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The Dressian Exploder

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Everything posted by The Dressian Exploder

  1. There's a new release currently in beta, which you can get if you pay for it. It'll be free on release though.
  2. Really great to hear about significant performance improvements! Our brethren on crappy laptops will be able to share this beautiful mod without experiencing quite so much spontaneous combustion! Page 69 btw, nice.
  3. Hey Well, have you considered adding a dedicated CTV capsule into Knes? It'd be a great mit-to-late game spacecraft for ferrying crew, even if it lacks some of the panache of the shuttles.
  4. NFLV also uses size 5, so though it isn't BDB parts it's still 6.25m. NFLV also has size 6, though its size 6 tanks don't have any SOFI textures IIRC, so it probably isn't that.
  5. You could probably use wheels and such, but they'd be counted as launch mass. A more efficient way would be to have a reaction wheel and simply roll up the mountain
  6. They're currently in a paid beta, but the update will release for free Soon™
  7. For the solar panels to look better as landing legs, I think they need to have some extra struts or some kind of other visible reinforcement. Maybe if they also didn't fold out as far?
  8. There was a mod that added a version of the MK1 lander can that squeezed 3 kerbals inside it. Maybe it's that?
  9. A few mods that I think could benefit from an SSS patch are Cormorant Aeronology, Planetside and Coriolis Space Systems Support for Beyond Home would be greatly appreciated as well.
  10. I believe you can attach the flag onto the fairing base and then use the move tool to put it onto the fairing itself.
  11. It's a work in progress of the command module for the Buffalo 2. It's very rudimentary and doesn't have a proper textire yet, so that's why it looks the way it does.
  12. Last time I checked this thread someone was working on a Tantares patch for this mod; what's the news on that? Also, is there any possibility of a Knes patch not too far in the future?
  13. No, there isn't any cave aside from the Tylo cave, as KSP's terrain generation doesn't allow for generation of caves. The Tylo cave is technically a static structure like a KSC building or one of the other easter eggs.
  14. Hi, small suggestion for the mod, maybe make a thermal blanket texture variant for some of the modules?
  15. Have you considered making a (not historical but still kinda cool looking) metal variant for the Spacelab parts?
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