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Everything posted by Gargamel
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You do know that when you finally post in the Welcome section.... your post count and rep gets reset to zero, right?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Gargamel replied to Nertea's topic in KSP1 Mod Releases
Considering I am currently using this mod to build a really nice Station, along with the other 59 pages of the thread stating how it works, I think you might be mistaken. Most likely you have installed it wrong, and inadvertently borked your install. Please show a little respect to the mod writers who make these mods in their own time, for no pay. The first post in the thread usually has troubleshooting guides and how to request help with fixing any errors you have. This might get you started in the right direction: -
KSP Interstellar Extended Support Thread
Gargamel replied to FreeThinker's topic in KSP1 Mods Discussions
@WTR437, Your question has been merged into the KPSIE thread at the behest of @FreeThinker. -
Kerbal hair color determines their prospective career paths. Black haired Kerbals are the only ones allowed to be astronauts, while the brownish red ones go into IT.
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First few modules of the new station have been installed.
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Nope. Perhaps @OleBrumbles?
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I forget what setting in MJ it's under, you'll have to dig around a bit, but you can have it display things like COM, COL, etc, and I think direction of travel is one of them, Prograde even. Dig around and you might find it. But make sure your version of MJ is the right one for the version of KSP you are playing. A mismatch would cause some functionality problems.
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Improving Kerbol System
Gargamel replied to coyotesfrontier's topic in KSP1 Suggestions & Development Discussion
Moved to Suggestions. -
How do I disable the ?questionmarks?
Gargamel replied to lfast's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Questions- 4 replies
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- asteroids
- configuration
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(and 1 more)
Tagged with:
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Werid Throttling Glitch
Gargamel replied to Cheif Operations Director's topic in KSP1 Technical Support (PC, modded installs)
Yup, max Q in either ascent guidance or uitilities. It might be the acceleration limiter too. Sorry for the late answer, thanks to @Al2Me6 for posting that! -
KSP Unity Crash
Gargamel replied to Lanley Kerman's topic in KSP1 Technical Support (PC, modded installs)
Do not disturb the Kraken with your inquiries. It has deemed you worthy, it is now moving onto another to bedevil. Let it be..... Glad you got it "fixed". -
Clydesdales keep on falling off.
Gargamel replied to JakGamingKSP's topic in KSP1 Gameplay Questions and Tutorials
It would be far easier to see what's going on with a set of still pics, rather than a jumpy video where we don't get to see the build. Unless you have timed the liquid fuel engine stage to run dry at the exact same moment that the SRB's do, you need to attach the boosters using a radial decoupler. I really doesn't look like it in the very little time I had to look at it in the video. It is though, very easy to attach a decoupler to the main core, and then think you're attaching your SRB's to the decoupler, but miss the click and also attach them to the core. It happens often enough that I still double check this on every build. -
Moving to Add-on Discussion.
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For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
I have found a new hobby. Speed scrolling through this thread and stopping at random times, reading random bits. It must be what walking through a Trek convention would sound like. "Well the Raptor has guns... But the Other one has lasers! .... No the treadmill is going the wrong way!.... No hear me out.... what if we put a dinosaur on the moon?". -
Clydesdales keep on falling off.
Gargamel replied to JakGamingKSP's topic in KSP1 Gameplay Questions and Tutorials
Really hard to tell from that video, are you using radial decouplers? -
This we're getting shortly IIRC. The forum would lose it's mind if Jool gets clouds before Kerbin.
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Clydesdales keep on falling off.
Gargamel replied to JakGamingKSP's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay Questions. Some pics of the problem, both in the VAB and Pad would help. -
any ksp shuttle mods for 1.9.1?
Gargamel replied to Kerbal enginner bird boi's topic in KSP1 Mods Discussions
Welcome to the Forums @Kerbal enginner bird boi. I have reduced the size of the font you decided to use, as it can make it hard for some users to read on some devices. And this thread has been moved to Add-on Discussions.