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  1. URL: https://SpaceDock.info FAQ What we are working on now: We decided to split Spacedocks Frontend and backend. VITAS is working on the frontend (including UI rewrite) Darklight is working on the backend. VITAS is working on an improved cdn setup
  2. Launch Pad is a CKAN Client written for macOS. It allows you to download and install mods for Kerbal Space Program, including dependencies. If you play KSP on a Mac, and find it hard to use the official CKAN application using monodevelop, give Launch Pad a try! The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. The app uses the original CKAN Metadata Repository, so all mods that are available on CKAN are also available in here. I'd LOVE for some adventurous Mac users to try it out and leave feedback though. More Information on GitHub Download the latest Alpha Version Submit Bugs and Feature Request Before trying out Launch Pad, I'd recommend creating a backup of your KSP directory, simply because it's still alpha software. If you have any question regarding how to install and use the app, please feel free to ask
  3. So i want to create a new mod but i dont have much experience so if you want help me email me: [email protected] ¡PLEASE HELP ME :)!
  4. I've used KER and other mods quality-of-life mods for KSP for a longer time now since they make the game so much more enjoyable, but I can't find any analogues to them in KSP 2. Does anybody know any? Help appreciated!
  5. Downloaded a LOT of mods, but I never went interplanetary (and interstellar too). So, what mods are capable of having OPM (If not, ok)?
  6. So I decided to boot up KSP after a while, but upon loading the game, I discovered that there are very few parts in the VAB and SPH; even the stock parts are missing. Strangely they seem to load fine in the R&D but IDK what's causing it because when I load a craft from the tracking station it loads fine. Maybe because I have too many part mods that I don't need? The images: https://disco.pics/a4zu.png https://disco.pics/63ln.png https://disco.pics/bi1s.png https://disco.pics/ycbc.png
  7. Recently encountered a strange bug that freezes the game when produced. First I partially assemble the craft per the BDB wiki and launch it, on a revert to launch the craft starts clipping with the nose heatshield and when switching to the aforementioned part the game freezes after a few seconds. Modlist and output log here: https://drive.google.com/file/d/1P2wXAn9eixqan3vBgAyJqe1bhrhaRb-n/view?usp=sharing Any help is appreciated
  8. I am a fairly new player in RSS/RO and RP-1. I have downloaded the mod CH4 from GitHub and manually dragged it into my GameData folder. I am encountering quite a few problems with getting all of the engines to appear in my VAB for some reason. A few examples of these engines are the AdvancedOTV engine, the Merlin2 engine, and I could go on. Only a few of the engines seem to be appearing in my VAB, for example, the E2 Vac and the E2, and I do not understand why the other engines don't register or appear. Any ideas of why this could be the case and how to fix this issue? Thanks to anyone in advance.
  9. License: CC-BY-NC-SA, see license.txt in folder NeistAir UPDATE P9.0 is finally brought out! Check SpaceDock link for further info + download Now B9PartSwitch is a dependency (but also bundled in the mod zip!) today, i took my time, and updated some stuff on the NeistAir Mod, made by neistridlar, and here we are - i am uploading my first reupdated version. Original NeistAir Thread: Changelogs: All Parts in the mod currently: DOWNLOAD: SPACEDOCK: https://spacedock.info/mod/3034/NeistAir Reupdated
  10. I was looking at the contract mods that use contract configurator, but i noticed that all of them are 1.3.5, 1.2 etc. Do they still work for the newest version of Ksp or should i look elsewhere?
  11. As from 2018-1016 and under @pellinor agreement, I'm the New Management for TweakScale. From now on, it's all officially my fault! In a Hurry: Help Wanted! See this post. Current Release: 2.4.7.6 for KSP >= 1.3 (2023-1007) It works from KSP 1.3.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. IMPORTANT Users of KSP 1.12.x need to install KSP Recall. Users of KSP 1.11.x need to install KSP Recall also. Users of KSP 1.10.x need to install KSP Recall too. Users of KSP 1.9.x need to install KSP Recall too. Users of KSP 1.8.x need to install KSP Recall also. Users of KSP 1.7.x need to install KSP Recall also. Users of KSP 1.6.x need to install KSP Recall too. Users of KSP 1.5.x need to install KSP Recall as well. Users of KSP 1.4.3, 1.4.4 and 1.4.5 need to install KSP Recall. Am I detecting a pattern here? read this post before updating! Announce for 2.4.6.0 2.4.6.1 Announce for 2.4.6.2 Announce for 2.4.6.3 Announce for 2.4.6.4 Announce for 2.4.6.5 2.4.6.6 to 2.4.6.8 weren't announced. 2.4.6.9 was ditched. Announce for 2.4.6.10 Announce for 2.4.6.11 Announce for 2.4.6.12 Announce for 2.4.6.13 2.4.6.14 was ditched Announce for 2.4.6.15 Announce for 2.4.6.16 Announce for 2.4.6.17 Announce for 2.4.6.18 2.4.6.18r2 Announce for 2.4.6.19. Announce for 2.4.6.20. 2.4.6.21 wasn't announced Announce for 2.4.6.22. Announce for 2.4.6.23. 2.4.6.24 was ditched. Announce for 2.4.6.25. Announce for 2.4.7.1. Announce for 2.4.7.2. Announce for 2.4.7.3. Announce for 2.4.7.4. Announce for 2.4.7.5. Downloads on GitHub (and KSP-AVC users). on CurseForge. on SpaceDock. TweakScale Companion Program Third Party support is being implemented into Companions, and all legacy patches are going End Of Life on TweakScale 2.4.4. Most of them are unusable anyway Check the TweakScale Companion Program's Thread for more information. New Companions are being released on a regular basis. Or get the ÜberPaket from: CurseForge SpaceDock Github Relevant Notes Kraken Food (unholy interactions between Add'Ons) is detected on startup, and a proper (and scary) Warning is shown when appropriated. Pay attention to that message, and reach me here for help! Overrules and HotFixes can be issued to workaround the problems if needed. See this post. A PhD thesis about the current problems can be found on this post. An article about how new patches will be handled is here. For users of Infernal Robotics: The Classic Infernal Robotics has a showstopper bug. See this post for details. TweakScale strongly advise using Infernal Robotics/Next where these issues were solved. Description: TweakScale lets you change the size of a part. Not just that, but it will figure out how much fuel is in the resized part. And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller. (Pictures are eternal work in progress! ) Credits: Contributions From: Goodspeed and Biotronic. [original release thread] Pellinor [previous release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: Scale Safe!
