Jump to content

Search the Community

Showing results for '수원콜걸페디큐어[Talk:za33]'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Oh gosh, don't get that train started. It's not as bad in Australia, but it's probably still possible Anyway, was listening to a Podcast where Adam Rozencwajc was the interviewee, and it cleared up this one problem that I didn't know how to solve for a long time. For those who don't know, Adam is part of a company called Goehring&Rozencwajc, which is an independent Natural Resources analysis company (I believe that is the role, at least). Recently, Adam went on a podcast with Peak Prosperity and talked about Oil. The key takeaway I took was how the IEA, either willingly or otherwise, has lied about their forecasts on Oil and Energy consumption. Their reasoning is as follows; - If technological advancements in the efficiency of energy use, then the overall usage of energy will decrease. However, this contradicts Jevon's paradox (According to Wikipedia, governments seem to have an implied history of ignoring this paradox), which is where resource use becomes more efficient, more is used, not less. Jevon's Paradox, then, is quite literally the EXACT opposite of what the IEA is saying. This answers my personal question of "Why does Peak Energy Demand just not make sense". After all, More people with more money = Buying more things, which requires energy. I don't know I'm so shocked, after all, governments and governmental agencies lie all the time. Maybe it has to do with the sheer and utter importance of energy in the modern economy. But I don't know. I'm repeating what was said elsewhere. I'm not qualified to talk about this.
  2. This post is specifically about worse performance on background vessel compared to before 0.2. If you just want to talk (and report) about bad performance related to background vessel in general, there is already a report about it: This has (and will be) addressed by devs.
  3. Maybe you're both not understanding - the problem is that it's forcing the new player out of the Kerbin system way too early. @pschlik explains the problem about five posts down in this thread. The rendezvous missions serve the purpose of training the new player to maneuver and operate in orbit. The 'save a kerbal stranded in Mun orbit' missions from the first game got tiresome after a while, but the first time doing them they were very fun and exciting. Teaching the player how to perform a rendezvous is explaining how an efficient Hohmann transfer orbit works, which is exactly what 'the correct angle' interplanetary transfer window talk is all about.
  4. Continuing from last time... Some corpo really wanted a useless space station above Kerbin, so they ended up financing part of Watchtower II refuelling depot. We do not talk about Watchtower I. Albion arrived on fumes, puffing monoprop to match vectors, while Luna puffed LOX due to unexpected monoprop shortages... Based around triple core of https://spacedock.info/mod/364/Davon Supply Mod, it will serve to simplify boring parts of space fleet supply chain. Refuelling process highlighted lack of docking port pumps in my modset... Once both cruisers were neatly tucked in and pumped full of explosive goodies, empty drop pod arrived to take current passengers down dirtside. Next pod will be sent full, and wait at Watchtower for return trip, launching Albion full saved a bit of kash but made managing contracts annoying. Tourist bus looks like something made from medical silicon would, and lacks proper deorbit engines so RCS took half of hour to do it... at least it was compact enough to not invoke kraken an physics warp. Bill took a free seat on Albion and organized an adhoc show on servicing a satellite. Turns out nothing was broken, so it took some convincing for contractee to pay out. And after few weeks hoffmaning between moons everyone was back together. Albion got so famous that kerbs want to visit it for bragging rights, however civilians have some trouble booking tickets for docked ships... Not very eventful day, but important milestone non the less.
  5. Just talk like any game character. Example: Me, the great abel101126, will capture and cook you! Nyeh Heh Heh! (Papyrus UNDERTALE )
  6. again, for the sake of clarity: what do you mean by "damaged" and "busted"? because i thought by "damaged" you meant "yellow", but if you instead mean "needs maintenance", then it will break. this engine is red, it is broken, it does not function, it cannot be fixed by an engineer. hence I am decoupling it and will place a new one on the docking port, i prepared those engines to be interchangeable. the drill on the left is equally broken. the convert-o-tron is yellow, also the engine on the lower right. they are broken, they do not function, but they can be fixed by an engineer. now, if you have a yellow part, it will stay yellow. it will not become red. but you talk like you do not mean yellow and red, you talk like you mean a part without color, i.e. a part that is not broken and that functions. and in that case, those parts will eventually become yellow or red.
