Line 8915: [ERR 08:21:37.224] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8921: [ERR 08:21:37.239] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8927: [ERR 08:21:37.254] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8933: [ERR 08:21:37.270] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8939: [ERR 08:21:37.295] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8945: [ERR 08:21:37.319] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8951: [ERR 08:21:37.345] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8957: [ERR 08:21:37.362] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8963: [ERR 08:21:37.381] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8969: [ERR 08:21:37.403] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8975: [ERR 08:21:37.422] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8981: [ERR 08:21:37.445] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8987: [ERR 08:21:37.461] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Anyone have a way to fix these? If it was already provided I didn't see it and apologize in advance. Quote Link to comment Share on other sites More sharing options...
Vl3d Posted January 24, 2023 Share Posted January 24, 2023 On 11/15/2022 at 3:51 PM, Xtra said: Now that Would be a GREAT Mod... One that identifies the correct component to run specific science! I don't know how many times I've Overloaded my ship with science equipment trying to find out Which one will do the trick. Your Above method appears to be my future answer to do just that. Hello Everyone, I'm in the process of one-by-one reinstalling All 300 of my favorite mods since upgrading to 1.12.4 and this one mod threw 13 errors into my log as listed below: Line 8915: [ERR 08:21:37.224] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8921: [ERR 08:21:37.239] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8927: [ERR 08:21:37.254] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8933: [ERR 08:21:37.270] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8939: [ERR 08:21:37.295] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8945: [ERR 08:21:37.319] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8951: [ERR 08:21:37.345] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8957: [ERR 08:21:37.362] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8963: [ERR 08:21:37.381] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8969: [ERR 08:21:37.403] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8975: [ERR 08:21:37.422] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8981: [ERR 08:21:37.445] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Line 8987: [ERR 08:21:37.461] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Anyone have a way to fix these? If it was already provided I didn't see it and apologize in advance. I have found the same issue: Spoiler [ERR 18:29:39.855] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:39.861] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USASERT/USASERT/dmUSAsert' has no database record. Creating. [LOG 18:29:39.862] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:39.863] DragCubeSystem: Creating drag cubes for part 'dmUSAsert' [LOG 18:29:39.872] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USGoo/dmUSGoo' [ERR 18:29:39.873] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:39.876] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USGoo/dmUSGoo' has no database record. Creating. [LOG 18:29:39.876] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:39.876] DragCubeSystem: Creating drag cubes for part 'dmUSGoo' [LOG 18:29:39.890] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USMat/dmUSMat' [ERR 18:29:39.891] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:39.895] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USMat/dmUSMat' has no database record. Creating. [LOG 18:29:39.895] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:39.896] DragCubeSystem: Creating drag cubes for part 'dmUSMat' [LOG 18:29:39.910] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGoreSat/USGoreSat/dmUSGoreSat' [ERR 18:29:39.911] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:39.915] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USGoreSat/USGoreSat/dmUSGoreSat' has no database record. Creating. [LOG 18:29:39.915] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:39.917] DragCubeSystem: Creating drag cubes for part 'dmUSGoreSat' [LOG 18:29:39.940] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USImagingPlatform/USImagingPlatform/dmUSImagingPlatform' [ERR 18:29:39.941] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:39.945] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USImagingPlatform/USImagingPlatform/dmUSImagingPlatform' has no database record. Creating. [LOG 18:29:39.945] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:39.947] DragCubeSystem: Creating drag cubes for part 'dmUSImagingPlatform' [LOG 18:29:39.965] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USProbeSci/MagBoom/dmUSMagBoom' [ERR 18:29:39.966] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:39.971] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USProbeSci/MagBoom/dmUSMagBoom' has no database record. Creating. [LOG 18:29:39.971] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:39.972] DragCubeSystem: Creating drag cubes for part 'dmUSMagBoom' [LOG 18:29:40.001] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USProbeSci/RPWS/USRPWS' [ERR 