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KSP2 Release Notes
Everything posted by Friznit
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Do parts (tech tree nodes) get locked again if your rep with the associated agency drops too low? Is that possible to code even? This has got me thinking about a rough idea for Bid & Tenders, essentially Strategies that significantly bolster rep for one agency at the cost of the others, and an injection of cash but you have to complete a fixed number of missions (e.g. launch 10 comms satellites with at least one part unique to that agency) Restricting tech from the other agencies would be an additional penalty
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The launch pads seem to have quite low heat tolerance - they're very explodey when my rockets take off (1.11 install). Is that a new thing or have I just never noticed it before?
- 2,272 replies
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- launch pad
- saturn
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Yes absolutely, it's on my To Do list. I'm waiting for Beale's current dev cycle to get close to completion before reviewing and updating everything.
- 22,531 replies
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- totm march 2020
- mod
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It should be up to date with the latest official release. Names often change in dev, so the github dev version of Tantares may differ. If anything is unclear or you're struggling to build something from the guide, let me know and I'll update it.
- 22,531 replies
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- totm march 2020
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Friznit replied to tony48's topic in KSP1 Mod Releases
I just installed the Gitlab release onto the latest KSP, and Eve/Scatterer/DAO/Planet Shine/KSC Switcher from CKAN and stuffed Sigma Dimensions on top. I followed all the instructions on the OP and it all works perfectly. Where is the rescale config hidden? I stuffed SigmaDimensions into GameData and it's definitely scaled everything up to what I assume is 2.5x (Earth atmo is at around 90km) but I can't figure out how to confirm.- 1,950 replies
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- totm mar 2022
- rss
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[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
Friznit replied to Zaffre's topic in KSP1 Mod Releases
Looks terrific! I'll have to try this with Research Bodies installed- 167 replies
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- extrasolar
- system adder
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
Friznit replied to Alphathon's topic in KSP1 Mod Development
Is the window by any chance resizable? I suspect that's a bit of a pain to implement in the UI but it would be a very welcome addition- 82 replies
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- b9 partswitch
- kis
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