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KSP2 Release Notes
Everything posted by Superfluous J
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Unless Moho in KSP2 is different than in KSP1, there is no (permanent) dark side.
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Yeah but how many people are checking how many people are playing it each day? Those numbers have got to be massive.
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Stages are reversed!
Superfluous J replied to GameNerdTrey's topic in KSP1 Gameplay Questions and Tutorials
How do you build the rocket? You are supposed to build it from the capsule down, not from the engines up. If you're building a Saturn 5, you build the capsule that will splash down, then the part that will land on the Mun and come home, then the part that will get that to Mun, then the launcher stages. You don't start with the big bottom stage and work up. If that's not the problem, I'm not sure what could be. -
The correct answer is however Intercept says it. If they say this is KSP2 version squat.poodle.florbnorb them this is KSP2 version squat.poodle.florbnorb. No further discussion is necessary after that.
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allkeyshop is a cesspool. Assuming that CD key is valid and not also sold to someone else, it was bought in a country with a low exchange rate to sell to 1st world buyers yet still make a profit.
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Quit waiting. Play something else for a while and come back in a month to see how things are going. All you're doing is increasing the chances you'll get an ulcer.
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I would be surprised if this went down any other way than the Youtuber emailed Nate/Intercept/whomever asking for an interview, and they accepted. It's also possible that they watched his stuff first and decided he was together enough to justify the time. I liked the interview. Better than some of the content from people whom I won't name who were flown to Europe for the pre-release party.
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Flying... shark do do do do do do flying shark do do do do do do flying shark do do do do do do flying shark! Orbit... shark do do do do do do orbit shark do do do do do do orbit shark do do do do do do orbit shark! Landing... shark do do do do do do landing shark do do do do do do landing shark do do do do do do landing shark! (This post is an example of things that are harder than they appear at first, and also harder than they are worth doing)
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How could i fly my plane again?
Superfluous J replied to somekspjet's topic in KSP1 Gameplay Questions and Tutorials
The game makes autosaves, you should be able to load the most recent (or at least among the most recent) save file, whatever it's named, in your backup directory (\ksp\saves\yoursavename\backup). What I'm not 100% sure of is if it autosaves while flying. If not, you don't have a mid-flight save and just have to start over But in any case, a save file among the most recent ones in your backup directory is your best bet. -
If KSP2 ends up being supported and upgraded like No Man's Sky was, I'll be pretty happy with it.
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I'm curious, what is it about KSP2 vs 1 that got you to go interplanetary? Why now and why not before?
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I am sure I would be, because I got bored back in KSP1 with no progression system. The lack of one currently is why I'm waiting to buy the game. So no I'm not bored because I'm playing several other games until KSP2 has something in it to drive my desire to play.
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What you may misunderstand is that there is more to fixing bugs than ordering them most to least important and then fixing them in order. Different bugs are assigned to different people, for starters. The graphics person who fixed the flowers is not the same hardcore orbital math person who is working on discrepancies between predicted and actual orbits, nor are they the UI/UX person in charge of making maneuver nodes work better. Also, fixing the texture of grass is much simpler than the other two. Further, there could be internal code organization that we are not aware of that is show-stopping fixing a bug. For example, any bugs with PQS or PQS+ are likely going to stay in the game unless they cause hard crashes to the desktop because the ultimate plan is to eliminate that whole system for the new terrain system whose name escapes me. For all I know, the underlying code for orbit calculations needs to be rewritten from scratch (for any number of reasons, including possibly something causing the bug we are seeing) so fixing that bug would be a waste of time better spent on the new system.
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Not video games per se but in guides, I hate it when all they say is that something is "easy" "If you're level 20 this boss is easy" Well I'm level 20 and loaded your guide so obviously we disagree on this point. WHY is it easy? WHAT did you do?
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Not being able to drive into the garage was likely fixed by deleting a single collider. Not having a transfer window planner is likely a bit more involved.
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Ah so "significant" not in amount, but in presence. Yeah I'm not too happy about what they've said so far about Science plans in KSP2. Like many of us, I have my own list of things I don't like about KSP1 science and another list of things I think will make it better, and hearing "Yeah it'll be about the same" is a shade disheartening. Though I'll be okay with it so long as the first time you arrive at a new place full of splendor and awe, you don't have to spend the first few minutes (or the entire flyby if it's a flyby) right clicking parts and clicking "science this part too".
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That is the only way I've ever seen KSP multiplayer work, and is the de facto standard answer to everybody who over the past 10 years has said "Wait I just thought of something new about multiplayer, what about if someone wants to TIME WARP!" I think they're exactly as obsessed with it as they should be. I don't know a number but it's a LOT, especially early game (pre-Minmus landing). You're not going to unlock mk3 plane parts but it can easily be the difference between whether or not you use the next tier of engines, fuel tanks, and science parts. When you show too much too early, people end up saying stuff like this:
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Infinite Discoveries 0.9.9 (1.12.x)
Superfluous J replied to Sushut's topic in KSP1 Tools and Applications
If I may make some suggestions/requests for system generation: min/max planets per star (My first run generated a single star with 0 planets ) min/max moons per planet (maybe split between giants and rocky. My 2nd system had 2 giants with no moons and a single rocky planet with 5 moons, which felt odd to me. I'd rather be able to say "give giants between 3-8 moons, rocky worlds between 0-2") Moon orbits can be VERY close to each other. I didn't visit the system but it looks like the moon SOIs would overlap. -
Infinite Discoveries 0.9.9 (1.12.x)
Superfluous J replied to Sushut's topic in KSP1 Tools and Applications
I knew it was me. CKAN wasn't installing the newest Kopernicus for some reason but the one right before it works great! -
Infinite Discoveries 0.9.9 (1.12.x)
Superfluous J replied to Sushut's topic in KSP1 Tools and Applications
Maybe I'm confused, but if I use the InfiniteDiscoveries and put in 1 star, should that star replace Kerbol? I ask because it's not, but I also don't see another star in the tracking station. I've got Kopernicus installed but really don't have much experience with it. -
Infinite Discoveries 0.9.9 (1.12.x)
Superfluous J replied to Sushut's topic in KSP1 Tools and Applications
Holy cow you're going to get me to play KSP1 again aren't you? -
Predicting the near and far future of KSP 2
Superfluous J replied to Tazooka's topic in KSP2 Discussion
You forgot: X) All the people who were complaining back at the launch in 2023 are still playing the game and complaining about it in 2028. -
While true, no one's spending millions of dollars to launch a tooth fairy discovery test into space.
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I never noticed that, though. Generally I guess I never needed to know anything "recent" from it, just planet stats or what tech node a part was in, and can't recall any of that ever being wrong.
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Well, they've been working on KSP2, so my guess is they'll show that.