  7. Something nice apart from any bug reports in here: This one goes out for @Angelo Kerman for making those possible.... KSC - right before sunrise.... Right before the dawn of the new day Victoria and Kenneth Kerman headed to the pilot's dressing room. A new era of spaceflight was right around the corner. It was the first full integrated test flight of the Sojobo Mk III. The engineers prepared this plane for its maiden flight to space for serveral months now. The start has been postponed again and again. (Last time some worker left his snack packaging right in the graviolium reaction chamber.) "Are you nervous" Victoria asked. "Not yet, but when I get into this machine for sure." Kenneth answered and scratched himself right behind the ear, like he always did when he was afraid. "Nothing will go wrong, I promise." "Sure, sure... at least... If we explode, our atoms will be distributed right through the Kerbol system... Bob said, we won't feel much, if that should happen... But ... I don't wanna die, you know?!" "Zephram said, it could only go to 4,5 c.... So we are gonna keep it in a reasonable ..." Victoria said and was interrupted. "reasonable?! Dying ain't reasonable !!! The Tengu with Rodney McKerman on board almost exploded - even with his expert knowledge in controlling the gravi intermix! The Sojobo is a Tengu on steroids!" "You don't have to do this... But wasn't it you, who told Elsa Kerman, that you are going to be the fastest Kerbal ever?" "Yeah... She's a sweet girl... and so are her cakes." "You want her to bake a cake for you, aren't you?" Kenneth smiled while thinking of Elsa's cake. "Mmmmhhhmmm CAKE!" he daydreamed. "Kenneth.... When we come back, there will be a huuuge cake... and snacks! We girls talk to each other, you know!?" "It's better gonna be a monster of a cake - like those warp engines..." he smiled while he closed his space suit. Both headed to the new warp capable vessel Sojobo Mk3. Valentina was already in the cockpit doing her pre-flight checks. "Alright... Ready to make history?" she asked, while flipping switches. "You were having snacks with Jeb, last night, right?" Val asked. Victoria flushed green. "Not a secret. Everone in the KSC knows." Val continued. "But please make sure, your thoughts are directed to the warp core diagnostics and not to any Kwix chocolate bars you had with Jeb. I don't want this thing to fly apart. I will take us to space - you take us to Eeloo!" She sounded a like a strange mix of a professional and an deeply hurt Kerbal. "Tower, comin' .... Tower...?" "Copy". "Sojobo Mk3 ready to taxing. Mission "Breakthrough 4/5 - 1" ready to go..." "Taxing to runway confirmed. Runway clear." Victoria muted the comlink to the tower. "Val... let's take on our snack dispute at a later point. From this moment on, let's keep it professional". "What ya say, Vica... what ya say..... Alllllllright. Let's give this ride a launch... I kinda dislike those new nuclear drives. They tend do get very hot." Val answered while reaching the runway and aligning for take off. More switches were flipped. "Just like the simulation..." Val mumbled to herself. "Tower.... BT 4/5-1 configured for launch. All systems clear." "BT 4/5-1 got your telemetry. All systems go., runway clear. All activities in the near vicinity have been suspended. We are handing you over to mission control." "Hello... This is Zephram.... You are gonna make history. We all trust in you. You will boldly go, where no Kerbal has gone before. You are going to break the 4c threshold... Best of luck! The pile of the snacks will be waiting for you. And for now, I am honoured to say: "BT 4/5-1 clearance to launch! Vica muted the coms again... "Zephram himself, eh? Let's hope, that this is a good omen." Val nodded, while Kenneth rose his eyebrows. "Let's go...."Val pushed the thrust lever with a determination, that barely finds a match. The atomic engines ramped up their thust with a screaming noise due the huge amounts of super heated gases pushed