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  2. This seems an odd take to me, but maybe I misunderstand you. The "beginner way" is to use mods to make it easier, or do it for you. In any field, the expert way is to find the least-effort way to safely and reliably do a task with no preconceptions about any "right" way. To me, expert docking is when you line things up so well on the way in that you don't need lateral thrusters, just come straight together burning late to slow down, flip and bang docked. When that actually works, it's high skill and low effort and not much time to be saved. And certainly no fussing about with alignment indicators. Are you calling it the beginner way to switch control briefly to the target ship and line up the docking port? That's the least-effort way, though. Maybe you're saying you like to do "docking challenge runs" and do things the hard way just to spice things up? I get that, though I prefer my pointless self-imposed challenge elsewhere in the game, and letting docking be quick and easy. Anyhow, my point is that doing things the vanilla-game easy way is the default mode of mastery, and changing where the game's challenge lies is a subjective, personal thing and not a requirement of being an expert.
  3. woo we're getting Tatooine in the next update jokes aside this is a cool looking planet, i could only hope to be as good as you
  4. I'm no expert but I'm learning. It looks good to me Kerbfleet gets even better when you have a rudimentary understanding of French and Russian
  5. Fourty years ago we were smiling at the Indian buses. Now it appears that they were just looking forward. Soon, on every tank on the planet.
  6. Looks like a bandstand, to tell you the true...
  7. Holy crap!!! So excited to see more work on this mod
  8. Because it can. Step by step, the tanks are going from textures to the combination of wireframe and voxel graphics. A hedgehog ball of extendable needles, surrounded by wireframe meshes, with ball chains hanging around, that's what the tank of the future will look like.
  9. The "uni-body" Shuttle Agena or Big Agena would have been 1.875m KSP scale... +/- Most of the drawings I have of it show it at 10ft. BUT most of the drawings of it are.... um light on the details. Most of the documents that lead to the SOT tanks for Agena as well as the rear deflection "skirt" are the ones with the Uni-body shuttle Agena. Agena 2000... it is debatable. Some people talk about it as a 0.9375m dia tank inside an extended fairing. However, I do agree with you Agena 2K would likely have been 1.875m and IMHO would have used Centaur GCU for simplicity. But then again we will never know. Honestly though, that is so far into the future... oh Snap. I just thought of this as I was typing. Lo-MSC may have proposed Agena C for it. Agena C, which never got more than 3 steps down the "can we do this" decision tree, was to be 1.875m ksp scale (10ft IRL) Powered by 2 engines...
  10. What's this?! Two releases in two weeks?! Restock v1.4.5 ------ Add drag cubes from KSP 1.12.5 Vanilla to the following parts (this should help a lot with re-entry with craft designed in Vanilla): Probodobodyne QBE Probodobodyne Stayputnik Probodobodyne HECS Probodobodyne OKTO Probodobodyne OKTO2 Probodobodyne HECS2 RC-L01 Remote Guidance Unit RC-001S Remote Guidance Unit R-4 'Dumpling' External Tank R-11 'Baguette' External Tank R-12 'Doughnut' External Tank Heat Shield (0.625m) OX-STAT Photovoltaic Panels OX-STAT-XL Photovoltaic Panels Fix engine attachment nodes on the Making History Kerbodyne Engine Cluster Adapter Tank. New stock part replacement: T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine. Restock+ v1.4.5 ------ Add part volumes for all parts under 2700L to allow for use with the stock inventory system (by mostly using KSP Part Volume mod to generate volumes). Fix engine attachment nodes on the Kerbodyne SIV Fuelled Engine Adapter. Available via GitHub, Spacedock and will be indexed on CKAN in due course. Can we all issue a warm welcome to the Restock team, @Kavaeric, who has kindly developed the Dart Aerospike engine with us for this release. Not only does it feature an amazing heat emission visual but also includes a boat tail variant for all of you who want to use if for space planes and small lifters etc.
  11. LOL, read again. I use Docking Port Alignment Indicator and fly every proximity approach and docking manually. Try again. Also, I learned all the math and theory of orbital mechanics earning my aerospace engineering degree literally 34 years ago. Try a third time. Or don’t. I don’t care - I’ll be disregarding your further efforts to kerbalsplain a topic I mastered before you were likely born yet.
  12. NASA Blogs Release Unity Module (Node 1/ISS-2A) Arrives at Station Images from the docking camera inside PMA-1 present a clearer picture of the final moments before docking. The 12.8 ton Unity Module arrived at the International Space Station at 10:38:24 a.m. EST, propelled by a European Service Module. The duo docked to the Zarya module on the formerly Space-Facing forward side of the To-be Russian segment two days after lifting off from the Kennedy Space Center in Florida aboard a Delta IV Heavy rocket on Saturday, May 25 at 8:55 pm EST (7:55 p.m. Central time). The spacecraft were flying about 260 miles over northeastern Australia at the time of docking. Unity (also known as Node 1) is a six-sided aluminum connecting passageway to the living and work areas of the International Space Station. It is the first major U.S.-built component of the station. Unity was built for NASA by Boeing in a manufacturing facility at the Marshall Space Flight Center in Huntsville, Alabama, and the European Service Module that Propelled Unity during the rendezvous and docking was built in Bremen, Germany at Airbus Defence and Space. The European Service Module spacecraft that guided Unity to the station will remain in place until tomorrow morning at 9:05 a.m. EST, when it will be undocked and de-orbited, ending its mission.
