Starhelperdude Posted February 25, 2022 Share Posted February 25, 2022 31 minutes ago, Adventures said: How and when can I download these for my moon missions? they still seem to be in development, not ready yet Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted February 25, 2022 Share Posted February 25, 2022 1 hour ago, Adventures said: How and when can I download these for my moon missions? Those images were just posted today, they're not available. Patience is a virtue. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted February 25, 2022 Share Posted February 25, 2022 1 hour ago, Adventures said: How and when can I download these for my moon missions? From the dev branch I would presume is the how. As for the when? SoonTM Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted February 26, 2022 Share Posted February 26, 2022 A couple small things today I made while distracting myself from balancing Pegasus: Turns out S4 had red paint on its ullage motors so I made a quick variant for them. Additionally, I came across some old texture variant stuff I made for the GATV materials bay and ATDA battery which I never used, so I cleaned them up and made variants for them. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted February 26, 2022 Share Posted February 26, 2022 15 hours ago, DaveyJ576 said: @CobaltWolf, @Invaderchaos, absolutely amazing work. If I sound like I am repeating myself it is because I am running out of superlatives to use. Thank you for all of this. I look forward to using these on my missions. In the same boat... have we reached the end of Superlatives??? Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted February 26, 2022 Share Posted February 26, 2022 On 2/24/2022 at 7:40 PM, Zorg said: We've already got two... Oh okay sorry, my mistake i use so many mods that i get confused between them sometimes. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted February 26, 2022 Share Posted February 26, 2022 1 hour ago, Invaderchaos said: Additionally, I came across some old texture variant stuff I made for the GATV materials bay and ATDA battery which I never used, so I cleaned them up and made variants for them. Please see my previous line Also Thanks for the Agena Parts. That partially closes one of my Github issues/requests for the Agena. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted February 26, 2022 Share Posted February 26, 2022 will there be a RO patch? Quote Link to comment Share on other sites More sharing options...
Jcking Posted February 26, 2022 Share Posted February 26, 2022 45 minutes ago, Galileo chiu said: will there be a RO patch? RO support is handled by the RO people. Some of the parts have been used with permission as part of RO Capsules/Engines/etc. Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted February 26, 2022 Share Posted February 26, 2022 3 hours ago, Pappystein said: Please see my previous line Also Thanks for the Agena Parts. That partially closes one of my Github issues/requests for the Agena. Oh, didn’t see that issue. I’d actually like to look into that more, I’ll leave a response under the issue Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 26, 2022 Share Posted February 26, 2022 7 hours ago, JoeSheridan said: Oh okay sorry, my mistake i use so many mods that i get confused between them sometimes. Lol no worries. Was just wondering if you had somehow missed out on the Timberwind engines. The NERVA engines will not match these for Isp of course being older rod core designs but we should be able to find a useful niche for them. Community Tech Tree or another tech tree to extend the nuclear branch would be recommended for decent tech balance as NERVA is older tech. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted February 26, 2022 Share Posted February 26, 2022 4 hours ago, Zorg said: Lol no worries. Was just wondering if you had somehow missed out on the Timberwind engines. The NERVA engines will not match these for Isp of course being older rod core designs but we should be able to find a useful niche for them. Community Tech Tree or another tech tree to extend the nuclear branch would be recommended for decent tech balance as NERVA is older tech. I am kinda surprised to see no one fly the smaller of these on the S-IV yet..... Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted February 26, 2022 Share Posted February 26, 2022 1 hour ago, Pappystein said: I am kinda surprised to see no one fly the smaller of these on the S-IV yet..... I’ve done so but it just looks kinda strange. A relatively small engine on a massive stage. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 26, 2022 Share Posted February 26, 2022 1 hour ago, Pappystein said: I am kinda surprised to see no one fly the smaller of these on the S-IV yet..... didn't do that but I made a launcher based on the 75: Spoiler Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted February 26, 2022 Share Posted February 26, 2022 30 minutes ago, SpaceFace545 said: I’ve done so but it just looks kinda strange. A relatively small engine on a massive stage. Isn't it still bigger than the RL-10s used on the normal S-IV? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted February 26, 2022 Share Posted February 26, 2022 41 minutes ago, Entr8899 said: Isn't it still bigger than the RL-10s used on the normal S-IV? Well it’s longer than the typical J2 but it’s as thin as an RL-10. Timberwind 75 is better suited on centaur and smaller stages. Quote Link to comment Share on other sites More sharing options...