out of the exhausts. Right in that moment the sun rose slightly above the horizon.... a historic moment... --------------------- Now to the technical point of view.... 2 Warp-SSTOs. May I introduce: The Tengu Mk III Something I worked on quite a while to balance it right [so that I does not become unflyable unstable when completely empty]. It reaches 3,43c (interplanetary, full of fuel) with a 5* engineer on board. It uses the KARE-Mod by @JadeOfMaar to get to orbit and be propelled in space traditionally. And yes, the fins at the ends of the warp coils are unfortunately necessary to keep it stable when completely dry. And here The Sojobo Mk III (the god of the tengu) - It is the next evolution step of the Tengu Class SSTOs: Two badboys of aux-generators drive this vessel to (for an SSTO) insane 4,55c (interplanetary, full of fuel) with a 5* engineer on board. The cockpit is from the Prakasa mod.... Some radiator intercoolers from the Heatcontrol mod by @Nertea. And of cause the wings from procedural wings mod by @linuxgurugamer. Some linear dockingport under the belly is from on of nerteas mods. I guess it was NF Construction and some RTGs by NF Electrical... Craft files here: If somebody wants them. https://www.filemail.com/d/ljnkbkuoweafpie (available for 7 days from now on...) Flight instructions in the ingame vessel description - unfortunately in german... but you manage it, if you really want... Have fun... Both are meant to be proof of concept vessel made by Zephram Kochrane as part of his Warp 5 program. They are only made for interplanetary travel. Please do not leave your homesystem with them, unless you have docked some additional gravi and LqDeut-Tanks under the belly after reaching space. Both are the research results of my first warp flight, the rocket launched Relativity I mission, which reached roughly 3c but was not reuseable. May i deliver a nice soundtrack for their launches ?! Here you are: Have fun !!!
  8. I am not talking about anything to do with airworthiness. I 100% get that C-suite members are not part of the maintenance department. I am talking about public perception. I'm sure all of us who work in aviation have heard the sentiment of" I'm not flying on that "dangerous" turboprop, I'd rather fly on something with "reliable" engines!" My point is the Executive knows that the general public do not have the time or interest to actually get into the details of the malfunction beyond some news bytes, so to those people she is saying "This is NOT a design flaw, this is an installation error. I know you will not take me at face value since I have a conflict of interest in the public thinking this aircraft is safe, so I am personally sitting in the seat." Actions speak louder than words, especially when the "words" usually end with "The described maintenance has been performed in accordance with the applicable airworthiness requirements." What does that even mean to a layperson? They are definitely not looking up the FARs referenced. Its the same way when law firms talk to the press, they speak in English, not legalese. They are trying to communicate a point to a group of people who do not speak the language of the trade.
  9. The thing that gets me is the talk from the Devs about the different biomes of each world. That's a really cool idea. I'm assuming some planning and development went into creating those regions. It would be cool if exploring them felt meaningful. As is, the only challenge seems to be landing. Some quick (too quick) button pushes later and the only thing you have is SP. There is no gameplay component or information stored that tells the player anything interesting. Nothing persistent. The regions are just landing areas containing SP. Maybe - just maybe - that changes with the implementation / release of Colonies & Resource Management? The information is sparse. I'd really like a Roadmap / development direction update - but given everything I don't blame them for keeping stuff close to the breast.