18:29:40.002] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:40.007] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USProbeSci/RPWS/USRPWS' has no database record. Creating. [LOG 18:29:40.007] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:40.009] DragCubeSystem: Creating drag cubes for part 'USRPWS' [LOG 18:29:40.025] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USScope/USScope/dmUSScope' [ERR 18:29:40.026] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:40.031] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USScope/USScope/dmUSScope' has no database record. Creating. [LOG 18:29:40.031] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:40.032] DragCubeSystem: Creating drag cubes for part 'dmUSScope' [LOG 18:29:40.051] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USSoilMoisture/USSoilMoisture/dmUSSoilMoisture' [ERR 18:29:40.051] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:40.057] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USSoilMoisture/USSoilMoisture/dmUSSoilMoisture' has no database record. Creating. [LOG 18:29:40.057] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:40.059] DragCubeSystem: Creating drag cubes for part 'dmUSSoilMoisture' [LOG 18:29:40.079] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USSolarParticles/USSolarParticles/dmUSSolarParticles' [ERR 18:29:40.079] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:40.084] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USSolarParticles/USSolarParticles/dmUSSolarParticles' has no database record. Creating. [LOG 18:29:40.084] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:40.085] DragCubeSystem: Creating drag cubes for part 'dmUSSolarParticles' [LOG 18:29:40.105] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USStock/ACCGRAV/dmUSAccGrav' [ERR 18:29:40.105] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:40.114] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USStock/ACCGRAV/dmUSAccGrav' has no database record. Creating. [LOG 18:29:40.114] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:40.115] DragCubeSystem: Creating drag cubes for part 'dmUSAccGrav' [LOG 18:29:40.134] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USStock/ATMOSSENSE/dmUSAtmosSense' [ERR 18:29:40.135] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist [LOG 18:29:40.139] PartLoader: Part 'DMagicOrbitalScience/UniversalStorage/USStock/ATMOSSENSE/dmUSAtmosSense' has no database record. Creating. [LOG 18:29:40.139] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 18:29:40.139] DragCubeSystem: Creating drag cubes for part 'dmUSAtmosSense' [LOG 18:29:40.151] PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USStock/PRESTEMP/dmUSPresTemp' [ERR 18:29:40.152] PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist Any ideas? 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Rodger Posted January 24, 2023 Share Posted January 24, 2023 Those are fine to ignore, it's just parts not loading if you don't have universal storage installed. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 24, 2023 Share Posted January 24, 2023 3 hours ago, Rodger said: Those are fine to ignore, it's just parts not loading if you don't have universal storage installed. mayhap, someone forgot a :NEEDS in a few part cfgs Quote Link to comment Share on other sites More sharing options...
Demcrew Posted March 14, 2023 Share Posted March 14, 2023 Given the number of mods adopted since a (bunch of) year(s)... (thinking of @linuxgurugamer @zer0Kerbal just to name few active modders), I'm very surprised this one hasn't found yet a new daddy... (or mummy!). The OP refers to the following licenses terms: License for textures and models: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License License for plugin software:BSD License I know it is a "working" Mod, but in regards to all the benefit and fun it provided throughout the years, and the work of @DMagic, I think it deserves some attention Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 23, 2023 Share Posted March 23, 2023 On 3/14/2023 at 1:08 PM, Demcrew said: Given the number of mods adopted since a (bunch of) year(s)... (thinking of @linuxgurugamer @zer0Kerbal just to name few active modders), I'm very surprised this one hasn't found yet a new daddy... (or mummy!). The OP refers to the following licenses terms: License for textures and models: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License License for plugin software:BSD License I know it is a "working" Mod, but in regards to all the benefit and fun it provided throughout the years, and the work of @DMagic, I think it deserves some attention Ummm, did you consider that @DMagicis still an active user here? Maybe ask him about it? Also, what sort of "attention" do you think it needs? Other than being recompiled for 1.12? Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted March 23, 2023 Share Posted March 23, 2023 For anyone curious: This mod appears to work fine in 1.12, as I have been using it for weeks with no issue. I haven't explored every single part in it (am doing a science mode so I do not have access yet), but the ones I have used seem to work fine. Quote Link to comment Share on other sites More sharing options...
DMagic Posted March 23, 2023 Author Share Posted March 23, 2023 Yeah, I'm not aware of any major issues. A few part loading errors or MM errors for deprecated parts doesn't really affect anything. I'm sure that there are some bugs and issues in here, but I think most of those are pre-existing and not due to KSP updates. Quote Link to comment Share on other sites More sharing options...
