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Everything posted by Kimera Industries
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 31- 30,087 replies
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KSP2 EA Grand Discussion Thread.
Kimera Industries replied to James Kerman's topic in KSP2 Discussion
I sincerely hope those three star systems are the limit. If KSP2 has too many solar systems, it'll lead to many, many players being overwhelmed, especially ones like me who feel a compulsion to land on every body in the solar system. I'm fine with addons or DLCs adding whatever they want, but I hope there aren't too many star systems in the stock game. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 28- 30,087 replies
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The Ultimate Jool 5 Challenge Continued
Kimera Industries replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I have a question concerning my Jool 5, a link to which can be found in my signature. I was preparing to launch another module to my mothership, a simple one just to top off the monopropellant tanks. I usually make quicksaves pretty frequently, and my procedure for every launch is to delete most of the previous quicksaves from other missions. As I did this, I accidentally loaded one of those quicksaves I was trying to delete, and in it, my mothership only had the nuclear tug built. "No problem." I thought, "I'll just load persistent." I thought. Well, persistent had autosaved, so my most recent quicksave was that of the mothership having only the nuclear tug. As you can imagine, I was very frustrated, as the docking process for each module was painfully slow due to the bad FPS and slow turn rate of the tug, and I didn't want to have to relaunch those three modules. I came across the best solution to recover my work: I would use alt+f12 to rendezvous each module with the station, then re-dock it. I didn't use the cheat menu for anything else, all I did was complete the station to the point it was before. As I post more of my mission in the mission report, you will be able to see that I am capable of launching those modules and docking them. The only mission required will be the one to top off the tanks, as it was before. Is this OK under the rules of the challenge? If it's not, then I will relaunch and dock all of those modules without cheats, but I'd rather not. -
Progress 1 A space station's gotta have snacks, and that's exactly the purpose of the new Progress spacecraft. The basic Korolev design has been improved upon, to the point where no crew is required at all! Wait... It's fitted with a larger docking port, so larger individual items can be shipped to the space station, with no assembly required! The disadvantage is that there can't be any direct Korolev-Progress docking, but that's why Salyut has two different docking mechanisms. Progress will now rendezvous with the station. Progress-1 has docked flawlessly with Salyut. The supplies on board will keep the crew fed and with plenty of science experiments to complete when they arrive. The crew mission will be Korolev 11, to be launched several weeks after Korolev 10. Coming up next: Korolev 10!
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- totm jan 2024
- alternate history
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 24- 30,087 replies
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The lander is complete. Several landings, with dedicated ISRU equipment. Ceres Station will be built in LKO, and then launched to Dres. Not sure if I should use chemical or nuclear, it depends on how big it ends up being. Ceres will have two contra-rotating, inflatable gravity rings, and plenty of docking ports for future expansions. The lander, Harvest, (Cause Ceres/Demeter is the goddess of the harvest and plants and agriculture) will land at the Dres canyon, the billboard I landed previously, and probably the anomaly, if I can find it. Oh, and Ceres will come with a little scanning probe, to make its way to a polar orbit. I don't want to make this a craft development thread, so that's just the basic plan. I won't share anything else until the mission is in progress.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 22- 30,087 replies
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Journey of the Avocado- a Jool 5 Mission!
Kimera Industries replied to Kimera Industries's topic in KSP1 Mission Reports
So I Made Some Improvements As I discovered in the first two missions, the Avocado is slow to turn in its current state. I decided to make a quick "Maneuvering Module"- Some reaction wheels, but more importantly, an SAS unit and monoprop tanks. The Pit only has an SAS module that's meant to be detached and blocks some of the nuclear engines. Also, it ran out of monopropellant, but a refuel will come later. The hardest part of the docking was just that Pit was so slow to turn. Look at that! Coming up next on Journey of the Avocado: The crew module!- 33 replies
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- Science Save
- Jool Mission
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*Spoiler Alert* @TwoCalories 10/10, just launched a new rocket and groundwork for a DSN.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 24- 30,087 replies
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"That's one small- um- guys, why is the ground grey-" *looks up and sees Duna* "Um, I am proud to be the first kerbal on Ike, I guess. If anyone asks, this was definitely on purpose." -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 21- 30,087 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 19 Did somebody say Progress?- 30,087 replies
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Beyond: Kerbalkind's History of Space Exploration
Kimera Industries replied to Kerbalsaurus's topic in KSP1 Mission Reports
That moment when what you want is a size comparison and you get two. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 16- 30,087 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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Just be warned... it's harder than you think. (Worth it, though.)
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KSP2 EA Grand Discussion Thread.
Kimera Industries replied to James Kerman's topic in KSP2 Discussion
What finally pushed me over the edge on KSP1 was a 75% sale... Best deal I've ever bought. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 10- 30,087 replies
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For Science! - My Thoughts (And Yours Too!)
Kimera Industries replied to Scarecrow71's topic in KSP2 Discussion
Well, when you're struggling to find out which action groups will save your crew before they plummet onto the runway, reflexes are, shall we say, helpful. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P 15- 30,087 replies
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Ow-hey-umph-Moooooom Greg pushed meeeee-"