  10. I never thought that on that evening in 2012 that a random game would eventually set me on a course to where I am now. Now that we are upon the eve of KSP1's great adventure, I wanted to highlight how KSP has affected me. I remember the first time I landed on the moon. At first, I was stupefied and elated at finally - finally! - succeeding where I'd failed dozens of times before. My lander parked beside me, I looked homeward to that beautiful blue and green marble - Kerbin. I was introduced to Kerbal Space Program at the age of eight. Over the course of the decade past, Kerbal has taught me the allure of spaceflight, from the celestial clockwork of orbital mechanics to the vast expanse of space. Ever since I first launched my first rocket all those years ago, I have been captivated by spaceflight. Kerbal taught me to love science, spaceflight, and engineering. It also changed the course of my life immensely. I will be attending college this year to pursue further education in physics and engineering. It is my hope that one day I will fulfill my dream of working in astronautics – a dream inspired by Kerbal Space Program. I’d like to extend my deepest thanks to the developers - the people who made Kerbal possible. Kerbal never would be as it is today if not for your enthusiasm, care, and dedication to Kerbal and its community. I’d also like to express my gratitude to the Kerbal community. Your passion for space exploration, commitment to teaching others, and infinite creativity and innovation has truly made an impact on my life. As a homage to KSP, I created a 10-minute long cinematic video montage. Go check it out if you want! (Moderators: please don't move this to Fan Works if you're considering it - the main point of this post is to talk about how KSP has influenced my life and give thanks, not the cinematic. )
  11. Before Constellation, during the Shuttle era, there was talk about cislunar architectures using Shuttle, and later using Shuttle-derived vehicles like Shuttle-C. One was the Early Lunar Access concept: That (ELA) was a pathfinder for the later First Lunar Outpost: Projects like this, but with a modern take could certainly work, but the dev time would be substantial.
  12. KT is awesome. She came and gave a talk at the U years ago and I got to spend some time with her. She went back to JSC from the talk to be capcom, so a buddy and I sent her thank you flowers, delivered to MCC. The florist near JSC actually made a thing with flowers sorta like a liftoff with a plastic shuttle coming out of it. We saw it delivered on NASA Select (old NASA TV), which back in the day you had to have sat tv to see—the old ~2m dishes from the 80s.
  13. Calling 911 to talk about aggregate storage. (Operator: "Unless you need someone dug out of a gravel pile in a hurry, we're not interested.")
  14. Watch your language. Y’all are gonna summon up the R demon with that kinda talk, you mark me.
  15. I think it's more like a part of the community thinks they don't talk enough and another part thinks they talk too much, and we take turns complaining about it!
  16. This community switches between "they talk too much" and "they don't talk enough" like an overclocked metronome.
  17. RIP Ingenuity. It's not actually dead, just crippled by a broken wing From NASA Ingenuity helicopter mission on Mars ends after three years | CNN Hmm, was that divot carved out by a hard landing (or the blade itself?), or was it pre-existing? And what is that blue speck in the middle of the divot? E: It's so easy to imagine the comm dropping out as the equivalent of "Can't talk, trying to land in one piece!"
  18. Think exporting fuel off the moon will require something more like an industrial town than an base. More so if this was set over 50 years ago so little automation. I and other talk about learning to build an base on the moon helping building it on mars. Also water at the pole was not really an thing back then. Oxygen and aluminum yes but its not very practical for an mars ship
  19. I like the button indicator that there is science in this region to collect. The button bothers me because its broken.. It always flashes science that nets 0 return because its not account based but kerbal based. Likewise if you had transmitted all the data but then moved your kerbal to a rescue video.. all that data is still there but has to be fully resent again. I think its just a quick work in progress. I think it would aid exploration, if all the science zones etc were listed or ? if bioms are not found, so it shows that there are more things to find on moons. Just some feedback. Also and this gets super annoying.. Observation probe in high and low orbit... STOPS but does not RESUME when running science.. so if you moved from highlands to lowlands it pauses, moving back to highlands does not unpause. Also I found running out of EC destroys the experiment. Its 6 minutes long too. Talk about a painful science experiment to get it to actually work. Oh and I've had the light indicator not glow when there is science available.. at least I can spam the button to resume science (or go to the parts menu and spam it) but if you hover on the button it shows the biom, so when it changes.. can easily just press it to return to scanning.
  20. You can talk trivial if you want, but me with over a decade of experience in KSP, only managed to safely land on Tylo twice, once per game. And never took off of it. Probably could've done it if I sent the isru in 1, but here, I'm stuck until resources come.