Demcrew Posted April 22, 2023 Share Posted April 22, 2023 Just thinking it needs some love Sorry for being a bit "cavalier" by assuming DMagic wasn't supporting it anymore ! Quote Link to comment Share on other sites More sharing options...
pbristow Posted May 20, 2023 Share Posted May 20, 2023 It would be lovely if this got a quick spit-wash and version number change to make it easier to install (I'm a CKAN user), but I quite understand if DMagic has other things on their plate. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted June 3, 2023 Share Posted June 3, 2023 Yeah, I would love this for 1.12.5 Quote Link to comment Share on other sites More sharing options...
imWACC0 Posted October 14, 2023 Share Posted October 14, 2023 On 3/23/2023 at 7:12 PM, DMagic said: Yeah, I'm not aware of any major issues. A few part loading errors or MM errors for deprecated parts doesn't really affect anything. I'm sure that there are some bugs and issues in here, but I think most of those are pre-existing and not due to KSP updates. I'd be willing to donate to get an update to 1.12.5 I've seen a system where you can Vote With Your Wallet, author sets a "price" to update and/or make-a-thing. When the goal is met, it gets the love. This system assumes you'll know how much work is needed, and you know what your time is worth. Quote Link to comment Share on other sites More sharing options...
modus Posted October 14, 2023 Share Posted October 14, 2023 4 hours ago, imWACC0 said: I'd be willing to donate to get an update to 1.12.5 I've seen a system where you can Vote With Your Wallet, author sets a "price" to update and/or make-a-thing. When the goal is met, it gets the love. This system assumes you'll know how much work is needed, and you know what your time is worth. Are you experiencing (any major) problems? Quote Link to comment Share on other sites More sharing options...
imWACC0 Posted October 15, 2023 Share Posted October 15, 2023 On 10/14/2023 at 5:35 PM, modus said: Are you experiencing (any major) problems? I'm old enough to have watched the Apollo landings, I have nothing but problems In the mod, not yet, but I don't get a lot of play time Quote Link to comment Share on other sites More sharing options...
modus Posted October 16, 2023 Share Posted October 16, 2023 12 hours ago, imWACC0 said: I'm old enough to have watched the Apollo landings, I have nothing but problems In the mod, not yet, but I don't get a lot of play time Ok great, because if you scroll up a bit, you'll see others confirming the mod works fine on 1.12.x. Quote Link to comment Share on other sites More sharing options...
Auriga_Nexus Posted December 18, 2023 Share Posted December 18, 2023 (edited) I'm having an issue with one of the US2 wedge modules, the Soil Moisture Sensor. Somehow the SCANSat functionality isn't appearing for the part in the parts menu or in flight. SCANSat scanning works for the normal DMOS Soil Moisture Sensor, and it also works for both normal and US2 wedge versions of the Magnetometer Boom for Ore scanning and the Mutispectral Array for Biome scanning, its just the US2 wedge of the SMS that isn't working for water scanning. UPDATE: I think I may have found the problem! I was digging through the CFG files and found a typo in the module names under the DMagicSCANSatScanner file [C:/<gameDirectory>/GameData/DMagicOrbitalScience/Resources/DMagicSCANSatScanner.cfg]. The part in question is the second-to-last @PART entry and should be named "dmUS2SoilMoisture" but had the name "dmUSSoilMoisture2" instead. I edited the file to correct the name, getting ready to see if it works now. UPDATE: So while I was correct about the typo in the CFG files, I have a bigger problem. Been trying to figure out why despite having functional water scanners, water isn't showing up on my list of resources, even for planets that quite obviously have it such as, oh I don't know, Kerbin. Turns out the issue is from the supposedly final release of Community Resource Pack. SOMEONE apparently had the bright idea to remove the default resource distributions that normally came packaged with CRP, with the justification that "modders can provide their own resource distributions for harvestable resources". This was apparently after a slap-fight on the forums with JadeofMaar over the Rational Resources mod which stepped on a few toes regarding default resource distributions used by other mods. Without those resource distribution files there is no water on Kerbin, the ice caps of Duna or anywhere else for that matter, so its small wonder SCANSat couldn't find it. Ayayayi.... I mean this absolutely in the passive-aggressive Southern style of speaking when I say to everyone involved in this - bless your little hearts. Thankfully I may have a solution - they have the old resource distribution files on their GitHub. If I can figure out the structure on how to include resources and reference everything that needs to be reference, I may be able to add it to one of the mods that I need it for. Probably either TACLS which is what I need the water for, or KPBS which adds a water drill and additional scanners. Either way looks like I'm getting a hands-on crash course in modding KSP tonight. I'll keep you posted on the results. Edited December 19, 2023 by Auriga_Nexus Update on issue Quote Link to comment Share on other sites More sharing options...
bright Universe Posted February 16 Share Posted February 16 This mod is so cool,I maybe offer chinese localization for the mod Quote Link to comment Share on other sites More sharing options...
EngineeringEnjoyer Posted March 5 Share Posted March 5 Do any Dmagic science parts require Universal Storage ll parts in order to function? If yes, how can I disable/remove that requirement since USII hasn't been updated for 1.12? Quote Link to comment Share on other sites More sharing options...
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