x170doom Posted February 26, 2022 Share Posted February 26, 2022 anyone having issues with mercury's periscope rn. for some reason when placing mercury in the editor the periscope opens immediately, and both in editor and in game there isnt an option to close it, also for some reason there are 2 "lights on" options, and the one that actually turns the lights on stays as "lights on" whilst the lights are on, while the one that does nothing changes to "lights off" Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted February 26, 2022 Share Posted February 26, 2022 4 hours ago, Pappystein said: I am kinda surprised to see no one fly the smaller of these on the S-IV yet..... Probably because of this: It looks ugly, it doesn't have much dV, and most importantly, top S-IV tank doesn't have fuel options, so it cannot be switched to pure LH2 (oversight, probably). This, however, is pretty much the coolest S-IVB upgrade ever. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted February 26, 2022 Share Posted February 26, 2022 (edited) Speaking of Timberwind: maybe some fictional extensions for S-IVB adapters for Timberwind? As you can see, both adapters are too short, so you need to use both or stack a couple of IUs for extra length. Edited February 26, 2022 by biohazard15 B Quote Link to comment Share on other sites More sharing options...
Beccab Posted February 26, 2022 Share Posted February 26, 2022 Just now, biohazard15 said: Speaking of Timberwind: maybe some fictional extensions for S-IV adapters for Timberwind? As you can see, both adapters are too short, so you need to use both or stack a couple of IUs for extra length. Extensions for the Saturn 1B adapter would be amazing, stacking them just looks bad and using the delta IV ones both requires tweakscale and clashes visually Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted February 26, 2022 Share Posted February 26, 2022 (edited) 2 hours ago, x170doom said: anyone having issues with mercury's periscope rn. for some reason when placing mercury in the editor the periscope opens immediately, and both in editor and in game there isnt an option to close it, also for some reason there are 2 "lights on" options, and the one that actually turns the lights on stays as "lights on" whilst the lights are on, while the one that does nothing changes to "lights off" Do you have Comfortable Landing installed? This is a known issue with that mod and how it relates to the BDB Mercury. I ran into it and it bothered me so I uninstalled it. The famous @linuxgurugamer is currently maintaining the mod and is aware of it, but I don’t think a fix has been developed for it yet. Edited February 26, 2022 by DaveyJ576 Small addition Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 26, 2022 Share Posted February 26, 2022 Strongly agree with the idea of longer S-IVB adapters for use with nuclear engines. Quote Link to comment Share on other sites More sharing options...
Jcking Posted February 26, 2022 Share Posted February 26, 2022 (edited) 1 hour ago, biohazard15 said: Speaking of Timberwind: maybe some fictional extensions for S-IVB adapters for Timberwind? As you can see, both adapters are too short, so you need to use both or stack a couple of IUs for extra length. Extensions are planned, will be just barrel sections on the top of the adapters (which is what was proposed for a nuclear Saturn IB/V stage). Edited February 26, 2022 by Jcking Quote Link to comment Share on other sites More sharing options...
x170doom Posted February 26, 2022 Share Posted February 26, 2022 (edited) 1 hour ago, DaveyJ576 said: Do you have Comfortable Landing installed? This is a known issue with that mod and how it relates to the BDB Mercury. I ran into it and it bothered me so I uninstalled it. The famous @linuxgurugamer is currently maintaining the mod and is aware of it, but I don’t think a fix has been developed for it yet. that would be it then, might have a go at fixing it myself as it seems to be the MM patch, looks like its deleting the ModuleanimateGeneric and replacing it, quick question, is it possible for a part to have multiple animations under ModuleanimateGeneric. (also did mercury have floatbags, or just the heat shield airbag) Edited February 26, 2022 by x170doom Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2022 Share Posted February 27, 2022 (edited) 1 hour ago, x170doom said: that would be it then, might have a go at fixing it myself as it seems to be the MM patch, looks like its deleting the ModuleanimateGeneric and replacing it, quick question, is it possible for a part to have multiple animations under ModuleanimateGeneric. (also did mercury have floatbags, or just the heat shield airbag) I'm busy with some other mods, but took a quick look at this. I think I see the problem, I'll see if I can get a fix out this evening LGG Edited February 27, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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