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Friznit

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Everything posted by Friznit

  1. Do parts (tech tree nodes) get locked again if your rep with the associated agency drops too low? Is that possible to code even? This has got me thinking about a rough idea for Bid & Tenders, essentially Strategies that significantly bolster rep for one agency at the cost of the others, and an injection of cash but you have to complete a fixed number of missions (e.g. launch 10 comms satellites with at least one part unique to that agency) Restricting tech from the other agencies would be an additional penalty
  2. I use PVG exclusively for all launches in JNSQ. Very rarely have an issue with it, and that's usually only when I've massively overrated the thrust on a LV from laziness. Zorg added a guide to using PVG with BBD in JNSQ and other acronyms on the unofficial wiki
  3. The launch pads seem to have quite low heat tolerance - they're very explodey when my rockets take off (1.11 install). Is that a new thing or have I just never noticed it before?
  4. The Saturn V model was scaled down so it would fit in the VAB in KSP. The revamped version is to scale.
  5. Yes absolutely, it's on my To Do list. I'm waiting for Beale's current dev cycle to get close to completion before reviewing and updating everything.
  6. Fortunately we're playing a computer game so we don't have to wait that long, and can send the probes to different places with different rockets, so they're not useless by any means
  7. Simplistically, Thor Advanced was the USAF program and NASA benefitted by inheriting the tech for what they now called Delta (aka Long Tank Thor). Clear as mud, right?
  8. It should be up to date with the latest official release. Names often change in dev, so the github dev version of Tantares may differ. If anything is unclear or you're struggling to build something from the guide, let me know and I'll update it.
  9. I just installed the Gitlab release onto the latest KSP, and Eve/Scatterer/DAO/Planet Shine/KSC Switcher from CKAN and stuffed Sigma Dimensions on top. I followed all the instructions on the OP and it all works perfectly. Where is the rescale config hidden? I stuffed SigmaDimensions into GameData and it's definitely scaled everything up to what I assume is 2.5x (Earth atmo is at around 90km) but I can't figure out how to confirm.
  10. It's an old kit bash that I did of a the conceptual Saturn V ELV using the stretched Saturn tanks in BDB Extras and probably a bit of tweakscale for the S-V stage. Looks like proc fairings for some of the interstages too.
  11. The more you know.... I used strap on tanks for a JNSQ munar polar mission. Just needed a little extra margin for the lander but otherwise very achievable.
  12. I had to strap on a couple of extra tanks to the lander to achieve this. Incidentally, what texture mod does the shiny helmet visors?
  13. Check you're using the correct parts - Meduci-R for the retro model, Meduci-E for the equipment module. They fit together just fine.
  14. Don't really have the parts available to make a convincing kit bash - mainly lacking 3m tankage for the Wide Body ELT (1.875m KSP Scale tanks) and the CCM 46 boosters for the 5000 family. I'm open to suggestions.
  15. A completely vanilla install with only BDB (and its dependencies) installed is best. If you can do it with just BDB & vanilla parts I can list it in the main part of the wiki as an alt history design, similar to the Eyes Turned Skyward page there.
  16. Is the window by any chance resizable? I suspect that's a bit of a pain to implement in the UI but it would be a very welcome addition
  17. I'm not familiar with that bit of alt history but if you send me a craft file I'll happily add it an appropriate place
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