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Datau03

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Everything posted by Datau03

  1. OMG SCIENCE IN DECEMBER AND SO MUCH AMAZING STUFF LEZ GOOO!!!! HYPE!!!!!
  2. Big KSP2 news tomorrow! (Look at the Size of individual News meter and what Darrin said)
  3. We should get some news on this Saturday, because that is Space Creator Day and there will be some Interviews as far as I know. I'm excited for that!
  4. Reported Version: v0.1.5.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 CPUs), ~3.6GHz | GPU: NVIDIA GeForce RTX 3070 Ti | RAM: 32768MB RAM 3200MHz (4 Sticks Corsair Vengeance RGB Pro 8GB) When I press the Extend button for the inflatable heat shield in the parts manager so that it extends and then make a quicksave and load that, the button switches to the unextended position even though the shield is extended. When I try to press the button it just plays the sound and nothing happens. I attached a video which can explain this better than I can. Included Attachments: Desktop2023_10.17-11_59_48.02-Trim.mp4
  5. I agree with everything you said, just wanted to hopefully excite you by reminding you that we will be able to build craft directly in orbit via orbital colonies
  6. Maybe that's overkill but it would be really cool to build your own GPS system with that ability and coordinates, maybe that could also be a requirement for automatic rovers?
  7. A NASA like program could maybe also have the option to request and get higher budget for very ambitious missions, like a landing on the mun.
  8. Amazing would be a way to replay craft flights and film cinematics out of them
  9. I really like @Periple's hangar idea a lot, at the KSC aswell as a hangar building that would have to be connected to the landing pad and VAB in a colony would be really cool. I really hope for features that promote reusable vehicles and instead of building a new craft everytime, handling your specific crafts each with their own story would be really cool!
  10. I actually kind of asked the first question in an AMA: "If you can tell us, will probe stuff be before crewed in the tech tree? So are the first missions in science mode more likely gonna be uncrewed or crewed?" (Datau03, Discord) And Shana Markham's answer:
  11. I'm not sure how this could best be implemented, but I would love for there to be a very good reason to build reusable crafts. Also, colonies should always be limited by their resources but I think that is obvious
  12. I like the idea and this is very well written! Maybe they could add parts which can flex a little but have a higher maximum stress before breaking, for example special radial decouplers, but they should only be optional
  13. What about some gameplay clips of WIP stuff like science or even interstellar, colonies and multiplayer? That would be really cool!
  14. We want moar hotfixes, yes please! Have a nice weekend everyone!
  15. Although a bit dissapointed for the fact that science is several months away, still nice to see progress being made and excited for future updates. Continue the great work and have a nice weekend!
  16. The patch has improved things a lot for me again, thank you for this long list of fixes and continue the great work
  17. Thank you Nate for the exciting Upnate! I'm looking forward to Patch 3 and all future updates I wish you all a nice weekend!
  18. Thanks for the update Nate! I wish you and the team a happy weekend!
  19. Thanks for the update! Funny, I was right now in the process of building and flying a crewed Laythe mission. Also, does visit mean land or flyby?
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