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Everything posted by RealKerbal3x
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If the texture was previously warped, why was it only warped around the edges of the model? The rest of it didn't look warped at all.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I looked at the wikipedia article for Starlink. It appears that one satellite on Starlink 2 had an experimental coating that reduced its albedo, but it doesn't give any information on how many, if any, satellites on Starlink 3 had this coating, or if 4 will either. -
Bad science in fiction Hall of Shame
RealKerbal3x replied to peadar1987's topic in Science & Spaceflight
Is that a dual axis lander? If so, it reminds me unavoidably of something... To keep on topic: Space 1999 has abominable scientific accuracy. An explosion big enough to blast the Moon out of Earth orbit (and into intergalactic space, apparently ) would just destroy it completely. But we can excuse it because it's a cheesy 70's sci-fi show -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Have SpaceX made any changes to the Starlink satellites to make them less reflective (maybe painted them vantablack) after the big ground-based astronomy uproar that they caused? -
I prefer the older version, but I do think the fairing bases need a comprehensive overhaul. The grey colour and lip around the edge makes them stick out like a sore thumb on most rockets.
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Untangling the Web: A KSP Story (Chapter 10!)
RealKerbal3x replied to obney kerman's topic in KSP1 Mission Reports
Great work @obney kerman, I will be following! -
Sorry for late-ish response. I would vote on giving it a classic Mainsail plume. They've certainly created a nice new model, even though a hydrolox sustainer engine is a bit of a weird choice for the Mainsail - but just because it looks like the Vulcain doesn't mean it needs to be one. A hydrolox plume for an engine rivalling small countries in power just won't do.
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Null Reference Exception. Basically a type of error. (oops, didn't notice the previous reply)
- 241 replies
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- grand discussion thread
- update
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My analogies may be imperfect, but the point is, why not continue developing the original game to keep longtime players happy? KSP 1 and KSP 2 are being developed by different companies, so it's not like continued development of KSP 1 will affect KSP 2 in any way.
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@Vegatoxi KSP 1 will continue development after KSP 2 is released, for the same reason that car companies still produce spare parts for cars they no longer build, or why Microsoft provided updates for Windows 7 so long after Windows 10 was released - to support the existing users. I'm sure sales of KSP 1 will drop when KSP 2 comes out, but that's not a reason for SQUAD to stop providing for everyone who has invested so much time in the game because a shiny new one has come along.
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Yaas, the update is released! Looking forward to playing with it
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Angel-125 will get to updating the mod in his own time. Please don't pester mod makers, especially so soon after the update is released. They do this voluntarily in their free time. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Hey look! A stainless steel rocket! -
Starship can bring stuff back to Earth - and that's one of the reasons why I think SLS will be obsolete once Starship is operational. It's so much more capable than SLS, at a much lower price. But the SLS program will continue nonetheless, because it's primary goal is providing jobs, not the exploration of space. A huge expendable Saturn V-class launcher is not at all an optimal solution for a go-back-to-the-Moon-and-stay-there mission, but NASA seems not to have noticed that yet, and probably won't until commercial launch vehicles are doing it cheaper and better.
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Meh. If you look at it by itself, it's a pretty cool rocket (4 RS-25s on a rocket look awesome), but there are some big issues with it, IMO. For a sustained-presence mission architecture like Artemis, it's really wasteful to throw away a billion-dollar launch vehicle every time you launch something to the Moon (Yes, I know some Artemis payloads are going on commercial launch vehicles, but IIRC the big stuff like LOP-G modules is going on SLS). What you need is a heavy-lift reusable rocket. *cough*Starship*cough* It's using mainly Shuttle components, but throwing them away every time. I mean, RS-25s were literally designed with reusability in mind. Once again, wasteful. They could implement SMART reuse like ULA is doing with Vulcan, but that would probably add five years to the program. They're not even recovering the SRBs. The core stage is being built by Boeing, which is going through some serious shenanigans right now. With all the delays this is causing, I wouldn't be surprised if the first launch date slipped into 2022. The 2024 goal will never be met at that rate. SpaceX is currently developing a fully reusable vehicle that can deliver 100 tons to the surface of the Moon with orbital refuelling. If they can get Starship flying soon, it will pretty much obviate SLS cargo flights, and if they can convince NASA that it's safe for crew then SLS's days will be numbered. I do look forward to SLS flying, but apart from the cool factor I don't think it's particularly viable for long-term exploration.
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@JadeOfMaar Yep, I know. Also, I believe it is possible to yaw using this drag based control system - you have to deploy the flaps on opposing corners of the craft. The problem I'm having is that the flaps deploy on one side when I try to yaw (A and D keys), causing a roll, and vice versa. Thanks for informing me about the deploying-inverted thing, though
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I figure that the current legs are designed for flat, solid ground such as SpaceX's landing zones and that we'll see a more stable leg design once the ships actually get to landing on unimproved surfaces such as the Moon or Mars. I think Starship is going to be used as an uncrewed vehicle for some time until they've proved it's safe and worked out the initial kinks, so it'll only be landing on concrete pads for a while yet. As far as a more wide-based landing gear design goes, I think this is a good example that would probably fit inside those aerodynamic shrouds... -
Does anyone know how to properly set up Starship's flaperons? I tried deploying them and setting the deploy angle to 0 and the authority limiter to 90, and they work, but yaw and roll are reversed (i.e, if I try to roll the flaperons move to yaw the craft, and vice versa).
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What do you mean? This isn't an old thread, it's just someone linked something from 2016.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
If you actually want to fly the airship, you do need the Hooligan Labs mod. Don't worry, it still works in 1.8.1. Make sure you installed it correctly. While Hooligan Labs goes directly in GameData, everything that comes in the zip needs to be nested in the WildBlueIndustries folder. -
If the US ever has a presidential spacecraft, the obvious name for that spacecraft would be Space Force One.
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How on earth do a get a rover on the Mun??
RealKerbal3x replied to Crixomix's topic in KSP1 The Spacecraft Exchange
I like to land it atop a reusable lander, then pick it up and set it on the ground with a crane. But that might be a bit extreme Just try building a lander with radial engines and putting the rover underneath. -
Once again, cool stuff! Is this game on 1.8.1 now, as Kopernicus has been updated?