  12. Do you want more of a challenge for planes? Then this mod is for you! It will eventually include staying at a certain altitude for a certain amount of time (like 1 hour) and flying all around Kerbin. Current Contracts: Stay above 3000 meters for 30 minutes. Requires Contract Configurator I highly recommend Planes with Purposes and Kerbin Side Remastered GAP for less difficult contracts. Those mods inspired me to make this. Download from: GitHub SpaceDock CKAN License is MIT.
  13. why does this happen? i recently made a plane that has a detachable second crew module, while i was testing, it just detached the module while the engines were starting.
  14. TweakScale Companion is a series of "Add'On's Add'Ons", adding TweakScale /L support for third parties, but decoupling the target Add'On's life cycle from TweakScale's , easing maintenance and distribution efforts. The ÜbetPaket is a mega package including all Companions currently published for the lazy installers. This package is updated sparingly, the Companion's repositories (listed below) will always be updated with the latest versions - and are still the canonical way to have everything up to date. In a Hurry: Current Release: 2024.02.20.0 for KSP >= 1.3 Downloads on GitHub (and KSP-AVC users).. on CurseForge.. on SpaceDock. Announce for the current release. Announce for 2022.05.22 Initial Release. Announce for 2023.03.04 Announce for 2023.03.28 Announce for 2023.03.28.4 Announce for 2023.10.21.0 Announce for 2023.10.21.2 Currently, the following Companions are available: Current Companions Gold Status TweakScale Companion for AirCrafts Airplane Plus Neist Airline Parts Stock eXTension - SXT TweakScale Companion for Firespitter For (surpringly :P) Firespiter and Firespiter Extended TweakScale Companion for KIAS KIS KAS (unreleased) TweakScale Companion PKMC Far Future Technologies Near Future Technologies Near Future Aeronautics Near Future Construction Near Future Electric Near Future Exploration Near Future Launch Vehicles Near Future Propulsion Near Future Solar Near Future Space Craft Stock alike Space Station Expansion (Redux and Legacy) TweakScale Companion for ReStockPlus For ReStock[+] Alphas, Betas and Release Candidates TweakScale Companion Frameworks Beta Test Flight Cryo Tanks Space Dust System Heat Waterfall TweakScale Companion for OPT Alpha For OPT Classic Legacy Continued TweakScale Companion LivingStyle Beta CxAerospace Station Parts PorkJet's HabPack HabTech (1) HabTech 2 Station Parts Expansion (Classic) Station Parts Expansion Redux Tokamak Industries TweakScale Companion Multipass Beta MechJeb 2 Tarsier Space Technologies TweakScale Companion SpannerMonkey Beta Large Ship Parts pack SM Marine TweakScale Companion for Rockets Beta Arc Aerospace RealEngines And more to come! Licensing Terms Notes * ALPHA means Companions terribly new and unstable, with features that can be added, changed or removed on every release. Don't use on "production" (i.e.,serious gaming). * BETA means Companions nearly feature complete, but not 100% reliable yet. Bugs are expected and will be fixed on demand, but no current features will be changed or removed otherwise. While being possible to use these on "production", you may find bugs on the gaming and the fix of some of them may render your savegame problematic. * Release Candidate (RC) means the last stage before going gold. Only bug fixes are applied (if any), nothing will change otherwise. These releases are supported the same way Stable ones, they just are not widely published yet. * You can follow what I'm doing (or planning to do) on the github issue tracker.
