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Shantaboy

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Everything posted by Shantaboy

  1. I'm sorry for asking but whatever happened to the Excalibur IVA? If it is incomplete are the source files available on GITHUB? I wouldn't mind trying my hand at finishing it (or adding MAS parts).
  2. Are your Shuttle Enterprise Window Covers going to be included in 3.0? @Talverd has us all going crazy over them
  3. Is anyone working on shuttle cupola shades from Space Station Enterprise? They are beyond my current abilities but thanks to the above a shuttle derived station doesn't seem complete anymore without them.
  4. Are there plans to make the saucers able to swim, i.e. compatibility with Sunkworks?
  5. I found a large IVA pack. I think it creates separate parts but would be a great addition to the list. It covers all the stock command modules. Can you add it to the master list on GITHUB? https://github.com/SingABrightSong/SABS_IVA/releases
  6. Wow thank you so much for taking the time to help me, this is really thorough. Gonna test it out right away!
  7. How early are the krakens on the tech tree? I wanna use them as monkeys before the Kerbals fly.
  8. There is a completed Dynasoar IVA that is part of a mod from 1.3. Link included below. It was released under creative commons. Your models are better than that mod but the IVAs are top of the line. I don't know how to integrate IVAs and what the challenges are. If it is not to much trouble could you, or another modder look at it and give me some advice, I'll integrate it I just don't have a clue how. https://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace.
  9. Small Problem When loading the mod during KSP bootup the loading bar gets stuck on MAS_ALCOR_MFD1.cfg. Loading seems to pause indefinitely. Are there any mod conflicts I should be aware of or is this a common problem with 1.9? Any help and advice would be appreciated. P.S. To avoid breaking the MFD I haven't tried removing the file.
  10. Does it feature a zoom mechanic, it looks like it would be great for aiming a cannon.
  11. What about tricking the game into thinking it is a planet, they rotate on their axis and have gravity physics, and you just have to match velocity with them to be able to land on them. Instead of using Kerbal Konstructs try Kopernicus. Just some ideas, this is a really amazing idea and you've gotten farther than anyone before you in trying to pull something like this off. I hope you will keep working on it.
  12. Any thoughts on how to make the torpedoes fire from inside the ships, the game doesn't like it when I mount things externally to Voyager or the Enterprise.
  13. Oh okay I see, awesome work, can't wait to try it out!
  14. Its looked ready for a pre-alpha release? What went wrong?
  15. Huge fan, any chance we could get a large /ships folder. Would make installing all of these a lot easier. Or something on CKAN.
  16. Is there going to be compatibility for the new DeepFreeze Mod, because I remember there being talk about a module rendered for the cryo pods in the movie.
  17. Can someone create a plugin for this to interface with the Endurance mod, that way we can have cryogenics like in the movie?
  18. That was proposed back in the 1960s as a way to get around the moon. They called it the Lunar Leaper. http://www.astronautix.com/craft/luneaper.htm
  19. We all spend a huge amount of time and effort trying to make a walker, battlemech, variable fighter, mobile suit, etc. in KSP. But either we never accomplish it or the craft files become outdated every time the game is updated. I think it is time for a robotic legs mod. I would be willing to do this, but I have no knowledge of programming and very little 3d design knowledge. I'm honestly not even sure where to begin. But I think this is a needed mod, so if people have thoughts on how to proceed, how to do this, or if anyone wants to take a crack at it, let me know.
  20. The rework does not seem to be compatible with Active Texture Management. The main plugin works, but the rework doesn't texture properly. Has anyone else encountered the problem? A fix would be appreciated.
  21. If someone wanted to go about making a GN Shield Generator are there any suggestions? Same with a GN Beam Rifle.
  22. Think it would be possible to make it generate a GN Field for atmospheric reentry, since that is now standard in KSP, because I remember that epic scene from episode 2 where all the HRL guys are freaking out seeing them dive into the atmosphere
  23. I can almost assemble the endurance as one set in the hangar, the merge feature helps with the Ranger, but the Lander can't be integrated using the merge feature because it can't attach to the docking ports, even with its docking ports. Can the Lander get built in docking ports soon? Also are there any suggestions about what to do in the meantime?
  24. Could someone post a craft file with the two landers and two rangers attached to the endurance? Would be greatly appreciated for those of us who suck at docking.
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