Shantaboy
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Everything posted by Shantaboy
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Are your Shuttle Enterprise Window Covers going to be included in 3.0? @Talverd has us all going crazy over them
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- breaking ground
- payload adapter
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[1.12+] Shuttle Orbiter Construction Kit Repainted [v1.2]
Shantaboy replied to Arthurism's topic in KSP1 Mod Releases
Is anyone working on shuttle cupola shades from Space Station Enterprise? They are beyond my current abilities but thanks to the above a shuttle derived station doesn't seem complete anymore without them.- 77 replies
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- texture pack
- recolor
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I found a large IVA pack. I think it creates separate parts but would be a great addition to the list. It covers all the stock command modules. Can you add it to the master list on GITHUB? https://github.com/SingABrightSong/SABS_IVA/releases
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- bluedog design bureau
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Wow thank you so much for taking the time to help me, this is really thorough. Gonna test it out right away!
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How early are the krakens on the tech tree? I wanna use them as monkeys before the Kerbals fly.
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There is a completed Dynasoar IVA that is part of a mod from 1.3. Link included below. It was released under creative commons. Your models are better than that mod but the IVAs are top of the line. I don't know how to integrate IVAs and what the challenges are. If it is not to much trouble could you, or another modder look at it and give me some advice, I'll integrate it I just don't have a clue how. https://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace.
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Small Problem When loading the mod during KSP bootup the loading bar gets stuck on MAS_ALCOR_MFD1.cfg. Loading seems to pause indefinitely. Are there any mod conflicts I should be aware of or is this a common problem with 1.9? Any help and advice would be appreciated. P.S. To avoid breaking the MFD I haven't tried removing the file.
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Shantaboy replied to RoverDude's topic in KSP1 Mod Releases
Can MKS/OKS or ISRU be used to make more pulse units? -
[1.1.2] Kerbal Optical Alignment System v1.0.3 (5-22-2016)
Shantaboy replied to tg626's topic in KSP1 Mod Releases
Does it feature a zoom mechanic, it looks like it would be great for aiming a cannon.- 32 replies
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- camera
- docking aids
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What about tricking the game into thinking it is a planet, they rotate on their axis and have gravity physics, and you just have to match velocity with them to be able to land on them. Instead of using Kerbal Konstructs try Kopernicus. Just some ideas, this is a really amazing idea and you've gotten farther than anyone before you in trying to pull something like this off. I hope you will keep working on it.
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Any thoughts on how to make the torpedoes fire from inside the ships, the game doesn't like it when I mount things externally to Voyager or the Enterprise.
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Oh okay I see, awesome work, can't wait to try it out!
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Its looked ready for a pre-alpha release? What went wrong?
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Raptor's Craft Download Catalog - Tested & Proven
Shantaboy replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Huge fan, any chance we could get a large /ships folder. Would make installing all of these a lot easier. Or something on CKAN. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Shantaboy replied to benjee10's topic in KSP1 Mod Releases
Is there going to be compatibility for the new DeepFreeze Mod, because I remember there being talk about a module rendered for the cryo pods in the movie. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
Shantaboy replied to JPLRepo's topic in KSP1 Mod Releases
Can someone create a plugin for this to interface with the Endurance mod, that way we can have cryogenics like in the movie? -
That was proposed back in the 1960s as a way to get around the moon. They called it the Lunar Leaper. http://www.astronautix.com/craft/luneaper.htm
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We all spend a huge amount of time and effort trying to make a walker, battlemech, variable fighter, mobile suit, etc. in KSP. But either we never accomplish it or the craft files become outdated every time the game is updated. I think it is time for a robotic legs mod. I would be willing to do this, but I have no knowledge of programming and very little 3d design knowledge. I'm honestly not even sure where to begin. But I think this is a needed mod, so if people have thoughts on how to proceed, how to do this, or if anyone wants to take a crack at it, let me know.
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[1.8.x]GN Drive from Mobile Suit Gundam 00
Shantaboy replied to flywlyx's topic in KSP1 Mod Releases
If someone wanted to go about making a GN Shield Generator are there any suggestions? Same with a GN Beam Rifle. -
[1.8.x]GN Drive from Mobile Suit Gundam 00
Shantaboy replied to flywlyx's topic in KSP1 Mod Releases
Think it would be possible to make it generate a GN Field for atmospheric reentry, since that is now standard in KSP, because I remember that epic scene from episode 2 where all the HRL guys are freaking out seeing them dive into the atmosphere -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Shantaboy replied to benjee10's topic in KSP1 Mod Releases
I can almost assemble the endurance as one set in the hangar, the merge feature helps with the Ranger, but the Lander can't be integrated using the merge feature because it can't attach to the docking ports, even with its docking ports. Can the Lander get built in docking ports soon? Also are there any suggestions about what to do in the meantime? -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Shantaboy replied to benjee10's topic in KSP1 Mod Releases
Could someone post a craft file with the two landers and two rangers attached to the endurance? Would be greatly appreciated for those of us who suck at docking.