  15. While i was loading ksp on version 1.12.5.3190 and mods "airplaneplus", "recall0.4.0.2" and module manager, a few nyan cats popped up and started moving around (i have no viruses, so im asking is this rare or something) so pls help
  16. Hello everyone I used to have this mod, but years later I wanted to get back to business. As a result, I don't remember the name of the mod, I really need it for airplanes. I will be very grateful for your help)
  17. You guys know the BD Armorys Armor Plates i want to duplicate them and give different texture to them. I using armor plates as structural parts for my star destroyers . I did copy armor plates folder and edit needed things in cfg. Except one thing; texture. Cfg file has not texture file name and directory line. But even so it is always using bd armory texture file directory. I want to change directory and texture file name. How to do this? (Please speak simple, my english not eough to understand complicated sentences)
  18. Does anyone know what is happening? When my SSTO takes flight from the runway, after a few seconds it violently veers off to the left or right-hand side, which side is seemingly at random. I double-checked everything I could, (Center of mass/flight/thrust, symmetry of the spaceplane etc) and I can't seem to find an answer to why this is happening. Any help would be appreciated greatly, as this is such an annoying thing that keeps happening to all my larger planes. If I need to send a video or something more then just tell me. The only mods I have installed are KAX, Kerbal Atomics, and Stockalike Station Parts Expansion by Nertea_01. My game version is: 1.12.5.
  19. I have no idea what the issue is, but originally b9partswitch wouldn't work(error thing should still be in the log). Installed Ckan and updated my mods to see if that would work, ended up breaking kopernicus and Tweakscale. I have many mods and i cannot pinpoint anything. please help, log is below [snip]
  20. Hi, I've been messing around lately, and I would like to try applying a texture to an already exsiting IVA : Example : taking the Mark 1 stock comand pod, and replacing its "background interior textures" with ones extracted from a 3D model, like this one : What would be the steps for that ? Note that blender and me do have a pretty spicy relationship (I'm quite new to this, and texture work in general). I guess deleting the stock textures and replacing them with ones, but I'd guess I'd need to convert those 3D model to PNGs ? As it's what I'm seing in most internal folders... Anyways... gonna keep diggin' Thanks for your help !
  21. Ok so i have a problem. My cable modem keeps losing contact with my provider. Its been unstable since New Years. Ive no idea how old it is. I first thought this to be internet outages on provider side. Now im not sure. My neighbor uses the same provider i do and his internet he says is currently up. Mine as i sit here is still indicating offline. Power light is solid, DS/US light is blinking at 1 pulse per second, Online light is off. 2.4G and 5G lights are solid. Tel1 and Tel2, MoCA and Battery lights are off. anyone have any idea what might be going on? Also when it DOES connect it tends to be stable and when i check data rates via my phone they are 95% of the time what im expecting to see. Sometimes they are slower but that is not frequent. again my cable modems lights are in the state described at the time of posting. I fully expect at some point be it 10 minutes or an hour or 96 hours to see my modem reestablish contact. But is this thing going bad? 190701162024 btw it started this episode at 1841 update: 2 hours 6 minutes no improvement. Please help me understand whats going on here. I really dont want to go to my provider to swap modems because then ive got to rebuild my wifi network. 204901162024 2h8m and no improvement 9h7m and 1 reboot of my cable modem no return of internet. The cable modem rebooted normally as expected/hoped but no return of service. I really need advice guys. Is this my cable modem or a provider issue? 034801172024 9h16m and it deigned to return… advice still sought. Please help me to understand whats going on. 035801172024
  22. Is there an easier way to dock two large vessels like this? I align the ports, and get within 5 cm of the target docking port with mine, but alas, no connection. Docking Alignment Display is a great help, but I can't get the ports to actually accept one another, and yes, they are facing eachother. The fuel tanks and tug is about 500 tonnes, the station is about 500 tonnes, so it's as graceful and as lethargic as it gets. And please, Intercept Games, give us bigger, badder RCS thrusters. Using 256 Vernier thrusters here, I will go insane from low FPS.
  23. I am a complete noob to mods and I can't figure out why the game is crashing. Below is my log and list of mods. https://drive.google.com/file/d/1QUjb-xvVLEzOss_wldklJBFWegMSCQQY/view?usp=sharing https://imgur.com/a/KZns2n4 If you need anymore information ask.
  24. I would like to suggest that the Starlab does not pause its survey. Ones its deployed and surveying the data, it should continue to do so, until the research is done in the surveyed region. It hinders the pace a bit, especially on planets like Duna where the Biomes changes every few seconds. Maybe i do something wrong, or this is a Bug, but if not, it would be nice to keep the games pace. A alternative would be, that the Starlab automates this procedure, stopping the survey when the region changes, and automatically starts surveying again. I would like to hear some opinions, suggestions or maybe even help, because there is a chance that i do something wrong.
  25. Hi all, I am not able to get KSP2 mods working at all, even using CKAN. I'm playing on Linux via Proton so I assume that's related. I see that there is a path in doorstop_config.ini. I did try a full path there in case something was weird with relative paths, but to no avail. I never see the Mods tab on the main menu, regardless of what I do in CKAN and regardless of the folder structure appearing correct. Is anyone able to use KSP2 mods while playing via Proton, and if so, was there anything special you had to do to make it work? I'm really scratching my head on this one because everything else seems perfect. Playing on KSP2 0.2.
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