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Gargamel

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Everything posted by Gargamel

  1. I mean, yeah, they're better than the old tower (seen pictured above), but they could use a slight rework. While I've never needed variable length arms on the clamps, there have been many times I have wanted them and have been forced to work around the issue. A simple drag and drop method, with snaps to the top of a lower clamp would work nicely.
  2. Moved to Kerbal Network. It's just a thing you put underneath your Username. Mine says "Spacecraft Engineer". It changes based on post count, or a custom one you pick.
  3. Which means... short of installing the KIS mod and having a kerbal remove it and re-attach it correctly while on EVA, That docking port is now just a wall. But don't worry, this is one of the many right's of passage that KSP has.
  4. Hi @KallangoVerde, we ask that you post a translation of any non-english posts outside of the international subforums, thanks!
  5. Ok then! Moved to Add-on releases then. And:
  6. Overlapping suggestions have been merged.
  7. Moved to mission reports.
  8. Great find, perhaps you could post that in the mod release forum as a mod.
  9. Hey there @Chrismans, welcome to the forums and congrats on the mod release. Looking over the download, is this supposed to be a standalone pack of letters that you use as a part texture, or a mod to be used in game? The forum add-on posting rules also dictate that you need to include a license here in the OP and in the download.
  10. Alternate method, just host your images somewhere, then right click and paste the image location here: Like so.
  11. Better yet, just follow the instructions in this thread:
  12. That, and he'd probably miss the target..... Sorry, sorry! Back on topic!
  13. Holy jeb.... that backflip in the opener is worth the like! I couldn't do that... well ever.... Glad you finally started posting! That you did!
  14. Right, I hadn't seen pics of the back fully open. So foot in mouth here :D. I had assumed that the cover only raised up and didn't fully open. It does appear to be a magnetic tonneau cover, which ....eh.... I see why they made the shape they way they did though, aero and all.
  15. Ok, that will work, but I can't get anything tall in there, I think, and it still looks stupid.
  16. What do you mean? A fullsize bed is specifically designed to take 4x8 sheets of plywood lying flat. Everything is a niche circumstance depending on your point of view. If I'm building cabinetry for somebody, I really don't want those $350 sheets of bubinga plywood bent when I get them to the shop. There are some people who drive trucks as status symbols, and then there are others who actually use them.
  17. I do have an issue with calling the cybertruck a truck. I don't see a practical way to get a stack of 4x8's (plywood) into the back, nor a way to carry a fridge. To me this is like comparing a Honda Pilot to a Ford F150. They're completely different vehicles. I'm not buying a truck to look cool. I got my VW for that (quit laughing). I'm buying a truck to haul lumber and deliver my furniture. Although, this being a shortbed truck, that raises it's own limitations.
  18. Everytime I have some world changing shower work thought, I don't remember it by the time I get here.
  19. Considering that the ~ key will cycle through the bodies on the PC version, there is probably a way to do it on a console. Console players? Doing a little, googling, it seems the ingame KSPedia should have a list of controls. There is also this thread which talks about the controls, but not specifically about cycling through targets. Hope that helps some.
  20. Also, digging through the log file you did post, it seems that you have miniVAC installed. That is known to cause issues. Try installing this mod to remove it: https://spacedock.info/mod/1614/ZeroMiniAVC
  21. Log files do help, but we ask that you host them on a file hosting site and then link them here. Your best bet is to isolate the mod that is causing the errors, and then ask for support in the mod release thread for that mod.
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