  21. There are a few things like this that need tightening up. I also just put 4 wheels on a rocket to complete that mission. Also the Laythe plane mission works if you turn on a rapier anywhere in the SOI of Laythe, even though the mission complete text goes onto talk about the atmosphere and how the plane flew. My plane was an engine on the side of a rocket nd it didn't get anywhere near an atmosphere.
  22. I have been strongly considering some flavor of integration with EVE. However, I might implement it such that the effects lead gameplay, rather than the other way around. (that is to say, EVE could supply wind data based on the effects). Also, I don't want EVE to be the only mod that can interact with this thing. However, this is all stuff for the future. I will talk to blaccracc when the time comes. I've been working on this steaming pile of code for a while now (I actually started a few weeks before I posted this thread. This is an idea that has been living rent-free in my brain for some time now). I should be coming out with an alpha release Soon™. :3
  23. The way I see it, it would be non blocking (meaning you could do the same things you can currently do, it wouldn't magically prevent you from landing anywhere for exemple), it's just that instead of getting most of the advance knowledge from the wiki (some of the knowledge I talk about isn't currently visible in the game, though that could change), you would get the option to learn it through the game with science experiments, and it would need to be balance in a way as to not prevent players (especially new comers) from experimenting things by the "trial and error" method while allowing advanced players to better "plan ahead" and optimize their missions even more. That being said, I wouldn't mind at all this being a difficulty option. It would have the additional benefit of allowing the player to optout of discovering everything again in an ulterior playthrough. And even if you don't activate the option in your first playthrough, chances are you won't visit, check and remember data for every system and every planets or moons so you would still have knowledge to "discover" in a new playthrough should you decide to activate it then.
  24. The Communotron 16 is a direct antenna. Direct antennas will only talk to ground stations or relay antennas, they cannot talk to each other. If you're trying to make a comm network, you need to use relay antennas.
  25. THIS POST WAS MADE BY THE CALORIES SPACE EXPLORATION INITIATIVE (Thanks to @Kerbalsaurus for helping me with designing the flag ) We at CalSpace are proud to unveil a new vessel, the CS-38 Talon! Note: the photos taken were of an older variant, with less tweaks and lower landing gear. The version for "sale" has had these tweaks made and the landing gear arranged better for safer landing. The CS-38 Talon was previously a competitor against the Terror Bird for the UKA's supersonic airplane program. Now it serves an arguable more noble goal, to gather atmospheric science and train new Kerbonaut recruits. The CS-38 is supersonic and highly maneuverable, both of which are good skills for aspiring Kerbonauts to practice. It also features an advanced ejection system in case said trainee has to eject mid-flight. The CS-38, while small, can carry different science packages. The variant showcased has a wing-mounted science kit, but other variants down the line will have various more packages. We're planning on a sounding rocket and a science glider! A Talon buzzes the Mission Control Center, showcasing its impressive maneuverability. On full afterburner, the CS-38 can reach just over Mach 1. Taken from another Talon flying in close formation, this picture gives a good view of the Type-2 Science Pod (we don't talk about the Type 1). As mentioned before, the Talon is equipped with an ejection system, using four small SRBs and two decouplers to take the cockpit away from danger. Also, the Science Pod is decouplable, in case emergency maneuvers are required. Dropping the science pod will shed a couple precious kilograms off of the airplane. The CS-38's patented EJECT (Emergency JEttison of Cockpit Trigger) system in action. (Artist's rendition) After the inital ejection is complete, a drogue chute is deployed, allowing the pilot to egress the cockpit at safer speeds before deploying their own personal parachute. (Artist's rendition) The CS-38 Talon will be the first of many aircraft from CalSpace, and we hope to collaborate with Beyond in the future! *** KerbalX link is here: KerbalX - CS-38 Talon + Science Pod Also, for practical use, I recommend Atmosphere Autopilot, as the CS-38 is a bit unstable. Without it, it'll be quite a beast to fly, not unlike the real-life T-38 Talon.
×
×
  • Create New...