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KSP2 Release Notes
Everything posted by Gargamel
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Revamp: Variable Length Launch Clamps
Gargamel replied to klesh's topic in KSP1 Suggestions & Development Discussion
I mean, yeah, they're better than the old tower (seen pictured above), but they could use a slight rework. While I've never needed variable length arms on the clamps, there have been many times I have wanted them and have been forced to work around the issue. A simple drag and drop method, with snaps to the top of a lower clamp would work nicely. -
Moved to Kerbal Network. It's just a thing you put underneath your Username. Mine says "Spacecraft Engineer". It changes based on post count, or a custom one you pick.
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Why won't my space station modules dock?
Gargamel replied to captainjerky's topic in KSP1 Gameplay Questions and Tutorials
Which means... short of installing the KIS mod and having a kerbal remove it and re-attach it correctly while on EVA, That docking port is now just a wall. But don't worry, this is one of the many right's of passage that KSP has. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Gargamel replied to Ger_space's topic in KSP1 Mod Releases
Hi @KallangoVerde, we ask that you post a translation of any non-english posts outside of the international subforums, thanks! -
Overlapping suggestions have been merged.
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Overlapping threads have been merged.
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Moved to mission reports.
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Great find, perhaps you could post that in the mod release forum as a mod.
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Hey there @Chrismans, welcome to the forums and congrats on the mod release. Looking over the download, is this supposed to be a standalone pack of letters that you use as a part texture, or a mod to be used in game? The forum add-on posting rules also dictate that you need to include a license here in the OP and in the download.
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Alternate method, just host your images somewhere, then right click and paste the image location here: Like so.
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KSP Keeps Crashing
Gargamel replied to SomeoneOK's topic in KSP1 Technical Support (PC, modded installs)
Better yet, just follow the instructions in this thread: -
totm july 2020 Going to the Mun without using time warp
Gargamel replied to Rocketscience101's topic in KSP1 Discussion
I don't see a link to the stream? -
Determining most efficient engines?
Gargamel replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
That, and he'd probably miss the target..... Sorry, sorry! Back on topic! -
Holy jeb.... that backflip in the opener is worth the like! I couldn't do that... well ever.... Glad you finally started posting! That you did!
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Right, I hadn't seen pics of the back fully open. So foot in mouth here :D. I had assumed that the cover only raised up and didn't fully open. It does appear to be a magnetic tonneau cover, which ....eh.... I see why they made the shape they way they did though, aero and all.
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Ok, that will work, but I can't get anything tall in there, I think, and it still looks stupid.
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What do you mean? A fullsize bed is specifically designed to take 4x8 sheets of plywood lying flat. Everything is a niche circumstance depending on your point of view. If I'm building cabinetry for somebody, I really don't want those $350 sheets of bubinga plywood bent when I get them to the shop. There are some people who drive trucks as status symbols, and then there are others who actually use them.
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I do have an issue with calling the cybertruck a truck. I don't see a practical way to get a stack of 4x8's (plywood) into the back, nor a way to carry a fridge. To me this is like comparing a Honda Pilot to a Ford F150. They're completely different vehicles. I'm not buying a truck to look cool. I got my VW for that (quit laughing). I'm buying a truck to haul lumber and deliver my furniture. Although, this being a shortbed truck, that raises it's own limitations.
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Everytime I have some world changing shower work thought, I don't remember it by the time I get here.
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Change Focus in map view (PS4)
Gargamel replied to Demordrah's topic in KSP1 Gameplay Questions and Tutorials
Considering that the ~ key will cycle through the bodies on the PC version, there is probably a way to do it on a console. Console players? Doing a little, googling, it seems the ingame KSPedia should have a list of controls. There is also this thread which talks about the controls, but not specifically about cycling through targets. Hope that helps some.- 2 replies
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- enhanced edition
- ps4
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