  13. Just off the top of my head, wasn't SpaceX testing out a flame suppression system in the skirt? Since Elon demolishes launchpads with rocket engines, he might test fire suppression systems with makeshift flamethrowers? A bit more possible (with regards to IFT-3 reentry) is the vent was on purpose to spin Starship up to see how it deals with the thermal load. Its all well and good to see how the tiles are dealing with the heat, but when things go sideways (no pun intended), you wanna know how the bare skin deals with the heat as well. Also, I think the long term goal is to not have tiles on LEO Starships, but we will have to see.
  14. IF the fuel venting seen for both the booster and ship after their burns was real that suggests the problem is with the Raptor itself. It is also notable that in the recent test stand explosion there was a fuel leak after the engine start, the engine was shutdown, and then the RUD occurred. Then this is a highly important question for SpaceX to answer, and for the FAA to ask about, if whether the fuel or LOX venting seen on both stages after their burns was real or not. Bob Clark
  15. https://www.sciencedirect.com/science/article/pii/S0921818122002466 https://www.tandfonline.com/doi/full/10.1080/11035897.2022.2086290 Trees in Scandinavia are kind of interesting. At one time, birch and oak forests were present (early Holocene, 1.5 - 2 deg. Celsius higher than present) Apples during Roman warm / Medieval warm likely - but during the 500s(LAIA)? Probably imported by the Rus via river trade through central Europe. Potatoes? Aside from Chocolat, probably the best part of the Columbian exchange! (Especially fried in tallow with plenty of salt added!)
  16. i have a similar issue with the term outer space. outside of what?
  17. i mean id go out and look but the sky is very grey and has been since the aurora.
  18. Today
  19. Is it me, or does that last panel with Jeb parachuting down to the surface remind you of the opening scene of Predators... .. Or maybe Enemy Mine..
  20. Ha! Just about exactly what I was going for. Having already esta-Bill-eshed that such devices were in common use, I couldn't exactly make that the out for Evil (but with integrity!) Bob. Oh no, I take a bit more care than that i should hope. I'm sure plenty of people around here can read Russian, and if I got anything wrong I'm sure one of them will tell me. I felt exactly the same way. I needed someone to help me wrap up this story with ruthless efficiency, and there he was!
  21. You don't have to know how to pronounce those words- nobody else will either, just make it up as you go along
  22. You are inexperienced at docking. You admitted you let mechjeb do it for you. There is no way around it. That has nothing to do with your experience in all other areas of the game. This also does not mean that I am more experienced than you at "campaigns with dozens of stations, probes, refineries, fuel tugs and transfer stages." Lower your defenses, lol. My point (for those that aren't here to tell some clown on the internet that "akchually, I AM experienced at KSP") is that Nate is less experienced at KSP than what a reasonable person would expect his level of experience would be for being in charge. @Izny asked if Nate used mechjeb to dock, and I thought docking would be a good example to use to explain my point, so I went with their example. I am NOT here to dump on people's docking skills/preferences. That out of the way, I've finished the video I was talking about. This mission was fun to perform because of the docking, not in spite of it, as it was a challenge. That's the whole point of this game right? Challenges? I think the guy in charge should agree with this sentiment, rather than say "pfft, docking is challenging, I'll mechjeb it"
  23. Hi, I'm playing thru with this mod for the first time in a while. I have most of the supported part mods installed, but I just noticed a lot of the endgame tech categories are empty: off-world robotics gigantic rocketry microwave power transmission colossal rocketry resource exploitation high-energy science high power electrical systems applied high energy physics experimental electrical systems exotic radiators advanced colonization ultra high energy physics exotic plasma propulsion exotic electrical systems Can anyone tell me what any of these are supposed to have for parts? If they wound up somewhere else in the tree then it's not a huge deal, but it looks like I'm missing out on a lot of endgame stuff. I searched for all of these in the .cfg files in the Mod Support folder, and found that Gigantic Rocketry is supposed to have some engines from NF Launch Vehicles. But I looked in the Engines folder of that mod and couldn't find any of the parts mentioned. I'm not sure if they got renamed or something. Other than that, I couldnt find any of these tech levels in any of the .cfg files of this mod.
  24. Hey there, @JacobJHC, I know I'm a little late to the party but I'd like to post my submission for the challenge at Level 3! For my mission, the Hephaestus V, little regard was given to achieve minimum funds or mass requirements. Instead, I intentionally made it as flashy and ludicrous as possible. Not to mention, I added the additional challenge of Kerbalism (SIMPLEX) Life support (although with radiation turned off). In the end, I ended up with a mothership that used a ridiculous 45 Nerv Engines, had to be assembled in 8 launches, most of which were done with a completely ginormous 220t to LKO launch vehicle called the Achilles 2b. The entire mission and its mod list is documented in a video: https://youtu.be/OWz_SJNtiuY. Thanks in advance for reviewing my submission!
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